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DeletionBoundary.h
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25 
26 #ifndef DELETIONBOUNDARY_H
27 #define DELETIONBOUNDARY_H
28 
29 #include "ParticleHandler.h"
30 
32 {
33  public:
35  {
36  #ifdef CONSTUCTOR_OUTPUT
37  std::cout<<"DeletionBoundary () finished"<<std::endl;
38  #endif
39  }
40 
42  {
43  #ifdef CONSTUCTOR_OUTPUT
44  std::cerr << "virtual DeletionBoundary* copy() const finished" << std::endl;
45  #endif
46  return new DeletionBoundary(*this);
47  }
48 
49  void set(Vec3D normal_, Mdouble position_)
50  {
51  factor = 1. / sqrt(Dot(normal_, normal_));
52  normal = normal_ * factor;
53  position = position_ * factor;
54  }
55 
56  Mdouble get_distance(const Vec3D &Position) {return position - Dot(Position, normal);}
57 
58  //Returns true if the particle is deleted
60  {
61  if (get_distance(P->get_Position())<0)
62  {
63  pH.removeObject(P->get_Index());
64  return true;
65  }
66  else
67  return false;
68  };
69 
71  void read(std::istream& is) {
72  std::string dummy;
73  is >> dummy >> normal >> dummy >> position;
74  }
75 
77  void print(std::ostream& os) const {
78  os << "DeletionBoundary normal " << normal << " position " << position;
79  }
80 
81 
82 private:
83  Vec3D normal; //<outward unit normal vector
84  Mdouble position; //<position n*x=p
85  Mdouble factor; //<This is the normal to rescale to unit vectoers.
86 };
87 
88 
89 #endif
void read(std::istream &is)
reads wall
bool checkBoundaryAfterParticleMoved(BaseParticle *P, ParticleHandler &pH)
int get_Index() const
void set(Vec3D normal_, Mdouble position_)
double Mdouble
Definition: ExtendedMath.h:33
const Vec3D & get_Position() const
Container to store all BaseParticle.
DeletionBoundary * copy() const
BaseBoundary copy method.
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:40
virtual void removeObject(unsigned const int id)
Removes a Object from the BaseHandler.
Definition: BaseHandler.h:122
void print(std::ostream &os) const
outputs wall
Mdouble get_distance(const Vec3D &Position)