AngledPeriodicBoundary Class Reference

#include <AngledPeriodicBoundary.h>

+ Inheritance diagram for AngledPeriodicBoundary:

Public Member Functions

AngledPeriodicBoundarycopy () const final
 Used to create a copy of the object NB: purely virtual function. More...
 
void set (Vec3D normalLeft, Vec3D normalRight, Vec3D origin)
 Defines a periodic wall. More...
 
Mdouble distance (const BaseParticle &P)
 Returns the distance of the wall to the particle and sets left_wall = true, if the left wall is the wall closest to the particle. More...
 
Mdouble distance (const Vec3D &P)
 
void shiftPosition (BaseParticle *P)
 shifts the particle (after distance set the left_wall value) More...
 
void shiftPositions (Vec3D &P1, Vec3D &P2)
 only needed in StatisticsVector More...
 
void read (std::istream &is) override
 reads wall More...
 
void oldRead (std::istream &is)
 
void write (std::ostream &os) const override
 outputs wall More...
 
std::string getName () const override
 Returns the name of the object. More...
 
Vec3DgetNormal ()
 
Mdouble getOpeningAngle ()
 angle between walls in radians More...
 
void createPeriodicParticle (BaseParticle *p, ParticleHandler &pH) override
 
void createPeriodicParticles (ParticleHandler &pH) override
 
void checkBoundaryAfterParticleMoved (BaseParticle *P)
 
void checkBoundaryAfterParticlesMove (ParticleHandler &pH) override
 Virtual function that does things to particles, each time step after particles have moved. More...
 
- Public Member Functions inherited from BaseBoundary
 BaseBoundary ()
 default constructor. More...
 
 BaseBoundary (const BaseBoundary &b)
 copy constructor More...
 
 ~BaseBoundary () override
 destructor More...
 
virtual void createPeriodicParticle (BaseParticle *p UNUSED, ParticleHandler &pH UNUSED)
 Creates a periodic particle in case of periodic boundaries in serial build. More...
 
virtual void createPeriodicParticles (ParticleHandler &pH UNUSED)
 Creates periodic copies of given particle in case of periodic boundaries. More...
 
virtual void checkBoundaryBeforeTimeStep (DPMBase *md)
 Virtual function that does things before each time step. More...
 
virtual void actionsBeforeTimeLoop ()
 Virtual function that does something after DPMBase::setupInitialConditions but before the first time step. More...
 
virtual void modifyGhostAfterCreation (BaseParticle *particle, int i)
 
virtual void writeVTK (std::fstream &file)
 
void setHandler (BoundaryHandler *handler)
 Sets the boundary's BoundaryHandler. More...
 
BoundaryHandlergetHandler () const
 Returns the boundary's BoundaryHandler. More...
 
- Public Member Functions inherited from BaseObject
 BaseObject ()=default
 Default constructor. More...
 
 BaseObject (const BaseObject &p)=default
 Copy constructor, copies all the objects BaseObject contains. More...
 
virtual ~BaseObject ()=default
 virtual destructor More...
 
virtual void moveInHandler (unsigned int index)
 Except that it is virtual, it does the same thing as setIndex() does. More...
 
void setIndex (unsigned int index)
 Allows one to assign an index to an object in the handler/container. More...
 
void setId (unsigned long id)
 Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More...
 
unsigned int getIndex () const
 Returns the index of the object in the handler. More...
 
unsigned int getId () const
 Returns the unique identifier of any particular object. More...
 
void setGroupId (unsigned groupId)
 
unsigned getGroupId () const
 

Private Attributes

Vec3D leftNormal_
 
Vec3D rightNormal_
 outward unit normal vector for right wall More...
 
Vec3D origin_
 common point of both walls More...
 
bool leftWall_
 true if closest wall is the left wall More...
 
Vec3D leftRadialAxis_
 outward unit normal vector for left wall More...
 
Vec3D rightRadialAxis_
 outward unit normal vector for right wall More...
 
Vec3D differenceRadialAxis_
 
Vec3D differenceNormal_
 
Matrix3D rotateLeft
 
Matrix3D rotateRight
 
Vec3D commonAxis_
 The normalized cross product of the left and right normal vector. This vector points in the direction around which the particle is rotated when it is moved from one boundary to the other. This is an internal variable set in the constructor, thus cannot be changed directly by the user. More...
 

Member Function Documentation

◆ checkBoundaryAfterParticleMoved()

void AngledPeriodicBoundary::checkBoundaryAfterParticleMoved ( BaseParticle P)
Todo:
TW: can't we do the shift in the createPeriodicParticles function only? We are checking the distance three times!
318 {
319  if (distance(*P) < 0)
320  {
321  shiftPosition(P);
322  }
323 }
Mdouble distance(const BaseParticle &P)
Returns the distance of the wall to the particle and sets left_wall = true, if the left wall is the w...
Definition: AngledPeriodicBoundary.cc:93
void shiftPosition(BaseParticle *P)
shifts the particle (after distance set the left_wall value)
Definition: AngledPeriodicBoundary.cc:124
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:73

References distance(), Global_Physical_Variables::P, and shiftPosition().

Referenced by checkBoundaryAfterParticlesMove().

◆ checkBoundaryAfterParticlesMove()

void AngledPeriodicBoundary::checkBoundaryAfterParticlesMove ( ParticleHandler pH)
overridevirtual

Virtual function that does things to particles, each time step after particles have moved.

checks whether given particle passed the boundary, and if so, does something special with it. This is called after the particles moved, but before the force-computation. NB: virtual function

Parameters
[in]PParticle checked
[out]pHthe particle handler.
Returns
returns TRUE if given particle actually did pass the boundary

Reimplemented from BaseBoundary.

326 {
327  for (auto p = pH.begin(); p != pH.end(); ++p)
328  {
330  }
331 }
void checkBoundaryAfterParticleMoved(BaseParticle *P)
Definition: AngledPeriodicBoundary.cc:317
const std::vector< T * >::const_iterator begin() const
Gets the begin of the const_iterator over all Object in this BaseHandler.
Definition: BaseHandler.h:690
const std::vector< T * >::const_iterator end() const
Gets the end of the const_iterator over all BaseBoundary in this BaseHandler.
Definition: BaseHandler.h:704

References BaseHandler< T >::begin(), checkBoundaryAfterParticleMoved(), and BaseHandler< T >::end().

◆ copy()

AngledPeriodicBoundary * AngledPeriodicBoundary::copy ( ) const
finalvirtual

Used to create a copy of the object NB: purely virtual function.

Implements BaseBoundary.

36 {
37 #ifdef DEBUG_CONSTRUCTOR
38  std::cout << "AngledPeriodicBoundary::copy() const finished" << std::endl;
39 #endif
40  return new AngledPeriodicBoundary(*this);
41 #ifdef MERCURYDPM_USE_MPI
42  MPIContainer& communicator = MPIContainer::Instance();
43  if (communicator.getNumberOfProcessors() > 1)
44  {
45  logger(WARN,"AngledPeriodicBoundaries are currently not implemented in parallel MercuryDPM");
46  }
47 #endif
48 
49 }
Logger< MERCURYDPM_LOGLEVEL > logger("MercuryKernel")
Definition of different loggers with certain modules. A user can define its own custom logger here.
@ WARN
Definition: AngledPeriodicBoundary.h:47
This class contains all information and functions required for communication between processors.
Definition: MpiContainer.h:130
std::size_t getNumberOfProcessors() const
Get the total number of processors participating in this simulation.
Definition: MpiContainer.cc:104
static MPIContainer & Instance()
fetch the instance to be used for communication
Definition: MpiContainer.h:134

References MPIContainer::getNumberOfProcessors(), MPIContainer::Instance(), logger, and WARN.

◆ createPeriodicParticle()

void AngledPeriodicBoundary::createPeriodicParticle ( BaseParticle p,
ParticleHandler pH 
)
override
274 {
276  if (distance(*p) < maxDistance)
277  {
278  //std::cout << "Copy particle " << p->getIndex() << " to new ghost particle" << std::endl;
279  //Step 1: Copy the particle to new ghost particle.
280  BaseParticle* pGhost = p->copy();
281 
282  //std::cout << "pGhostInteractions " << pGhost->getInteractions().size();
283  //Step 2: Copy the interactions to the ghost particle.
285  //std::cout << "-> " << pGhost->getInteractions().size() << std::endl;
286 
287  //Step 3: Shift the ghost to the 'reflected' location.
288  shiftPosition(pGhost);
289  //rotateHistory
290  //std::cout << "pGhostPosition " << pGhost->getPosition() << std::endl;
291 
292  // BaseParticle* F0 = P->copy();
293  // shiftPosition(F0);
294 
295  //Step 4: If Particle is double shifted, get correct original particle
296  BaseParticle* from = p;
297  while (from->getPeriodicFromParticle() != nullptr)
298  from = from->getPeriodicFromParticle();
299  pGhost->setPeriodicFromParticle(from);
300 
301  pH.addObject(pGhost);
302  }
303 }
double Mdouble
Definition: GeneralDefine.h:34
void copyInteractionsForPeriodicParticles(const BaseInteractable &p)
Copies interactions to this BaseInteractable whenever a periodic copy made.
Definition: BaseInteractable.cc:386
Definition: BaseParticle.h:54
void setPeriodicFromParticle(BaseParticle *p)
Assigns the pointer to the 'original' particle this one's a periodic copy of (used in periodic bounda...
Definition: BaseParticle.h:441
Mdouble getMaxInteractionRadius() const
Returns the particle's interaction radius, which might be different from radius_ (e....
Definition: BaseParticle.h:362
virtual BaseParticle * copy() const =0
Particle copy method. It calls to copy constructor of this Particle, useful for polymorphism.
BaseParticle * getPeriodicFromParticle() const
Returns the 'original' particle this one's a periodic copy of.
Definition: BaseParticle.h:341
void addObject(BaseParticle *P) override
Adds a BaseParticle to the ParticleHandler.
Definition: ParticleHandler.cc:171
BaseParticle * getLargestParticle() const
Returns the pointer of the largest particle in the particle handler. When mercury is running in paral...
Definition: ParticleHandler.cc:534

References ParticleHandler::addObject(), BaseParticle::copy(), BaseInteractable::copyInteractionsForPeriodicParticles(), distance(), ParticleHandler::getLargestParticle(), BaseParticle::getMaxInteractionRadius(), BaseParticle::getPeriodicFromParticle(), BaseParticle::setPeriodicFromParticle(), and shiftPosition().

Referenced by createPeriodicParticles().

◆ createPeriodicParticles()

void AngledPeriodicBoundary::createPeriodicParticles ( ParticleHandler pH)
override
306 {
307  unsigned numberOfParticles = pH.getSize();
308  for (unsigned i = 0; i < numberOfParticles; i++)
309  {
311  }
312 }
void createPeriodicParticle(BaseParticle *p, ParticleHandler &pH) override
Definition: AngledPeriodicBoundary.cc:273
unsigned int getSize() const
Gets the size of the particleHandler (including mpi and periodic particles)
Definition: BaseHandler.h:655
T * getObject(const unsigned int id)
Gets a pointer to the Object at the specified index in the BaseHandler.
Definition: BaseHandler.h:613
const std::complex< Mdouble > i
Definition: ExtendedMath.h:51

References createPeriodicParticle(), BaseHandler< T >::getObject(), BaseHandler< T >::getSize(), and constants::i.

◆ distance() [1/2]

Mdouble AngledPeriodicBoundary::distance ( const BaseParticle P)

Returns the distance of the wall to the particle and sets left_wall = true, if the left wall is the wall closest to the particle.

Since this function should be called before calculating any Particle-Wall interactions, it can also be used to set the shift vector in case of curved walls.

94 {
95  return distance(P.getPosition());
96 }

References Global_Physical_Variables::P.

Referenced by checkBoundaryAfterParticleMoved(), and createPeriodicParticle().

◆ distance() [2/2]

Mdouble AngledPeriodicBoundary::distance ( const Vec3D P)
102 {
103  Vec3D position = P - origin_;
104  Mdouble distance_left = Vec3D::dot(position, leftNormal_);
105  Mdouble distance_right = -Vec3D::dot(position, rightNormal_);
106 
107  if (distance_left < distance_right)
108  {
109  leftWall_ = true;
110  //std::cout << "left wall, " << position << ", distance " << distance_left << "<" << distance_right << std::endl;
111  return distance_left;
112  }
113  else
114  {
115  leftWall_ = false;
116  //std::cout << "right wall, " << position << ", distance " << distance_right << "<" << distance_left << std::endl;
117  return distance_right;
118  }
119 }
bool leftWall_
true if closest wall is the left wall
Definition: AngledPeriodicBoundary.h:155
Vec3D origin_
common point of both walls
Definition: AngledPeriodicBoundary.h:150
Vec3D rightNormal_
outward unit normal vector for right wall
Definition: AngledPeriodicBoundary.h:145
Vec3D leftNormal_
Definition: AngledPeriodicBoundary.h:140
Definition: Vector.h:51
static Mdouble dot(const Vec3D &a, const Vec3D &b)
Calculates the dot product of two Vec3D: .
Definition: Vector.cc:76

References Vec3D::dot(), leftNormal_, leftWall_, origin_, Global_Physical_Variables::P, and rightNormal_.

◆ getName()

std::string AngledPeriodicBoundary::getName ( ) const
overridevirtual

Returns the name of the object.

Implements BaseObject.

247 {
248  return "AngledPeriodicBoundary";
249 }

◆ getNormal()

Vec3D & AngledPeriodicBoundary::getNormal ( )
255 {
256  if (leftWall_)
257  return leftNormal_;
258  else
259  return rightNormal_;
260 }

References leftNormal_, leftWall_, and rightNormal_.

◆ getOpeningAngle()

Mdouble AngledPeriodicBoundary::getOpeningAngle ( )

angle between walls in radians

266 {
267  return acos(Vec3D::dot(leftNormal_, rightNormal_));
268 }

References Vec3D::dot(), leftNormal_, and rightNormal_.

◆ oldRead()

void AngledPeriodicBoundary::oldRead ( std::istream &  is)
226 {
227  std::string dummy;
228  is >> dummy >> leftNormal_ >> dummy >> rightNormal_ >> dummy >> origin_;
230 }
void set(Vec3D normalLeft, Vec3D normalRight, Vec3D origin)
Defines a periodic wall.
Definition: AngledPeriodicBoundary.cc:59

References leftNormal_, origin_, rightNormal_, and set().

◆ read()

void AngledPeriodicBoundary::read ( std::istream &  is)
overridevirtual

reads wall

Implements BaseBoundary.

215 {
216  BaseBoundary::read(is);
217  std::string dummy;
218  is >> dummy >> leftNormal_ >> dummy >> rightNormal_ >> dummy >> origin_;
220 }
void read(std::istream &is) override=0
Reads the object's id_ from given istream NB: purely virtual function, overriding the version of Base...
Definition: BaseBoundary.cc:61

References leftNormal_, origin_, BaseBoundary::read(), rightNormal_, and set().

◆ set()

void AngledPeriodicBoundary::set ( Vec3D  normalLeft,
Vec3D  normalRight,
Vec3D  origin 
)

Defines a periodic wall.

given a normal vector s.t. all particles are within {x: position_left<=normal*x<position_right}. The shift vector is set assuming that the domain is rectangular (shift parallel to normal).

Parameters
[in]normalLeft
[in]normalRight
[in]origin
Todo:
TW: Note, I cannot calculate angular shift; this needs to be revisited when we complete quaternion implementation
60 {
61  origin_ = origin;
62  leftNormal_ = normalLeft / Vec3D::getLength(normalLeft);
63  rightNormal_ = normalRight / Vec3D::getLength(normalRight);
64  //http://math.stackexchange.com/questions/180418/calculate-rotation-matrix-to-align-vector-a-to-vector-b-in-3d
68  Matrix3D vx = {0, -v.Z, v.Y,
69  v.Z, 0, -v.X,
70  -v.Y, v.X, 0};
71  Matrix3D eye = {1, 0, 0, 0, 1, 0, 0, 0, 1};
72  rotateLeft = eye - vx + vx * vx * ((1 - c) / s / s);
73  rotateRight = eye + vx + vx * vx * ((1 - c) / s / s);
74  //std::cout << "rotationMatrix" << rotationMatrix << std::endl;
75  commonAxis_ = v / s;
81  // walls; maybe this has to wait till quaternions are implemented.}
82  //angularShift = 0;
83  // std::cout << "common_axis " << common_axis
84  // << ", radialAxis_left " << radialAxis_left
85  // << ", radialAxis_right " << radialAxis_right
86  // << ", angularShift " << angularShift
87  // << std::endl;
88 }
Matrix3D rotateLeft
Definition: AngledPeriodicBoundary.h:173
Vec3D rightRadialAxis_
outward unit normal vector for right wall
Definition: AngledPeriodicBoundary.h:163
Matrix3D rotateRight
Definition: AngledPeriodicBoundary.h:175
Vec3D commonAxis_
The normalized cross product of the left and right normal vector. This vector points in the direction...
Definition: AngledPeriodicBoundary.h:184
Vec3D leftRadialAxis_
outward unit normal vector for left wall
Definition: AngledPeriodicBoundary.h:159
Vec3D differenceNormal_
Definition: AngledPeriodicBoundary.h:171
Vec3D differenceRadialAxis_
Definition: AngledPeriodicBoundary.h:167
Implementation of a 3D matrix.
Definition: Matrix.h:38
Mdouble Y
Definition: Vector.h:66
Mdouble Z
Definition: Vector.h:66
static Vec3D cross(const Vec3D &a, const Vec3D &b)
Calculates the cross product of two Vec3D: .
Definition: Vector.cc:163
Mdouble X
the vector components
Definition: Vector.h:66
Mdouble getLength() const
Calculates the length of this Vec3D: .
Definition: Vector.cc:320

References commonAxis_, Vec3D::cross(), differenceNormal_, differenceRadialAxis_, Vec3D::dot(), Vec3D::getLength(), leftNormal_, leftRadialAxis_, origin_, rightNormal_, rightRadialAxis_, rotateLeft, rotateRight, Vec3D::X, Vec3D::Y, and Vec3D::Z.

Referenced by AngledPeriodicBoundarySecondUnitTest::AngledPeriodicBoundarySecondUnitTest(), AngledPeriodicBoundaryUnitTest::AngledPeriodicBoundaryUnitTest(), oldRead(), read(), and FullRestartTest::setupInitialConditions().

◆ shiftPosition()

void AngledPeriodicBoundary::shiftPosition ( BaseParticle P)

shifts the particle (after distance set the left_wall value)

Todo:
add velocity, angular, springs shift
Todo:
TW: not sure how to calculate the angular position in common_axis direction; this needs to be revisited when we complete quaternion implementation
Todo:
TW: recalculate the orientation here
125 {
126  Vec3D position = P->getPosition() - origin_;
127  if (leftWall_)
128  {
129  Mdouble normalDistance = Vec3D::dot(position, leftNormal_);
130  Mdouble radialDistance = Vec3D::dot(position, leftRadialAxis_);
131  P->move(normalDistance * differenceNormal_ + radialDistance * differenceRadialAxis_);
132  Mdouble normalVelocity = Vec3D::dot(P->getVelocity(), leftNormal_);
133  Mdouble radialVelocity = Vec3D::dot(P->getVelocity(), leftRadialAxis_);
134  P->accelerate(normalVelocity * differenceNormal_ + radialVelocity * differenceRadialAxis_);
135  Mdouble normalAngularDistance = Vec3D::dot(P->getOrientation().getAxis(), leftNormal_);
136  Mdouble radialAngularDistance = Vec3D::dot(P->getOrientation().getAxis(), leftRadialAxis_);
138  P->rotate(normalAngularDistance * differenceNormal_ + radialAngularDistance * differenceRadialAxis_);
139  Mdouble normalAngularVelocity = Vec3D::dot(P->getAngularVelocity(), leftNormal_);
140  Mdouble radialAngularVelocity = Vec3D::dot(P->getAngularVelocity(), leftRadialAxis_);
141  P->angularAccelerate(normalAngularVelocity * differenceNormal_ + radialAngularVelocity * differenceRadialAxis_);
142  leftWall_ = false;
143  //std::cout << "shift to right wall, " << P->getInteractions().size() << std::endl;
144  for (BaseInteraction* i : P->getInteractions())
145  {
146  if (i->getP()->getIndex() >= P->getIndex())
147  {
148  i->rotateHistory(rotateRight);
149  }
150  }
151  }
152  else
153  {
154  Mdouble normalDistance = Vec3D::dot(position, rightNormal_);
155  Mdouble radialDistance = Vec3D::dot(position, rightRadialAxis_);
156  P->move(-normalDistance * differenceNormal_ - radialDistance * differenceRadialAxis_);
157  Mdouble normalVelocity = Vec3D::dot(P->getVelocity(), rightNormal_);
158  Mdouble radialVelocity = Vec3D::dot(P->getVelocity(), rightRadialAxis_);
159  P->accelerate(-normalVelocity * differenceNormal_ - radialVelocity * differenceRadialAxis_);
160 
162 
163  Mdouble normalAngularVelocity = Vec3D::dot(P->getAngularVelocity(), rightNormal_);
164  Mdouble radialAngularVelocity = Vec3D::dot(P->getAngularVelocity(), rightRadialAxis_);
165  P->angularAccelerate(
166  -normalAngularVelocity * differenceNormal_ - radialAngularVelocity * differenceRadialAxis_);
167  leftWall_ = true;
168  //std::cout << "shift to left wall, " << P->getPosition() << std::endl;
169  for (BaseInteraction* i : P->getInteractions())
170  {
171  if (i->getP()->getIndex() >= P->getIndex()) //if it is the deleted interaction
172  {
173  i->rotateHistory(rotateLeft);
174  }
175  }
176  }
177 }
Stores information about interactions between two interactable objects; often particles but could be ...
Definition: BaseInteraction.h:60

References differenceNormal_, differenceRadialAxis_, Vec3D::dot(), constants::i, leftNormal_, leftRadialAxis_, leftWall_, origin_, Global_Physical_Variables::P, rightNormal_, rightRadialAxis_, rotateLeft, and rotateRight.

Referenced by checkBoundaryAfterParticleMoved(), and createPeriodicParticle().

◆ shiftPositions()

void AngledPeriodicBoundary::shiftPositions ( Vec3D P1,
Vec3D P2 
)

only needed in StatisticsVector

Todo:
TW: this still doesn't shift all data
183 {
185  Vec3D position1 = P1 - origin_;
186  Vec3D position2 = P2 - origin_;
187  Mdouble normalDistance;
188  Mdouble radialDistance;
189  if (leftWall_)
190  {
191  normalDistance = Vec3D::dot(position1, leftNormal_);
192  radialDistance = Vec3D::dot(position1, leftRadialAxis_);
193  P1 += (normalDistance * differenceNormal_ + radialDistance * differenceRadialAxis_);
194  normalDistance = Vec3D::dot(position2, leftNormal_);
195  radialDistance = Vec3D::dot(position2, leftRadialAxis_);
196  P2 += (normalDistance * differenceNormal_ + radialDistance * differenceRadialAxis_);
197  leftWall_ = false;
198  }
199  else
200  {
201  normalDistance = Vec3D::dot(position1, rightNormal_);
202  radialDistance = Vec3D::dot(position1, rightRadialAxis_);
203  P1 += (-normalDistance * differenceNormal_ - radialDistance * differenceRadialAxis_);
204  normalDistance = Vec3D::dot(position2, rightNormal_);
205  radialDistance = Vec3D::dot(position2, rightRadialAxis_);
206  P2 += (-normalDistance * differenceNormal_ - radialDistance * differenceRadialAxis_);
207  leftWall_ = true;
208  }
209 }

References differenceNormal_, differenceRadialAxis_, Vec3D::dot(), leftNormal_, leftRadialAxis_, leftWall_, origin_, rightNormal_, and rightRadialAxis_.

◆ write()

void AngledPeriodicBoundary::write ( std::ostream &  os) const
overridevirtual

outputs wall

Implements BaseBoundary.

236 {
238  os << " normal_left " << leftNormal_
239  << " normal_right " << rightNormal_
240  << " origin " << origin_;
241 }
void write(std::ostream &os) const override=0
Adds object's id_ to given ostream NB: purely virtual function, overriding the version of BaseObject.
Definition: BaseBoundary.cc:70

References leftNormal_, origin_, rightNormal_, and BaseBoundary::write().

Member Data Documentation

◆ commonAxis_

Vec3D AngledPeriodicBoundary::commonAxis_
private

The normalized cross product of the left and right normal vector. This vector points in the direction around which the particle is rotated when it is moved from one boundary to the other. This is an internal variable set in the constructor, thus cannot be changed directly by the user.

Referenced by set().

◆ differenceNormal_

Vec3D AngledPeriodicBoundary::differenceNormal_
private

Referenced by set(), shiftPosition(), and shiftPositions().

◆ differenceRadialAxis_

Vec3D AngledPeriodicBoundary::differenceRadialAxis_
private

Referenced by set(), shiftPosition(), and shiftPositions().

◆ leftNormal_

Vec3D AngledPeriodicBoundary::leftNormal_
private

outward unit normal vector for left wall

Referenced by distance(), getNormal(), getOpeningAngle(), oldRead(), read(), set(), shiftPosition(), shiftPositions(), and write().

◆ leftRadialAxis_

Vec3D AngledPeriodicBoundary::leftRadialAxis_
private

outward unit normal vector for left wall

Referenced by set(), shiftPosition(), and shiftPositions().

◆ leftWall_

bool AngledPeriodicBoundary::leftWall_
private

true if closest wall is the left wall

Referenced by distance(), getNormal(), shiftPosition(), and shiftPositions().

◆ origin_

Vec3D AngledPeriodicBoundary::origin_
private

common point of both walls

Referenced by distance(), oldRead(), read(), set(), shiftPosition(), shiftPositions(), and write().

◆ rightNormal_

Vec3D AngledPeriodicBoundary::rightNormal_
private

outward unit normal vector for right wall

Referenced by distance(), getNormal(), getOpeningAngle(), oldRead(), read(), set(), shiftPosition(), shiftPositions(), and write().

◆ rightRadialAxis_

Vec3D AngledPeriodicBoundary::rightRadialAxis_
private

outward unit normal vector for right wall

Referenced by set(), shiftPosition(), and shiftPositions().

◆ rotateLeft

Matrix3D AngledPeriodicBoundary::rotateLeft
private

Referenced by set(), and shiftPosition().

◆ rotateRight

Matrix3D AngledPeriodicBoundary::rotateRight
private

Referenced by set(), and shiftPosition().


The documentation for this class was generated from the following files: