MercuryDPM
Beta
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Computes the forces corresponding to sliding friction. More...
#include <SlidingFrictionInteraction.h>
Public Types | |
typedef SlidingFrictionSpecies | SpeciesType |
An alias name for SlidingFrictionSpecies data type. More... | |
Public Member Functions | |
SlidingFrictionInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp) | |
Constructor. More... | |
SlidingFrictionInteraction (const SlidingFrictionInteraction &p) | |
Copy constructor. More... | |
virtual | ~SlidingFrictionInteraction () |
Destructor. More... | |
void | computeFrictionForce () |
Computes the tangential force generated due to compression in the sliding spring. Does take into account if the interaction is between particle-particle or particle-wall. More... | |
void | read (std::istream &is) |
Interaction read function, which accepts an std::istream as input. More... | |
void | write (std::ostream &os) const |
Interaction write function, which accepts an std::ostream as input. More... | |
void | integrate (Mdouble timeStep) |
Increments the amount of compression in sliding spring. More... | |
Mdouble | getElasticEnergy () const |
Returns the amount of elastic energy stored in sliding spring. More... | |
Mdouble | getTangentialOverlap () const |
Returns the amount of tangential overlap which is needed by BaseInteraction::writeToFstat(). More... | |
std::string | getBaseName () const |
Returns the type/name of interaction (sliding friction interaction) More... | |
const Vec3D | getTangentialForce () const |
Returns the sliding friction force vector. More... | |
const SlidingFrictionSpecies * | getSpecies () const |
Returns a const pointer of type SlidingFrictionSpecies*. More... | |
void | reverseHistory () |
A useful feature if one wants to return to the initial state of the spring. However, reverse history decrements the current state to the state corresponding to previous time step. Decrements the value of slidingSpring_. More... | |
void | rotateHistory (Matrix3D &rotationMatrix) |
When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that. More... | |
Public Member Functions inherited from BaseInteraction | |
BaseInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp) | |
A constructor takes the BaseInteractable objects which are interacting (come into contact) and time the interaction starts. More... | |
BaseInteraction (const BaseInteraction &p) | |
Copy constructor. More... | |
virtual | ~BaseInteraction () |
The default destructor. More... | |
virtual void | computeForce () |
Virtual function that contains the force law between the two objects interacting. More... | |
void | writeToFStat (std::ostream &os) const |
Writes forces data to the FStat file. More... | |
virtual std::string | getName () const |
Virtual function which allows interactions to be named. More... | |
void | setDistance (Mdouble distance) |
Sets the interaction distance between the two interacting objects. More... | |
void | setNormal (Vec3D normal) |
Sets the normal vector between the two interacting objects. More... | |
void | setOverlap (Mdouble overlap) |
Set the overlap between the two interacting object. More... | |
void | setContactPoint (Vec3D contactPoint) |
Set the location of the contact point between the two interacting objects. More... | |
void | setTimeStamp (Mdouble timeStamp) |
Updates the time step of the interacting. Note, timesteps used to find completed interactions. More... | |
void | setSpecies (BaseSpecies *species) |
Set the Species of the interaction; note this can either be a Species or MixedSpecies. More... | |
void | setP (BaseInteractable *P) |
Sets the first object involved in the interaction (normally a particle). More... | |
void | setI (BaseInteractable *I) |
Sets the second object involved in the interaction (often particle or wall). More... | |
void | setHandler (InteractionHandler *handler) |
Sets the pointer to the interaction hander which is storing this interaction. More... | |
InteractionHandler * | getHandler () const |
Gets a point to the interaction handlers to which this interaction belongs. More... | |
const Vec3D & | getForce () const |
Gets the current force (vector) between the two interacting objects. More... | |
const Vec3D & | getTorque () const |
Gets the current torque (vector) between the two interacting objects. More... | |
const Vec3D & | getNormal () const |
Gets the normal vector between the two interacting objects. More... | |
const Vec3D & | getContactPoint () const |
Gets constant reference to contact point (vector). More... | |
Mdouble | getOverlap () const |
Returns a Mdouble with the current overlap between the two interacting objects. More... | |
void | removeFromHandler () |
Removes this interaction from its interaction hander. More... | |
void | copySwitchPointer (const BaseInteractable *original, BaseInteractable *ghost) const |
This copies the interactions of the original particle and replaces the original with the ghost copy. More... | |
void | gatherContactStatistics () |
BaseInteractable * | getP () |
Returns a pointer to first object involved in the interaction (normally a particle). More... | |
BaseInteractable * | getI () |
const BaseInteractable * | getP () const |
const BaseInteractable * | getI () const |
Returns a constant pointer to the second object involved in the interaction. More... | |
Mdouble | getTimeStamp () const |
Returns an Mdouble which is the time stamp of the interaction. More... | |
Mdouble | getDistance () const |
Returns an Mdouble which is the norm (length) of distance vector. More... | |
const Vec3D & | getRelativeVelocity () const |
Returns a constant reference to a vector of relative velocity. More... | |
Mdouble | getNormalRelativeVelocity () const |
Returns a double which is the norm (length) of the relative velocity vector. More... | |
Mdouble | getAbsoluteNormalForce () const |
Returns the absolute value of the norm (length) of the Normal force vector. More... | |
virtual BaseInteraction * | copy () const =0 |
Makes a copy of the interaction and returns a pointer to the copy. More... | |
Public Member Functions inherited from BaseObject | |
BaseObject () | |
Default constructor. More... | |
BaseObject (const BaseObject &p) | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject () |
virtual destructor More... | |
virtual void | moveInHandler (const unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (const unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (const unsigned int id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
Private Attributes | |
Vec3D | slidingSpring_ |
Stores the amount of sliding spring ( \(\delta\)) compression from the expression \(f_t=-k*\delta-\nu*relVel\). Set in the member function integrate(), used in computeFrictionForce(). More... | |
Vec3D | slidingSpringVelocity_ |
Stores the rate at which the sliding spring compressed or relaxed. Set in the member function computeFrictionForce() and used in integrate(). More... | |
Vec3D | tangentialForce_ |
Computes the tangential force such that \(|f_t|=\mu*|f_n|\). Set and computed in computeFrictionForce(). More... | |
Additional Inherited Members | |
Protected Member Functions inherited from BaseInteraction | |
Mdouble | getEffectiveRadius () const |
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More... | |
Mdouble | getEffectiveCorrectedRadius () |
Returns a Mdouble to the effective radius corrected for the overlaps of the particles. More... | |
void | addForce (Vec3D force) |
add an force increment to the total force. More... | |
void | addTorque (Vec3D torque) |
void | setForce (Vec3D force) |
set total force (this is used by the normal force, tangential forces are added use addForce) More... | |
void | setTorque (Vec3D torque) |
set the total force (this is used by the normal force, tangential torques are added use addTorque) More... | |
void | setRelativeVelocity (Vec3D relativeVelocity) |
set the relative velocity of the current of the interactions. More... | |
void | setNormalRelativeVelocity (Mdouble normalRelativeVelocit) |
set the normal component of the relative velocity. More... | |
void | setAbsoluteNormalForce (Mdouble absoluteNormalForce) |
the absolute values of the norm (length) of the normal force More... | |
const BaseSpecies * | getBaseSpecies () const |
Return a constant point to BaseSpecies of the interaction. More... | |
Computes the forces corresponding to sliding friction.
Definition at line 39 of file SlidingFrictionInteraction.h.
An alias name for SlidingFrictionSpecies data type.
Definition at line 45 of file SlidingFrictionInteraction.h.
SlidingFrictionInteraction::SlidingFrictionInteraction | ( | BaseInteractable * | P, |
BaseInteractable * | I, | ||
Mdouble | timeStamp | ||
) |
Constructor.
[in] | P | |
[in] | I | |
[in] | timeStamp |
Definition at line 39 of file SlidingFrictionInteraction.cc.
References Vec3D::setZero(), and slidingSpring_.
SlidingFrictionInteraction::SlidingFrictionInteraction | ( | const SlidingFrictionInteraction & | p | ) |
Copy constructor.
[in] | p |
Definition at line 50 of file SlidingFrictionInteraction.cc.
References slidingSpring_.
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virtual |
Destructor.
Definition at line 61 of file SlidingFrictionInteraction.cc.
void SlidingFrictionInteraction::computeFrictionForce | ( | ) |
Computes the tangential force generated due to compression in the sliding spring. Does take into account if the interaction is between particle-particle or particle-wall.
Definition at line 87 of file SlidingFrictionInteraction.cc.
References BaseInteraction::addForce(), Vec3D::dot(), BaseInteraction::getAbsoluteNormalForce(), BaseInteraction::getDistance(), BaseHandler< T >::getDPMBase(), BaseInteraction::getHandler(), BaseInteraction::getI(), Vec3D::getLengthSquared(), BaseInteraction::getNormal(), BaseInteraction::getNormalRelativeVelocity(), BaseInteraction::getP(), BaseInteraction::getRelativeVelocity(), SlidingFrictionSpecies::getSlidingDissipation(), SlidingFrictionSpecies::getSlidingFrictionCoefficient(), SlidingFrictionSpecies::getSlidingFrictionCoefficientStatic(), SlidingFrictionSpecies::getSlidingStiffness(), getSpecies(), DPMBase::getTimeStep(), slidingSpring_, slidingSpringVelocity_, mathsFunc::square(), and tangentialForce_.
Referenced by FrictionInteraction::computeFrictionForce().
std::string SlidingFrictionInteraction::getBaseName | ( | ) | const |
Returns the type/name of interaction (sliding friction interaction)
Definition at line 189 of file SlidingFrictionInteraction.cc.
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virtual |
Returns the amount of elastic energy stored in sliding spring.
Reimplemented from BaseInteraction.
Definition at line 160 of file SlidingFrictionInteraction.cc.
References Vec3D::getLengthSquared(), SlidingFrictionSpecies::getSlidingStiffness(), getSpecies(), and slidingSpring_.
Referenced by FrictionInteraction::getElasticEnergy().
const SlidingFrictionSpecies * SlidingFrictionInteraction::getSpecies | ( | ) | const |
Returns a const pointer of type SlidingFrictionSpecies*.
Definition at line 182 of file SlidingFrictionInteraction.cc.
References BaseInteraction::getBaseSpecies().
Referenced by computeFrictionForce(), and getElasticEnergy().
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virtual |
Returns the sliding friction force vector.
Reimplemented from BaseInteraction.
Definition at line 175 of file SlidingFrictionInteraction.cc.
References tangentialForce_.
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virtual |
Returns the amount of tangential overlap which is needed by BaseInteraction::writeToFstat().
Reimplemented from BaseInteraction.
Definition at line 167 of file SlidingFrictionInteraction.cc.
References Vec3D::getLength(), and slidingSpring_.
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virtual |
Increments the amount of compression in sliding spring.
[in] | timeStep | the dt |
Reimplemented from BaseInteraction.
Definition at line 153 of file SlidingFrictionInteraction.cc.
References slidingSpring_, and slidingSpringVelocity_.
Referenced by FrictionInteraction::integrate().
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virtual |
Interaction read function, which accepts an std::istream as input.
[in,out] | is |
Reimplemented from BaseInteraction.
Definition at line 78 of file SlidingFrictionInteraction.cc.
References slidingSpring_.
Referenced by FrictionInteraction::read().
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virtual |
A useful feature if one wants to return to the initial state of the spring. However, reverse history decrements the current state to the state corresponding to previous time step. Decrements the value of slidingSpring_.
Reimplemented from BaseInteraction.
Definition at line 196 of file SlidingFrictionInteraction.cc.
References slidingSpring_, slidingSpringVelocity_, and tangentialForce_.
Referenced by FrictionInteraction::reverseHistory().
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virtual |
When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that.
Reimplemented from BaseInteraction.
Definition at line 203 of file SlidingFrictionInteraction.cc.
References slidingSpring_, slidingSpringVelocity_, and tangentialForce_.
Referenced by FrictionInteraction::rotateHistory().
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virtual |
Interaction write function, which accepts an std::ostream as input.
[in,out] | os |
Reimplemented from BaseInteraction.
Definition at line 70 of file SlidingFrictionInteraction.cc.
References slidingSpring_.
Referenced by FrictionInteraction::write().
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private |
Stores the amount of sliding spring ( \(\delta\)) compression from the expression \(f_t=-k*\delta-\nu*relVel\). Set in the member function integrate(), used in computeFrictionForce().
Definition at line 111 of file SlidingFrictionInteraction.h.
Referenced by computeFrictionForce(), getElasticEnergy(), getTangentialOverlap(), integrate(), read(), reverseHistory(), rotateHistory(), SlidingFrictionInteraction(), and write().
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private |
Stores the rate at which the sliding spring compressed or relaxed. Set in the member function computeFrictionForce() and used in integrate().
Definition at line 116 of file SlidingFrictionInteraction.h.
Referenced by computeFrictionForce(), integrate(), reverseHistory(), and rotateHistory().
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private |
Computes the tangential force such that \(|f_t|=\mu*|f_n|\). Set and computed in computeFrictionForce().
Definition at line 120 of file SlidingFrictionInteraction.h.
Referenced by computeFrictionForce(), getTangentialForce(), reverseHistory(), and rotateHistory().