MercuryDPM
Trunk
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#include <SineWall.h>
Public Member Functions | |
SineWall () | |
Default constructor, sets a chute with default parameters. More... | |
SineWall (const SineWall &other) | |
Copy constructor. More... | |
SineWall (Mdouble length, Mdouble sw_wavn, Mdouble sw_phshift, Mdouble sw_amp) | |
Constructor in which all parameters are set. More... | |
~SineWall () override | |
void | set (Mdouble length, Mdouble sw_wavn, Mdouble sw_phshift, Mdouble sw_amp) |
SineWall * | copy () const override |
Pure virtual function that can be overwritten in inherited classes in order to copy a BaseWall. More... | |
bool | getDistanceAndNormal (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const override |
Pure virtual function that computes the distance of a BaseParticle to this wall and returns the normal of this wall if there is a collision. More... | |
BaseInteraction * | getInteractionWith (BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) override |
Returns the interaction between this wall and a given particle, nullptr if there is no interaction. More... | |
void | read (std::istream &is) override |
void | write (std::ostream &os) const override |
std::string | getName () const override |
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BaseWall () | |
Default constructor. More... | |
BaseWall (const BaseWall &w) | |
Copy constructor. More... | |
~BaseWall () override | |
Default destructor. More... | |
virtual bool | getDistanceNormalOverlap (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
virtual bool | getDistanceNormalOverlapSuperquadric (const SuperQuadricParticle &p, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
virtual Vec3D | getFurthestPointSuperQuadric (const Vec3D &normalBodyFixed, const Vec3D &axes, Mdouble eps1, Mdouble eps2) const |
virtual void | setHandler (WallHandler *handler) |
A function which sets the WallHandler for this BaseWall. More... | |
WallHandler * | getHandler () const |
A function which returns the WallHandler that handles this BaseWall. More... | |
void | setIndSpecies (unsigned int indSpecies) override |
Define the species of this wall using the index of the species in the SpeciesHandler in this DPMBase. More... | |
void | setSpecies (const ParticleSpecies *species) |
Defines the species of the current wall. More... | |
bool | isFixed () const override |
void | setForceControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity={0, 0, 0}) |
Slowly adjusts the force on a wall towards a specified goal, by adjusting (prescribing) the velocity of the wall. More... | |
virtual bool | isLocal (Vec3D &min, Vec3D &max) const |
bool | getLinePlaneIntersect (Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p) |
bool | isInsideWallVTK (const Vec3D &point, const Vec3D &normal, const Vec3D &position) const |
void | projectOntoWallVTK (Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const |
void | intersectVTK (std::vector< Vec3D > &points, Vec3D normal, Vec3D position) const |
virtual BaseInteraction * | getInteractionWithSuperQuad (SuperQuadricParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) |
virtual void | writeVTK (VTKContainer &vtk) const |
void | getVTK (std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips) |
const Vec3D | getAxis () const |
virtual void | actionsOnRestart () |
No implementation but can be overidden in its derived classes. More... | |
virtual void | actionsAfterParticleGhostUpdate () |
No implementation but can be overidden in its derived classes. More... | |
virtual void | handleParticleAddition (unsigned int id, BaseParticle *p) |
Handles the addition of particles to the particleHandler. More... | |
virtual void | handleParticleRemoval (unsigned int id) |
Handles the addition of particles to the particleHandler. More... | |
virtual void | checkInteractions (InteractionHandler *interactionHandler, unsigned int timeStamp) |
Check if all interactions are valid. More... | |
bool | getVTKVisibility () const |
void | setVTKVisibility (bool vtkVisibility) |
void | addRenderedWall (BaseWall *w) |
BaseWall * | getRenderedWall (size_t i) const |
void | removeRenderedWalls () |
void | renderWall (VTKContainer &vtk) |
void | addParticlesAtWall (unsigned numElements=50) |
void | setVelocityControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity) |
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BaseInteractable () | |
Default BaseInteractable constructor. More... | |
BaseInteractable (const BaseInteractable &p) | |
Copy constructor. More... | |
~BaseInteractable () override | |
Destructor, it simply destructs the BaseInteractable and all the objects it contains. More... | |
unsigned int | getIndSpecies () const |
Returns the index of the species associated with the interactable object. More... | |
const ParticleSpecies * | getSpecies () const |
Returns a pointer to the species of this BaseInteractable. More... | |
void | setSpecies (const ParticleSpecies *species) |
Sets the species of this BaseInteractable. More... | |
const Vec3D & | getForce () const |
Returns the force on this BaseInteractable. More... | |
const Vec3D & | getTorque () const |
Returns the torque on this BaseInteractable. More... | |
void | setForce (const Vec3D &force) |
Sets the force on this BaseInteractable. More... | |
void | setTorque (const Vec3D &torque) |
Sets the torque on this BaseInteractable. More... | |
void | addForce (const Vec3D &addForce) |
Adds an amount to the force on this BaseInteractable. More... | |
void | addTorque (const Vec3D &addTorque) |
Adds an amount to the torque on this BaseInteractable. More... | |
void | resetForceTorque (int numberOfOMPthreads) |
void | sumForceTorqueOMP () |
const Vec3D & | getPosition () const |
Returns the position of this BaseInteractable. More... | |
const Quaternion & | getOrientation () const |
Returns the orientation of this BaseInteractable. More... | |
void | setPosition (const Vec3D &position) |
Sets the position of this BaseInteractable. More... | |
void | setOrientationViaNormal (Vec3D normal) |
Sets the orientation of this BaseInteractable by defining the vector that results from the rotation of the (1,0,0) vector. More... | |
void | setOrientationViaEuler (Vec3D eulerAngle) |
Sets the orientation of this BaseInteractable by defining the euler angles. More... | |
void | setOrientation (const Quaternion &orientation) |
Sets the orientation of this BaseInteractable. More... | |
virtual void | move (const Vec3D &move) |
Moves this BaseInteractable by adding an amount to the position. More... | |
virtual void | rotate (const Vec3D &angularVelocityDt) |
Rotates this BaseInteractable. More... | |
const std::vector < BaseInteraction * > & | getInteractions () const |
Returns a list of interactions which belong to this interactable. More... | |
void | addInteraction (BaseInteraction *I) |
Adds an interaction to this BaseInteractable. More... | |
bool | removeInteraction (BaseInteraction *I) |
Removes an interaction from this BaseInteractable. More... | |
void | copyInteractionsForPeriodicParticles (const BaseInteractable &p) |
Copies interactions to this BaseInteractable whenever a periodic copy made. More... | |
void | setVelocity (const Vec3D &velocity) |
set the velocity of the BaseInteractable. More... | |
void | setAngularVelocity (const Vec3D &angularVelocity) |
set the angular velocity of the BaseInteractble. More... | |
void | addVelocity (const Vec3D &velocity) |
adds an increment to the velocity. More... | |
void | addAngularVelocity (const Vec3D &angularVelocity) |
add an increment to the angular velocity. More... | |
virtual const Vec3D & | getVelocity () const |
Returns the velocity of this interactable. More... | |
virtual const Vec3D & | getAngularVelocity () const |
Returns the angular velocity of this interactable. More... | |
void | setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition) |
Allows the position of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedPosition (double time) |
Computes the position from the user defined prescribed position function. More... | |
void | setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity) |
Allows the velocity of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedVelocity (double time) |
Computes the velocity from the user defined prescribed velocity function. More... | |
void | setPrescribedOrientation (const std::function< Quaternion(double)> &prescribedOrientation) |
Allows the orientation of the infinite mass interactbale to be prescribed. More... | |
void | applyPrescribedOrientation (double time) |
Computes the orientation from the user defined prescribed orientation function. More... | |
void | setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity) |
Allows the angular velocity of the infinite mass interactable to be prescribed. More... | |
void | applyPrescribedAngularVelocity (double time) |
Computes the angular velocity from the user defined prescribed angular velocity. More... | |
virtual const Vec3D | getVelocityAtContact (const Vec3D &contact) const |
Returns the velocity at the contact point, use by many force laws. More... | |
void | integrateBeforeForceComputation (double time, double timeStep) |
This is part of integrate routine for objects with infinite mass. More... | |
void | integrateAfterForceComputation (double time, double timeStep) |
This is part of the integration routine for objects with infinite mass. More... | |
virtual Mdouble | getInvMass () const |
virtual Mdouble | getCurvature (const Vec3D &labFixedCoordinates) const |
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BaseObject ()=default | |
Default constructor. More... | |
BaseObject (const BaseObject &p)=default | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject ()=default |
virtual destructor More... | |
virtual void | moveInHandler (unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (unsigned long id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
void | setGroupId (unsigned groupId) |
unsigned | getGroupId () const |
Private Attributes | |
Mdouble | l_ |
Mdouble | sw_amp_ |
Mdouble | sw_wavn_ |
Mdouble | sw_phshift_ |
Additional Inherited Members | |
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static void | addToVTK (const std::vector< Vec3D > &points, VTKContainer &vtk) |
Takes the points provided and adds a triangle strip connecting these points to the vtk container. More... | |
A half-infinite surface which has a sinusoidal direction in the x direction, and no variation in the y direction.
The equation of the surface is z = sw_amp * sin( sw_wavn * x + sw_phshift ) for x < l Because this is nonlinear, we must solve for the interaction location using Newton's method.
Definition at line 40 of file SineWall.h.
SineWall::SineWall | ( | ) |
Default constructor, sets a chute with default parameters.
Definition at line 30 of file SineWall.cc.
References DEBUG, l_, logger, sw_amp_, sw_phshift_, and sw_wavn_.
Referenced by copy().
SineWall::SineWall | ( | const SineWall & | other | ) |
Copy constructor.
Definition at line 39 of file SineWall.cc.
References DEBUG, l_, logger, sw_amp_, sw_phshift_, and sw_wavn_.
Constructor in which all parameters are set.
Definition at line 48 of file SineWall.cc.
References DEBUG, l_, logger, sw_amp_, sw_phshift_, and sw_wavn_.
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override |
Definition at line 57 of file SineWall.cc.
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overridevirtual |
Pure virtual function that can be overwritten in inherited classes in order to copy a BaseWall.
Implements BaseWall.
Definition at line 70 of file SineWall.cc.
References SineWall().
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overridevirtual |
Pure virtual function that computes the distance of a BaseParticle to this wall and returns the normal of this wall if there is a collision.
Beware, the distance and normal are output parameters, not return values!
[in] | P | Reference to the BaseParticle we want to compute the distance to the BaseWall of. |
[out] | distance | Distance of the BaseParticle to the BaseWall. |
[out] | normal_return | The normal of the wall. Is only given if there is a collision. |
Implements BaseWall.
Definition at line 75 of file SineWall.cc.
References A, mathsFunc::cos(), Vec3D::getLength(), BaseInteractable::getPosition(), BaseParticle::getRadius(), BaseParticle::getWallInteractionRadius(), R, mathsFunc::sin(), mathsFunc::square(), sw_amp_, sw_phshift_, sw_wavn_, Vec3D::X, Vec3D::Y, and Vec3D::Z.
Referenced by getInteractionWith().
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overridevirtual |
Returns the interaction between this wall and a given particle, nullptr if there is no interaction.
[in] | p | Pointer to the BaseParticle which we want to check the interaction for. |
[in] | timeStamp | The time at which we want to look at the interaction. |
[in] | interactionHandler | A pointer to the InteractionHandler in which the interaction can be found. |
Reimplemented from BaseWall.
Definition at line 192 of file SineWall.cc.
References getDistanceAndNormal(), InteractionHandler::getInteraction(), BaseInteractable::getPosition(), BaseParticle::getRadius(), BaseInteraction::setContactPoint(), BaseInteraction::setDistance(), BaseInteraction::setNormal(), and BaseInteraction::setOverlap().
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overridevirtual |
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overridevirtual |
[in,out] | is | The input stream from which the SineWall is read. |
Reimplemented from BaseWall.
Definition at line 214 of file SineWall.cc.
References l_, BaseWall::read(), sw_amp_, sw_phshift_, and sw_wavn_.
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overridevirtual |
[in,out] | os | The outpus stream to which the SineWall is written. |
Reimplemented from BaseWall.
Definition at line 227 of file SineWall.cc.
References l_, sw_amp_, sw_phshift_, sw_wavn_, and BaseWall::write().
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private |
Definition at line 76 of file SineWall.h.
Referenced by read(), set(), SineWall(), and write().
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private |
Definition at line 77 of file SineWall.h.
Referenced by getDistanceAndNormal(), read(), set(), SineWall(), and write().
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private |
Definition at line 79 of file SineWall.h.
Referenced by getDistanceAndNormal(), read(), set(), SineWall(), and write().
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private |
Definition at line 78 of file SineWall.h.
Referenced by getDistanceAndNormal(), read(), set(), SineWall(), and write().