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EmptyFrictionInteraction.cc
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25 
26 
29 #include "Particles/BaseParticle.h"
30 #include "InteractionHandler.h"
31 #include <iomanip>
32 #include <fstream>
39  : BaseInteraction(P, I, timeStamp)
40 {
41 #ifdef DEBUG_CONSTRUCTOR
42  std::cout<<"EmptyFrictionInteraction::EmptyFrictionInteraction() finished"<<std::endl;
43 #endif
44 }
49  : BaseInteraction(p)
50 {
51 #ifdef DEBUG_CONSTRUCTOR
52  std::cout<<"EmptyFrictionInteraction::EmptyFrictionInteraction(const EmptyFrictionInteraction &p finished"<<std::endl;
53 #endif
54 }
59 {
60 #ifdef DEBUG_DESTRUCTOR
61  std::cout<<"EmptyFrictionInteraction::~EmptyFrictionInteraction() finished"<<std::endl;
62 #endif
63 }
67 void EmptyFrictionInteraction::write(std::ostream& os UNUSED) const
68 {}
72 void EmptyFrictionInteraction::read(std::istream& is UNUSED)
73 {}
78 {}
83 {}
88 {
89  return 0.0;
90 }
95 {
96  return 0.0;
97 }
102 {
103  return Vec3D(0.0,0.0,0.0);
104 }
109 {
110  return dynamic_cast<const EmptyFrictionSpecies *>(getBaseSpecies());
111 }
116 {
117  return "";
118 }
void computeFrictionForce()
Computes nothing, it is an empty function.
void read(std::istream &is)
Interaction read function, which accepts an std::istream as input.
const Vec3D getTangentialForce() const
Returns zero tangential force.
double Mdouble
EmptyFrictionSpecies is used to create a force law without frictional forces.
Mdouble getElasticEnergy() const
Returns zero as it is an frictionless interaction.
In case one wants to have a frictionless interaction between the interactables (particles or walls)...
Stores information about interactions between two interactable objects; often particles but could be ...
void integrate(Mdouble timeStep)
Does nothing as there is no force.
const BaseSpecies * getBaseSpecies() const
Return a constant point to BaseSpecies of the interaction.
const EmptyFrictionSpecies * getSpecies() const
Returns a const pointer of type EmptyFrictionSpecies*.
void write(std::ostream &os) const
Interaction write function, which accepts an std::ostream as input.
#define UNUSED
Definition: GeneralDefine.h:39
EmptyFrictionInteraction(BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)
Constructor.
Defines the basic properties that a interactable object can have.
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
virtual ~EmptyFrictionInteraction()
Destructor.
std::string getBaseName() const
Returns interaction name/type.
Mdouble getTangentialOverlap() const
Returns zero overlap.