void set_periodicFromParticle(BaseParticle *_new)
virtual void addObject(BaseParticle *P)
Adds a BaseParticle to the ParticleHandler.
const Vec3D & get_Displacement() const
const Vec3D & get_Position() const
Container to store all BaseParticle.
void set_Velocity(const Vec3D &_new)
void set_Displacement(const Vec3D &_new)
void set_Position(const Vec3D &_new)
virtual BaseParticle * copy() const
Particle copy method. It calls to copy contrustor of this Particle, usefull for polymorfism.