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AxisymmetricIntersectionOfWalls.h
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25 
26 #ifndef AXISYMMETRICINTERSECTIONOFWALLS_H
27 #define AXISYMMETRICINTERSECTIONOFWALLS_H
28 
29 #include "IntersectionOfWalls.h"
30 #include "InteractionHandler.h"
31 #include "Math/Vector.h"
32 
43 {
44 public:
49 
54 
59 
64 
69 
75  bool getDistanceAndNormal(const BaseParticle& P, Mdouble& distance, Vec3D& normal_return) const final;
76 
80  void read(std::istream& is) final;
81 
85  void write(std::ostream& os) const final;
86 
90  std::string getName() const final;
91 
96  BaseInteraction* getInteractionWith(BaseParticle* P, Mdouble timeStamp, InteractionHandler* interactionHandler) final;
97 };
98 
99 
100 #endif
A IntersectionOfWalls is convex polygon defined as an intersection of InfiniteWall's.
void write(std::ostream &os) const final
outputs wall
double Mdouble
bool getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const final
Computes the distance from the wall for a given BaseParticle and returns true if there is a collision...
BaseInteraction * getInteractionWith(BaseParticle *P, Mdouble timeStamp, InteractionHandler *interactionHandler) final
Get the interaction between this AxisymmetricIntersectionOfWalls and a given BaseParticle at a given ...
std::string getName() const final
Returns the name of the object.
Stores information about interactions between two interactable objects; often particles but could be ...
AxisymmetricIntersectionOfWalls * copy() const final
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
Container to store Interaction objects.
AxisymmetricIntersectionOfWalls & operator=(const AxisymmetricIntersectionOfWalls &other)
Copy assignment operator.
void read(std::istream &is) final
reads wall
A AxisymmetricIntersectionOfWalls is a axisymmetric wall, defined by rotating a twodimensional Inters...
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45