MinimalExampleDrum.cpp File Reference
#include <sstream>
#include <iostream>
#include <iomanip>
#include <cmath>
#include <Species/LinearViscoelasticSlidingFrictionSpecies.h>
#include <CG/Functions/Lucy.h>
#include <CG/TimeAveragedCG.h>
#include "Walls/AxisymmetricIntersectionOfWalls.h"
#include <Walls/SimpleDrumSuperquadrics.h>
#include "Chute.h"
#include "Walls/InfiniteWall.h"
#include "Boundaries/PeriodicBoundary.h"
#include "MercuryTime.h"
#include "Species/LinearViscoelasticFrictionSpecies.h"

Classes

class  MinimalExampleDrum
 

Functions

int main ()
 

Function Documentation

◆ main()

int main ( )
144 {
145  MinimalExampleDrum problem;
146  problem.setName("MinimalExampleDrum");
147  problem.setParticlesWriteVTK(true);
148  //problem.wallHandler.setWriteVTK(FileType::MULTIPLE_FILES);
149  problem.solve();
150  return 0;
151 }
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
Definition: DPMBase.cc:422
void setParticlesWriteVTK(bool writeParticlesVTK)
Sets whether particles are written in a VTK file.
Definition: DPMBase.cc:942
void solve()
The work horse of the code.
Definition: DPMBase.cc:4270
Definition: MinimalExampleDrum.cpp:43

References DPMBase::setName(), DPMBase::setParticlesWriteVTK(), and DPMBase::solve().