NurbsWall.h
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25 
26 #ifndef NURBSWALL_H
27 #define NURBSWALL_H
28 
29 #include "Nurbs/NurbsSurface.h"
30 #include "BaseWall.h"
31 #include "File.h"
32 
36 class NurbsWall : public BaseWall
37 {
38 public:
39 
43  NurbsWall();
44 
48  NurbsWall(const NurbsWall& other);
49 
53  NurbsWall(const NurbsSurface& nurbsSurface);
54 
58  ~NurbsWall();
59 
63  NurbsWall* copy() const override;
64 
68  void set(const NurbsSurface& nurbsSurface);
69 
73  bool getDistanceAndNormal(const BaseParticle& P, Mdouble& distance, Vec3D& normal_return) const final;
74 
78  void read(std::istream& is) override;
79 
83  void write(std::ostream& os) const override;
84 
88  std::string getName() const override;
89 
90  void writeVTK (VTKContainer &vtk) const override;
91 
92  void writeWallDetailsVTK(VTKData& data) const override;
93 
94 protected:
96 };
97 
98 #endif
Definition: BaseParticle.h:54
Basic class for walls.
Definition: BaseWall.h:49
Definition: NurbsSurface.h:34
This function defines a wall via a NurbsSurface.
Definition: NurbsWall.h:37
void writeWallDetailsVTK(VTKData &data) const override
Definition: NurbsWall.cc:150
NurbsWall()
Default constructor: make a wall with default parameters.
Definition: NurbsWall.cc:39
NurbsSurface nurbsSurface_
Definition: NurbsWall.h:95
void writeVTK(VTKContainer &vtk) const override
Definition: NurbsWall.cc:116
void read(std::istream &is) override
Reads this wall from an input stream, for example a restart file.
Definition: NurbsWall.cc:91
NurbsWall * copy() const override
Copy this wall and return a pointer to the copy.
Definition: NurbsWall.cc:64
~NurbsWall()
Default destructor.
Definition: NurbsWall.cc:59
void write(std::ostream &os) const override
Writes this wall to an output stream, for example a restart file.
Definition: NurbsWall.cc:102
void set(const NurbsSurface &nurbsSurface)
Defines a wall, given a NurbsSurface.
Definition: NurbsWall.cc:69
std::string getName() const override
Returns the name of the object, here the string "Screw".
Definition: NurbsWall.cc:111
bool getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const final
Compute the distance from the Screw for a given BaseParticle and return if there is a collision....
Definition: NurbsWall.cc:74
Definition: Kernel/VTKWriter/VTKData.h:36
Definition: Vector.h:51
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:73
Definition: BaseWall.h:38