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EmptyFrictionSpecies.h
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25 
26 #ifndef EMPTYTANGENTIALSPECIES_H
27 #define EMPTYTANGENTIALSPECIES_H
28 #include "Species/BaseSpecies.h"
29 #include "Math/ExtendedMath.h"
30 class BaseInteractable;
31 class BaseInteraction;
33 
37 class EmptyFrictionSpecies : public virtual BaseSpecies
38 {
39 public:
42 
45 
48 
50  virtual ~EmptyFrictionSpecies();
51 
53  void read(std::istream& is);
54 
56  void write(std::ostream& os) const;
57 
59  std::string getBaseName() const;
60 
64  bool getUseAngularDOFs() const;
65 
67  void mix(EmptyFrictionSpecies* const S, EmptyFrictionSpecies* const T);
68 };
69 #endif
BaseSpecies is the class from which all other species are derived.
Definition: BaseSpecies.h:44
void write(std::ostream &os) const
Writes the species properties to an output stream.
std::string getBaseName() const
Used in Species::getName to obtain a unique name for each Species.
EmptyFrictionSpecies is used to create a force law without frictional forces.
In case one wants to have a frictionless interaction between the interactables (particles or walls)...
EmptyFrictionInteraction InteractionType
The correct Interaction type for this FrictionForceSpecies.
Stores information about interactions between two interactable objects; often particles but could be ...
bool getUseAngularDOFs() const
Returns true if torques have to be calculated.
void read(std::istream &is)
Reads the species properties from an input stream.
EmptyFrictionSpecies()
The default constructor.
#define UNUSED
Definition: GeneralDefine.h:39
void mix(EmptyFrictionSpecies *const S, EmptyFrictionSpecies *const T)
creates default values for mixed species
Defines the basic properties that a interactable object can have.
virtual ~EmptyFrictionSpecies()
The default destructor.