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WallHandler.h
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25 
26 
27 #ifndef WALLHANDLER_H
28 #define WALLHANDLER_H
29 
30 #include "BaseHandler.h"
31 #include "Walls/BaseWall.h"
32 
33 class BaseWall;
34 
42 class WallHandler : public BaseHandler<BaseWall>
43 {
44 public:
48  WallHandler();
49 
53  WallHandler(const WallHandler& BH);
54 
59 
63  ~WallHandler();
64 
68  void addObject(BaseWall* W);
69 
73  void readObject(std::istream& is);
74 
78  void readOldObject(std::istream& is);
79 
83  std::string getName() const;
84 
85 };
86 
87 #endif
88 
void readOldObject(std::istream &is)
Reads a BaseWall into the WallHandler from old-style restart data.
Definition: WallHandler.cc:175
void readObject(std::istream &is)
Reads BaseWall into the WallHandler from restart data.
Definition: WallHandler.cc:111
WallHandler()
Default constructor, it creates an empty WallHandler.
Definition: WallHandler.cc:41
Container to store the pointers to all objects that one creates in a simulation.
Definition: BaseHandler.h:50
Basic class for walls.
Definition: BaseWall.h:39
Container to store all BaseWall.
Definition: WallHandler.h:42
void addObject(BaseWall *W)
Adds a BaseWall to the WallHandler.
Definition: WallHandler.cc:93
WallHandler operator=(const WallHandler &rhs)
Assignment operator that copies the pointer to the DPMBase and all BaseWall in the given WallHandler...
Definition: WallHandler.cc:67
~WallHandler()
Destructor, it destructs the WallHandler and all BaseWall it contains.
Definition: WallHandler.cc:81
std::string getName() const
Returns the name of the handler, namely the string "WallHandler".
Definition: WallHandler.cc:210