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CylindricalWall.cc
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25 
26 #include <limits>
27 
28 #include "CylindricalWall.h"
29 #include "InteractionHandler.h"
30 #include "Particles/BaseParticle.h"
31 
33  : BaseWall()
34 {
35  radius_ = std::numeric_limits<double>::quiet_NaN();
36 #ifdef DEBUG_CONSTRUCTOR
37  std::cout<<"CylindricalWall () finished"<<std::endl;
38 #endif
39 }
40 
42  : BaseWall(p)
43 {
44  radius_ = p.radius_;
45 #ifdef DEBUG_CONSTRUCTOR
46  std::cout<<"CylindricalWall (const CylindricalWall &p) finished"<<std::endl;
47 #endif
48 }
49 
51  : BaseWall()
52 {
53  this->radius_ = radius;
54 #ifdef DEBUG_CONSTRUCTOR
55  std::cout<<"CylindricalWall (double radius) finished"<<std::endl;
56 #endif
57 }
58 
61 {
62  return new CylindricalWall(*this);
63 }
64 
66 {
67 }
68 
71 {
72  this->radius_ = radius;
73 }
74 
76 bool CylindricalWall::getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const
77  {
78  double R = sqrt(pow(P.getPosition().X, 2) + pow(P.getPosition().Y, 2));
79  distance = radius_ - R;
80  if (distance >= P.getRadius())
81  return false;
82 
83  normal_return.X = P.getPosition().X;
84  normal_return.Y = P.getPosition().Y;
85  normal_return.Z = 0.0;
86  normal_return /= normal_return.getLength();
87 
88  return true;
89 }
90 
92 void CylindricalWall::read(std::istream& is)
93 {
94  BaseWall::read(is);
95  std::string dummy;
96  is >> dummy >> radius_;
97 }
98 
99 void CylindricalWall::oldRead(std::istream& is)
100 {
101  std::string dummy;
102  is >> dummy >> radius_;
103 }
104 
106 void CylindricalWall::write(std::ostream& os) const
107  {
108  BaseWall::write(os);
109  os << " radius " << radius_;
110 }
111 
112 std::string CylindricalWall::getName() const
113 {
114  return "CylindricalWall";
115 }
116 
119 {
120  return radius_;
121 }
Mdouble X
the vector components
Definition: Vector.h:52
double Mdouble
const Vec3D & getPosition() const
Returns the position of this BaseInteractable.
static Mdouble getLength(const Vec3D &a)
Calculates the length of a Vec3D: .
Definition: Vector.cc:414
void oldRead(std::istream &is)
Mdouble getRadius() const
Returns the particle's radius_.
Basic class for walls.
Definition: BaseWall.h:44
void clear()
A function that removes all data from this BaseWall, so sets handler_ to nullptr. ...
CylindricalWall * copy() const
Wall copy method. It calls the copy contrustor of this Wall, usefull for polymorfism.
Mdouble Y
Definition: Vector.h:52
void write(std::ostream &os) const
outputs wall
bool getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const
Since this function should be called before calculating any Particle-Wall interactions, it can also be used to set the normal vector in case of curved walls.
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
void set(Mdouble radius)
Defines a standard wall, given an outward normal vector s. t. normal*x=position.
void read(std::istream &is)
reads wall
double getRadius() const
access function for radius
void write(std::ostream &os) const
Function that writes a BaseWall to an output stream, usually a restart file.
Definition: BaseWall.cc:68
Mdouble Z
Definition: Vector.h:52
void read(std::istream &is)
Function that reads a BaseWall from an input stream, usually a restart file.
Definition: BaseWall.cc:60
virtual std::string getName() const
Returns the name of the object.