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SphericalWall Class Reference

This is a class defining walls. More...

#include <SphericalWall.h>

+ Inheritance diagram for SphericalWall:

Public Member Functions

 SphericalWall ()
 Default constructor, the normal is infinitely long. More...
 
 SphericalWall (const SphericalWall &w)
 Copy constructor, copy the given wall. More...
 
 SphericalWall (Mdouble radius, const ParticleSpecies *species)
 Constructor setting values. More...
 
virtual ~SphericalWall ()
 Default destructor. More...
 
SphericalWallcopy () const override
 Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism. More...
 
void setRadius (Mdouble radius)
 Defines a spherical wall with radius r. More...
 
Mdouble getDistance (const Vec3D &otherPosition) const
 Returns the distance of the wall to the particle. More...
 
Mdouble getRadius () const
 Returns the distance of the wall to the particle. More...
 
bool getDistanceAndNormal (const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override
 Compute the distance from the wall for a given BaseParticle and return if there is a collision. If there is a collision, also return the normal vector. More...
 
void read (std::istream &is) override
 Reads SphericalWall from a restart file. More...
 
void write (std::ostream &os) const override
 Writes the SphericalWall to an output stream, usually a restart file. More...
 
std::string getName () const override
 Returns the name of the object, in this case the string "SphericalWall". More...
 
- Public Member Functions inherited from BaseWall
 BaseWall ()
 Default constructor. It makes an empty BaseWall. More...
 
 BaseWall (const BaseWall &w)
 Copy constructor. More...
 
virtual ~BaseWall ()
 Default destructor. More...
 
virtual MERCURY_DEPRECATED void clear ()
 A function that removes all data from this BaseWall, so sets handler_ to nullptr. More...
 
virtual void setHandler (WallHandler *handler)
 A function which sets the WallHandler for this BaseWall. More...
 
WallHandlergetHandler () const
 A function which returns the WallHandler that handles this BaseWall. More...
 
void setIndSpecies (unsigned int indSpecies)
 Define the species of this wall using the index of the species in the SpeciesHandler in this DPMBase. More...
 
void setSpecies (const ParticleSpecies *species)
 Define the species of this wall. More...
 
bool getLinePlaneIntersect (Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p)
 
bool isInsideWallVTK (const Vec3D &point, const Vec3D &normal, const Vec3D &position) const
 
void projectOntoWallVTK (Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const
 
void intersectVTK (std::vector< Vec3D > &points, const Vec3D normal, const Vec3D position) const
 
virtual void writeVTK (VTKContainer &vtk) const
 
virtual std::vector
< BaseInteraction * > 
getInteractionWith (BaseParticle *p, Mdouble timeStamp, InteractionHandler *interactionHandler)
 
- Public Member Functions inherited from BaseInteractable
 BaseInteractable ()
 Default BaseInteractable constructor, it simply creates an empty BaseInteractable. More...
 
 BaseInteractable (const BaseInteractable &p)
 Copy constructor. It copies the BaseInteractable and all objects it contains. More...
 
virtual ~BaseInteractable ()
 Destructor, it simply destructs the BaseInteractable and all the objects it contains. More...
 
unsigned int getIndSpecies () const
 Returns the index of the Species of this BaseInteractable. More...
 
const ParticleSpeciesgetSpecies () const
 Returns a pointer to the species of this BaseInteractable. More...
 
void setSpecies (const ParticleSpecies *species)
 Sets the species of this BaseInteractable. More...
 
const Vec3DgetForce () const
 Returns the force on this BaseInteractable. More...
 
const Vec3DgetTorque () const
 Returns the torque on this BaseInteractable. More...
 
void setForce (const Vec3D &force)
 Sets the force on this BaseInteractable. More...
 
void setTorque (const Vec3D &torque)
 Sets the torque on this BaseInteractable. More...
 
void addForce (const Vec3D &addForce)
 Adds an amount to the force on this BaseInteractable. More...
 
void addTorque (const Vec3D &addTorque)
 Adds an amount to the torque on this BaseInteractable. More...
 
const Vec3DgetPosition () const
 Returns the position of this BaseInteractable. More...
 
const Vec3DgetOrientation () const
 Returns the orientation of this BaseInteractable. More...
 
void setPosition (const Vec3D &position)
 Sets the position of this BaseInteractable. More...
 
void setOrientation (const Vec3D &orientation)
 Sets the orientation of this BaseInteractable. More...
 
virtual void move (const Vec3D &move)
 Moves this BaseInteractable by adding an amount to the position. More...
 
void rotate (const Vec3D &rotate)
 Rotates this BaseInteractable. More...
 
const std::list
< BaseInteraction * > & 
getInteractions () const
 Returns a reference to the list of interactions in this BaseInteractable. More...
 
void addInteraction (BaseInteraction *I)
 Adds an interaction to this BaseInteractable. More...
 
bool removeInteraction (BaseInteraction *I)
 Removes an interaction from this BaseInteractable. More...
 
void copyInteractionsForPeriodicParticles (const BaseInteractable &p)
 Copies interactions to this BaseInteractable whenever a periodic copy made. More...
 
void setVelocity (const Vec3D &velocity)
 set the velocity of the BaseInteractable. More...
 
void setAngularVelocity (const Vec3D &angularVelocity)
 set the angular velocity of the BaseInteractble. More...
 
void addVelocity (const Vec3D &velocity)
 adds an increment to the velocity. More...
 
void addAngularVelocity (const Vec3D &angularVelocity)
 add an increment to the angular velocity. More...
 
virtual const Vec3DgetVelocity () const
 Returns the velocity of this interactable. More...
 
virtual const Vec3DgetAngularVelocity () const
 Returns the angular velocity of this interactable. More...
 
void setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition)
 Allows the position of an infinite mass interactable to be prescribed. More...
 
void applyPrescribedPosition (double time)
 Computes the position from the user defined prescribed position function. More...
 
void setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity)
 Allows the velocity of an infinite mass interactable to be prescribed. More...
 
void applyPrescribedVelocity (double time)
 Computes the velocity from the user defined prescribed velocity function. More...
 
void setPrescribedOrientation (const std::function< Vec3D(double)> &prescribedOrientation)
 Allows the orientation of the infinite mass interactbale to be prescribed. More...
 
void applyPrescribedOrientation (double time)
 Computes the orientation from the user defined prescribed orientation function. More...
 
void setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity)
 Allows the angular velocity of the infinite mass interactable to be prescribed. More...
 
void applyPrescribedAngularVelocity (double time)
 Computes the angular velocity from the user defined prescribed angular velocity. More...
 
virtual const Vec3D getVelocityAtContact (const Vec3D &contact) const
 Returns the velocity at the contact point, use by many force laws. More...
 
void integrateBeforeForceComputation (double time, double timeStep)
 This is part of integrate routine for objects with infinite mass. More...
 
void integrateAfterForceComputation (double time, double timeStep)
 This is part of the integration routine for objects with infinite mass. More...
 
- Public Member Functions inherited from BaseObject
 BaseObject ()
 Default constructor. More...
 
 BaseObject (const BaseObject &p)
 Copy constructor, copies all the objects BaseObject contains. More...
 
virtual ~BaseObject ()
 virtual destructor More...
 
virtual void moveInHandler (const unsigned int index)
 Except that it is virtual, it does the same thing as setIndex() does. More...
 
void setIndex (const unsigned int index)
 Allows one to assign an index to an object in the handler/container. More...
 
void setId (const unsigned int id)
 Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More...
 
unsigned int getIndex () const
 Returns the index of the object in the handler. More...
 
unsigned int getId () const
 Returns the unique identifier of any particular object. More...
 

Private Attributes

Mdouble radius_
 

Additional Inherited Members

- Static Public Member Functions inherited from BaseWall
static void addToVTK (const std::vector< Vec3D > &points, VTKContainer &vtk)
 
- Public Attributes inherited from BaseWall
WallHandlerhandler_
 

Detailed Description

This is a class defining walls.

It defines the interaction of regular walls and periodic walls with particles as defined in Particle Modifications:

A infinite wall fills the half-space {point: (position_-point)*normal_<=0}.

Thus, the surface of the wall is a plane through position position_ with normal_ the outward unit normal vector of the wall (pointing away from the particles, into the wall). Please note that this wall is infinite and straight.

A particle touches an infinite wall if (position_-point)*normal_<=radius.

Definition at line 47 of file SphericalWall.h.

Constructor & Destructor Documentation

SphericalWall::SphericalWall ( )

Default constructor, the normal is infinitely long.

Definition at line 35 of file SphericalWall.cc.

References DEBUG, logger, and radius_.

Referenced by copy().

36 {
37  radius_ = std::numeric_limits<double>::quiet_NaN();
38  logger(DEBUG, "SphericalWall::SphericalWall ) finished");
39 }
Logger< MERCURY_LOGLEVEL > logger("MercuryKernel")
SphericalWall::SphericalWall ( const SphericalWall w)

Copy constructor, copy the given wall.

Parameters
[in]wSphericalWall that has to be copied.

First copy the attributes of the BaseWall, then copy the ones that are specific for the SphericalWall.

Definition at line 46 of file SphericalWall.cc.

References DEBUG, logger, and radius_.

47  : BaseWall(w)
48 {
49  radius_ = w.radius_;
50  logger(DEBUG, "SphericalWall::SphericalWall(const SphericalWall &p) finished");
51 }
Logger< MERCURY_LOGLEVEL > logger("MercuryKernel")
BaseWall()
Default constructor. It makes an empty BaseWall.
Definition: BaseWall.cc:31
SphericalWall::SphericalWall ( Mdouble  radius,
const ParticleSpecies species 
)

Constructor setting values.

Definition at line 53 of file SphericalWall.cc.

References setRadius().

54 {
55  setRadius(radius);
56 }
void setRadius(Mdouble radius)
Defines a spherical wall with radius r.
SphericalWall::~SphericalWall ( )
virtual

Default destructor.

Definition at line 58 of file SphericalWall.cc.

References DEBUG, and logger.

59 {
60  logger(DEBUG, "SphericalWall::~SphericalWall finished");
61 }
Logger< MERCURY_LOGLEVEL > logger("MercuryKernel")

Member Function Documentation

SphericalWall * SphericalWall::copy ( ) const
overridevirtual

Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.

Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism

Implements BaseWall.

Definition at line 66 of file SphericalWall.cc.

References SphericalWall().

67 {
68  return new SphericalWall(*this);
69 }
SphericalWall()
Default constructor, the normal is infinitely long.
Mdouble SphericalWall::getDistance ( const Vec3D otherPosition) const

Returns the distance of the wall to the particle.

Parameters
[in]otherPositionThe position to which the distance must be computed to.
Returns
The distance of the wall to the particle.

Definition at line 87 of file SphericalWall.cc.

References Vec3D::getLength(), and BaseInteractable::getPosition().

88 {
89  return Vec3D::getLength(getPosition()-otherPosition);
90 }
const Vec3D & getPosition() const
Returns the position of this BaseInteractable.
Mdouble getLength() const
Calculates the length of this Vec3D: .
Definition: Vector.cc:403
bool SphericalWall::getDistanceAndNormal ( const BaseParticle p,
Mdouble distance,
Vec3D normal_return 
) const
overridevirtual

Compute the distance from the wall for a given BaseParticle and return if there is a collision. If there is a collision, also return the normal vector.

Parameters
[in]pBaseParticle for which the distance to the wall must be computed.
[out]distanceDistance between the particle and the wall.
[out]normal_returnThe normal of this wall, will only be set if there is a collision.
Returns
A boolean value for whether or not there is a collision.

First the distance is checked. If there is no collision, this function will return false and give the distance. If there is a collision, the function will return true and give the distance and the normal vector of this wall. Since this function should be called before calculating any Particle-Wall interactions, it can also be used to set the normal vector in case of curved walls.

Implements BaseWall.

Definition at line 112 of file SphericalWall.cc.

References Vec3D::getLength(), BaseInteractable::getPosition(), BaseParticle::getWallInteractionRadius(), and radius_.

113 {
114  normal_return = p.getPosition()-getPosition();
115  distance = Vec3D::getLength(normal_return)-radius_;
116  if (distance >= p.getWallInteractionRadius())
117  return false;
118  normal_return/=distance+radius_;
119  //logger(WARN,"p% q% q% q% q%", getPosition(), p.getPosition(), normal_return, distance, p.getWallInteractionRadius());
120  return true;
121 }
const Vec3D & getPosition() const
Returns the position of this BaseInteractable.
Mdouble getWallInteractionRadius() const
Returns the interaction radius for interaction with walls. See also BaseParticle::getInteractionRadiu...
Mdouble getLength() const
Calculates the length of this Vec3D: .
Definition: Vector.cc:403
std::string SphericalWall::getName ( ) const
overridevirtual

Returns the name of the object, in this case the string "SphericalWall".

Returns
The string "SphericalWall", which is the name of this class.

Implements BaseObject.

Definition at line 145 of file SphericalWall.cc.

146 {
147  return "SphericalWall";
148 }
Mdouble SphericalWall::getRadius ( ) const

Returns the distance of the wall to the particle.

Returns
The radius of the wall .

Definition at line 95 of file SphericalWall.cc.

References radius_.

96 {
97  return radius_;
98 }
void SphericalWall::read ( std::istream &  is)
overridevirtual

Reads SphericalWall from a restart file.

Parameters
[in]isThe input stream from which the SphericalWall is read.

Reimplemented from BaseWall.

Definition at line 126 of file SphericalWall.cc.

References radius_, and BaseWall::read().

127 {
128  BaseWall::read(is);
129  std::string dummy;
130  is >> dummy >> radius_;
131 }
void read(std::istream &is)
Function that reads a BaseWall from an input stream, usually a restart file.
Definition: BaseWall.cc:60
void SphericalWall::setRadius ( Mdouble  radius)

Defines a spherical wall with radius r.

Definition at line 77 of file SphericalWall.cc.

References logger, and radius_.

Referenced by SphericalWall().

78 {
79  logger.assert(radius>=0,"radius=% cannot be negative",radius);
80  radius_=radius;
81 }
Logger< MERCURY_LOGLEVEL > logger("MercuryKernel")
void SphericalWall::write ( std::ostream &  os) const
overridevirtual

Writes the SphericalWall to an output stream, usually a restart file.

Parameters
[in]osThe output stream the SphericalWall is written to.

Reimplemented from BaseWall.

Definition at line 136 of file SphericalWall.cc.

References radius_, and BaseWall::write().

137 {
138  BaseWall::write(os);
139  os << " radius " << radius_;
140 }
void write(std::ostream &os) const
Function that writes a BaseWall to an output stream, usually a restart file.
Definition: BaseWall.cc:68

Member Data Documentation

Mdouble SphericalWall::radius_
private

This is the factor used to rescale the normal given by the user to a unit vector. It is only used by the deprecated function move(Mdouble).

Definition at line 119 of file SphericalWall.h.

Referenced by getDistanceAndNormal(), getRadius(), read(), setRadius(), SphericalWall(), and write().


The documentation for this class was generated from the following files: