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IntersectionOfWalls.h
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25 
26 #ifndef INTERSECTIONOFWALLS_H
27 #define INTERSECTIONOFWALLS_H
28 
29 #include <vector>
30 #include "BaseWall.h"
31 #include "InfiniteWall.h"
32 #include "Math/Vector.h"
33 #include "Logger.h"
34 
45 {
46 public:
51 
56 
60  virtual ~IntersectionOfWalls();
61 
66 
70  IntersectionOfWalls* copy() const override;
71 
77  void clear();
78 
82  void addObject(Vec3D normal, Vec3D point);
83 
89  void addObject(Vec3D normal, Mdouble position);
90 
94  void createOpenPrism(std::vector<Vec3D> points, Vec3D prismAxis);
95 
99  void createPrism(std::vector<Vec3D> points, Vec3D prismAxis);
100 
104  void createOpenPrism(std::vector<Vec3D> points);
105 
109  void createPrism(std::vector<Vec3D> points);
110 
114  bool getDistanceAndNormal(const BaseParticle& p, Mdouble& distance, Vec3D& normal_return) const override;
115 
119  bool getDistanceAndNormal(const Vec3D& postition, Mdouble wallInteractionRadius, Mdouble& distance, Vec3D& normal_return) const;
120 
124  void move(const Vec3D& move);
125 
129  void read(std::istream& is);
130 
134  void write(std::ostream& os) const;
135 
139  std::string getName() const override;
140 
144  BaseInteraction* getInteractionWith(BaseParticle* p, Mdouble timeStamp, InteractionHandler* interactionHandler);
145 
146 private:
153  std::vector<InfiniteWall> wallObjects_;
154 
160  std::vector<Vec3D> A_;
161 
167  std::vector<Vec3D> AB_;
168 
174  std::vector<Vec3D> C_;
175 };
176 
177 #endif
A IntersectionOfWalls is convex polygon defined as an intersection of InfiniteWall's.
double Mdouble
BaseInteraction * getInteractionWith(BaseParticle *p, Mdouble timeStamp, InteractionHandler *interactionHandler)
Get the interaction between this IntersectionOfWalls and given BaseParticle at a given time...
void move(const Vec3D &move)
Move the IntersectionOfWalls to a new position, which is a Vec3D from the old position.
bool getDistanceAndNormal(const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override
Compute the distance from the wall for a given BaseParticle and return if there is a collision...
std::string getName() const override
Returns the name of the object, here the string "IntersectionOfWalls".
void addObject(Vec3D normal, Vec3D point)
Adds a wall to the set of infinite walls, given an outward normal vector s.t. normal*x=normal*point.
Stores information about interactions between two interactable objects; often particles but could be ...
#define MERCURY_DEPRECATED
Definition: GeneralDefine.h:35
std::vector< InfiniteWall > wallObjects_
The wall "segments"/directions that together make up the finite wall.
void createOpenPrism(std::vector< Vec3D > points, Vec3D prismAxis)
Creates an open prism which is a polygon between the points, except the first and last point...
void read(std::istream &is)
Reads an IntersectionOfWalls from an input stream, for example a restart file.
IntersectionOfWalls()
Default constructor.
std::vector< Vec3D > C_
A vector that stores the intersection point of three different InfiniteWall.
Container to store Interaction objects.
std::vector< Vec3D > A_
A vector that stores a point for each intersecting line between two different InfiniteWall.
Basic class for walls.
Definition: BaseWall.h:39
IntersectionOfWalls * copy() const override
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
MERCURY_DEPRECATED void clear()
Removes all parts of the walls.
std::vector< Vec3D > AB_
A vector that stores the direction of the intersecting lines between two different InfiniteWall...
void createPrism(std::vector< Vec3D > points, Vec3D prismAxis)
Creates an open prism which is a polygon between the points and extends infinitely in the PrismAxis d...
void write(std::ostream &os) const
Writes an IntersectionOfWalls to an output stream, for example a restart file.
virtual ~IntersectionOfWalls()
Destructor.
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
IntersectionOfWalls & operator=(const IntersectionOfWalls &other)