MercuryDPM
Beta
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This class allows one to take all three types of frictional interactions into account. The sliding, rolling and torsional frictional interaction. See. More...
#include <FrictionInteraction.h>
Public Types | |
typedef FrictionSpecies | SpeciesType |
An alias for FrictionSpecies. More... | |
Public Types inherited from SlidingFrictionInteraction | |
typedef SlidingFrictionSpecies | SpeciesType |
An alias name for SlidingFrictionSpecies data type. More... | |
Public Member Functions | |
FrictionInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp) | |
Constructor. More... | |
FrictionInteraction (const FrictionInteraction &p) | |
Copy constructor. More... | |
virtual | ~FrictionInteraction () |
Destructor. More... | |
void | computeFrictionForce () |
Computes the forces arising due to all three types of friction, i.e., sliding, rolling and torsional. More... | |
void | read (std::istream &is) |
Interaction read function, which accepts an std::istream as input. More... | |
void | write (std::ostream &os) const |
Interaction print function, which accepts an std::ostream as input. More... | |
void | integrate (Mdouble timeStep) |
Computes the amount of compression in all the springs, i.e., increments the rollingSpring_, slidingSpring_ (see SlidingFrictionInteraction.cc) and torsionSpring_. More... | |
Mdouble | getElasticEnergy () const |
Returns the global amount of energy stored in all the springs (rolling, sliding and torsional). More... | |
std::string | getBaseName () const |
Returns interaction name/type. More... | |
const FrictionSpecies * | getSpecies () const |
Returns a const pointer of type FrictionSpecies*. More... | |
void | reverseHistory () |
A useful feature if one wants to return to the initial state of the springs. However, reverse history decrements the current state to the state corresponding to previous time step. Decrements the state or value of rollingSpring_, torsionSpring_ and slidingSpring_. More... | |
void | rotateHistory (Matrix3D &rotationMatrix) |
When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that. More... | |
Public Member Functions inherited from SlidingFrictionInteraction | |
SlidingFrictionInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp) | |
Constructor. More... | |
SlidingFrictionInteraction (const SlidingFrictionInteraction &p) | |
Copy constructor. More... | |
virtual | ~SlidingFrictionInteraction () |
Destructor. More... | |
void | computeFrictionForce () |
Computes the tangential force generated due to compression in the sliding spring. Does take into account if the interaction is between particle-particle or particle-wall. More... | |
void | read (std::istream &is) |
Interaction read function, which accepts an std::istream as input. More... | |
void | write (std::ostream &os) const |
Interaction write function, which accepts an std::ostream as input. More... | |
void | integrate (Mdouble timeStep) |
Increments the amount of compression in sliding spring. More... | |
Mdouble | getElasticEnergy () const |
Returns the amount of elastic energy stored in sliding spring. More... | |
Mdouble | getTangentialOverlap () const |
Returns the amount of tangential overlap which is needed by BaseInteraction::writeToFstat(). More... | |
std::string | getBaseName () const |
Returns the type/name of interaction (sliding friction interaction) More... | |
const Vec3D | getTangentialForce () const |
Returns the sliding friction force vector. More... | |
const SlidingFrictionSpecies * | getSpecies () const |
Returns a const pointer of type SlidingFrictionSpecies*. More... | |
void | reverseHistory () |
A useful feature if one wants to return to the initial state of the spring. However, reverse history decrements the current state to the state corresponding to previous time step. Decrements the value of slidingSpring_. More... | |
void | rotateHistory (Matrix3D &rotationMatrix) |
When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that. More... | |
Public Member Functions inherited from BaseInteraction | |
BaseInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp) | |
A constructor takes the BaseInteractable objects which are interacting (come into contact) and time the interaction starts. More... | |
BaseInteraction (const BaseInteraction &p) | |
Copy constructor. More... | |
virtual | ~BaseInteraction () |
The default destructor. More... | |
virtual void | computeForce () |
Virtual function that contains the force law between the two objects interacting. More... | |
void | writeToFStat (std::ostream &os) const |
Writes forces data to the FStat file. More... | |
virtual std::string | getName () const |
Virtual function which allows interactions to be named. More... | |
void | setDistance (Mdouble distance) |
Sets the interaction distance between the two interacting objects. More... | |
void | setNormal (Vec3D normal) |
Sets the normal vector between the two interacting objects. More... | |
void | setOverlap (Mdouble overlap) |
Set the overlap between the two interacting object. More... | |
void | setContactPoint (Vec3D contactPoint) |
Set the location of the contact point between the two interacting objects. More... | |
void | setTimeStamp (Mdouble timeStamp) |
Updates the time step of the interacting. Note, timesteps used to find completed interactions. More... | |
void | setSpecies (BaseSpecies *species) |
Set the Species of the interaction; note this can either be a Species or MixedSpecies. More... | |
void | setP (BaseInteractable *P) |
Sets the first object involved in the interaction (normally a particle). More... | |
void | setI (BaseInteractable *I) |
Sets the second object involved in the interaction (often particle or wall). More... | |
void | setHandler (InteractionHandler *handler) |
Sets the pointer to the interaction hander which is storing this interaction. More... | |
InteractionHandler * | getHandler () const |
Gets a point to the interaction handlers to which this interaction belongs. More... | |
const Vec3D & | getForce () const |
Gets the current force (vector) between the two interacting objects. More... | |
const Vec3D & | getTorque () const |
Gets the current torque (vector) between the two interacting objects. More... | |
const Vec3D & | getNormal () const |
Gets the normal vector between the two interacting objects. More... | |
const Vec3D & | getContactPoint () const |
Gets constant reference to contact point (vector). More... | |
Mdouble | getOverlap () const |
Returns a Mdouble with the current overlap between the two interacting objects. More... | |
void | removeFromHandler () |
Removes this interaction from its interaction hander. More... | |
void | copySwitchPointer (const BaseInteractable *original, BaseInteractable *ghost) const |
This copies the interactions of the original particle and replaces the original with the ghost copy. More... | |
void | gatherContactStatistics () |
BaseInteractable * | getP () |
Returns a pointer to first object involved in the interaction (normally a particle). More... | |
BaseInteractable * | getI () |
const BaseInteractable * | getP () const |
const BaseInteractable * | getI () const |
Returns a constant pointer to the second object involved in the interaction. More... | |
Mdouble | getTimeStamp () const |
Returns an Mdouble which is the time stamp of the interaction. More... | |
Mdouble | getDistance () const |
Returns an Mdouble which is the norm (length) of distance vector. More... | |
const Vec3D & | getRelativeVelocity () const |
Returns a constant reference to a vector of relative velocity. More... | |
Mdouble | getNormalRelativeVelocity () const |
Returns a double which is the norm (length) of the relative velocity vector. More... | |
Mdouble | getAbsoluteNormalForce () const |
Returns the absolute value of the norm (length) of the Normal force vector. More... | |
virtual BaseInteraction * | copy () const =0 |
Makes a copy of the interaction and returns a pointer to the copy. More... | |
Public Member Functions inherited from BaseObject | |
BaseObject () | |
Default constructor. More... | |
BaseObject (const BaseObject &p) | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject () |
virtual destructor More... | |
virtual void | moveInHandler (const unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (const unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (const unsigned int id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
Private Attributes | |
Vec3D | rollingSpring_ |
Stores the amount of rolling spring compression. Set in integrate(), used in computing frictional force due to rolling. More... | |
Vec3D | rollingSpringVelocity_ |
Stores the rate at which the rolling spring compresses or relaxes. Set in computeFrictionForce(), used in computing the amount of compression in rolling spring. Used in integrate(). More... | |
Vec3D | torsionSpring_ |
Stores the amount of torsional spring compression. Set in integrate(), used in computing frictional force due to torsion. More... | |
Vec3D | torsionSpringVelocity_ |
Stores the rate at which the torsional spring compresses or relaxes. Set in computeFrictionForce(), used in computing the amount of compression in torsion spring. Used in integrate(). More... | |
Additional Inherited Members | |
Protected Member Functions inherited from BaseInteraction | |
Mdouble | getEffectiveRadius () const |
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More... | |
Mdouble | getEffectiveCorrectedRadius () |
Returns a Mdouble to the effective radius corrected for the overlaps of the particles. More... | |
void | addForce (Vec3D force) |
add an force increment to the total force. More... | |
void | addTorque (Vec3D torque) |
void | setForce (Vec3D force) |
set total force (this is used by the normal force, tangential forces are added use addForce) More... | |
void | setTorque (Vec3D torque) |
set the total force (this is used by the normal force, tangential torques are added use addTorque) More... | |
void | setRelativeVelocity (Vec3D relativeVelocity) |
set the relative velocity of the current of the interactions. More... | |
void | setNormalRelativeVelocity (Mdouble normalRelativeVelocit) |
set the normal component of the relative velocity. More... | |
void | setAbsoluteNormalForce (Mdouble absoluteNormalForce) |
the absolute values of the norm (length) of the normal force More... | |
const BaseSpecies * | getBaseSpecies () const |
Return a constant point to BaseSpecies of the interaction. More... | |
This class allows one to take all three types of frictional interactions into account. The sliding, rolling and torsional frictional interaction. See.
Definition at line 41 of file FrictionInteraction.h.
An alias for FrictionSpecies.
Definition at line 47 of file FrictionInteraction.h.
FrictionInteraction::FrictionInteraction | ( | BaseInteractable * | P, |
BaseInteractable * | I, | ||
Mdouble | timeStamp | ||
) |
Constructor.
[in] | P | |
[in] | I | |
[in] | timeStamp |
Definition at line 40 of file FrictionInteraction.cc.
References rollingSpring_, Vec3D::setZero(), and torsionSpring_.
FrictionInteraction::FrictionInteraction | ( | const FrictionInteraction & | p | ) |
Copy constructor.
[in] | p |
Definition at line 52 of file FrictionInteraction.cc.
References rollingSpring_, and torsionSpring_.
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virtual |
Destructor.
Definition at line 64 of file FrictionInteraction.cc.
void FrictionInteraction::computeFrictionForce | ( | ) |
Computes the forces arising due to all three types of friction, i.e., sliding, rolling and torsional.
Calls the slidingFrictionInteraction::computeFrictionForce() as well, see slidingFrictionInteraction.cc.
Definition at line 92 of file FrictionInteraction.cc.
References BaseInteraction::addTorque(), SlidingFrictionInteraction::computeFrictionForce(), Vec3D::cross(), Vec3D::dot(), BaseInteraction::getAbsoluteNormalForce(), BaseHandler< T >::getDPMBase(), BaseInteraction::getEffectiveCorrectedRadius(), BaseInteraction::getEffectiveRadius(), BaseInteraction::getHandler(), BaseInteraction::getI(), Vec3D::getLengthSquared(), BaseInteraction::getNormal(), BaseInteraction::getP(), FrictionSpecies::getRollingDissipation(), FrictionSpecies::getRollingFrictionCoefficient(), FrictionSpecies::getRollingFrictionCoefficientStatic(), FrictionSpecies::getRollingStiffness(), getSpecies(), DPMBase::getTimeStep(), FrictionSpecies::getTorsionDissipation(), FrictionSpecies::getTorsionFrictionCoefficient(), FrictionSpecies::getTorsionFrictionCoefficientStatic(), FrictionSpecies::getTorsionStiffness(), rollingSpring_, rollingSpringVelocity_, mathsFunc::square(), torsionSpring_, and torsionSpringVelocity_.
std::string FrictionInteraction::getBaseName | ( | ) | const |
Returns interaction name/type.
Definition at line 212 of file FrictionInteraction.cc.
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virtual |
Returns the global amount of energy stored in all the springs (rolling, sliding and torsional).
Reimplemented from BaseInteraction.
Definition at line 196 of file FrictionInteraction.cc.
References SlidingFrictionInteraction::getElasticEnergy(), Vec3D::getLengthSquared(), FrictionSpecies::getRollingStiffness(), getSpecies(), FrictionSpecies::getTorsionStiffness(), rollingSpring_, and torsionSpring_.
const FrictionSpecies * FrictionInteraction::getSpecies | ( | ) | const |
Returns a const pointer of type FrictionSpecies*.
Definition at line 205 of file FrictionInteraction.cc.
References BaseInteraction::getBaseSpecies().
Referenced by computeFrictionForce(), and getElasticEnergy().
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virtual |
Computes the amount of compression in all the springs, i.e., increments the rollingSpring_, slidingSpring_ (see SlidingFrictionInteraction.cc) and torsionSpring_.
[in] | timeStep |
Reimplemented from BaseInteraction.
Definition at line 187 of file FrictionInteraction.cc.
References Vec3D::dot(), BaseInteraction::getNormal(), SlidingFrictionInteraction::integrate(), rollingSpring_, rollingSpringVelocity_, torsionSpring_, and torsionSpringVelocity_.
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virtual |
Interaction read function, which accepts an std::istream as input.
in/out] | is |
Reimplemented from BaseInteraction.
Definition at line 82 of file FrictionInteraction.cc.
References SlidingFrictionInteraction::read(), rollingSpring_, and torsionSpring_.
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virtual |
A useful feature if one wants to return to the initial state of the springs. However, reverse history decrements the current state to the state corresponding to previous time step. Decrements the state or value of rollingSpring_, torsionSpring_ and slidingSpring_.
Reimplemented from BaseInteraction.
Definition at line 219 of file FrictionInteraction.cc.
References SlidingFrictionInteraction::reverseHistory(), torsionSpring_, and torsionSpringVelocity_.
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virtual |
When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that.
Reimplemented from BaseInteraction.
Definition at line 231 of file FrictionInteraction.cc.
References rollingSpring_, rollingSpringVelocity_, SlidingFrictionInteraction::rotateHistory(), torsionSpring_, and torsionSpringVelocity_.
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virtual |
Interaction print function, which accepts an std::ostream as input.
in/out] | os |
Reimplemented from BaseInteraction.
Definition at line 73 of file FrictionInteraction.cc.
References rollingSpring_, torsionSpring_, and SlidingFrictionInteraction::write().
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private |
Stores the amount of rolling spring compression. Set in integrate(), used in computing frictional force due to rolling.
Definition at line 104 of file FrictionInteraction.h.
Referenced by computeFrictionForce(), FrictionInteraction(), getElasticEnergy(), integrate(), read(), rotateHistory(), and write().
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private |
Stores the rate at which the rolling spring compresses or relaxes. Set in computeFrictionForce(), used in computing the amount of compression in rolling spring. Used in integrate().
Definition at line 109 of file FrictionInteraction.h.
Referenced by computeFrictionForce(), integrate(), and rotateHistory().
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private |
Stores the amount of torsional spring compression. Set in integrate(), used in computing frictional force due to torsion.
Definition at line 114 of file FrictionInteraction.h.
Referenced by computeFrictionForce(), FrictionInteraction(), getElasticEnergy(), integrate(), read(), reverseHistory(), rotateHistory(), and write().
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private |
Stores the rate at which the torsional spring compresses or relaxes. Set in computeFrictionForce(), used in computing the amount of compression in torsion spring. Used in integrate().
Definition at line 119 of file FrictionInteraction.h.
Referenced by computeFrictionForce(), integrate(), reverseHistory(), and rotateHistory().