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PeriodicBoundary.h
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25 
26 #ifndef PeriodicBoundary_H
27 #define PeriodicBoundary_H
28 
29 #include "BaseBoundary.h"
30 #include "Math/Vector.h"
31 
32 class ParticleHandler;
33 
42 {
43 public:
48 
53 
57  PeriodicBoundary* copy() const;
58 
62  void set(Vec3D normal, Mdouble distanceLeft, Mdouble distanceRight);
63 
67  void set(Vec3D normal, Mdouble distanceLeft, Mdouble distanceRight, Vec3D shiftDirection);
68 
72  void moveLeft(Mdouble distanceLeft);
73 
77  void moveRight(Mdouble distanceRight);
78 
83 
87  Mdouble getDistance(const Vec3D &position);
88 
92  void shiftPosition(BaseParticle* p);
93 
94  /*
96  Vec3D getShiftedPosition(Vec3D &Position);
97  */
98 
102  void shiftPositions(Vec3D &postition1, Vec3D &postion2);
103 
108  bool isClosestToLeftBoundary() const;
109 
110  /*
112  void getCloseTogether(Vec3D &P, Vec3D &Q);
113  */
114 
118  void read(std::istream& is);
119 
124  void oldRead(std::istream& is);
125 
129  void write(std::ostream& os) const;
130 
134  virtual std::string getName() const;
135 
136  /*
137  Vec3D& getNormal();
138  */
139 
145 
151 
152 private:
177 };
178 #endif
Mdouble getDistance(BaseParticle &p)
Returns the distance of the wall to the particle.
void set(Vec3D normal, Mdouble distanceLeft, Mdouble distanceRight)
Defines a periodic wall.
bool closestToLeftBoundary_
true if closest wall is the left wall
void shiftPosition(BaseParticle *p)
shifts the particle
MERCURY_DEPRECATED void oldRead(std::istream &is)
deprecated version of CubeInsertionBoundary::read().
double Mdouble
Mdouble scaleFactor_
This is the normal to rescale the normal vector to a unit vectors.
void createPeriodicParticles(BaseParticle *p, ParticleHandler &pH)
Checks distance of particle to closest wall and creates periodic copy if necessary.
void moveRight(Mdouble distanceRight)
Sets the distance from the origin of the 'right' periodic wall.
void write(std::ostream &os) const
writes boundary properties to ostream
Mdouble distanceRight_
position of right wall, s.t. normal*x=position_right
PeriodicBoundary()
default constructor
Vec3D normal_
outward unit normal vector for right wall
#define MERCURY_DEPRECATED
Definition: GeneralDefine.h:35
~PeriodicBoundary()
destructor
Defines a pair of periodic walls. Inherits from BaseBoundary.
bool checkBoundaryAfterParticleMoved(BaseParticle *p, ParticleHandler &pH UNUSED)
Checks if particle has crossed either boundary wall, and applies a shift if that is the case...
void read(std::istream &is)
reads boundary properties from istream
void moveLeft(Mdouble distanceLeft)
Sets the distance from the origin of the 'left' periodic wall.
#define UNUSED
Definition: GeneralDefine.h:37
bool isClosestToLeftBoundary() const
Returns TRUE if last particle/position checked is closest to the 'left' wall, and FALSE if it is clos...
Mdouble distanceLeft_
position of left wall, s.t. normal*x=position_left
Container to store all BaseParticle.
Vec3D shift_
shift from left to right boundary
void shiftPositions(Vec3D &postition1, Vec3D &postion2)
shifts two positions
PeriodicBoundary * copy() const
copy method
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
virtual std::string getName() const
Returns the name of the object.