MercuryDPM
Trunk
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This is a class defining walls. More...
#include <BasicUnionOfWalls.h>
Public Member Functions | |
BasicUnionOfWalls () | |
Default constructor, the normal is infinitely long. More... | |
BasicUnionOfWalls (const BasicUnionOfWalls &w) | |
Copy constructor, copy the given wall. More... | |
~BasicUnionOfWalls () override | |
Default destructor. More... | |
BasicUnionOfWalls * | copy () const override |
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism. More... | |
unsigned long | getNumberOfObjects () |
Returns the number of objects. More... | |
void | add (BaseWall &wall) |
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the wall. More... | |
bool | getDistanceAndNormal (const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override |
Compute the distance from the wall for a given BaseParticle and return if there is a collision. If there is a collision, also return the normal vector. More... | |
void | read (std::istream &is) override |
Reads BasicUnionOfWalls from a restart file. More... | |
void | oldRead (std::istream &is) |
Reads BasicUnionOfWalls from an old-style restart file. More... | |
void | write (std::ostream &os) const override |
Writes the BasicUnionOfWalls to an output stream, usually a restart file. More... | |
std::string | getName () const override |
Returns the name of the object, in this case the string "BasicUnionOfWalls". More... | |
void | getVTK (std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips) |
BaseWall * | getObject (unsigned i) |
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BaseWall () | |
Default constructor. More... | |
BaseWall (const BaseWall &w) | |
Copy constructor. More... | |
~BaseWall () override | |
Default destructor. More... | |
virtual bool | getDistanceNormalOverlap (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
virtual bool | getDistanceNormalOverlapSuperquadric (const SuperQuadricParticle &p, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
virtual Vec3D | getFurthestPointSuperQuadric (const Vec3D &normalBodyFixed, const Vec3D &axes, Mdouble eps1, Mdouble eps2) const |
virtual void | setHandler (WallHandler *handler) |
A function which sets the WallHandler for this BaseWall. More... | |
WallHandler * | getHandler () const |
A function which returns the WallHandler that handles this BaseWall. More... | |
void | setIndSpecies (unsigned int indSpecies) override |
Define the species of this wall using the index of the species in the SpeciesHandler in this DPMBase. More... | |
void | setSpecies (const ParticleSpecies *species) |
Defines the species of the current wall. More... | |
bool | isFixed () const override |
void | setForceControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity={0, 0, 0}) |
Slowly adjusts the force on a wall towards a specified goal, by adjusting (prescribing) the velocity of the wall. More... | |
virtual bool | isLocal (Vec3D &min, Vec3D &max) const |
bool | getLinePlaneIntersect (Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p) |
bool | isInsideWallVTK (const Vec3D &point, const Vec3D &normal, const Vec3D &position) const |
void | projectOntoWallVTK (Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const |
void | intersectVTK (std::vector< Vec3D > &points, Vec3D normal, Vec3D position) const |
virtual BaseInteraction * | getInteractionWithSuperQuad (SuperQuadricParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) |
virtual void | writeVTK (VTKContainer &vtk) const |
void | getVTK (std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips) |
const Vec3D | getAxis () const |
BaseInteraction * | getInteractionWith (BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) override |
Returns the interaction between this wall and a given particle, nullptr if there is no interaction. More... | |
virtual void | actionsOnRestart () |
No implementation but can be overidden in its derived classes. More... | |
virtual void | actionsAfterParticleGhostUpdate () |
No implementation but can be overidden in its derived classes. More... | |
virtual void | handleParticleAddition (unsigned int id, BaseParticle *p) |
Handles the addition of particles to the particleHandler. More... | |
virtual void | handleParticleRemoval (unsigned int id) |
Handles the addition of particles to the particleHandler. More... | |
virtual void | checkInteractions (InteractionHandler *interactionHandler, unsigned int timeStamp) |
Check if all interactions are valid. More... | |
bool | getVTKVisibility () const |
void | setVTKVisibility (bool vtkVisibility) |
void | addRenderedWall (BaseWall *w) |
BaseWall * | getRenderedWall (size_t i) const |
void | removeRenderedWalls () |
void | renderWall (VTKContainer &vtk) |
void | addParticlesAtWall (unsigned numElements=50) |
void | setVelocityControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity) |
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BaseInteractable () | |
Default BaseInteractable constructor. More... | |
BaseInteractable (const BaseInteractable &p) | |
Copy constructor. More... | |
~BaseInteractable () override | |
Destructor, it simply destructs the BaseInteractable and all the objects it contains. More... | |
unsigned int | getIndSpecies () const |
Returns the index of the species associated with the interactable object. More... | |
const ParticleSpecies * | getSpecies () const |
Returns a pointer to the species of this BaseInteractable. More... | |
void | setSpecies (const ParticleSpecies *species) |
Sets the species of this BaseInteractable. More... | |
const Vec3D & | getForce () const |
Returns the force on this BaseInteractable. More... | |
const Vec3D & | getTorque () const |
Returns the torque on this BaseInteractable. More... | |
void | setForce (const Vec3D &force) |
Sets the force on this BaseInteractable. More... | |
void | setTorque (const Vec3D &torque) |
Sets the torque on this BaseInteractable. More... | |
void | addForce (const Vec3D &addForce) |
Adds an amount to the force on this BaseInteractable. More... | |
void | addTorque (const Vec3D &addTorque) |
Adds an amount to the torque on this BaseInteractable. More... | |
void | resetForceTorque (int numberOfOMPthreads) |
void | sumForceTorqueOMP () |
const Vec3D & | getPosition () const |
Returns the position of this BaseInteractable. More... | |
const Quaternion & | getOrientation () const |
Returns the orientation of this BaseInteractable. More... | |
void | setPosition (const Vec3D &position) |
Sets the position of this BaseInteractable. More... | |
void | setOrientationViaNormal (Vec3D normal) |
Sets the orientation of this BaseInteractable by defining the vector that results from the rotation of the (1,0,0) vector. More... | |
void | setOrientationViaEuler (Vec3D eulerAngle) |
Sets the orientation of this BaseInteractable by defining the euler angles. More... | |
void | setOrientation (const Quaternion &orientation) |
Sets the orientation of this BaseInteractable. More... | |
virtual void | move (const Vec3D &move) |
Moves this BaseInteractable by adding an amount to the position. More... | |
virtual void | rotate (const Vec3D &angularVelocityDt) |
Rotates this BaseInteractable. More... | |
const std::vector < BaseInteraction * > & | getInteractions () const |
Returns a list of interactions which belong to this interactable. More... | |
void | addInteraction (BaseInteraction *I) |
Adds an interaction to this BaseInteractable. More... | |
bool | removeInteraction (BaseInteraction *I) |
Removes an interaction from this BaseInteractable. More... | |
void | copyInteractionsForPeriodicParticles (const BaseInteractable &p) |
Copies interactions to this BaseInteractable whenever a periodic copy made. More... | |
void | setVelocity (const Vec3D &velocity) |
set the velocity of the BaseInteractable. More... | |
void | setAngularVelocity (const Vec3D &angularVelocity) |
set the angular velocity of the BaseInteractble. More... | |
void | addVelocity (const Vec3D &velocity) |
adds an increment to the velocity. More... | |
void | addAngularVelocity (const Vec3D &angularVelocity) |
add an increment to the angular velocity. More... | |
virtual const Vec3D & | getVelocity () const |
Returns the velocity of this interactable. More... | |
virtual const Vec3D & | getAngularVelocity () const |
Returns the angular velocity of this interactable. More... | |
void | setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition) |
Allows the position of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedPosition (double time) |
Computes the position from the user defined prescribed position function. More... | |
void | setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity) |
Allows the velocity of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedVelocity (double time) |
Computes the velocity from the user defined prescribed velocity function. More... | |
void | setPrescribedOrientation (const std::function< Quaternion(double)> &prescribedOrientation) |
Allows the orientation of the infinite mass interactbale to be prescribed. More... | |
void | applyPrescribedOrientation (double time) |
Computes the orientation from the user defined prescribed orientation function. More... | |
void | setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity) |
Allows the angular velocity of the infinite mass interactable to be prescribed. More... | |
void | applyPrescribedAngularVelocity (double time) |
Computes the angular velocity from the user defined prescribed angular velocity. More... | |
virtual const Vec3D | getVelocityAtContact (const Vec3D &contact) const |
Returns the velocity at the contact point, use by many force laws. More... | |
void | integrateBeforeForceComputation (double time, double timeStep) |
This is part of integrate routine for objects with infinite mass. More... | |
void | integrateAfterForceComputation (double time, double timeStep) |
This is part of the integration routine for objects with infinite mass. More... | |
virtual Mdouble | getInvMass () const |
virtual Mdouble | getCurvature (const Vec3D &labFixedCoordinates) const |
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BaseObject ()=default | |
Default constructor. More... | |
BaseObject (const BaseObject &p)=default | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject ()=default |
virtual destructor More... | |
virtual void | moveInHandler (unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (unsigned long id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
void | setGroupId (unsigned groupId) |
unsigned | getGroupId () const |
Private Attributes | |
std::vector< BaseWall * > | walls_ |
Additional Inherited Members | |
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static void | addToVTK (const std::vector< Vec3D > &points, VTKContainer &vtk) |
Takes the points provided and adds a triangle strip connecting these points to the vtk container. More... | |
This is a class defining walls.
It defines the interaction of regular walls and periodic walls with particles as defined in Particle Modifications:
Restriction of a wall to the intersection with another wall
Definition at line 42 of file BasicUnionOfWalls.h.
BasicUnionOfWalls::BasicUnionOfWalls | ( | ) |
Default constructor, the normal is infinitely long.
Definition at line 35 of file BasicUnionOfWalls.cc.
Referenced by copy().
BasicUnionOfWalls::BasicUnionOfWalls | ( | const BasicUnionOfWalls & | b | ) |
Copy constructor, copy the given wall.
[in] | w | BasicUnionOfWalls that has to be copied. |
First copy the attributes of the BaseWall, then copy the ones that are specific for the BasicUnionOfWalls.
Definition at line 45 of file BasicUnionOfWalls.cc.
References DEBUG, logger, and walls_.
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override |
Default destructor.
Definition at line 55 of file BasicUnionOfWalls.cc.
References DEBUG, logger, and walls_.
void BasicUnionOfWalls::add | ( | BaseWall & | wall | ) |
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the wall.
Definition at line 90 of file BasicUnionOfWalls.cc.
References BaseWall::copy(), and walls_.
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overridevirtual |
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism
Implements BaseWall.
Definition at line 67 of file BasicUnionOfWalls.cc.
References BasicUnionOfWalls().
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overridevirtual |
Compute the distance from the wall for a given BaseParticle and return if there is a collision. If there is a collision, also return the normal vector.
[in] | p | BaseParticle for which the distance to the wall must be computed. |
[out] | distance | Distance between the particle and the wall. |
[out] | normal | The normal of this wall, will only be set if there is a collision. |
Return the smallest distance and normal
Implements BaseWall.
Definition at line 103 of file BasicUnionOfWalls.cc.
References BaseInteractable::getOrientation(), BaseInteractable::getPosition(), BaseParticle::getRadius(), BaseInteractable::getSpecies(), Quaternion::rotate(), Quaternion::rotateBack(), BaseInteractable::setPosition(), BaseParticle::setRadius(), BaseParticle::setSpecies(), and walls_.
Referenced by getVTK().
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overridevirtual |
Returns the name of the object, in this case the string "BasicUnionOfWalls".
Implements BaseObject.
Definition at line 163 of file BasicUnionOfWalls.cc.
unsigned long BasicUnionOfWalls::getNumberOfObjects | ( | ) |
Returns the number of objects.
Suppose your simulation adds to an BasicUnionOfWalls after a certain time or condition is met. Checking the number of objects is useful for checking if this has happened yet, when restarting.
Definition at line 77 of file BasicUnionOfWalls.cc.
References walls_.
Definition at line 222 of file BasicUnionOfWalls.cc.
References constants::i, logger, and walls_.
void BasicUnionOfWalls::getVTK | ( | std::vector< Vec3D > & | points, |
std::vector< std::vector< double >> & | triangleStrips | ||
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points | |
triangleStrips |
Definition at line 168 of file BasicUnionOfWalls.cc.
References getDistanceAndNormal(), BaseInteractable::getOrientation(), BaseInteractable::getSpecies(), constants::i, Quaternion::rotate(), BaseInteractable::setPosition(), BaseParticle::setRadius(), BaseParticle::setSpecies(), and walls_.
void BasicUnionOfWalls::oldRead | ( | std::istream & | is | ) |
Reads BasicUnionOfWalls from an old-style restart file.
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overridevirtual |
Reads BasicUnionOfWalls from a restart file.
[in] | is | The input stream from which the BasicUnionOfWalls is read. |
Reimplemented from BaseWall.
Definition at line 128 of file BasicUnionOfWalls.cc.
References WallHandler::createObject(), BaseWall::getHandler(), constants::i, BaseWall::read(), BaseWall::setHandler(), and walls_.
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overridevirtual |
Writes the BasicUnionOfWalls to an output stream, usually a restart file.
[in] | os | The output stream the BasicUnionOfWalls is written to. |
Reimplemented from BaseWall.
Definition at line 149 of file BasicUnionOfWalls.cc.
References walls_, and BaseWall::write().
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private |
Outward normal vector. This does not have to be a unit vector.
Definition at line 114 of file BasicUnionOfWalls.h.
Referenced by add(), BasicUnionOfWalls(), getDistanceAndNormal(), getNumberOfObjects(), getObject(), getVTK(), read(), write(), and ~BasicUnionOfWalls().