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CGCoordinates::YZ Class Reference

Defines the non-averaged directions on which spatial coarse-graining is applied (the y- and z-direction for YZ); all other directions are averaged over homogeneously. More...

#include <YZ.h>

+ Inheritance diagram for CGCoordinates::YZ:

Public Member Functions

void write (std::ostream &os) const
 Writes the coordinates in human-readable form to an ostream. More...
 
Mdouble getDistanceSquared (const Vec3D &p) const
 Returns the square of the distance between the particle p and the current CGPoint, in the non-averaged directions. More...
 
void setYZ (Mdouble y, Mdouble z)
 Returns the position of the current CGPoint, in the non-averaged directions. More...
 
Mdouble getINormal (const BaseInteraction &c, const Vec3D &normal) const
 For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards I. More...
 
Mdouble getPNormal (const BaseInteraction &c, const Vec3D &normal) const
 For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards P. More...
 
Mdouble getCNormal (const BaseInteraction &c, const Vec3D &normal) const
 For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards the contact point. More...
 
Mdouble getTangentialSquared (const BaseInteraction &c, Mdouble pNormal) const
 For the Interaction between particles/walls P and I, this function returns the square of the minimum distance between the the current CGPoint and the branch vector between P and I. More...
 
- Public Member Functions inherited from CGCoordinates::BaseCoordinates
virtual Mdouble getWeight ()
 

Static Public Member Functions

static void writeNames (std::ostream &os)
 Writes the coordinate names in human-readable form to an ostream. More...
 
static Mdouble getVolumeOfAveragedDimensions (const Vec3D &min, const Vec3D &max)
 returns the factor the CGFunction has to be divided by, due to integrating the variables over the averaged dimensions, 1.0 for XYZ. More...
 
static Mdouble getLength (const Vec3D &p)
 Returns the length of the input vector in the non-averaged directions. More...
 
static bool isResolvedIn (unsigned i)
 
static std::string getName ()
 
- Static Public Member Functions inherited from CGCoordinates::Base_XY_XZ_YZ
static Mdouble getGaussPrefactor (Mdouble width, Mdouble cutoff)
 Computes the prefactor of the Gauss CGFunction, which is dependent on the number of non-averaged dimensions. More...
 
static Mdouble getGaussIntegralPrefactor (Mdouble distance, Mdouble width, Mdouble cutoff)
 Computes the prefactor of the Gauss line integral, which is dependent on the number of non-averaged dimensions. More...
 
static void normalisePolynomialCoefficients (std::vector< Mdouble > &coefficients, Mdouble cutoff)
 Normalises the coefficients of Polynomial CGFunction such that the integral over all non-averaged dimensions is unity. More...
 
static const unsigned countVariables ()
 
- Static Public Member Functions inherited from CGCoordinates::BaseCoordinates
static Mdouble getDomainVolume (const Vec3D &min, const Vec3D &max)
 

Protected Attributes

Mdouble y_
 
Mdouble z_
 

Detailed Description

Defines the non-averaged directions on which spatial coarse-graining is applied (the y- and z-direction for YZ); all other directions are averaged over homogeneously.

See XYZ for details.

Definition at line 50 of file YZ.h.

Member Function Documentation

Mdouble YZ::getCNormal ( const BaseInteraction c,
const Vec3D normal 
) const

For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards the contact point.

Definition at line 82 of file YZ.cc.

References BaseInteraction::getContactPoint(), Vec3D::Y, y_, Vec3D::Z, and z_.

83 {
84  return (c.getContactPoint().Y - y_) * normal.Y
85  + (c.getContactPoint().Z - z_) * normal.Z;
86 }
Mdouble y_
Definition: YZ.h:124
const Vec3D & getContactPoint() const
Gets constant reference to contact point (vector).
Mdouble z_
Definition: YZ.h:128
Mdouble Y
Definition: Vector.h:65
Mdouble Z
Definition: Vector.h:65
Mdouble YZ::getDistanceSquared ( const Vec3D p) const

Returns the square of the distance between the particle p and the current CGPoint, in the non-averaged directions.

Definition at line 55 of file YZ.cc.

References mathsFunc::square(), Vec3D::Y, y_, Vec3D::Z, and z_.

56 {
57  return mathsFunc::square(p.Y - y_) + mathsFunc::square(p.Z - z_);
58 }
Mdouble y_
Definition: YZ.h:124
Mdouble z_
Definition: YZ.h:128
Mdouble Y
Definition: Vector.h:65
T square(const T val)
squares a number
Definition: ExtendedMath.h:104
Mdouble Z
Definition: Vector.h:65
Mdouble YZ::getINormal ( const BaseInteraction c,
const Vec3D normal 
) const

For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards I.

Definition at line 70 of file YZ.cc.

References BaseInteraction::getI(), BaseInteractable::getPosition(), Vec3D::Y, y_, Vec3D::Z, and z_.

71 {
72  return (c.getI()->getPosition().Y - y_) * normal.Y
73  + (c.getI()->getPosition().Z - z_) * normal.Z;
74 }
const Vec3D & getPosition() const
Returns the position of this BaseInteractable.
Mdouble y_
Definition: YZ.h:124
BaseInteractable * getI()
Returns a pointer to the second object involved in the interaction (often a wall or a particle)...
Mdouble z_
Definition: YZ.h:128
Mdouble Y
Definition: Vector.h:65
Mdouble Z
Definition: Vector.h:65
Mdouble YZ::getLength ( const Vec3D p)
static

Returns the length of the input vector in the non-averaged directions.

Parameters
[in]pvector whose length should be determined
Returns
length of the vector in the non-averaged directions
Todo:

Definition at line 65 of file YZ.cc.

References Vec3D::Y, and Vec3D::Z.

66 {
67  return sqrt(p.Y * p.Y + p.Z * p.Z);
68 }
Mdouble Y
Definition: Vector.h:65
Mdouble Z
Definition: Vector.h:65
std::string YZ::getName ( )
static

Definition at line 95 of file YZ.cc.

96 {
97  return "YZ";
98 }
Mdouble YZ::getPNormal ( const BaseInteraction c,
const Vec3D normal 
) const

For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards P.

Definition at line 76 of file YZ.cc.

References BaseInteraction::getP(), BaseInteractable::getPosition(), Vec3D::Y, y_, Vec3D::Z, and z_.

77 {
78  return (c.getP()->getPosition().Y - y_) * normal.Y
79  + (c.getP()->getPosition().Z - z_) * normal.Z;
80 }
const Vec3D & getPosition() const
Returns the position of this BaseInteractable.
Mdouble y_
Definition: YZ.h:124
BaseInteractable * getP()
Returns a pointer to first object involved in the interaction (normally a particle).
Mdouble z_
Definition: YZ.h:128
Mdouble Y
Definition: Vector.h:65
Mdouble Z
Definition: Vector.h:65
Mdouble YZ::getTangentialSquared ( const BaseInteraction c,
Mdouble  pNormal 
) const

For the Interaction between particles/walls P and I, this function returns the square of the minimum distance between the the current CGPoint and the branch vector between P and I.

Definition at line 88 of file YZ.cc.

References BaseInteraction::getP(), BaseInteractable::getPosition(), mathsFunc::square(), Vec3D::Y, y_, Vec3D::Z, and z_.

89 {
90  return mathsFunc::square(c.getP()->getPosition().Y - y_)
92  - mathsFunc::square(pNormal);
93 }
const Vec3D & getPosition() const
Returns the position of this BaseInteractable.
Mdouble y_
Definition: YZ.h:124
BaseInteractable * getP()
Returns a pointer to first object involved in the interaction (normally a particle).
Mdouble z_
Definition: YZ.h:128
Mdouble Y
Definition: Vector.h:65
T square(const T val)
squares a number
Definition: ExtendedMath.h:104
Mdouble Z
Definition: Vector.h:65
Mdouble YZ::getVolumeOfAveragedDimensions ( const Vec3D min,
const Vec3D max 
)
static

returns the factor the CGFunction has to be divided by, due to integrating the variables over the averaged dimensions, 1.0 for XYZ.

Todo:
Generalise to 2D

Definition at line 44 of file YZ.cc.

References Vec3D::X.

45 {
46  return (max.X - min.X);
47 }
Mdouble X
the vector components
Definition: Vector.h:65
static bool CGCoordinates::YZ::isResolvedIn ( unsigned  i)
inlinestatic

Definition at line 115 of file YZ.h.

115 {return i==0?false:true;}
void YZ::setYZ ( Mdouble  y,
Mdouble  z 
)

Returns the position of the current CGPoint, in the non-averaged directions.

Definition at line 49 of file YZ.cc.

References y_, and z_.

50 {
51  y_ = y;
52  z_ = z;
53 }
Mdouble y_
Definition: YZ.h:124
Mdouble z_
Definition: YZ.h:128
void YZ::write ( std::ostream &  os) const

Writes the coordinates in human-readable form to an ostream.

Definition at line 37 of file YZ.cc.

References y_, and z_.

38 {
39  os << y_ << ' ' << z_ << ' ';
40 }
Mdouble y_
Definition: YZ.h:124
Mdouble z_
Definition: YZ.h:128
void YZ::writeNames ( std::ostream &  os)
static

Writes the coordinate names in human-readable form to an ostream.

Definition at line 32 of file YZ.cc.

33 {
34  os << "y z ";
35 }

Member Data Documentation

Mdouble CGCoordinates::YZ::y_
protected

The y-position of the current CGPoint.

Definition at line 124 of file YZ.h.

Referenced by getCNormal(), getDistanceSquared(), getINormal(), getPNormal(), getTangentialSquared(), setYZ(), and write().

Mdouble CGCoordinates::YZ::z_
protected

The z-position of the current CGPoint.

Definition at line 128 of file YZ.h.

Referenced by getCNormal(), getDistanceSquared(), getINormal(), getPNormal(), getTangentialSquared(), setYZ(), and write().


The documentation for this class was generated from the following files: