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AxisymmetricIntersectionOfWalls.h
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25 
26 #ifndef AXISYMMETRICINTERSECTIONOFWALLS_H
27 #define AXISYMMETRICINTERSECTIONOFWALLS_H
28 
29 #include "IntersectionOfWalls.h"
30 #include "InteractionHandler.h"
31 #include "Math/Vector.h"
32 
61 {
62 public:
67 
72 
76  AxisymmetricIntersectionOfWalls(Vec3D position, Vec3D orientation, std::vector<normalAndPosition> walls, const ParticleSpecies* species);
77 
82 
87 
92 
98  bool getDistanceAndNormal(const BaseParticle& P, Mdouble& distance, Vec3D& normal_return) const final;
99 
103  void read(std::istream& is) final;
104 
108  void write(std::ostream& os) const final;
109 
113  std::string getName() const final;
114 
116  void convertLimits (Vec3D& min, Vec3D& max) const;
117 
118  void writeVTK (VTKContainer& vtk) const override;
119 };
120 
121 
122 #endif
A IntersectionOfWalls is convex polygon defined as an intersection of InfiniteWall's.
void convertLimits(Vec3D &min, Vec3D &max) const
void write(std::ostream &os) const final
outputs wall
double Mdouble
bool getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const final
Computes the distance from the wall for a given BaseParticle and returns true if there is a collision...
std::string getName() const final
Returns the name of the object.
void writeVTK(VTKContainer &vtk) const override
AxisymmetricIntersectionOfWalls * copy() const final
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
AxisymmetricIntersectionOfWalls & operator=(const AxisymmetricIntersectionOfWalls &other)
Copy assignment operator.
void read(std::istream &is) final
reads wall
A AxisymmetricIntersectionOfWalls is an axisymmetric wall, defined by rotating a twodimensional Inter...
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45