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#include <MercuryBase.h>
#include "TriangleWall.h"
#include "InteractionHandler.h"
#include "WallHandler.h"
#include "DPMBase.h"
#include "Particles/BaseParticle.h"
Functions | |
bool | setDistance (Mdouble &distance, const Vec3D &branch, Mdouble distanceMax) |
References Vec3D::getLengthSquared().