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revision: v0.14
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A contact model defines the governing normal and tangential behaviours of particles. Different contact models are available in MercuryDPM. The developer can have access to them via a header. For instance:
In MercuryDPM contact models consists of Species class and Interaction class. Species contains the parameters of the contact law (plus the particle property density)
while Interaction contains the functions to compute the forces.
MercuryDPM contains following contact models:
MercuryDPM includes the interactions for:
The developer can use multiple interactions defining MixedSpecies.
You can find a procedure to implement a new contact model in: Implementing a new contact law
void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
Definition: BaseInteractable.h:239
void computeAdhesionForce()
Computes the Adhesive force.
Definition: IrreversibleAdhesiveInteraction.cc:102
std::enable_if<!std::is_pointer< typename U::MixedSpeciesType >::value, typename U::MixedSpeciesType * >::type getMixedObject(const U *S, const U *T)
Definition: SpeciesHandler.h:74
This adds on the hierarchical grid code for 3D problems.
Definition: Mercury3D.h:37
void computeAdhesionForce()
Computes the adhesive forces.
Definition: ParhamiMcMeekingSinterInteraction.cc:92
virtual void setRadius(Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species)
Definition: BaseParticle.cc:542
void computeAdhesionForce()
Computes the adhesive forces for liquid bridge Willet type of interaction.
Definition: LiquidBridgeWilletInteraction.cc:102
void computeNormalForce()
Creates a copy of an object of this class. (Deep copy)
Definition: LinearPlasticViscoelasticInteraction.cc:116
Species< HertzianViscoelasticNormalSpecies, MindlinSpecies > HertzianViscoelasticMindlinSpecies
Definition: HertzianViscoelasticMindlinSpecies.h:34
void computeNormalForce()
Creates a copy of an object of this class. (Deep copy)
Definition: LinearViscoelasticInteraction.cc:105
Contains contact force properties for contacts between particles with two different species.
Definition: MixedSpecies.h:43
void setSlidingFrictionCoefficient(Mdouble new_mu)
Allows the (dynamic) Coulomb friction coefficient to be changed; also sets mu_s by default.
Definition: MindlinSpecies.cc:123
void setSpecies(const ParticleSpecies *species)
Definition: BaseParticle.cc:804
MixedSpecies< HertzianViscoelasticNormalSpecies, MindlinSpecies > HertzianViscoelasticMindlinMixedSpecies
Definition: HertzianViscoelasticMindlinSpecies.h:35
Contains material and contact force properties.
Definition: Species.h:35
void setSlidingDissipation(Mdouble new_dispt)
Allows the tangential viscosity to be changed.
Definition: MindlinSpecies.cc:105
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. LinearViscoelasticSpecies, etc.
Definition: DPMBase.h:1385
A spherical particle is the most simple particle used in MercuryDPM.
Definition: SphericalParticle.h:37
void computeAdhesionForce()
Computes the adhesive forces.
Definition: ReversibleAdhesiveInteraction.cc:94
void computeNormalForce()
Computes the amount of normal force due to an Hertzian visco-elastic interaction.
Definition: HertzianViscoelasticInteraction.cc:106
HertzianViscoelasticNormalSpecies contains the parameters used to describe a Hertzian normal force (T...
Definition: HertzianViscoelasticNormalSpecies.h:38
void computeAdhesionForce()
Computes the adhesive forces.
Definition: ChargedBondedInteraction.cc:105
MERCURY_DEPRECATED void setPoissonRatio(Mdouble poissonRatio)
Allows the poisson ratio to be changed.
Definition: MindlinSpecies.cc:156
void computeNormalForce()
Creates a copy of an object of this class. (Deep copy)
Definition: SinterInteraction.cc:105
void computeFrictionForce()
Computes the tangential force generated due to compression in the sliding spring. Does take into acco...
Definition: MindlinInteraction.cc:279
std::enable_if<!std::is_pointer< U >::value, U * >::type copyAndAddObject(const U &object)
Creates a copy of a Object and adds it to the BaseHandler.
Definition: BaseHandler.h:379
MindlinSpecies contains the parameters used to describe sliding friction.
Definition: MindlinSpecies.h:38