27 #ifndef AngledPeriodicBoundary_H
28 #define AngledPeriodicBoundary_H
93 void read(std::istream& is)
override;
103 void write(std::ostream& os)
const override;
108 std::string
getName()
const override;
Definition: AngledPeriodicBoundary.h:47
void checkBoundaryAfterParticleMoved(BaseParticle *P)
Definition: AngledPeriodicBoundary.cc:317
Vec3D & getNormal()
Definition: AngledPeriodicBoundary.cc:254
void checkBoundaryAfterParticlesMove(ParticleHandler &pH) override
Virtual function that does things to particles, each time step after particles have moved.
Definition: AngledPeriodicBoundary.cc:325
bool leftWall_
true if closest wall is the left wall
Definition: AngledPeriodicBoundary.h:155
Matrix3D rotateLeft
Definition: AngledPeriodicBoundary.h:173
Mdouble getOpeningAngle()
angle between walls in radians
Definition: AngledPeriodicBoundary.cc:265
Vec3D origin_
common point of both walls
Definition: AngledPeriodicBoundary.h:150
Vec3D rightRadialAxis_
outward unit normal vector for right wall
Definition: AngledPeriodicBoundary.h:163
void createPeriodicParticle(BaseParticle *p, ParticleHandler &pH) override
Definition: AngledPeriodicBoundary.cc:273
Vec3D rightNormal_
outward unit normal vector for right wall
Definition: AngledPeriodicBoundary.h:145
Matrix3D rotateRight
Definition: AngledPeriodicBoundary.h:175
void shiftPositions(Vec3D &P1, Vec3D &P2)
only needed in StatisticsVector
Definition: AngledPeriodicBoundary.cc:182
Vec3D commonAxis_
The normalized cross product of the left and right normal vector. This vector points in the direction...
Definition: AngledPeriodicBoundary.h:184
AngledPeriodicBoundary * copy() const final
Used to create a copy of the object NB: purely virtual function.
Definition: AngledPeriodicBoundary.cc:35
Vec3D leftRadialAxis_
outward unit normal vector for left wall
Definition: AngledPeriodicBoundary.h:159
void oldRead(std::istream &is)
Definition: AngledPeriodicBoundary.cc:225
void set(Vec3D normalLeft, Vec3D normalRight, Vec3D origin)
Defines a periodic wall.
Definition: AngledPeriodicBoundary.cc:59
Vec3D leftNormal_
Definition: AngledPeriodicBoundary.h:140
Vec3D differenceNormal_
Definition: AngledPeriodicBoundary.h:171
void createPeriodicParticles(ParticleHandler &pH) override
Definition: AngledPeriodicBoundary.cc:305
std::string getName() const override
Returns the name of the object.
Definition: AngledPeriodicBoundary.cc:246
Mdouble distance(const BaseParticle &P)
Returns the distance of the wall to the particle and sets left_wall = true, if the left wall is the w...
Definition: AngledPeriodicBoundary.cc:93
void shiftPosition(BaseParticle *P)
shifts the particle (after distance set the left_wall value)
Definition: AngledPeriodicBoundary.cc:124
void write(std::ostream &os) const override
outputs wall
Definition: AngledPeriodicBoundary.cc:235
void read(std::istream &is) override
reads wall
Definition: AngledPeriodicBoundary.cc:214
Vec3D differenceRadialAxis_
Definition: AngledPeriodicBoundary.h:167
Definition: BaseBoundary.h:49
Definition: BaseParticle.h:54
Implementation of a 3D matrix.
Definition: Matrix.h:38
Container to store all BaseParticle.
Definition: ParticleHandler.h:48
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:73