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InfiniteWall.h
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25 
30 
31 #ifndef INFINITEWALL_H
32 #define INFINITEWALL_H
33 
34 #include "BaseWall.h"
35 #include "Math/Vector.h"
36 
43 class InfiniteWall : public BaseWall
44 {
45 public:
46 
50  InfiniteWall();
51 
55  InfiniteWall(const InfiniteWall& w);
56 
60  virtual ~InfiniteWall();
61 
65  InfiniteWall* copy() const override;
66 
70  void set(Vec3D normal, Vec3D point);
71 
75  void setNormal(const Vec3D normal);
76 
83  void set(Vec3D normal, Mdouble position);
84 
85  using BaseWall::move;
86 
93  void move(Mdouble position);
94 
98  Mdouble getDistance(const Vec3D& otherPosition) const;
99 
103  bool getDistanceAndNormal(const BaseParticle& p, Mdouble& distance, Vec3D& normal_return) const override;
104 
108  void read(std::istream& is);
109 
113  void oldRead(std::istream& is);
114 
118  void write(std::ostream& os) const;
119 
123  std::string getName() const override;
124 
128  Vec3D getNormal() const;
129 
133  BaseInteraction* getInteractionWith(BaseParticle* p, Mdouble timeStamp, InteractionHandler* interactionHandler);
134 
135 private:
140 
146 };
147 
148 #endif
void write(std::ostream &os) const
Writes the InfiniteWall to an output stream, usually a restart file.
MERCURY_DEPRECATED void move(Mdouble position)
Move the wall to a new position by giving the new position in the direction of the unit normal vector...
void read(std::istream &is)
Reads InfiniteWall from a restart file.
bool getDistanceAndNormal(const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override
Compute the distance from the wall for a given BaseParticle and return if there is a collision...
std::string getName() const override
Returns the name of the object, in this case the string "InfiniteWall".
Mdouble factor_
Definition: InfiniteWall.h:145
Mdouble getDistance(const Vec3D &otherPosition) const
Returns the distance of the wall to the particle.
BaseInteraction * getInteractionWith(BaseParticle *p, Mdouble timeStamp, InteractionHandler *interactionHandler)
Look up the interaction between this wall and a BaseParticle at a certain timeStamp.
double Mdouble
Vec3D getNormal() const
Access function for normal.
void oldRead(std::istream &is)
Reads InfiniteWall from an old-style restart file.
Stores information about interactions between two interactable objects; often particles but could be ...
#define MERCURY_DEPRECATED
Definition: GeneralDefine.h:35
InfiniteWall()
Default constructor, the normal is infinitely long.
Definition: InfiniteWall.cc:32
Container to store Interaction objects.
InfiniteWall * copy() const override
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
Definition: InfiniteWall.cc:59
Basic class for walls.
Definition: BaseWall.h:39
void setNormal(const Vec3D normal)
Changes the normal of the InfiniteWall.
Definition: InfiniteWall.cc:79
void set(Vec3D normal, Vec3D point)
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the w...
Definition: InfiniteWall.cc:70
This is a class defining walls.
Definition: InfiniteWall.h:43
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
virtual void move(const Vec3D &move)
Moves this BaseInteractable by adding an amount to the position.
virtual ~InfiniteWall()
Default destructor.
Definition: InfiniteWall.cc:51