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LiquidFilmParticle.cc
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25 
27 #include "InteractionHandler.h"
31 #include "ParticleHandler.h"
32 #include "DPMBase.h"
33 
39 {
40  liquidVolume_ = 0;
41 }
42 
52  : BaseParticle(p)
53 {
55 }
56 
62 {
63 }
64 
71 {
72  return new LiquidFilmParticle(*this);
73 }
74 
81 void LiquidFilmParticle::write(std::ostream& os) const
82 {
84  os << " liquidVolume " << liquidVolume_;
85 }
86 
91 std::string LiquidFilmParticle::getName() const
92 {
93  return "LiquidFilmParticle";
94 }
95 
96 //todo Does mass and interaction radius change when a liquid film is added?
97 
106 void LiquidFilmParticle::read(std::istream& is)
107 {
108  BaseParticle::read(is);
109  std::string dummy;
110  is >> dummy >> liquidVolume_;
111 }
112 
114 {
115  return liquidVolume_;
116 }
117 
119 {
120  liquidVolume_=liquidVolume;
121 }
122 
124 {
125  liquidVolume_+=liquidVolume;
126 }
127 
128 
130  return 1;
131 }
132 
133 std::string LiquidFilmParticle::getTypeVTK(unsigned i) const {
134  return "Float32";
135 }
136 
137 std::string LiquidFilmParticle::getNameVTK(unsigned i) const {
138  return "liquidVolume";
139 
140 }
141 
142 std::vector<Mdouble> LiquidFilmParticle::getFieldVTK(unsigned i) const {
143  return std::vector<Mdouble>(1, liquidVolume_);
144 }
virtual ~LiquidFilmParticle()
Particle destructor, needs to be implemented and checked if it removes tangential spring information...
void addLiquidVolume(Mdouble liquidVolume)
virtual LiquidFilmParticle * copy() const
Particle copy method. It calls to copy constructor of this Particle, useful for polymorfism.
void read(std::istream &is)
double Mdouble
std::string getTypeVTK(unsigned i) const
unsigned getNumberOfFieldsVTK() const
void write(std::ostream &os) const
virtual void read(std::istream &is)
Particle read function, which accepts an std::istream as input.
std::vector< Mdouble > getFieldVTK(unsigned i) const
void setLiquidVolume(Mdouble liquidVolume)
std::string getNameVTK(unsigned i) const
virtual void write(std::ostream &os) const
Particle print function, which accepts an std::ostream as input.
Mdouble getLiquidVolume() const
std::string getName() const
LiquidFilmParticle()
Basic Particle constructor, creates an Particle at (0,0,0) with radius, mass and inertia equal to 1...