MercuryDPM
Alpha
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This is a class defining walls. More...
#include <RestrictedWall.h>
Public Member Functions | |
RestrictedWall () | |
Default constructor, the normal is infinitely long. More... | |
RestrictedWall (const RestrictedWall &w) | |
Copy constructor, copy the given wall. More... | |
RestrictedWall (BaseWall *wall, InfiniteWall *restriction) | |
Constructor setting values. More... | |
virtual | ~RestrictedWall () |
Default destructor. More... | |
RestrictedWall * | copy () const override |
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism. More... | |
void | set (BaseWall *wall, InfiniteWall *restriction) |
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the wall. More... | |
bool | getDistanceAndNormal (const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override |
Compute the distance from the wall for a given BaseParticle and return if there is a collision. If there is a collision, also return the normal vector. More... | |
void | read (std::istream &is) override |
Reads RestrictedWall from a restart file. More... | |
void | oldRead (std::istream &is) |
Reads RestrictedWall from an old-style restart file. More... | |
void | write (std::ostream &os) const override |
Writes the RestrictedWall to an output stream, usually a restart file. More... | |
std::string | getName () const override |
Returns the name of the object, in this case the string "RestrictedWall". More... | |
std::vector< BaseInteraction * > | getInteractionWith (BaseParticle *p, Mdouble timeStamp, InteractionHandler *interactionHandler) override |
Look up the interaction between this wall and a BaseParticle at a certain timeStamp. More... | |
void | writeVTK (VTKContainer &vtk) const override |
Public Member Functions inherited from BaseWall | |
BaseWall () | |
Default constructor. It makes an empty BaseWall. More... | |
BaseWall (const BaseWall &w) | |
Copy constructor. More... | |
virtual | ~BaseWall () |
Default destructor. More... | |
virtual MERCURY_DEPRECATED void | clear () |
A function that removes all data from this BaseWall, so sets handler_ to nullptr. More... | |
virtual void | setHandler (WallHandler *handler) |
A function which sets the WallHandler for this BaseWall. More... | |
WallHandler * | getHandler () const |
A function which returns the WallHandler that handles this BaseWall. More... | |
void | setIndSpecies (unsigned int indSpecies) |
Define the species of this wall using the index of the species in the SpeciesHandler in this DPMBase. More... | |
void | setSpecies (const ParticleSpecies *species) |
Define the species of this wall. More... | |
bool | getLinePlaneIntersect (Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p) |
bool | isInsideWallVTK (const Vec3D &point, const Vec3D &normal, const Vec3D &position) const |
void | projectOntoWallVTK (Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const |
void | intersectVTK (std::vector< Vec3D > &points, const Vec3D normal, const Vec3D position) const |
Public Member Functions inherited from BaseInteractable | |
BaseInteractable () | |
Default BaseInteractable constructor, it simply creates an empty BaseInteractable. More... | |
BaseInteractable (const BaseInteractable &p) | |
Copy constructor. It copies the BaseInteractable and all objects it contains. More... | |
virtual | ~BaseInteractable () |
Destructor, it simply destructs the BaseInteractable and all the objects it contains. More... | |
unsigned int | getIndSpecies () const |
Returns the index of the Species of this BaseInteractable. More... | |
const ParticleSpecies * | getSpecies () const |
Returns a pointer to the species of this BaseInteractable. More... | |
void | setSpecies (const ParticleSpecies *species) |
Sets the species of this BaseInteractable. More... | |
const Vec3D & | getForce () const |
Returns the force on this BaseInteractable. More... | |
const Vec3D & | getTorque () const |
Returns the torque on this BaseInteractable. More... | |
void | setForce (const Vec3D &force) |
Sets the force on this BaseInteractable. More... | |
void | setTorque (const Vec3D &torque) |
Sets the torque on this BaseInteractable. More... | |
void | addForce (const Vec3D &addForce) |
Adds an amount to the force on this BaseInteractable. More... | |
void | addTorque (const Vec3D &addTorque) |
Adds an amount to the torque on this BaseInteractable. More... | |
const Vec3D & | getPosition () const |
Returns the position of this BaseInteractable. More... | |
const Vec3D & | getOrientation () const |
Returns the orientation of this BaseInteractable. More... | |
void | setPosition (const Vec3D &position) |
Sets the position of this BaseInteractable. More... | |
void | setOrientation (const Vec3D &orientation) |
Sets the orientation of this BaseInteractable. More... | |
virtual void | move (const Vec3D &move) |
Moves this BaseInteractable by adding an amount to the position. More... | |
void | rotate (const Vec3D &rotate) |
Rotates this BaseInteractable. More... | |
const std::list < BaseInteraction * > & | getInteractions () const |
Returns a reference to the list of interactions in this BaseInteractable. More... | |
void | addInteraction (BaseInteraction *I) |
Adds an interaction to this BaseInteractable. More... | |
bool | removeInteraction (BaseInteraction *I) |
Removes an interaction from this BaseInteractable. More... | |
void | copyInteractionsForPeriodicParticles (const BaseInteractable &p) |
Copies interactions to this BaseInteractable whenever a periodic copy made. More... | |
void | setVelocity (const Vec3D &velocity) |
set the velocity of the BaseInteractable. More... | |
void | setAngularVelocity (const Vec3D &angularVelocity) |
set the angular velocity of the BaseInteractble. More... | |
void | addVelocity (const Vec3D &velocity) |
adds an increment to the velocity. More... | |
void | addAngularVelocity (const Vec3D &angularVelocity) |
add an increment to the angular velocity. More... | |
virtual const Vec3D & | getVelocity () const |
Returns the velocity of this interactable. More... | |
virtual const Vec3D & | getAngularVelocity () const |
Returns the angular velocity of this interactable. More... | |
void | setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition) |
Allows the position of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedPosition (double time) |
Computes the position from the user defined prescribed position function. More... | |
void | setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity) |
Allows the velocity of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedVelocity (double time) |
Computes the velocity from the user defined prescribed velocity function. More... | |
void | setPrescribedOrientation (const std::function< Vec3D(double)> &prescribedOrientation) |
Allows the orientation of the infinite mass interactbale to be prescribed. More... | |
void | applyPrescribedOrientation (double time) |
Computes the orientation from the user defined prescribed orientation function. More... | |
void | setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity) |
Allows the angular velocity of the infinite mass interactable to be prescribed. More... | |
void | applyPrescribedAngularVelocity (double time) |
Computes the angular velocity from the user defined prescribed angular velocity. More... | |
virtual const Vec3D | getVelocityAtContact (const Vec3D &contact) const |
Returns the velocity at the contact point, use by many force laws. More... | |
void | integrateBeforeForceComputation (double time, double timeStep) |
This is part of integrate routine for objects with infinite mass. More... | |
void | integrateAfterForceComputation (double time, double timeStep) |
This is part of the integration routine for objects with infinite mass. More... | |
Public Member Functions inherited from BaseObject | |
BaseObject () | |
Default constructor. More... | |
BaseObject (const BaseObject &p) | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject () |
virtual destructor More... | |
virtual void | moveInHandler (const unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (const unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (const unsigned int id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
Private Attributes | |
BaseWall * | wall_ |
InfiniteWall * | restriction_ |
Additional Inherited Members | |
Static Public Member Functions inherited from BaseWall | |
static void | addToVTK (const std::vector< Vec3D > &points, VTKContainer &vtk) |
Public Attributes inherited from BaseWall | |
WallHandler * | handler_ |
This is a class defining walls.
It defines the interaction of regular walls and periodic walls with particles as defined in Particle Modifications:
Restriction of a wall to the intersection with another wall
Definition at line 42 of file RestrictedWall.h.
RestrictedWall::RestrictedWall | ( | ) |
Default constructor, the normal is infinitely long.
Definition at line 34 of file RestrictedWall.cc.
References DEBUG, logger, restriction_, and wall_.
Referenced by copy().
RestrictedWall::RestrictedWall | ( | const RestrictedWall & | w | ) |
Copy constructor, copy the given wall.
[in] | w | RestrictedWall that has to be copied. |
First copy the attributes of the BaseWall, then copy the ones that are specific for the RestrictedWall.
Definition at line 46 of file RestrictedWall.cc.
References DEBUG, logger, restriction_, set(), and wall_.
RestrictedWall::RestrictedWall | ( | BaseWall * | wall, |
InfiniteWall * | restriction | ||
) |
Constructor setting values.
Definition at line 55 of file RestrictedWall.cc.
References restriction_, set(), and wall_.
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virtual |
Default destructor.
Definition at line 62 of file RestrictedWall.cc.
References DEBUG, logger, restriction_, and wall_.
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overridevirtual |
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism
Implements BaseWall.
Definition at line 78 of file RestrictedWall.cc.
References RestrictedWall().
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overridevirtual |
Compute the distance from the wall for a given BaseParticle and return if there is a collision. If there is a collision, also return the normal vector.
[in] | p | BaseParticle for which the distance to the wall must be computed. |
[out] | distance | Distance between the particle and the wall. |
[out] | normal_return | The normal of this wall, will only be set if there is a collision. |
First the distance is checked. If there is no collision, this function will return false and give the distance. If there is a collision, the function will return true and give the distance and the normal vector of this wall. Since this function should be called before calculating any Particle-Wall interactions, it can also be used to set the normal vector in case of curved walls.
Implements BaseWall.
Definition at line 120 of file RestrictedWall.cc.
References InfiniteWall::getDistance(), BaseWall::getDistanceAndNormal(), BaseInteractable::getPosition(), BaseParticle::getWallInteractionRadius(), restriction_, and wall_.
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overridevirtual |
Look up the interaction between this wall and a BaseParticle at a certain timeStamp.
[in] | p | Pointer to the BaseParticle which we want to check the interaction for. |
[in] | timeStamp | The time at which we want to look at the interaction. |
[in] | interactionHandler | A pointer to the InteractionHandler in which the interaction can be found. |
Reimplemented from BaseWall.
Definition at line 165 of file RestrictedWall.cc.
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overridevirtual |
Returns the name of the object, in this case the string "RestrictedWall".
Implements BaseObject.
Definition at line 152 of file RestrictedWall.cc.
Referenced by write().
void RestrictedWall::oldRead | ( | std::istream & | is | ) |
Reads RestrictedWall from an old-style restart file.
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overridevirtual |
Reads RestrictedWall from a restart file.
[in] | is | The input stream from which the RestrictedWall is read. |
Reimplemented from BaseWall.
Definition at line 131 of file RestrictedWall.cc.
References BaseWall::read(), InfiniteWall::read(), restriction_, and wall_.
void RestrictedWall::set | ( | BaseWall * | wall, |
InfiniteWall * | restriction | ||
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Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the wall.
Definition at line 90 of file RestrictedWall.cc.
References BaseWall::copy(), InfiniteWall::copy(), BaseInteractable::getSpecies(), restriction_, BaseWall::setSpecies(), and wall_.
Referenced by RestrictedWall().
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overridevirtual |
Writes the RestrictedWall to an output stream, usually a restart file.
[in] | os | The output stream the RestrictedWall is written to. |
Reimplemented from BaseWall.
Definition at line 140 of file RestrictedWall.cc.
References getName(), restriction_, wall_, BaseWall::write(), and InfiniteWall::write().
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overridevirtual |
adds extra information to the points and triangleStrips vectors needed to plot the wall in vtk format
points | Coordinates of the vertices of the triangulated surfaces (in the VTK file this is called POINTS) |
triangleStrips | Indices of three vertices forming one triangulated surface (in the VTK file this is called CELL) |
Reimplemented from BaseWall.
Definition at line 175 of file RestrictedWall.cc.
References InfiniteWall::getDistance(), InfiniteWall::getNormal(), VTKContainer::points, restriction_, VTKContainer::triangleStrips, wall_, and BaseWall::writeVTK().
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private |
Definition at line 114 of file RestrictedWall.h.
Referenced by getDistanceAndNormal(), read(), RestrictedWall(), set(), write(), writeVTK(), and ~RestrictedWall().
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private |
Outward normal vector. This does not have to be a unit vector.
Definition at line 113 of file RestrictedWall.h.
Referenced by getDistanceAndNormal(), read(), RestrictedWall(), set(), write(), writeVTK(), and ~RestrictedWall().