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BondedInteraction.h
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25 
26 #ifndef BondInteraction_h
27 #define BondInteraction_h
28 
29 #include "../BaseInteraction.h"
30 #include "Math/Vector.h"
31 
32 class BaseParticle;
33 class BondedSpecies;
34 class BaseInteractable;
35 
39 class BondedInteraction : public virtual BaseInteraction
40 {
41 public:
57  virtual ~BondedInteraction();
58 
62  void computeAdhesionForce();
63 
67  void read(std::istream& is);
68 
72  void write(std::ostream& os) const;
73 
77  const BondedSpecies* getSpecies() const;
81  std::string getBaseName() const;
82 
86  Mdouble getElasticEnergy() const;
87 
88  void bond();
89 
90  void unbond();
91 
92 private:
97  bool bonded_;
98 };
99 #endif
BondedSpecies contains the parameters used to describe a linear irreversible short-range force...
Definition: BondedSpecies.h:37
const BondedSpecies * getSpecies() const
A dynamic_cast of BaseSpecies type pointer to a pointer of type BondedSpecies.
double Mdouble
void write(std::ostream &os) const
Interaction print function, which accepts an std::ostream as input.
BondedInteraction(BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)
Constructor.
Mdouble getElasticEnergy() const
Returns the elastic energy stored in the adhesive spring.
virtual ~BondedInteraction()
Destructor.
void read(std::istream &is)
Interaction read function, which accepts an std::istream as input.
Stores information about interactions between two interactable objects; often particles but could be ...
std::string getBaseName() const
Returns the name of the interaction, see Interaction.h.
void computeAdhesionForce()
Computes the Adhesive force.
Defines the basic properties that a interactable object can have.
bool bonded_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...
BondedSpecies SpeciesType
An alias name for BondedSpecies data type.