MercuryDPM
Alpha
|
#include <LiquidFilmParticle.h>
Public Member Functions | |
LiquidFilmParticle () | |
Basic Particle constructor, creates an Particle at (0,0,0) with radius, mass and inertia equal to 1. More... | |
LiquidFilmParticle (const LiquidFilmParticle &p) | |
Particle copy constructor, which accepts as input a reference to a Particle. It creates a copy of this Particle and all it's information. Usually it is better to use the copy() function for polymorfism. More... | |
virtual | ~LiquidFilmParticle () |
Particle destructor, needs to be implemented and checked if it removes tangential spring information. More... | |
virtual LiquidFilmParticle * | copy () const |
Particle copy method. It calls to copy constructor of this Particle, useful for polymorfism. More... | |
void | write (std::ostream &os) const |
std::string | getName () const |
void | read (std::istream &is) |
Mdouble | getLiquidVolume () const |
void | setLiquidVolume (Mdouble liquidVolume) |
void | addLiquidVolume (Mdouble liquidVolume) |
unsigned | getNumberOfFieldsVTK () const |
std::string | getTypeVTK (unsigned i) const |
std::string | getNameVTK (unsigned i) const |
std::vector< Mdouble > | getFieldVTK (unsigned i) const |
Public Member Functions inherited from BaseParticle | |
BaseParticle () | |
Basic Particle constructor, creates an Particle at (0,0,0) with radius, mass and inertia equal to 1. More... | |
BaseParticle (const BaseParticle &p) | |
Particle copy constructor, which accepts as input a reference to a Particle. It creates a copy of this Particle and all it's information. Usually it is better to use the copy() function for polymorfism. More... | |
virtual | ~BaseParticle () |
Particle destructor, needs to be implemented and checked if it removes tangential spring information. More... | |
Mdouble | getVolume () const |
Get Particle volume function, which required a reference to the Species vector. It returns the volume of the Particle. More... | |
void | fixParticle () |
Fix Particle function. It fixes a Particle by setting its inverse mass and inertia and velocities to zero. More... | |
bool | isFixed () const |
Is fixed Particle function. It returns whether a Particle is fixed or not, by checking its inverse Mass. More... | |
void | unfix () |
Unfix Particle function, which required a reference to the Species vector. It unfixes a Particle by computing the Particles mass and inertia. More... | |
virtual MERCURY_DEPRECATED void | oldRead (std::istream &is) |
deprecated version of the read function. More... | |
void | printHGrid (std::ostream &os) const |
Adds particle's HGrid level and cell coordinates to an ostream. More... | |
unsigned int | getHGridLevel () const |
Returns particle's HGrid level. More... | |
BaseParticle * | getHGridNextObject () const |
Returns pointer to next object in particle's HGrid level & cell. More... | |
BaseParticle * | getHGridPrevObject () const |
Returns pointer to previous object in particle's HGrid level & cell. More... | |
int | getHGridX () const |
Returns particle's HGrid cell X-coordinate. More... | |
int | getHGridY () const |
Returns particle's HGrid cell Y-coordinate. More... | |
int | getHGridZ () const |
Returns particle's HGrid cell Z-coordinate. More... | |
Mdouble | getInertia () const |
Returns the particle's inertia_. More... | |
Mdouble | getInvInertia () const |
Returns the particle's invInertia_. More... | |
Mdouble | getInvMass () const |
Returns the particle's invMass_. More... | |
Mdouble | getKineticEnergy () const |
Calculates the particle's kinetic energy. More... | |
Mdouble | getMass () const |
Returns the particle's mass_. More... | |
BaseParticle * | getPeriodicFromParticle () const |
Returns the 'original' particle this one's a periodic copy of. More... | |
Mdouble | getRadius () const |
Returns the particle's radius_. More... | |
Mdouble | getInteractionRadius () const |
Returns the particle's interaction radius, which might be different from radius_ (e.g., when dealing with wet particles) More... | |
Mdouble | getWallInteractionRadius () const |
Returns the interaction radius for interaction with walls. See also BaseParticle::getInteractionRadius(). More... | |
const Vec3D & | getDisplacement () const |
Returns the particle's displacement relative to the previous time step. More... | |
const Vec3D & | getPreviousPosition () const |
Returns the particle's position in the previous time step. More... | |
const Vec3D | getDisplacement2 (Mdouble xmin, Mdouble xmax, Mdouble ymin, Mdouble ymax, Mdouble zmin, Mdouble zmax, Mdouble t) const |
void | setInertia (const Mdouble newInertia) |
Sets the particle's inertia_ (and adjusts invInertia_ accordingly) More... | |
void | setInfiniteInertia () |
Sets the particle's inertia_ to 'infinite' (1e20) and its invInertia_ to 0. More... | |
void | setPeriodicFromParticle (BaseParticle *p) |
Assigns the pointer to the 'original' particle this one's a periodic copy of. More... | |
void | setHGridX (const int x) |
Sets the particle's HGrid cell X-coordinate. More... | |
void | setHGridY (const int y) |
Sets the particle's HGrid cell Y-coordinate. More... | |
void | setHGridZ (const int z) |
Sets the particle's HGrid cell Z-coordinate. More... | |
void | setHGridLevel (const unsigned int level) |
Sets the particle's HGrid level. More... | |
void | setHGridNextObject (BaseParticle *p) |
Sets the pointer to the next object in the particle's HGrid cell & level. More... | |
void | setHGridPrevObject (BaseParticle *p) |
Sets the pointer to the previous object in the particle's HGrid cell & level. More... | |
void | setRadius (const Mdouble radius) |
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species) More... | |
MERCURY_DEPRECATED void | setMass (const Mdouble mass) |
Sets the particle's mass. More... | |
void | setMassForP3Statistics (const Mdouble mass) |
Sets the particle's mass This function should not be used, but is necessary to extend the CG toolbox to non-spherical particles. More... | |
void | setDisplacement (const Vec3D &disp) |
Sets the particle's displacement (= difference between current position and that of the previous time step) More... | |
void | setPreviousPosition (const Vec3D &pos) |
Sets the particle's position in the previous time step. More... | |
void | movePrevious (const Vec3D &posMove) |
Adds a vector to the particle's previousPosition_. More... | |
void | accelerate (const Vec3D &vel) |
Increases the particle's velocity_ by the given vector. More... | |
void | angularAccelerate (const Vec3D &angVel) |
Increases the particle's angularVelocity_ by the given vector. More... | |
void | addDisplacement (const Vec3D &addDisp) |
Adds a vector to the particle's displacement_. More... | |
void | setHandler (ParticleHandler *handler) |
Sets the pointer to the particle's ParticleHandler. More... | |
ParticleHandler * | getHandler () const |
Returns pointer to the particle's ParticleHandler. More... | |
std::vector< BaseInteraction * > | getInteractionWith (BaseParticle *P, Mdouble timeStamp, InteractionHandler *interactionHandler) |
Checks if particle is in interaction with given particle P, and if so, returns pointer to the associated BaseInteraction object (else returns 0). More... | |
void | integrateBeforeForceComputation (double time, double timeStep) |
First step of Velocity Verlet integration. More... | |
void | integrateAfterForceComputation (double time, double timeStep) |
Second step of Velocity Verlet integration. More... | |
unsigned int | getParticleDimensions () const |
Returns the particle's dimensions (either 2 or 3). More... | |
MERCURY_DEPRECATED void | setIndSpecies (unsigned int indSpecies) |
void | setSpecies (const ParticleSpecies *species) |
Public Member Functions inherited from BaseInteractable | |
BaseInteractable () | |
Default BaseInteractable constructor, it simply creates an empty BaseInteractable. More... | |
BaseInteractable (const BaseInteractable &p) | |
Copy constructor. It copies the BaseInteractable and all objects it contains. More... | |
virtual | ~BaseInteractable () |
Destructor, it simply destructs the BaseInteractable and all the objects it contains. More... | |
unsigned int | getIndSpecies () const |
Returns the index of the Species of this BaseInteractable. More... | |
const ParticleSpecies * | getSpecies () const |
Returns a pointer to the species of this BaseInteractable. More... | |
void | setSpecies (const ParticleSpecies *species) |
Sets the species of this BaseInteractable. More... | |
const Vec3D & | getForce () const |
Returns the force on this BaseInteractable. More... | |
const Vec3D & | getTorque () const |
Returns the torque on this BaseInteractable. More... | |
void | setForce (const Vec3D &force) |
Sets the force on this BaseInteractable. More... | |
void | setTorque (const Vec3D &torque) |
Sets the torque on this BaseInteractable. More... | |
void | addForce (const Vec3D &addForce) |
Adds an amount to the force on this BaseInteractable. More... | |
void | addTorque (const Vec3D &addTorque) |
Adds an amount to the torque on this BaseInteractable. More... | |
const Vec3D & | getPosition () const |
Returns the position of this BaseInteractable. More... | |
const Vec3D & | getOrientation () const |
Returns the orientation of this BaseInteractable. More... | |
void | setPosition (const Vec3D &position) |
Sets the position of this BaseInteractable. More... | |
void | setOrientation (const Vec3D &orientation) |
Sets the orientation of this BaseInteractable. More... | |
virtual void | move (const Vec3D &move) |
Moves this BaseInteractable by adding an amount to the position. More... | |
void | rotate (const Vec3D &rotate) |
Rotates this BaseInteractable. More... | |
const std::list < BaseInteraction * > & | getInteractions () const |
Returns a reference to the list of interactions in this BaseInteractable. More... | |
void | addInteraction (BaseInteraction *I) |
Adds an interaction to this BaseInteractable. More... | |
bool | removeInteraction (BaseInteraction *I) |
Removes an interaction from this BaseInteractable. More... | |
void | copyInteractionsForPeriodicParticles (const BaseInteractable &p) |
Copies interactions to this BaseInteractable whenever a periodic copy made. More... | |
void | setVelocity (const Vec3D &velocity) |
set the velocity of the BaseInteractable. More... | |
void | setAngularVelocity (const Vec3D &angularVelocity) |
set the angular velocity of the BaseInteractble. More... | |
void | addVelocity (const Vec3D &velocity) |
adds an increment to the velocity. More... | |
void | addAngularVelocity (const Vec3D &angularVelocity) |
add an increment to the angular velocity. More... | |
virtual const Vec3D & | getVelocity () const |
Returns the velocity of this interactable. More... | |
virtual const Vec3D & | getAngularVelocity () const |
Returns the angular velocity of this interactable. More... | |
void | setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition) |
Allows the position of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedPosition (double time) |
Computes the position from the user defined prescribed position function. More... | |
void | setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity) |
Allows the velocity of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedVelocity (double time) |
Computes the velocity from the user defined prescribed velocity function. More... | |
void | setPrescribedOrientation (const std::function< Vec3D(double)> &prescribedOrientation) |
Allows the orientation of the infinite mass interactbale to be prescribed. More... | |
void | applyPrescribedOrientation (double time) |
Computes the orientation from the user defined prescribed orientation function. More... | |
void | setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity) |
Allows the angular velocity of the infinite mass interactable to be prescribed. More... | |
void | applyPrescribedAngularVelocity (double time) |
Computes the angular velocity from the user defined prescribed angular velocity. More... | |
virtual const Vec3D | getVelocityAtContact (const Vec3D &contact) const |
Returns the velocity at the contact point, use by many force laws. More... | |
void | integrateBeforeForceComputation (double time, double timeStep) |
This is part of integrate routine for objects with infinite mass. More... | |
void | integrateAfterForceComputation (double time, double timeStep) |
This is part of the integration routine for objects with infinite mass. More... | |
Public Member Functions inherited from BaseObject | |
BaseObject () | |
Default constructor. More... | |
BaseObject (const BaseObject &p) | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject () |
virtual destructor More... | |
virtual void | moveInHandler (const unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (const unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (const unsigned int id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
Private Attributes | |
Mdouble | liquidVolume_ |
Definition at line 34 of file LiquidFilmParticle.h.
LiquidFilmParticle::LiquidFilmParticle | ( | ) |
Basic Particle constructor, creates an Particle at (0,0,0) with radius, mass and inertia equal to 1.
default constructor, creates an Particle at (0,0,0) with radius, mass and inertia equal to 1
Definition at line 38 of file LiquidFilmParticle.cc.
References liquidVolume_.
Referenced by copy().
LiquidFilmParticle::LiquidFilmParticle | ( | const LiquidFilmParticle & | p | ) |
Particle copy constructor, which accepts as input a reference to a Particle. It creates a copy of this Particle and all it's information. Usually it is better to use the copy() function for polymorfism.
Constructor that copies most of the properties of the given particle. Please note that not everything is copied, for example the position in the HGrid is not determined yet by the end of this constructor. It also does not copy the interactions and the pointer to the handler that handles this particle. Use with care.
[in,out] | p | Reference to the LiquidFilmParticle this one should become a copy of. |
Definition at line 51 of file LiquidFilmParticle.cc.
References liquidVolume_.
|
virtual |
Particle destructor, needs to be implemented and checked if it removes tangential spring information.
Destructor. It asks the ParticleHandler to check if this was the smallest or largest particle and adjust itself accordingly.
Definition at line 61 of file LiquidFilmParticle.cc.
void LiquidFilmParticle::addLiquidVolume | ( | Mdouble | liquidVolume | ) |
Definition at line 123 of file LiquidFilmParticle.cc.
References liquidVolume_.
Referenced by LiquidMigrationWilletInteraction::form(), and LiquidMigrationWilletInteraction::rupture().
|
virtual |
Particle copy method. It calls to copy constructor of this Particle, useful for polymorfism.
Copy method. Uses copy constructor to create a copy on the heap. Useful for polymorphism.
Reimplemented from BaseParticle.
Definition at line 70 of file LiquidFilmParticle.cc.
References LiquidFilmParticle().
|
virtual |
Reimplemented from BaseParticle.
Definition at line 142 of file LiquidFilmParticle.cc.
References liquidVolume_.
Mdouble LiquidFilmParticle::getLiquidVolume | ( | ) | const |
Definition at line 113 of file LiquidFilmParticle.cc.
References liquidVolume_.
Referenced by LiquidMigrationWilletInteraction::form(), and LiquidMigrationWilletInteraction::rupture().
|
virtual |
Returns the name of the object; in this case 'LiquidFilmParticle'.
Reimplemented from BaseParticle.
Definition at line 91 of file LiquidFilmParticle.cc.
|
virtual |
Reimplemented from BaseParticle.
Definition at line 137 of file LiquidFilmParticle.cc.
|
virtual |
Reimplemented from BaseParticle.
Definition at line 129 of file LiquidFilmParticle.cc.
|
virtual |
Reimplemented from BaseParticle.
Definition at line 133 of file LiquidFilmParticle.cc.
|
virtual |
Particle read function. Has an std::istream as argument, from which it extracts the radius_, invMass_ and invInertia_, respectively. From these the mass_ and inertia_ are deduced. An additional set of properties is read through the call to the parent's method BaseParticle::read().
[in,out] | is | input stream with particle properties. |
Reimplemented from BaseParticle.
Definition at line 106 of file LiquidFilmParticle.cc.
References liquidVolume_, and BaseParticle::read().
void LiquidFilmParticle::setLiquidVolume | ( | Mdouble | liquidVolume | ) |
Definition at line 118 of file LiquidFilmParticle.cc.
References liquidVolume_.
Referenced by LiquidMigrationWilletInteraction::form(), and LiquidMigrationWilletInteraction::rupture().
|
virtual |
LiquidFilmParticle print method, which accepts an os std::ostream as input. It prints human readable LiquidFilmParticle information to the std::ostream.
[in,out] | os | stream to which the info is written |
Reimplemented from BaseParticle.
Definition at line 81 of file LiquidFilmParticle.cc.
References liquidVolume_, and BaseParticle::write().
|
private |
Definition at line 80 of file LiquidFilmParticle.h.
Referenced by addLiquidVolume(), getFieldVTK(), getLiquidVolume(), LiquidFilmParticle(), read(), setLiquidVolume(), and write().