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CylindricalWall.h
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25 
26 #ifndef CYLINDRICALWALL_H
27 #define CYLINDRICALWALL_H
28 
29 #include "BaseWall.h"
36 class CylindricalWall : public BaseWall
37 {
38 public:
43 
48 
52  CylindricalWall(double radius);
53 
57  CylindricalWall* copy() const;
58 
62  void clear();
63 
67  void set(Mdouble radius);
68 
72  bool getDistanceAndNormal(const BaseParticle& P, Mdouble& distance, Vec3D& normal_return) const;
73 
77  void read(std::istream& is);
78 
82  void oldRead(std::istream& is);
83 
87  void write(std::ostream& os) const;
88 
92  virtual std::string getName() const;
93 
97  double getRadius() const;
98 
99 private:
101 };
102 
103 #endif
double Mdouble
void oldRead(std::istream &is)
Basic class for walls.
Definition: BaseWall.h:44
void clear()
A function that removes all data from this BaseWall, so sets handler_ to nullptr. ...
CylindricalWall * copy() const
Wall copy method. It calls the copy contrustor of this Wall, usefull for polymorfism.
void write(std::ostream &os) const
outputs wall
bool getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const
Since this function should be called before calculating any Particle-Wall interactions, it can also be used to set the normal vector in case of curved walls.
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
void set(Mdouble radius)
Defines a standard wall, given an outward normal vector s. t. normal*x=position.
void read(std::istream &is)
reads wall
double getRadius() const
access function for radius
virtual std::string getName() const
Returns the name of the object.