BidisperseCubeInsertionBoundary Class Reference

Like a CubeInsertionBoundary but the particles generated are one of two types. More...

#include <BidisperseCubeInsertionBoundary.h>

+ Inheritance diagram for BidisperseCubeInsertionBoundary:

Public Member Functions

 BidisperseCubeInsertionBoundary ()
 Constructor; sets everything to 0. More...
 
 BidisperseCubeInsertionBoundary (const BidisperseCubeInsertionBoundary &other)
 Copy constructor with deep copy. More...
 
 ~BidisperseCubeInsertionBoundary () override
 Destructor: default destructor. More...
 
BidisperseCubeInsertionBoundarycopy () const override
 Creates a copy on the heap and returns a pointer. More...
 
void set (BaseParticle *particleToCopyA, BaseParticle *particleToCopyB, double probA, int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin, Vec3D velMax)
 Sets the properties of this bidisperse cuboidal insertion boundary. More...
 
BaseParticlegetParticleToCopyA () const
 Get the particles that need to be copied. More...
 
BaseParticlegetParticleToCopyB () const
 
BaseParticlegenerateParticle (RNG &random) override
 Generates a particle with random position, radius and velocity. More...
 
void read (std::istream &is) override
 reads boundary properties from istream More...
 
void write (std::ostream &os) const override
 writes boundary properties to ostream More...
 
std::string getName () const override
 Returns the name of the object. More...
 
- Public Member Functions inherited from CubeInsertionBoundary
 CubeInsertionBoundary ()
 Constructor; sets everything to 0. More...
 
 CubeInsertionBoundary (const CubeInsertionBoundary &other)
 Copy constructor with deep copy. More...
 
 ~CubeInsertionBoundary () override
 Destructor: default destructor. More...
 
CubeInsertionBoundarycopy () const override
 Creates a copy on the heap and returns a pointer. More...
 
void set (BaseParticle *particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin={0, 0, 0}, Vec3D velMax={0, 0, 0})
 Sets the properties of the InsertionBoundary for mutliple different particle types. More...
 
void set (BaseParticle &particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin={0, 0, 0}, Vec3D velMax={0, 0, 0})
 
void set (std::vector< BaseParticle * > particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin={0, 0, 0}, Vec3D velMax={0, 0, 0})
 Sets the properties of the InsertionBoundary for a single particle type. More...
 
void set (BaseParticle *particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin, Vec3D velMax, Mdouble rMin, Mdouble rMax)
 old style set function which also assumes a uniform psd. Note if you want a general PSD do not use but this is quicker for a uniform in size PSD More...
 
void set (BaseParticle &particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin, Vec3D velMax, Mdouble rMin, Mdouble rMax)
 old style set function which also assumes a uniform psd. Note if you want a general PSD do not use but this is quicker for a uniform in size PSD More...
 
void setGeometry (Vec3D posMin, Vec3D posMax)
 Sets the geometry (position and velocity distribution) of the CubeInsertionBoundary. More...
 
void placeParticle (BaseParticle *p, RNG &random) override
 Generates a random position, velocity for the particle p. More...
 
void read (std::istream &is) override
 reads boundary properties from istream More...
 
void write (std::ostream &os) const override
 writes boundary properties to ostream More...
 
- Public Member Functions inherited from InsertionBoundary
 InsertionBoundary ()
 
 InsertionBoundary (const InsertionBoundary &other)
 Copy constructor (with deep copy) More...
 
 ~InsertionBoundary () override
 Destructor: delete the particle that has to be copied at every insertion. More...
 
void checkBoundaryBeforeTimeStep (DPMBase *md) override
 Fills the boundary with particles. More...
 
void insertParticles (DPMBase *md)
 Fill a certain domain with particles. More...
 
unsigned int getNumberOfParticlesInserted () const
 Gets the number of particles inserted by the boundary. More...
 
Mdouble getMassOfParticlesInserted () const
 Gets the mass of particles inserted by the boundary. More...
 
Mdouble getVolumeOfParticlesInserted () const
 Gets the volume of particles inserted by the boundary. More...
 
void reset ()
 resets particle property counter variables. More...
 
void activate ()
 Turns on the InsertionBoundary. More...
 
void deactivate ()
 Turns off the InsertionBoundary. More...
 
bool isActivated ()
 Returns whether the InsertionBoundary is activated. More...
 
unsigned int getMaxFailed () const
 Gets the number of times that the boundary may fail to insert a particle. More...
 
void setParticleToCopy (std::vector< BaseParticle * > particleToCopy)
 Sets multiple different particles that will be inserted through the insertion boundary. More...
 
void setParticleToCopy (BaseParticle *particleToCopy)
 Sets the particle that will be inserted through the insertion boundary. More...
 
std::vector< BaseParticle * > getParticleToCopy ()
 Gets the particles that will be inserted through the insertion boundary. More...
 
void read (std::istream &is) override
 Reads the boundary's id_ and maxFailed_. More...
 
void write (std::ostream &os) const override
 Writes the boundary's id_ and maxFailed_. More...
 
Mdouble getVolumeFlowRate () const
 Gets the volume flow rate of the insertion routine. More...
 
void setVolumeFlowRate (Mdouble volumeFlowRate_)
 Sets the volume flow rate of the insertion routine. More...
 
Mdouble getInitialVolume () const
 Gets the initialVolume() . More...
 
void setInitialVolume (Mdouble initialVolume)
 Gets the Volume which should be inserted by the insertion routine. More...
 
void setPSD (const PSD psd)
 Sets the range of particle radii that may be generated from a user defined PSD. More...
 
void setPSD (std::vector< PSD > psd, std::vector< Mdouble > probability)
 Sets the ranges of particle radii that may be generated from user defined PSDs. More...
 
std::vector< PSDgetPSD ()
 Gets the particle size distributions set by the user. More...
 
void setVariableVolumeFlowRate (const std::vector< Mdouble > &variableCumulativeVolumeFlowRate, Mdouble samplingInterval)
 Sets a variable volume flow rate. More...
 
bool insertParticle (Mdouble time)
 Checks the inserted total volume and returns if a particle is still allowed to be inserted. More...
 
bool getCheckParticleForInteraction () const
 Gets the variable that checks if a particle has an interaction. More...
 
void setCheckParticleForInteraction (bool checkParticleForInteraction)
 Sets the variable that checks if a particle has an interaction. More...
 
void setManualInsertion (bool manualInsertion)
 Set the flag for a manual PSD insertion routine. More...
 
- Public Member Functions inherited from BaseBoundary
 BaseBoundary ()
 default constructor. More...
 
 BaseBoundary (const BaseBoundary &b)
 copy constructor More...
 
 ~BaseBoundary () override
 destructor More...
 
virtual void createPeriodicParticle (BaseParticle *p UNUSED, ParticleHandler &pH UNUSED)
 Creates a periodic particle in case of periodic boundaries in serial build. More...
 
virtual void createPeriodicParticles (ParticleHandler &pH UNUSED)
 Creates periodic copies of given particle in case of periodic boundaries. More...
 
virtual void checkBoundaryAfterParticlesMove (ParticleHandler &pH)
 Virtual function that does things to particles, each time step after particles have moved. More...
 
virtual void actionsBeforeTimeLoop ()
 Virtual function that does something after DPMBase::setupInitialConditions but before the first time step. More...
 
virtual void modifyGhostAfterCreation (BaseParticle *particle, int i)
 
virtual void writeVTK (std::fstream &file)
 
void setHandler (BoundaryHandler *handler)
 Sets the boundary's BoundaryHandler. More...
 
BoundaryHandlergetHandler () const
 Returns the boundary's BoundaryHandler. More...
 
- Public Member Functions inherited from BaseObject
 BaseObject ()=default
 Default constructor. More...
 
 BaseObject (const BaseObject &p)=default
 Copy constructor, copies all the objects BaseObject contains. More...
 
virtual ~BaseObject ()=default
 virtual destructor More...
 
virtual void moveInHandler (unsigned int index)
 Except that it is virtual, it does the same thing as setIndex() does. More...
 
void setIndex (unsigned int index)
 Allows one to assign an index to an object in the handler/container. More...
 
void setId (unsigned long id)
 Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More...
 
unsigned int getIndex () const
 Returns the index of the object in the handler. More...
 
unsigned int getId () const
 Returns the unique identifier of any particular object. More...
 
void setGroupId (unsigned groupId)
 
unsigned getGroupId () const
 

Private Attributes

BaseParticleparticleToCopyA_
 
BaseParticleparticleToCopyB_
 
double probA_
 

Additional Inherited Members

- Public Attributes inherited from InsertionBoundary
std::vector< BaseParticle * > particleToCopy_
 read Distribution class from file. ‍/ friend std::istream& operator>>(std::istream& is, InsertionBoundary::Distribution& type); More...
 
unsigned int maxFailed_
 Number of times that the wall may fail to insert a particle. More...
 
unsigned int numberOfParticlesInserted_
 Number of particles that are already inserted. More...
 
Mdouble massInserted_
 Total mass of particles inserted. More...
 
Mdouble volumeInserted_
 Total volume of particles inserted. More...
 
bool isActivated_
 The InsertionBoundary is activated by default. If the InsertionBoundary is deactivated, then it introduces no particles (useful for trying to maintain a certain insertion rate). More...
 
Mdouble volumeFlowRate_
 
Mdouble initialVolume_
 
std::vector< MdoublevariableCumulativeVolumeFlowRate_
 
Mdouble samplingInterval_
 
bool checkParticleForInteraction_
 Checks if a particle has an interaction with a wall or other particles. More...
 
std::vector< PSDparticleSizeDistributionVector_
 Defines a particle size distribution as an object of the PSD class; if particleSizeDistributionVector_ is empty, distribution_ is used instead. More...
 
Vec3D velMin_
 Minimum and maximum velocity of the particles to be inserted. More...
 
Vec3D velMax_
 
bool isManuallyInserting_
 A flag to enable a top-down class-by-class manual insertion of a PSD; default is FALSE. More...
 
std::vector< Mdoubleprobability_
 vector of probabilities in range [0,1] which determine the mixing ratio of partice size distributions. More...
 
int chosenSpecies_
 stores the chosen species for each timestep. More...
 
- Protected Attributes inherited from CubeInsertionBoundary
Vec3D posMin_
 Minimal and maximal positions defining the boundary's boundaries, and minimum and maximum velocity of the particles to be inserted. More...
 
Vec3D posMax_
 

Detailed Description

Like a CubeInsertionBoundary but the particles generated are one of two types.

Constructor & Destructor Documentation

◆ BidisperseCubeInsertionBoundary() [1/2]

BidisperseCubeInsertionBoundary::BidisperseCubeInsertionBoundary ( )

Constructor; sets everything to 0.

29 {
30  particleToCopyA_ = nullptr;
31  particleToCopyB_ = nullptr;
32  probA_ = 0;
33 }
double probA_
Definition: BidisperseCubeInsertionBoundary.h:99
BaseParticle * particleToCopyB_
Definition: BidisperseCubeInsertionBoundary.h:98
BaseParticle * particleToCopyA_
Definition: BidisperseCubeInsertionBoundary.h:97

References particleToCopyA_, particleToCopyB_, and probA_.

Referenced by copy().

◆ BidisperseCubeInsertionBoundary() [2/2]

BidisperseCubeInsertionBoundary::BidisperseCubeInsertionBoundary ( const BidisperseCubeInsertionBoundary other)

Copy constructor with deep copy.

36 {
39  probA_ = other.probA_;
40 }

References particleToCopyA_, particleToCopyB_, and probA_.

◆ ~BidisperseCubeInsertionBoundary()

BidisperseCubeInsertionBoundary::~BidisperseCubeInsertionBoundary ( )
override

Destructor: default destructor.

Destructor. This class introduces two new pointers (beyond those introduced by its ancestors) so we need to free them.

47 {
48  delete particleToCopyA_;
49  delete particleToCopyB_;
50 }

References particleToCopyA_, and particleToCopyB_.

Member Function Documentation

◆ copy()

BidisperseCubeInsertionBoundary * BidisperseCubeInsertionBoundary::copy ( ) const
overridevirtual

Creates a copy on the heap and returns a pointer.

Copy method; creates a copy on the heap and returns its pointer.

Returns
pointer to the copy on the heap

Implements BaseBoundary.

57 {
58 #ifdef DEBUG_CONSTRUCTOR
59  std::cout << "BidisperseCubeInsertionBoundary::copy() const finished" << std::endl;
60 #endif
61  return new BidisperseCubeInsertionBoundary(*this);
62 }
BidisperseCubeInsertionBoundary()
Constructor; sets everything to 0.
Definition: BidisperseCubeInsertionBoundary.cc:28

References BidisperseCubeInsertionBoundary().

◆ generateParticle()

BaseParticle * BidisperseCubeInsertionBoundary::generateParticle ( RNG random)
overridevirtual

Generates a particle with random position, radius and velocity.

Generates a particle with random position and velocity.

Reimplemented from InsertionBoundary.

89 {
90  double check = random.getRandomNumber(0, 1);
93  Vec3D pos, vel;
94  pos.X = random.getRandomNumber(posMin_.X, posMax_.X);
95  pos.Y = random.getRandomNumber(posMin_.Y, posMax_.Y);
96  pos.Z = random.getRandomNumber(posMin_.Z, posMax_.Z);
97  vel.X = random.getRandomNumber(velMin_.X, velMax_.X);
98  vel.Y = random.getRandomNumber(velMin_.Y, velMax_.Y);
99  vel.Z = random.getRandomNumber(velMin_.Z, velMax_.Z);
100  P->setPosition(pos);
101  P->setVelocity(vel);
102  return P;
103 }
Definition: BaseParticle.h:54
virtual BaseParticle * copy() const =0
Particle copy method. It calls to copy constructor of this Particle, useful for polymorphism.
Vec3D posMin_
Minimal and maximal positions defining the boundary's boundaries, and minimum and maximum velocity of...
Definition: CubeInsertionBoundary.h:141
Vec3D posMax_
Definition: CubeInsertionBoundary.h:141
Vec3D velMin_
Minimum and maximum velocity of the particles to be inserted.
Definition: InsertionBoundary.h:334
Vec3D velMax_
Definition: InsertionBoundary.h:334
Mdouble getRandomNumber()
This is a random generating routine can be used for initial positions.
Definition: RNG.cc:143
Definition: Vector.h:51
Mdouble Y
Definition: Vector.h:66
Mdouble Z
Definition: Vector.h:66
Mdouble X
the vector components
Definition: Vector.h:66
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:73
void check(double real, double ideal, double error, std::string errorMessage)
Definition: TestHelpers.cc:37

References helpers::check(), BaseParticle::copy(), RNG::getRandomNumber(), Global_Physical_Variables::P, particleToCopyA_, particleToCopyB_, CubeInsertionBoundary::posMax_, CubeInsertionBoundary::posMin_, probA_, InsertionBoundary::velMax_, InsertionBoundary::velMin_, Vec3D::X, Vec3D::Y, and Vec3D::Z.

◆ getName()

std::string BidisperseCubeInsertionBoundary::getName ( ) const
overridevirtual

Returns the name of the object.

Returns the name of the object class

Returns
the object's class' name, i.e. 'CubeInsertionBoundary'

Implements BaseObject.

131 {
132  return "BidisperseCubeInsertionBoundary";
133 }

◆ getParticleToCopyA()

BaseParticle * BidisperseCubeInsertionBoundary::getParticleToCopyA ( ) const

Get the particles that need to be copied.

76 {
77  return particleToCopyA_;
78 }

References particleToCopyA_.

◆ getParticleToCopyB()

BaseParticle * BidisperseCubeInsertionBoundary::getParticleToCopyB ( ) const
81 {
82  return particleToCopyB_;
83 }

References particleToCopyB_.

◆ read()

void BidisperseCubeInsertionBoundary::read ( std::istream &  is)
overridevirtual

reads boundary properties from istream

Reads the boundary properties from an istream

Parameters
[in,out]isthe istream

Implements BaseBoundary.

110 {
112  std::string dummy;
113  is >> dummy >> probA_;
114 }
void read(std::istream &is) override
reads boundary properties from istream
Definition: CubeInsertionBoundary.cc:164

References probA_, and CubeInsertionBoundary::read().

◆ set()

void BidisperseCubeInsertionBoundary::set ( BaseParticle particleToCopyA,
BaseParticle particleToCopyB,
double  probA,
int  maxFailed,
Vec3D  posMin,
Vec3D  posMax,
Vec3D  velMin,
Vec3D  velMax 
)

Sets the properties of this bidisperse cuboidal insertion boundary.

67 {
68  particleToCopyA_ = particleToCopyA;
69  particleToCopyB_ = particleToCopyB;
70  probA_ = probA;
71  CubeInsertionBoundary::set(particleToCopyA, maxFailed,
72  posMin, posMax, velMin, velMax);
73 }
void set(BaseParticle *particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin={0, 0, 0}, Vec3D velMax={0, 0, 0})
Sets the properties of the InsertionBoundary for mutliple different particle types.
Definition: CubeInsertionBoundary.cc:107

References particleToCopyA_, particleToCopyB_, probA_, and CubeInsertionBoundary::set().

◆ write()

void BidisperseCubeInsertionBoundary::write ( std::ostream &  os) const
overridevirtual

writes boundary properties to ostream

Writes boundary's properties to an ostream

Parameters
[in]osthe ostream

Implements BaseBoundary.

121 {
123  os << " probA " << probA_;
124 }
void write(std::ostream &os) const override
writes boundary properties to ostream
Definition: CubeInsertionBoundary.cc:178

References probA_, and CubeInsertionBoundary::write().

Member Data Documentation

◆ particleToCopyA_

BaseParticle* BidisperseCubeInsertionBoundary::particleToCopyA_
private

◆ particleToCopyB_

BaseParticle* BidisperseCubeInsertionBoundary::particleToCopyB_
private

◆ probA_

double BidisperseCubeInsertionBoundary::probA_
private

The documentation for this class was generated from the following files: