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SphericalWall.h
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25 
30 
31 #ifndef SphericalWall_H
32 #define SphericalWall_H
33 
34 #include "BaseWall.h"
35 #include "Math/Vector.h"
36 
47 class SphericalWall : public BaseWall
48 {
49 public:
50 
54  SphericalWall();
55 
59  SphericalWall(const SphericalWall& w);
60 
61 
65  SphericalWall(Mdouble radius, const ParticleSpecies* species);
66 
70  virtual ~SphericalWall();
71 
75  SphericalWall* copy() const override;
76 
80  void setRadius(Mdouble radius);
81 
82  using BaseWall::move;
83 
87  Mdouble getDistance(const Vec3D& otherPosition) const;
88 
92  Mdouble getRadius() const;
93 
97  bool getDistanceAndNormal(const BaseParticle& p, Mdouble& distance, Vec3D& normal_return) const override;
98 
102  void read(std::istream& is) override;
103 
107  void write(std::ostream& os) const override;
108 
112  std::string getName() const override;
113 
114 private:
120 };
121 
122 #endif
SphericalWall * copy() const override
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
void write(std::ostream &os) const override
Writes the SphericalWall to an output stream, usually a restart file.
This is a class defining walls.
Definition: SphericalWall.h:47
SphericalWall()
Default constructor, the normal is infinitely long.
double Mdouble
void setRadius(Mdouble radius)
Defines a spherical wall with radius r.
std::string getName() const override
Returns the name of the object, in this case the string "SphericalWall".
Mdouble getRadius() const
Returns the distance of the wall to the particle.
Basic class for walls.
Definition: BaseWall.h:44
bool getDistanceAndNormal(const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override
Compute the distance from the wall for a given BaseParticle and return if there is a collision...
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
virtual ~SphericalWall()
Default destructor.
virtual void move(const Vec3D &move)
Moves this BaseInteractable by adding an amount to the position.
Mdouble getDistance(const Vec3D &otherPosition) const
Returns the distance of the wall to the particle.
void read(std::istream &is) override
Reads SphericalWall from a restart file.