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#include <sstream>
#include <iostream>
#include <iomanip>
#include <cmath>
#include <Species/LinearViscoelasticSlidingFrictionSpecies.h>
#include <CG/Functions/Lucy.h>
#include <CG/TimeAveragedCG.h>
#include "Walls/AxisymmetricIntersectionOfWalls.h"
#include <Walls/SimpleDrumSuperquadrics.h>
#include "Chute.h"
#include "Walls/InfiniteWall.h"
#include "Boundaries/PeriodicBoundary.h"
#include "MercuryTime.h"
#include "Species/LinearViscoelasticFrictionSpecies.h"
Classes | |
class | MinimalExampleDrum |
Functions | |
int | main () |
int main | ( | ) |
References DPMBase::setName(), DPMBase::setParticlesWriteVTK(), and DPMBase::solve().