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Base class for all non-spherical particle types. More...
#include <NonSphericalParticle.h>
Public Member Functions | |
NonSphericalParticle ()=default | |
NonSphericalParticle (const NonSphericalParticle &p)=default | |
NonSphericalParticle (const BaseParticle &p) | |
Base class copy constructor. Creates a NonSphericalParticle particle from a BaseParticle. More... | |
~NonSphericalParticle () override=default | |
NonSphericalParticle * | copy () const override=0 |
std::string | getName () const override=0 |
bool | isSphericalParticle () const override |
virtual Mdouble | getKineticEnergy () const override |
virtual Mdouble | getRotationalEnergy () const override |
Calculates the particle's rotational kinetic energy. More... | |
Public Member Functions inherited from BaseParticle | |
BaseParticle () | |
Basic Particle constructor, creates an Particle at (0,0,0) with radius, mass and inertia equal to 1. More... | |
BaseParticle (const BaseParticle &p) | |
Particle copy constructor, which accepts as input a reference to a Particle. It creates a copy of this Particle and all it's information. Usually it is better to use the copy() function for polymorphism. More... | |
BaseParticle (const ParticleSpecies *s) | |
~BaseParticle () override | |
Particle destructor, needs to be implemented and checked if it removes tangential spring information. More... | |
virtual Mdouble | getVolume () const |
Get Particle volume function, which required a reference to the Species vector. It returns the volume of the Particle. More... | |
void | fixParticle () |
Fix Particle function. It fixes a Particle by setting its inverse mass and inertia and velocities to zero. More... | |
bool | isFixed () const override |
Is fixed Particle function. It returns whether a Particle is fixed or not, by checking its inverse Mass. More... | |
bool | isMPIParticle () const |
Indicates if this particle is a ghost in the MPI domain. More... | |
void | setMPIParticle (bool flag) |
Flags the mpi particle status. More... | |
bool | isInMPIDomain () |
Indicates if the particle is in the communication zone of the mpi domain. More... | |
void | setInMPIDomain (bool flag) |
Flags the status of the particle if wether it is in the communication zone or not. More... | |
bool | isInPeriodicDomain () const |
Indicates if the particle is in the periodic boundary communication zone. More... | |
void | setInPeriodicDomain (bool flag) |
Flags the status of the particle whether it is in the periodic communication zone or not. More... | |
bool | isPeriodicGhostParticle () const |
Indicates if this particle is a ghost in the periodic boundary. More... | |
void | setPeriodicGhostParticle (bool flag) |
Flags the status of the particle to be a ghost in periodic boundary or not. More... | |
bool | isMaserParticle () const |
Indicates if this particle belongs to the maser boundary. More... | |
void | setMaserParticle (bool flag) |
Flags the status of the particle if it belongs to the maser boundary or not. More... | |
void | setCommunicationComplexity (unsigned complexity) |
Set the communication complexity of the particle. More... | |
unsigned | getCommunicationComplexity () |
Obtains the communication complexity of the particle. More... | |
void | setPeriodicComplexity (std::vector< int > complexity) |
Set the periodic communication complexity of the particle. More... | |
void | setPeriodicComplexity (int index, int value) |
Set the periodic communication complexity of the particle. More... | |
const std::vector< int > & | getPeriodicComplexity () |
Obtains the periodic communication complexity of the particle. More... | |
void | setPreviousPeriodicComplexity (std::vector< int > complexity) |
Set the previous periodic communication complexity of the paritcle. More... | |
const std::vector< int > & | getPreviousPeriodicComplexity () const |
Sets the previous periodic communication complexity of the particle. More... | |
int | getPeriodicComplexity (int index) |
Gets the periodic communication complexity of a certain boundary. More... | |
void | unfix () |
Unfix Particle function, which required a reference to the Species vector. It unfixes a Particle by computing the Particles mass and inertia. More... | |
void | read (std::istream &is) override |
Particle read function, which accepts an std::istream as input. More... | |
virtual void | oldRead (std::istream &is) |
void | write (std::ostream &os) const override |
Particle print function, which accepts an std::ostream as input. More... | |
virtual void | setInfo (Mdouble info) |
Sets some user-defined information about this object (by default, species ID). More... | |
virtual Mdouble | getInfo () const |
Returns some user-defined information about this object (by default, species ID). More... | |
void | printHGrid (std::ostream &os) const |
Adds particle's HGrid level and cell coordinates to an ostream. More... | |
unsigned int | getHGridLevel () const |
Returns particle's HGrid level. More... | |
BaseParticle * | getHGridNextObject () const |
Returns pointer to next object in particle's HGrid level & cell. More... | |
BaseParticle * | getHGridPrevObject () const |
Returns pointer to previous object in particle's HGrid level & cell. More... | |
int | getHGridX () const |
Returns particle's HGrid cell X-coordinate. More... | |
int | getHGridY () const |
Returns particle's HGrid cell Y-coordinate. More... | |
int | getHGridZ () const |
Returns particle's HGrid cell Z-coordinate. More... | |
MatrixSymmetric3D | getInvInertia () const |
Returns the inverse of the particle's inertia tensor. More... | |
Mdouble | getInvMass () const override |
Returns the inverse of the particle's mass. More... | |
Mdouble | getCurvature (const Vec3D &labFixedCoordinates) const override |
Mdouble | getGravitationalEnergy () const |
Calculates the particle's gravitational energy. More... | |
Mdouble | getMass () const |
Returns the particle's mass. More... | |
Mdouble | getSurfaceArea () const |
Vec3D | getMomentum () const |
MatrixSymmetric3D | getInertia () const |
Vec3D | getAngularMomentum () const |
BaseParticle * | getPeriodicFromParticle () const |
Returns the 'original' particle this one's a periodic copy of. More... | |
Mdouble | getRadius () const |
Returns the particle's radius. More... | |
Mdouble | getMaxInteractionRadius () const |
Returns the particle's interaction radius, which might be different from radius_ (e.g., when dealing with wet particles) More... | |
Mdouble | getInteractionDistance (const BaseInteractable *i) const |
Returns the interactionDistance_ of the mixed species of this particle and the particle or wall i. More... | |
Mdouble | getSumOfInteractionRadii (const BaseParticle *particle) const |
returns the sum of the radii plus the interactionDistance More... | |
Mdouble | getWallInteractionRadius (const BaseWall *wall) const |
returns the radius plus the interactionDistance More... | |
const Vec3D & | getDisplacement () const |
Returns the particle's displacement relative to the previous time step. More... | |
const Vec3D & | getPreviousPosition () const |
Returns the particle's position in the previous time step. More... | |
const Vec3D | getDisplacement2 (Mdouble xmin, Mdouble xmax, Mdouble ymin, Mdouble ymax, Mdouble zmin, Mdouble zmax, Mdouble t) const |
virtual void | setInertia () |
void | setInertia (MatrixSymmetric3D inertia) |
Sets the particle's inertia_ (and adjusts invInertia_ accordingly) More... | |
void | setInverseInertia (MatrixSymmetric3D inverseInertia) |
Sets the particle's inertia_ (and adjusts invInertia_ accordingly) More... | |
void | setInfiniteInertia () |
Sets the particle's inertia_ to 'infinite' (1e20) and its invInertia_ to 0. More... | |
void | setPeriodicFromParticle (BaseParticle *p) |
Assigns the pointer to the 'original' particle this one's a periodic copy of (used in periodic boundary condition implementations). More... | |
void | setHGridX (const int x) |
Sets the particle's HGrid cell X-coordinate. More... | |
void | setHGridY (const int y) |
Sets the particle's HGrid cell Y-coordinate. More... | |
void | setHGridZ (const int z) |
Sets the particle's HGrid cell Z-coordinate. More... | |
void | setHGridLevel (const unsigned int level) |
Sets the particle's HGrid level. More... | |
void | setHGridNextObject (BaseParticle *p) |
Sets the pointer to the next object in the particle's HGrid cell & level. More... | |
void | setHGridPrevObject (BaseParticle *p) |
Sets the pointer to the previous object in the particle's HGrid cell & level. More... | |
virtual void | setRadius (Mdouble radius) |
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species) More... | |
virtual Vec3D | getAxes () const |
Only ustilised in case of superquadric particles. Had to create a virtual function to allow function access in writeVTK function in the particle handler. More... | |
virtual Mdouble | getExponentEps1 () const |
Only ustilised in case of superquadric particles. Had to create a virtual function to allow function access in writeVTK function in the particle handler. More... | |
virtual Mdouble | getExponentEps2 () const |
Only ustilised in case of superquadric particles. Had to create a virtual function to allow function access in writeVTK function in the particle handler. More... | |
virtual void | setAxes (const Vec3D &axes) |
Only ustilised in case of superquadric particles. More... | |
virtual void | setExponents (const Mdouble &eps1, const Mdouble &eps2) |
Only ustilised in case of superquadric particles. More... | |
MERCURYDPM_DEPRECATED void | setMass (Mdouble mass) |
Sets the particle's mass. More... | |
void | setMassForP3Statistics (Mdouble mass) |
Sets the particle's mass This function should not be used, but is necessary to extend the CG toolbox to non-spherical particles. More... | |
void | setDisplacement (const Vec3D &disp) |
Sets the particle's displacement (= difference between current position and that of the previous time step) More... | |
void | setPreviousPosition (const Vec3D &pos) |
Sets the particle's position in the previous time step. More... | |
void | movePrevious (const Vec3D &posMove) |
Adds a vector to the particle's previousPosition_. More... | |
void | accelerate (const Vec3D &vel) |
Increases the particle's velocity_ by the given vector. More... | |
void | angularAccelerate (const Vec3D &angVel) |
Increases the particle's angularVelocity_ by the given vector. More... | |
void | addDisplacement (const Vec3D &addDisp) |
Adds a vector to the particle's displacement_. More... | |
void | setHandler (ParticleHandler *handler) |
Sets the pointer to the particle's ParticleHandler. More... | |
ParticleHandler * | getHandler () const |
Returns pointer to the particle's ParticleHandler. More... | |
BaseInteraction * | getInteractionWith (BaseParticle *P, unsigned timeStamp, InteractionHandler *interactionHandler) override |
Checks if particle is in interaction with given particle P, and if so, returns vector of pointer to the associated BaseInteraction object (else returns empty vector). More... | |
virtual bool | isInContactWith (const BaseParticle *P) const |
Get whether or not this particle is in contact with the given particle. More... | |
virtual void | integrateBeforeForceComputation (double time, double timeStep) |
First step of Velocity Verlet integration. More... | |
virtual void | integrateAfterForceComputation (double time, double timeStep) |
Second step of Velocity Verlet integration. More... | |
unsigned int | getParticleDimensions () const |
Returns the particle's dimensions (either 2 or 3). More... | |
MERCURYDPM_DEPRECATED void | setIndSpecies (unsigned int indSpecies) override |
void | setSpecies (const ParticleSpecies *species) |
virtual unsigned | getNumberOfFieldsVTK () const |
virtual std::string | getTypeVTK (unsigned i) const |
virtual std::string | getNameVTK (unsigned i) const |
virtual std::vector< Mdouble > | getFieldVTK (unsigned i) const |
virtual void | actionsAfterTimeStep () |
const HGridCell & | getHGridCell () const |
virtual void | computeMass (const ParticleSpecies &s) |
Computes the particle's (inverse) mass and inertia. More... | |
BaseParticle * | getClump () const |
bool | isClump () const |
Checks if particle is a clump (container) More... | |
bool | isPebble () const |
Checks if particle is a pebble (belongs to a clump) More... | |
virtual Vec3D | getCenterOfMass () |
virtual void | actionsAfterAddObject () |
Public Member Functions inherited from BaseInteractable | |
BaseInteractable () | |
Default BaseInteractable constructor. More... | |
BaseInteractable (const BaseInteractable &p) | |
Copy constructor. More... | |
~BaseInteractable () override | |
Destructor, it simply destructs the BaseInteractable and all the objects it contains. More... | |
unsigned int | getIndSpecies () const |
Returns the index of the species associated with the interactable object. More... | |
const ParticleSpecies * | getSpecies () const |
Returns a pointer to the species of this BaseInteractable. More... | |
void | setSpecies (const ParticleSpecies *species) |
Sets the species of this BaseInteractable. More... | |
const Vec3D & | getForce () const |
Returns the force on this BaseInteractable. More... | |
const Vec3D & | getTorque () const |
Returns the torque on this BaseInteractable. More... | |
void | setForce (const Vec3D &force) |
Sets the force on this BaseInteractable. More... | |
void | setTorque (const Vec3D &torque) |
Sets the torque on this BaseInteractable. More... | |
void | addForce (const Vec3D &addForce) |
Adds an amount to the force on this BaseInteractable. More... | |
void | addTorque (const Vec3D &addTorque) |
Adds an amount to the torque on this BaseInteractable. More... | |
virtual void | resetForceTorque (int numberOfOMPthreads) |
void | sumForceTorqueOMP () |
const Vec3D & | getPosition () const |
Returns the position of this BaseInteractable. More... | |
const Quaternion & | getOrientation () const |
Returns the orientation of this BaseInteractable. More... | |
virtual void | setPosition (const Vec3D &position) |
Sets the position of this BaseInteractable. More... | |
void | setOrientationViaNormal (Vec3D normal) |
Sets the orientation of this BaseInteractable by defining the vector that results from the rotation of the (1,0,0) vector. More... | |
void | setOrientationViaEuler (Vec3D eulerAngle) |
Sets the orientation of this BaseInteractable by defining the euler angles. More... | |
virtual void | setOrientation (const Quaternion &orientation) |
Sets the orientation of this BaseInteractable. More... | |
virtual void | move (const Vec3D &move) |
Moves this BaseInteractable by adding an amount to the position. More... | |
virtual void | rotate (const Vec3D &angularVelocityDt) |
Rotates this BaseInteractable. More... | |
const std::vector< BaseInteraction * > & | getInteractions () const |
Returns a list of interactions which belong to this interactable. More... | |
void | addInteraction (BaseInteraction *I) |
Adds an interaction to this BaseInteractable. More... | |
bool | removeInteraction (BaseInteraction *I) |
Removes an interaction from this BaseInteractable. More... | |
void | copyInteractionsForPeriodicParticles (const BaseInteractable &p) |
Copies interactions to this BaseInteractable whenever a periodic copy made. More... | |
void | setVelocity (const Vec3D &velocity) |
set the velocity of the BaseInteractable. More... | |
void | setAngularVelocity (const Vec3D &angularVelocity) |
set the angular velocity of the BaseInteractble. More... | |
void | addVelocity (const Vec3D &velocity) |
adds an increment to the velocity. More... | |
void | addAngularVelocity (const Vec3D &angularVelocity) |
add an increment to the angular velocity. More... | |
virtual const Vec3D & | getVelocity () const |
Returns the velocity of this interactable. More... | |
virtual const Vec3D & | getAngularVelocity () const |
Returns the angular velocity of this interactable. More... | |
void | setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition) |
Allows the position of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedPosition (double time) |
Computes the position from the user defined prescribed position function. More... | |
void | setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity) |
Allows the velocity of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedVelocity (double time) |
Computes the velocity from the user defined prescribed velocity function. More... | |
void | setPrescribedOrientation (const std::function< Quaternion(double)> &prescribedOrientation) |
Allows the orientation of the infinite mass interactbale to be prescribed. More... | |
void | applyPrescribedOrientation (double time) |
Computes the orientation from the user defined prescribed orientation function. More... | |
void | setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity) |
Allows the angular velocity of the infinite mass interactable to be prescribed. More... | |
void | applyPrescribedAngularVelocity (double time) |
Computes the angular velocity from the user defined prescribed angular velocity. More... | |
virtual const Vec3D | getVelocityAtContact (const Vec3D &contact) const |
Returns the velocity at the contact point, use by many force laws. More... | |
void | integrateBeforeForceComputation (double time, double timeStep) |
This is part of integrate routine for objects with infinite mass. More... | |
void | integrateAfterForceComputation (double time, double timeStep) |
This is part of the integration routine for objects with infinite mass. More... | |
virtual bool | isFaceContact (const Vec3D &normal) const |
Public Member Functions inherited from BaseObject | |
BaseObject ()=default | |
Default constructor. More... | |
BaseObject (const BaseObject &p)=default | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject ()=default |
virtual destructor More... | |
virtual void | moveInHandler (unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (unsigned long id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
void | setGroupId (unsigned groupId) |
unsigned | getGroupId () const |
Additional Inherited Members | |
Public Attributes inherited from BaseParticle | |
Mdouble | radius_ |
Mdouble | invMass_ |
Particle radius_. More... | |
MatrixSymmetric3D | invInertia_ |
Inverse Particle mass (for computation optimization) More... | |
BaseParticle * | clumpParticle |
Function that updates necessary quantities of a clump particle after adding a pebble. More... | |
bool | isPebble_ |
pointer to a clump particle (for a pebble) More... | |
bool | isClump_ |
The particle is pebble. More... | |
Base class for all non-spherical particle types.
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default |
Default constructor.
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default |
Default copy constructor.
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inline |
Base class copy constructor. Creates a NonSphericalParticle particle from a BaseParticle.
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overridedefault |
Default destructor.
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overridepure virtual |
Particle copy method. Pure virtual as this needs to set in the derived class.
Implements BaseParticle.
Implemented in SuperQuadricParticle, and ClumpParticle.
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inlineoverridevirtual |
The following redefines functions of BaseParticles as virtual to make them available in child Clump class
Reimplemented from BaseParticle.
Reimplemented in ClumpParticle.
References BaseParticle::getKineticEnergy().
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overridepure virtual |
Returns the name of the object. Pure virtual as this needs to set in the derived class.
Reimplemented from BaseParticle.
Implemented in SuperQuadricParticle, and ClumpParticle.
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inlineoverridevirtual |
Calculates the particle's rotational kinetic energy.
Reimplemented from BaseParticle.
Reimplemented in ClumpParticle.
References BaseParticle::getRotationalEnergy().
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inlineoverridevirtual |
This property is the main characteristic of non-spherical particles. Set here for all derived classes.
Implements BaseParticle.