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ParticleSpecies.h
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25 
26 #ifndef ParticleSpecies_H
27 #define ParticleSpecies_H
28 #include "BaseSpecies.h"
29 #include "Math/ExtendedMath.h"
31 //class SpeciesHandler;
32 class BaseInteractable;
33 class BaseInteraction;
34 
35 //Note the getVelocity can for some Species be dependent on which point on the Species is meant.
36 class ParticleSpecies : public virtual BaseSpecies
37 {
38 public:
40 
43 
46 
48  virtual ~ParticleSpecies();
49 
54  virtual ParticleSpecies* copy() const=0;
55 
60  virtual BaseSpecies* copyMixed() const=0;
61 
63  void read(std::istream& is);
64 
66  void write(std::ostream& os) const;
67 
69  std::string getBaseName() const;
70 
73  void setDensity(Mdouble density);
74 
77  Mdouble getMassFromRadius(const Mdouble radius);
78 
80  Mdouble getDensity() const;
81 
85  virtual void computeMass(BaseParticle* p) const;
86 
87 private:
92 };
93 #endif
BaseSpecies is the class from which all other species are derived.
Definition: BaseSpecies.h:44
Mdouble getMassFromRadius(const Mdouble radius)
double Mdouble
virtual void computeMass(BaseParticle *p) const
Compute Particle mass function, which required a reference to the Species vector. It computes the Par...
Stores information about interactions between two interactable objects; often particles but could be ...
std::string getBaseName() const
Used in Species::getName to obtain a unique name for each Species.
virtual BaseSpecies * copyMixed() const =0
Creates a new MixedSpecies with the same force properties as the Species from which it is called...
void setDensity(Mdouble density)
Allows the density to be changed.
void write(std::ostream &os) const
Writes the species properties to an output stream.
ParticleSpecies()
The default constructor.
void read(std::istream &is)
Reads the species properties from an input stream.
Mdouble density_
The particle mass density.
Defines the basic properties that a interactable object can have.
Mdouble getDensity() const
Allows the density to be accessed.
BaseInteraction InteractionType
virtual ~ParticleSpecies()
The default destructor.
virtual ParticleSpecies * copy() const =0
Creates a deep copy of the object from which it is called.