MercuryDPM
Alpha
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#include <ChargedBondedInteraction.h>
Public Types | |
typedef ChargedBondedSpecies | SpeciesType |
Setting an alias name for ChargedBondedSpecies. More... | |
Public Member Functions | |
ChargedBondedInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp) | |
Constructor. More... | |
ChargedBondedInteraction (const ChargedBondedInteraction &p) | |
Copy constructor. More... | |
virtual | ~ChargedBondedInteraction () |
Destructor. More... | |
void | computeAdhesionForce () |
Computes the adhesive forces. More... | |
void | read (std::istream &is) |
Interaction read function, which accepts an std::istream as input. More... | |
void | write (std::ostream &os) const |
Interaction print function, which accepts an std::ostream as input. More... | |
Mdouble | getElasticEnergy () const |
Returns the amount of Elastic energy involved in an interaction. Basically used in case you want to write the elastic energy into an output file. More... | |
const ChargedBondedSpecies * | getSpecies () const |
A dynamic_cast of BaseSpecies pointer type to a pointer to an object of type ChargedBondedSpecies. More... | |
std::string | getBaseName () const |
Returns the name of the interaction, see Interaction.h. More... | |
void | bond () |
A pair of functions which can be used to fix or unfix a pair of overlapping particles. More... | |
void | unbond () |
Public Member Functions inherited from BaseInteraction | |
BaseInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp) | |
A constructor takes the BaseInteractable objects which are interacting (come into contact) and time the interaction starts. More... | |
BaseInteraction (const BaseInteraction &p) | |
Copy constructor. More... | |
BaseInteraction () | |
Empty constructor. More... | |
virtual | ~BaseInteraction () |
The default destructor. More... | |
virtual void | actionsOnErase () |
If an interaction needs to do something before it gets erased, add it here. E.g. Liquid bridges rupture at the end of their lifetime, and the liquid bridge volume has to be redistributed. The reason this action is not done in the destructor is that this action should not be taken when erasing ghost interactions. More... | |
virtual void | computeForce () |
Virtual function that contains the force law between the two objects interacting. More... | |
void | writeToFStat (std::ostream &os) const |
Writes forces data to the FStat file. More... | |
virtual std::string | getName () const |
Virtual function which allows interactions to be named. More... | |
void | setDistance (Mdouble distance) |
Sets the interaction distance between the two interacting objects. More... | |
void | setNormal (Vec3D normal) |
Sets the normal vector between the two interacting objects. More... | |
void | setOverlap (Mdouble overlap) |
Set the overlap between the two interacting object. More... | |
void | setContactPoint (Vec3D contactPoint) |
Set the location of the contact point between the two interacting objects. More... | |
void | setTimeStamp (Mdouble timeStamp) |
Updates the time step of the interacting. Note, timesteps used to find completed interactions. More... | |
void | setSpecies (BaseSpecies *species) |
Set the Species of the interaction; note this can either be a Species or MixedSpecies. More... | |
void | setP (BaseInteractable *P) |
Sets the first object involved in the interaction (normally a particle). More... | |
void | setI (BaseInteractable *I) |
Sets the second object involved in the interaction (often particle or wall). More... | |
void | setHandler (InteractionHandler *handler) |
Sets the pointer to the interaction hander which is storing this interaction. More... | |
InteractionHandler * | getHandler () const |
Gets a point to the interaction handlers to which this interaction belongs. More... | |
const Vec3D & | getForce () const |
Gets the current force (vector) between the two interacting objects. More... | |
const Vec3D & | getTorque () const |
Gets the current torque (vector) between the two interacting objects. More... | |
const Vec3D & | getNormal () const |
Gets the normal vector between the two interacting objects. More... | |
const Vec3D & | getContactPoint () const |
Gets constant reference to contact point (vector). More... | |
Mdouble | getOverlap () const |
Returns a Mdouble with the current overlap between the two interacting objects. More... | |
Mdouble | getContactRadius () const |
Returns a Mdouble with the current contact between the two interacting objects. More... | |
void | removeFromHandler () |
Removes this interaction from its interaction hander. More... | |
void | copySwitchPointer (const BaseInteractable *original, BaseInteractable *ghost) const |
This copies the interactions of the original particle and replaces the original with the ghost copy. More... | |
void | gatherContactStatistics () |
BaseInteractable * | getP () |
Returns a pointer to first object involved in the interaction (normally a particle). More... | |
BaseInteractable * | getI () |
const BaseInteractable * | getP () const |
const BaseInteractable * | getI () const |
Returns a constant pointer to the second object involved in the interaction. More... | |
Mdouble | getTimeStamp () const |
Returns an Mdouble which is the time stamp of the interaction. More... | |
virtual void | integrate (Mdouble timeStep) |
integrates variables of the interaction which need to be integrate e.g. the tangential overlap. More... | |
virtual Mdouble | getTangentialOverlap () const |
get the length of the current tangential overlap More... | |
Mdouble | getDistance () const |
Returns an Mdouble which is the norm (length) of distance vector. More... | |
const Vec3D & | getRelativeVelocity () const |
Returns a constant reference to a vector of relative velocity. More... | |
Mdouble | getNormalRelativeVelocity () const |
Returns a double which is the norm (length) of the relative velocity vector. More... | |
Mdouble | getAbsoluteNormalForce () const |
Returns the absolute value of the norm (length) of the Normal force vector. More... | |
virtual BaseInteraction * | copy () const =0 |
Makes a copy of the interaction and returns a pointer to the copy. More... | |
unsigned int | getMultiContactIdentifier () const |
void | setMultiContactIdentifier (unsigned int multiContactIdentifier_) |
virtual void | rotateHistory (Matrix3D &rotationMatrix) |
When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that. More... | |
virtual void | actionsAfterTimeStep () |
virtual unsigned | getNumberOfFieldsVTK () const |
virtual std::string | getTypeVTK (unsigned i) const |
virtual std::string | getNameVTK (unsigned i) const |
virtual std::vector< Mdouble > | getFieldVTK (unsigned i) const |
void | setForce (Vec3D force) |
set total force (this is used by the normal force, tangential forces are added use addForce) More... | |
Public Member Functions inherited from BaseObject | |
BaseObject () | |
Default constructor. More... | |
BaseObject (const BaseObject &p) | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject () |
virtual destructor More... | |
virtual void | moveInHandler (const unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (const unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (const unsigned int id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
Private Attributes | |
bool | bonded_ |
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forces. Setting bonded_ to 'true' for a given pair of (overlapping) particles will cause these particles to become fixed together, resulting in larger, composite particles that can be used to model aspherical geometries. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from BaseInteraction | |
virtual const Vec3D | getTangentialForce () const |
Mdouble | getEffectiveRadius () const |
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More... | |
Mdouble | getEffectiveMass () const |
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More... | |
Mdouble | getEffectiveCorrectedRadius () |
Returns a Mdouble to the effective radius corrected for the overlaps of the particles. More... | |
void | addForce (Vec3D force) |
add an force increment to the total force. More... | |
void | addTorque (Vec3D torque) |
void | setTorque (Vec3D torque) |
set the total force (this is used by the normal force, tangential torques are added use addTorque) More... | |
void | setRelativeVelocity (Vec3D relativeVelocity) |
set the relative velocity of the current of the interactions. More... | |
void | setNormalRelativeVelocity (Mdouble normalRelativeVelocit) |
set the normal component of the relative velocity. More... | |
void | setAbsoluteNormalForce (Mdouble absoluteNormalForce) |
the absolute values of the norm (length) of the normal force More... | |
const BaseSpecies * | getBaseSpecies () const |
Return a constant point to BaseSpecies of the interaction. More... | |
virtual Mdouble | getElasticEnergyAtEquilibrium (Mdouble adhesiveForce) const |
virtual void | reverseHistory () |
When periodic particles some interaction need certain history properties reversing. This is the function for that. More... | |
Definition at line 39 of file ChargedBondedInteraction.h.
Setting an alias name for ChargedBondedSpecies.
Definition at line 45 of file ChargedBondedInteraction.h.
ChargedBondedInteraction::ChargedBondedInteraction | ( | BaseInteractable * | P, |
BaseInteractable * | I, | ||
Mdouble | timeStamp | ||
) |
Constructor.
Clean up this file by using the logger instead of cout, //cout, cerr and assert, and by motivating why the commented out code needs to be here.
Complete the documentation of these methods
[in] | P | |
[in] | I | |
[in] | timeStamp |
Definition at line 42 of file ChargedBondedInteraction.cc.
References bonded_.
ChargedBondedInteraction::ChargedBondedInteraction | ( | const ChargedBondedInteraction & | p | ) |
Copy constructor.
[in] | p |
Definition at line 56 of file ChargedBondedInteraction.cc.
References bonded_.
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virtual |
Destructor.
Definition at line 70 of file ChargedBondedInteraction.cc.
void ChargedBondedInteraction::bond | ( | ) |
A pair of functions which can be used to fix or unfix a pair of overlapping particles.
Used to set the private variable 'bonded' to true, thus allowing the user to choose to fix a given pair of interacting, overlapping particles together
Definition at line 291 of file ChargedBondedInteraction.cc.
References bonded_.
void ChargedBondedInteraction::computeAdhesionForce | ( | ) |
Computes the adhesive forces.
TW: I added the vdW force; KW, why was that force not active? Note, this change also shows up in energy
Definition at line 97 of file ChargedBondedInteraction.cc.
References BaseInteraction::addForce(), assert, bonded_, ChargedBondedSpecies::getAdhesionForceMax(), ChargedBondedSpecies::getAdhesionStiffness(), ChargedBondedSpecies::getBondDissipation(), ChargedBondedSpecies::getBondForceMax(), BaseInteraction::getI(), BaseInteraction::getNormal(), BaseInteraction::getNormalRelativeVelocity(), BaseInteraction::getOverlap(), BaseInteraction::getP(), getSpecies(), BaseInteractable::getSpecies(), ChargedBondedSpecies::getVanDerWaalsForceMax(), and ChargedBondedSpecies::getVanDerWaalsStiffness().
std::string ChargedBondedInteraction::getBaseName | ( | ) | const |
Returns the name of the interaction, see Interaction.h.
Definition at line 282 of file ChargedBondedInteraction.cc.
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virtual |
Returns the amount of Elastic energy involved in an interaction. Basically used in case you want to write the elastic energy into an output file.
Returns the elastic energy stored in the adhesive spring.
Elastic (=potential) energy is defined as the energy gained by separating two interactables. As it costs energy to separate adhesive interactables, the elastic energy is negative.
Reimplemented from BaseInteraction.
Definition at line 200 of file ChargedBondedInteraction.cc.
References assert, bonded_, ERROR, ChargedBondedSpecies::getAdhesionForceMax(), ChargedBondedSpecies::getAdhesionStiffness(), ChargedBondedSpecies::getBondForceMax(), BaseInteraction::getElasticEnergyAtEquilibrium(), BaseInteraction::getI(), ChargedBondedSpecies::getInteractionDistance(), BaseInteraction::getOverlap(), BaseInteraction::getP(), getSpecies(), BaseInteractable::getSpecies(), ChargedBondedSpecies::getVanDerWaalsForceMax(), ChargedBondedSpecies::getVanDerWaalsStiffness(), logger, and mathsFunc::square().
const ChargedBondedSpecies * ChargedBondedInteraction::getSpecies | ( | ) | const |
A dynamic_cast of BaseSpecies pointer type to a pointer to an object of type ChargedBondedSpecies.
Definition at line 275 of file ChargedBondedInteraction.cc.
References BaseInteraction::getBaseSpecies().
Referenced by computeAdhesionForce(), and getElasticEnergy().
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Interaction read function, which accepts an std::istream as input.
[in] | is |
Reimplemented from BaseInteraction.
Definition at line 88 of file ChargedBondedInteraction.cc.
References bonded_.
void ChargedBondedInteraction::unbond | ( | ) |
Used to set the private variable 'bonded' to false, thus allowing the user to choose to separate (or 'unbond') a given pair of interacting, overlapping particles together which were previously fixed (bonded) together Useful, for example, in implementing breakage mechanisms.
Definition at line 301 of file ChargedBondedInteraction.cc.
References bonded_.
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virtual |
Interaction print function, which accepts an std::ostream as input.
[in] | os |
Reimplemented from BaseInteraction.
Definition at line 80 of file ChargedBondedInteraction.cc.
References bonded_.
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private |
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forces. Setting bonded_ to 'true' for a given pair of (overlapping) particles will cause these particles to become fixed together, resulting in larger, composite particles that can be used to model aspherical geometries.
Definition at line 108 of file ChargedBondedInteraction.h.
Referenced by bond(), ChargedBondedInteraction(), computeAdhesionForce(), getElasticEnergy(), read(), unbond(), and write().