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bool | NurbsUtils::isKnotVectorMonotonic (const std::vector< double > &knots) |
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bool | NurbsUtils::close (double a, double b, double eps) |
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int | NurbsUtils::findSpan (int degree, const std::vector< double > &knots, double u) |
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double | NurbsUtils::bsplineOneBasis (int i, int deg, const std::vector< double > &U, double u) |
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void | NurbsUtils::bsplineBasis (int deg, int span, const std::vector< double > &knots, double u, std::vector< double > &N) |
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void | NurbsUtils::bsplineDerBasis (int deg, int span, const std::vector< double > &knots, double u, int nDers, std::vector< std::vector< double >> &ders) |
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std::vector< Mdouble > | NurbsUtils::createUniformKnotVector (unsigned int numberOfControlPoints, unsigned int degree, bool clampedAtStart, bool clampedAtEnd) |
| Creates a uniform (clamped) knot vector. More...
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void | NurbsUtils::normalizeKnotVector (std::vector< Mdouble > &knots) |
| Resets the knot vector to the interval [0, 1]. More...
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void | NurbsUtils::extendKnotVector (std::vector< Mdouble > &knots, unsigned int degree, unsigned int numStart, unsigned int numEnd, bool forceBothEndsUniform=false) |
| Extends the knot vector for when control points have been added at the start or end. More...
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Vec3D | NurbsUtils::evaluate (Mdouble u, Mdouble v, std::vector< Mdouble > knotsU, std::vector< Mdouble > knotsV, std::vector< std::vector< Vec3D >> controlPoints, std::vector< std::vector< Mdouble >> weights) |
| Evaluate point on a NURBS surface. More...
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