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BondedInteraction Class Reference

#include <BondedInteraction.h>

+ Inheritance diagram for BondedInteraction:

Public Types

typedef BondedSpecies SpeciesType
 An alias name for BondedSpecies data type. More...
 

Public Member Functions

 BondedInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)
 Constructor. More...
 
 BondedInteraction (const BondedInteraction &p)
 Copy constructor. More...
 
virtual ~BondedInteraction ()
 Destructor. More...
 
void computeAdhesionForce ()
 Computes the Adhesive force. More...
 
void read (std::istream &is)
 Interaction read function, which accepts an std::istream as input. More...
 
void write (std::ostream &os) const
 Interaction print function, which accepts an std::ostream as input. More...
 
const BondedSpeciesgetSpecies () const
 A dynamic_cast of BaseSpecies type pointer to a pointer of type BondedSpecies. More...
 
std::string getBaseName () const
 Returns the name of the interaction, see Interaction.h. More...
 
Mdouble getElasticEnergy () const
 Returns the elastic energy stored in the adhesive spring. More...
 
void bond ()
 
void unbond ()
 
- Public Member Functions inherited from BaseInteraction
 BaseInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)
 A constructor takes the BaseInteractable objects which are interacting (come into contact) and time the interaction starts. More...
 
 BaseInteraction (const BaseInteraction &p)
 Copy constructor. More...
 
 BaseInteraction ()
 Empty constructor. More...
 
virtual ~BaseInteraction ()
 The default destructor. More...
 
virtual void actionsOnErase ()
 If an interaction needs to do something before it gets erased, add it here. E.g. Liquid bridges rupture at the end of their lifetime, and the liquid bridge volume has to be redistributed. The reason this action is not done in the destructor is that this action should not be taken when erasing ghost interactions. More...
 
virtual void computeForce ()
 Virtual function that contains the force law between the two objects interacting. More...
 
void writeToFStat (std::ostream &os) const
 Writes forces data to the FStat file. More...
 
virtual std::string getName () const
 Virtual function which allows interactions to be named. More...
 
void setDistance (Mdouble distance)
 Sets the interaction distance between the two interacting objects. More...
 
void setNormal (Vec3D normal)
 Sets the normal vector between the two interacting objects. More...
 
void setOverlap (Mdouble overlap)
 Set the overlap between the two interacting object. More...
 
void setContactPoint (Vec3D contactPoint)
 Set the location of the contact point between the two interacting objects. More...
 
void setTimeStamp (Mdouble timeStamp)
 Updates the time step of the interacting. Note, timesteps used to find completed interactions. More...
 
void setSpecies (BaseSpecies *species)
 Set the Species of the interaction; note this can either be a Species or MixedSpecies. More...
 
void setP (BaseInteractable *P)
 Sets the first object involved in the interaction (normally a particle). More...
 
void setI (BaseInteractable *I)
 Sets the second object involved in the interaction (often particle or wall). More...
 
void setHandler (InteractionHandler *handler)
 Sets the pointer to the interaction hander which is storing this interaction. More...
 
InteractionHandlergetHandler () const
 Gets a point to the interaction handlers to which this interaction belongs. More...
 
const Vec3DgetForce () const
 Gets the current force (vector) between the two interacting objects. More...
 
const Vec3DgetTorque () const
 Gets the current torque (vector) between the two interacting objects. More...
 
const Vec3DgetNormal () const
 Gets the normal vector between the two interacting objects. More...
 
const Vec3DgetContactPoint () const
 Gets constant reference to contact point (vector). More...
 
Mdouble getOverlap () const
 Returns a Mdouble with the current overlap between the two interacting objects. More...
 
Mdouble getContactRadius () const
 Returns a Mdouble with the current contact between the two interacting objects. More...
 
void removeFromHandler ()
 Removes this interaction from its interaction hander. More...
 
void copySwitchPointer (const BaseInteractable *original, BaseInteractable *ghost) const
 This copies the interactions of the original particle and replaces the original with the ghost copy. More...
 
void gatherContactStatistics ()
 
BaseInteractablegetP ()
 Returns a pointer to first object involved in the interaction (normally a particle). More...
 
BaseInteractablegetI ()
 
const BaseInteractablegetP () const
 
const BaseInteractablegetI () const
 Returns a constant pointer to the second object involved in the interaction. More...
 
Mdouble getTimeStamp () const
 Returns an Mdouble which is the time stamp of the interaction. More...
 
virtual void integrate (Mdouble timeStep)
 integrates variables of the interaction which need to be integrate e.g. the tangential overlap. More...
 
virtual Mdouble getTangentialOverlap () const
 get the length of the current tangential overlap More...
 
Mdouble getDistance () const
 Returns an Mdouble which is the norm (length) of distance vector. More...
 
const Vec3DgetRelativeVelocity () const
 Returns a constant reference to a vector of relative velocity. More...
 
Mdouble getNormalRelativeVelocity () const
 Returns a double which is the norm (length) of the relative velocity vector. More...
 
Mdouble getAbsoluteNormalForce () const
 Returns the absolute value of the norm (length) of the Normal force vector. More...
 
virtual BaseInteractioncopy () const =0
 Makes a copy of the interaction and returns a pointer to the copy. More...
 
unsigned int getMultiContactIdentifier () const
 
void setMultiContactIdentifier (unsigned int multiContactIdentifier_)
 
virtual void rotateHistory (Matrix3D &rotationMatrix)
 When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that. More...
 
virtual void actionsAfterTimeStep ()
 
virtual unsigned getNumberOfFieldsVTK () const
 
virtual std::string getTypeVTK (unsigned i) const
 
virtual std::string getNameVTK (unsigned i) const
 
virtual std::vector< MdoublegetFieldVTK (unsigned i) const
 
void setForce (Vec3D force)
 set total force (this is used by the normal force, tangential forces are added use addForce) More...
 
- Public Member Functions inherited from BaseObject
 BaseObject ()
 Default constructor. More...
 
 BaseObject (const BaseObject &p)
 Copy constructor, copies all the objects BaseObject contains. More...
 
virtual ~BaseObject ()
 virtual destructor More...
 
virtual void moveInHandler (const unsigned int index)
 Except that it is virtual, it does the same thing as setIndex() does. More...
 
void setIndex (const unsigned int index)
 Allows one to assign an index to an object in the handler/container. More...
 
void setId (const unsigned int id)
 Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More...
 
unsigned int getIndex () const
 Returns the index of the object in the handler. More...
 
unsigned int getId () const
 Returns the unique identifier of any particular object. More...
 

Private Attributes

bool bonded_
 A history parameter to store if the particles were in contact or not. Useful to compute adhesive forces. More...
 

Additional Inherited Members

- Protected Member Functions inherited from BaseInteraction
virtual const Vec3D getTangentialForce () const
 
Mdouble getEffectiveRadius () const
 Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More...
 
Mdouble getEffectiveMass () const
 Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More...
 
Mdouble getEffectiveCorrectedRadius ()
 Returns a Mdouble to the effective radius corrected for the overlaps of the particles. More...
 
void addForce (Vec3D force)
 add an force increment to the total force. More...
 
void addTorque (Vec3D torque)
 
void setTorque (Vec3D torque)
 set the total force (this is used by the normal force, tangential torques are added use addTorque) More...
 
void setRelativeVelocity (Vec3D relativeVelocity)
 set the relative velocity of the current of the interactions. More...
 
void setNormalRelativeVelocity (Mdouble normalRelativeVelocit)
 set the normal component of the relative velocity. More...
 
void setAbsoluteNormalForce (Mdouble absoluteNormalForce)
 the absolute values of the norm (length) of the normal force More...
 
const BaseSpeciesgetBaseSpecies () const
 Return a constant point to BaseSpecies of the interaction. More...
 
virtual Mdouble getElasticEnergyAtEquilibrium (Mdouble adhesiveForce) const
 
virtual void reverseHistory ()
 When periodic particles some interaction need certain history properties reversing. This is the function for that. More...
 

Detailed Description

Definition at line 39 of file BondedInteraction.h.

Member Typedef Documentation

An alias name for BondedSpecies data type.

Definition at line 45 of file BondedInteraction.h.

Constructor & Destructor Documentation

BondedInteraction::BondedInteraction ( BaseInteractable P,
BaseInteractable I,
Mdouble  timeStamp 
)

Constructor.

Parameters
[in]P
[in]I
[in]timeStamp

Definition at line 39 of file BondedInteraction.cc.

References bonded_.

40  : BaseInteraction(P, I, timeStamp)
41 {
42  bonded_=false;
43 #ifdef DEBUG_CONSTRUCTOR
44  std::cout<<"BondedInteraction::BondedInteraction() finished"<<std::endl;
45 #endif
46 }
BaseInteraction()
Empty constructor.
bool bonded_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...
BondedInteraction::BondedInteraction ( const BondedInteraction p)

Copy constructor.

Parameters
[in]p
Todo:
tw check if the parameters are valid when inserting the species into the handler

Definition at line 51 of file BondedInteraction.cc.

References bonded_.

52  : BaseInteraction(p)
53 {
55  bonded_=p.bonded_;
56 #ifdef DEBUG_CONSTRUCTOR
57  std::cout<<"BondedInteraction::BondedInteraction(const BondedInteraction &p finished"<<std::endl;
58 #endif
59 }
BaseInteraction()
Empty constructor.
bool bonded_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...
BondedInteraction::~BondedInteraction ( )
virtual

Destructor.

Definition at line 63 of file BondedInteraction.cc.

64 {
65 #ifdef DEBUG_DESTRUCTOR
66  std::cout<<"BondedInteraction::~BondedInteraction() finished"<<std::endl;
67 #endif
68 }

Member Function Documentation

void BondedInteraction::bond ( )

Definition at line 123 of file BondedInteraction.cc.

References bonded_.

124 {
125  bonded_=true;
126 }
bool bonded_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...
void BondedInteraction::computeAdhesionForce ( )

Computes the Adhesive force.

Uses the most basic adhesion contact model.

Definition at line 87 of file BondedInteraction.cc.

References BaseInteraction::addForce(), bonded_, BondedSpecies::getBondDissipation(), BondedSpecies::getBondForceMax(), BaseInteraction::getNormal(), BaseInteraction::getNormalRelativeVelocity(), BaseInteraction::getOverlap(), and getSpecies().

88 {
89  const BondedSpecies* species = getSpecies();
90  if (bonded_ && getOverlap()>=0) {
91  addForce(getNormal() * (-species->getBondForceMax()
93  }
94 }
Mdouble getBondDissipation() const
Allows the spring constant to be accessed.
BondedSpecies contains the parameters used to describe a linear irreversible short-range force...
Definition: BondedSpecies.h:37
const BondedSpecies * getSpecies() const
A dynamic_cast of BaseSpecies type pointer to a pointer of type BondedSpecies.
Mdouble getNormalRelativeVelocity() const
Returns a double which is the norm (length) of the relative velocity vector.
const Vec3D & getNormal() const
Gets the normal vector between the two interacting objects.
Mdouble getOverlap() const
Returns a Mdouble with the current overlap between the two interacting objects.
void addForce(Vec3D force)
add an force increment to the total force.
Mdouble getBondForceMax() const
Allows the spring constant to be accessed.
bool bonded_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...
std::string BondedInteraction::getBaseName ( ) const

Returns the name of the interaction, see Interaction.h.

Returns
std::string

Definition at line 105 of file BondedInteraction.cc.

106 {
107  return "Bonded";
108 }
Mdouble BondedInteraction::getElasticEnergy ( ) const
virtual

Returns the elastic energy stored in the adhesive spring.

Elastic (=potential) energy is defined as the energy gained by separating two interactables. As it costs energy to separate adhesive interactables, the elastic energy is negative.

Returns
the elastic energy stored in the adhesive spring.

Reimplemented from BaseInteraction.

Definition at line 115 of file BondedInteraction.cc.

References bonded_, BondedSpecies::getBondForceMax(), BaseInteraction::getOverlap(), and getSpecies().

116 {
117  if (!bonded_)
118  return 0.0;
119  else
120  return -getSpecies()->getBondForceMax() * getOverlap();
121 }
const BondedSpecies * getSpecies() const
A dynamic_cast of BaseSpecies type pointer to a pointer of type BondedSpecies.
Mdouble getOverlap() const
Returns a Mdouble with the current overlap between the two interacting objects.
Mdouble getBondForceMax() const
Allows the spring constant to be accessed.
bool bonded_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...
const BondedSpecies * BondedInteraction::getSpecies ( ) const

A dynamic_cast of BaseSpecies type pointer to a pointer of type BondedSpecies.

Returns
const pointer of BondedSpecies*

Definition at line 98 of file BondedInteraction.cc.

References BaseInteraction::getBaseSpecies().

Referenced by computeAdhesionForce(), and getElasticEnergy().

99 {
100  return dynamic_cast<const BondedSpecies *>(getBaseSpecies());
101 }
BondedSpecies contains the parameters used to describe a linear irreversible short-range force...
Definition: BondedSpecies.h:37
const BaseSpecies * getBaseSpecies() const
Return a constant point to BaseSpecies of the interaction.
void BondedInteraction::read ( std::istream &  is)
virtual

Interaction read function, which accepts an std::istream as input.

Parameters
[in,out]is

Reimplemented from BaseInteraction.

Definition at line 79 of file BondedInteraction.cc.

References bonded_.

80 {
81  std::string dummy;
82  is >> dummy >> bonded_;
83 }
bool bonded_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...
void BondedInteraction::unbond ( )

Definition at line 128 of file BondedInteraction.cc.

References bonded_.

129 {
130  bonded_=false;
131 }
bool bonded_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...
void BondedInteraction::write ( std::ostream &  os) const
virtual

Interaction print function, which accepts an std::ostream as input.

Parameters
[in,out]os

Reimplemented from BaseInteraction.

Definition at line 72 of file BondedInteraction.cc.

References bonded_.

73 {
74  os << " bonded " << bonded_;
75 }
bool bonded_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...

Member Data Documentation

bool BondedInteraction::bonded_
private

A history parameter to store if the particles were in contact or not. Useful to compute adhesive forces.

Definition at line 97 of file BondedInteraction.h.

Referenced by bond(), BondedInteraction(), computeAdhesionForce(), getElasticEnergy(), read(), unbond(), and write().


The documentation for this class was generated from the following files: