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This function defines a wall via a NurbsSurface. More...
#include <NurbsWall.h>
Public Member Functions | |
NurbsWall () | |
Default constructor: make a wall with default parameters. More... | |
NurbsWall (const NurbsWall &other) | |
Copy constructor, copies another wall. More... | |
NurbsWall (const NurbsSurface &nurbsSurface) | |
Constructor in which all parameters of the wall are set. More... | |
~NurbsWall () | |
Default destructor. More... | |
NurbsWall * | copy () const override |
Copy this wall and return a pointer to the copy. More... | |
void | set (const NurbsSurface &nurbsSurface) |
Defines a wall, given a NurbsSurface. More... | |
bool | getDistanceAndNormal (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const final |
Compute the distance from the Screw for a given BaseParticle and return if there is a collision. If there is a collision, also return the normal vector of the interaction point. More... | |
void | read (std::istream &is) override |
Reads this wall from an input stream, for example a restart file. More... | |
void | write (std::ostream &os) const override |
Writes this wall to an output stream, for example a restart file. More... | |
std::string | getName () const override |
Returns the name of the object, here the string "Screw". More... | |
void | writeVTK (VTKContainer &vtk) const override |
void | writeWallDetailsVTK (VTKData &data) const override |
Public Member Functions inherited from BaseWall | |
BaseWall () | |
Default constructor. More... | |
BaseWall (const BaseWall &w) | |
Copy constructor. More... | |
~BaseWall () override | |
Default destructor. More... | |
virtual bool | getDistanceNormalOverlap (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
virtual bool | getDistanceNormalOverlapSuperquadric (const SuperQuadricParticle &p, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
virtual Vec3D | getFurthestPointSuperQuadric (const Vec3D &normalBodyFixed, const Vec3D &axes, Mdouble eps1, Mdouble eps2) const |
virtual void | setHandler (WallHandler *handler) |
A function which sets the WallHandler for this BaseWall. More... | |
WallHandler * | getHandler () const |
A function which returns the WallHandler that handles this BaseWall. More... | |
void | setIndSpecies (unsigned int indSpecies) override |
Define the species of this wall using the index of the species in the SpeciesHandler in this DPMBase. More... | |
void | setSpecies (const ParticleSpecies *species) |
Defines the species of the current wall. More... | |
bool | isFixed () const override |
void | setForceControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity={0, 0, 0}) |
Slowly adjusts the force on a wall towards a specified goal, by adjusting (prescribing) the velocity of the wall. More... | |
virtual bool | isLocal (Vec3D &min, Vec3D &max) const |
bool | getLinePlaneIntersect (Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p) |
bool | isInsideWallVTK (const Vec3D &point, const Vec3D &normal, const Vec3D &position) const |
void | projectOntoWallVTK (Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const |
void | intersectVTK (std::vector< Vec3D > &points, Vec3D normal, Vec3D position) const |
virtual BaseInteraction * | getInteractionWithSuperQuad (SuperQuadricParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) |
void | getVTK (std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips) |
const Vec3D | getAxis () const |
BaseInteraction * | getInteractionWith (BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) override |
Returns the interaction between this wall and a given particle, nullptr if there is no interaction. More... | |
virtual void | actionsOnRestart () |
No implementation but can be overidden in its derived classes. More... | |
virtual void | actionsAfterParticleGhostUpdate () |
No implementation but can be overidden in its derived classes. More... | |
virtual void | handleParticleAddition (unsigned int id, BaseParticle *p) |
Handles the addition of particles to the particleHandler. More... | |
virtual void | handleParticleRemoval (unsigned int id) |
Handles the addition of particles to the particleHandler. More... | |
virtual void | checkInteractions (InteractionHandler *interactionHandler, unsigned int timeStamp) |
Check if all interactions are valid. More... | |
bool | getVTKVisibility () const |
void | setVTKVisibility (bool vtkVisibility) |
void | addRenderedWall (BaseWall *w) |
BaseWall * | getRenderedWall (size_t i) const |
std::vector< BaseWall * > | getRenderedWalls () const |
void | removeRenderedWalls () |
void | renderWall (VTKContainer &vtk) |
void | addParticlesAtWall (unsigned numElements=50) |
void | setVelocityControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity) |
virtual void | computeWear () |
Public Member Functions inherited from BaseInteractable | |
BaseInteractable () | |
Default BaseInteractable constructor. More... | |
BaseInteractable (const BaseInteractable &p) | |
Copy constructor. More... | |
~BaseInteractable () override | |
Destructor, it simply destructs the BaseInteractable and all the objects it contains. More... | |
unsigned int | getIndSpecies () const |
Returns the index of the species associated with the interactable object. More... | |
const ParticleSpecies * | getSpecies () const |
Returns a pointer to the species of this BaseInteractable. More... | |
void | setSpecies (const ParticleSpecies *species) |
Sets the species of this BaseInteractable. More... | |
const Vec3D & | getForce () const |
Returns the force on this BaseInteractable. More... | |
const Vec3D & | getTorque () const |
Returns the torque on this BaseInteractable. More... | |
void | setForce (const Vec3D &force) |
Sets the force on this BaseInteractable. More... | |
void | setTorque (const Vec3D &torque) |
Sets the torque on this BaseInteractable. More... | |
void | addForce (const Vec3D &addForce) |
Adds an amount to the force on this BaseInteractable. More... | |
void | addTorque (const Vec3D &addTorque) |
Adds an amount to the torque on this BaseInteractable. More... | |
virtual void | resetForceTorque (int numberOfOMPthreads) |
void | sumForceTorqueOMP () |
const Vec3D & | getPosition () const |
Returns the position of this BaseInteractable. More... | |
const Quaternion & | getOrientation () const |
Returns the orientation of this BaseInteractable. More... | |
virtual void | setPosition (const Vec3D &position) |
Sets the position of this BaseInteractable. More... | |
void | setOrientationViaNormal (Vec3D normal) |
Sets the orientation of this BaseInteractable by defining the vector that results from the rotation of the (1,0,0) vector. More... | |
void | setOrientationViaEuler (Vec3D eulerAngle) |
Sets the orientation of this BaseInteractable by defining the euler angles. More... | |
virtual void | setOrientation (const Quaternion &orientation) |
Sets the orientation of this BaseInteractable. More... | |
virtual void | move (const Vec3D &move) |
Moves this BaseInteractable by adding an amount to the position. More... | |
virtual void | rotate (const Vec3D &angularVelocityDt) |
Rotates this BaseInteractable. More... | |
const std::vector< BaseInteraction * > & | getInteractions () const |
Returns a list of interactions which belong to this interactable. More... | |
void | addInteraction (BaseInteraction *I) |
Adds an interaction to this BaseInteractable. More... | |
bool | removeInteraction (BaseInteraction *I) |
Removes an interaction from this BaseInteractable. More... | |
void | copyInteractionsForPeriodicParticles (const BaseInteractable &p) |
Copies interactions to this BaseInteractable whenever a periodic copy made. More... | |
void | setVelocity (const Vec3D &velocity) |
set the velocity of the BaseInteractable. More... | |
void | setAngularVelocity (const Vec3D &angularVelocity) |
set the angular velocity of the BaseInteractble. More... | |
void | addVelocity (const Vec3D &velocity) |
adds an increment to the velocity. More... | |
void | addAngularVelocity (const Vec3D &angularVelocity) |
add an increment to the angular velocity. More... | |
virtual const Vec3D & | getVelocity () const |
Returns the velocity of this interactable. More... | |
virtual const Vec3D & | getAngularVelocity () const |
Returns the angular velocity of this interactable. More... | |
void | setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition) |
Allows the position of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedPosition (double time) |
Computes the position from the user defined prescribed position function. More... | |
void | setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity) |
Allows the velocity of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedVelocity (double time) |
Computes the velocity from the user defined prescribed velocity function. More... | |
void | setPrescribedOrientation (const std::function< Quaternion(double)> &prescribedOrientation) |
Allows the orientation of the infinite mass interactbale to be prescribed. More... | |
void | applyPrescribedOrientation (double time) |
Computes the orientation from the user defined prescribed orientation function. More... | |
void | setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity) |
Allows the angular velocity of the infinite mass interactable to be prescribed. More... | |
void | applyPrescribedAngularVelocity (double time) |
Computes the angular velocity from the user defined prescribed angular velocity. More... | |
virtual const Vec3D | getVelocityAtContact (const Vec3D &contact) const |
Returns the velocity at the contact point, use by many force laws. More... | |
void | integrateBeforeForceComputation (double time, double timeStep) |
This is part of integrate routine for objects with infinite mass. More... | |
void | integrateAfterForceComputation (double time, double timeStep) |
This is part of the integration routine for objects with infinite mass. More... | |
virtual Mdouble | getInvMass () const |
virtual Mdouble | getCurvature (const Vec3D &labFixedCoordinates) const |
virtual bool | isFaceContact (const Vec3D &normal) const |
Public Member Functions inherited from BaseObject | |
BaseObject ()=default | |
Default constructor. More... | |
BaseObject (const BaseObject &p)=default | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject ()=default |
virtual destructor More... | |
virtual void | moveInHandler (unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (unsigned long id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
void | setGroupId (unsigned groupId) |
unsigned | getGroupId () const |
Protected Attributes | |
NurbsSurface | nurbsSurface_ |
Additional Inherited Members | |
Static Public Member Functions inherited from BaseWall | |
static void | addToVTK (const std::vector< Vec3D > &points, VTKContainer &vtk) |
Takes the points provided and adds a triangle strip connecting these points to the vtk container. More... | |
This function defines a wall via a NurbsSurface.
NurbsWall::NurbsWall | ( | ) |
Default constructor: make a wall with default parameters.
Make a default NurbsWall which is centered in the origin, has a length of 1, one revelation, a radius of 1, turns with 1 revelation per second, is infinitely thin and starts at its normal initial point.
Referenced by copy().
NurbsWall::NurbsWall | ( | const NurbsWall & | other | ) |
Copy constructor, copies another wall.
[in] | other | The NurbsWall that has to be copied. |
NurbsWall::NurbsWall | ( | const NurbsSurface & | nurbsSurface | ) |
Constructor in which all parameters of the wall are set.
NurbsWall::~NurbsWall | ( | ) |
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overridevirtual |
Copy this wall and return a pointer to the copy.
Implements BaseWall.
Reimplemented in WearableNurbsWall.
References NurbsWall().
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finalvirtual |
Compute the distance from the Screw for a given BaseParticle and return if there is a collision. If there is a collision, also return the normal vector of the interaction point.
Implements BaseWall.
References NurbsSurface::getDistance(), BaseHandler< T >::getDPMBase(), BaseWall::getHandler(), BaseSpecies::getInteractionDistance(), SpeciesHandler::getMixedObject(), BaseInteractable::getOrientation(), BaseInteractable::getPosition(), BaseParticle::getRadius(), BaseInteractable::getSpecies(), nurbsSurface_, Quaternion::rotate(), Quaternion::rotateBack(), and DPMBase::speciesHandler.
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overridevirtual |
Returns the name of the object, here the string "Screw".
Implements BaseObject.
Reimplemented in WearableNurbsWall.
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overridevirtual |
Reads this wall from an input stream, for example a restart file.
[in,out] | is | Input stream from which the wall must be read. |
Reimplemented from BaseWall.
Reimplemented in WearableNurbsWall.
References nurbsSurface_, and BaseWall::read().
Referenced by WearableNurbsWall::read().
void NurbsWall::set | ( | const NurbsSurface & | nurbsSurface | ) |
Defines a wall, given a NurbsSurface.
References nurbsSurface_.
Referenced by main(), and Nurbs::setupInitialConditions().
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overridevirtual |
Writes this wall to an output stream, for example a restart file.
[in,out] | os | Output stream to which the wall must be written. |
Reimplemented from BaseWall.
Reimplemented in WearableNurbsWall.
References nurbsSurface_, and BaseWall::write().
Referenced by WearableNurbsWall::write().
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overridevirtual |
adds extra information to the points and triangleStrips vectors needed to plot the wall in vtk format
points | Coordinates of the vertices of the triangulated surfaces (in the VTK file this is called POINTS) |
triangleStrips | Indices of three vertices forming one triangulated surface (in the VTK file this is called CELL) |
Reimplemented from BaseWall.
References NurbsSurface::evaluate(), NurbsSurface::getControlPoints(), NurbsSurface::getLowerBoundU(), NurbsSurface::getLowerBoundV(), BaseInteractable::getOrientation(), BaseInteractable::getPosition(), NurbsSurface::getUpperBoundU(), NurbsSurface::getUpperBoundV(), constants::i, nurbsSurface_, VTKContainer::points, Quaternion::rotate(), and VTKContainer::triangleStrips.
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overridevirtual |
Reimplemented from BaseWall.
Reimplemented in WearableNurbsWall.
References VTKData::addToConnectivity(), VTKData::addToPointData(), VTKData::addToPoints(), VTKData::addToTypes(), NurbsSurface::getControlPoints(), BaseInteractable::getOrientation(), VTKData::getPointData(), VTKData::getPoints(), BaseInteractable::getPosition(), NurbsSurface::getWeights(), constants::i, nurbsSurface_, VTKData::reserveCells(), VTKData::reservePoints(), and Quaternion::rotate().
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protected |
Referenced by getDistanceAndNormal(), WearableNurbsWall::getVolumeUnderSurface(), WearableNurbsWall::moveControlPoint(), WearableNurbsWall::processDebris(), read(), set(), WearableNurbsWall::set(), WearableNurbsWall::storeDebris(), write(), writeVTK(), writeWallDetailsVTK(), and WearableNurbsWall::writeWallDetailsVTK().