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A drum in xz-direction with centre at the origin with a certain radius. Usable with superquadric particles. More...
#include <SimpleDrumSuperquadrics.h>
Public Member Functions | |
SimpleDrumSuperquadrics () | |
Default constructor. More... | |
SimpleDrumSuperquadrics (const SimpleDrumSuperquadrics &p) | |
Copy constructor. More... | |
~SimpleDrumSuperquadrics () override | |
Destructor. More... | |
SimpleDrumSuperquadrics & | operator= (const SimpleDrumSuperquadrics &other) |
Copy assignment operator. More... | |
SimpleDrumSuperquadrics * | copy () const final |
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism. More... | |
bool | getDistanceAndNormal (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const override |
Computes the distance from the wall for a given BaseParticle and returns true if there is a collision. If there is a collision, also return the normal vector. More... | |
bool | getDistanceNormalOverlapSuperquadric (const SuperQuadricParticle &p, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const override |
void | read (std::istream &is) final |
reads wall More... | |
void | write (std::ostream &os) const final |
outputs wall More... | |
std::string | getName () const final |
Returns the name of the object. More... | |
void | setAxis (Vec3D a) |
void | setRadius (const Mdouble &radius) |
BaseInteraction * | getInteractionWithSuperQuad (SuperQuadricParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) override |
Vec3D | getFurthestPointSuperQuadric (const Vec3D &normalBodyFixed, const Vec3D &axes, Mdouble eps1, Mdouble eps2) const override |
Public Member Functions inherited from BaseWall | |
BaseWall () | |
Default constructor. More... | |
BaseWall (const BaseWall &w) | |
Copy constructor. More... | |
~BaseWall () override | |
Default destructor. More... | |
virtual bool | getDistanceNormalOverlap (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
virtual void | setHandler (WallHandler *handler) |
A function which sets the WallHandler for this BaseWall. More... | |
WallHandler * | getHandler () const |
A function which returns the WallHandler that handles this BaseWall. More... | |
void | setIndSpecies (unsigned int indSpecies) override |
Define the species of this wall using the index of the species in the SpeciesHandler in this DPMBase. More... | |
void | setSpecies (const ParticleSpecies *species) |
Defines the species of the current wall. More... | |
bool | isFixed () const override |
void | setForceControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity={0, 0, 0}) |
Slowly adjusts the force on a wall towards a specified goal, by adjusting (prescribing) the velocity of the wall. More... | |
virtual bool | isLocal (Vec3D &min, Vec3D &max) const |
bool | getLinePlaneIntersect (Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p) |
bool | isInsideWallVTK (const Vec3D &point, const Vec3D &normal, const Vec3D &position) const |
void | projectOntoWallVTK (Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const |
void | intersectVTK (std::vector< Vec3D > &points, Vec3D normal, Vec3D position) const |
virtual void | writeVTK (VTKContainer &vtk) const |
void | getVTK (std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips) |
const Vec3D | getAxis () const |
BaseInteraction * | getInteractionWith (BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) override |
Returns the interaction between this wall and a given particle, nullptr if there is no interaction. More... | |
virtual void | actionsOnRestart () |
No implementation but can be overidden in its derived classes. More... | |
virtual void | actionsAfterParticleGhostUpdate () |
No implementation but can be overidden in its derived classes. More... | |
virtual void | handleParticleAddition (unsigned int id, BaseParticle *p) |
Handles the addition of particles to the particleHandler. More... | |
virtual void | handleParticleRemoval (unsigned int id) |
Handles the addition of particles to the particleHandler. More... | |
virtual void | checkInteractions (InteractionHandler *interactionHandler, unsigned int timeStamp) |
Check if all interactions are valid. More... | |
bool | getVTKVisibility () const |
void | setVTKVisibility (bool vtkVisibility) |
void | addRenderedWall (BaseWall *w) |
BaseWall * | getRenderedWall (size_t i) const |
std::vector< BaseWall * > | getRenderedWalls () const |
void | removeRenderedWalls () |
void | renderWall (VTKContainer &vtk) |
void | addParticlesAtWall (unsigned numElements=50) |
void | setVelocityControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity) |
virtual void | writeWallDetailsVTK (VTKData &data) const |
virtual void | computeWear () |
Public Member Functions inherited from BaseInteractable | |
BaseInteractable () | |
Default BaseInteractable constructor. More... | |
BaseInteractable (const BaseInteractable &p) | |
Copy constructor. More... | |
~BaseInteractable () override | |
Destructor, it simply destructs the BaseInteractable and all the objects it contains. More... | |
unsigned int | getIndSpecies () const |
Returns the index of the species associated with the interactable object. More... | |
const ParticleSpecies * | getSpecies () const |
Returns a pointer to the species of this BaseInteractable. More... | |
void | setSpecies (const ParticleSpecies *species) |
Sets the species of this BaseInteractable. More... | |
const Vec3D & | getForce () const |
Returns the force on this BaseInteractable. More... | |
const Vec3D & | getTorque () const |
Returns the torque on this BaseInteractable. More... | |
void | setForce (const Vec3D &force) |
Sets the force on this BaseInteractable. More... | |
void | setTorque (const Vec3D &torque) |
Sets the torque on this BaseInteractable. More... | |
void | addForce (const Vec3D &addForce) |
Adds an amount to the force on this BaseInteractable. More... | |
void | addTorque (const Vec3D &addTorque) |
Adds an amount to the torque on this BaseInteractable. More... | |
virtual void | resetForceTorque (int numberOfOMPthreads) |
void | sumForceTorqueOMP () |
const Vec3D & | getPosition () const |
Returns the position of this BaseInteractable. More... | |
const Quaternion & | getOrientation () const |
Returns the orientation of this BaseInteractable. More... | |
virtual void | setPosition (const Vec3D &position) |
Sets the position of this BaseInteractable. More... | |
void | setOrientationViaNormal (Vec3D normal) |
Sets the orientation of this BaseInteractable by defining the vector that results from the rotation of the (1,0,0) vector. More... | |
void | setOrientationViaEuler (Vec3D eulerAngle) |
Sets the orientation of this BaseInteractable by defining the euler angles. More... | |
virtual void | setOrientation (const Quaternion &orientation) |
Sets the orientation of this BaseInteractable. More... | |
virtual void | move (const Vec3D &move) |
Moves this BaseInteractable by adding an amount to the position. More... | |
virtual void | rotate (const Vec3D &angularVelocityDt) |
Rotates this BaseInteractable. More... | |
const std::vector< BaseInteraction * > & | getInteractions () const |
Returns a list of interactions which belong to this interactable. More... | |
void | addInteraction (BaseInteraction *I) |
Adds an interaction to this BaseInteractable. More... | |
bool | removeInteraction (BaseInteraction *I) |
Removes an interaction from this BaseInteractable. More... | |
void | copyInteractionsForPeriodicParticles (const BaseInteractable &p) |
Copies interactions to this BaseInteractable whenever a periodic copy made. More... | |
void | setVelocity (const Vec3D &velocity) |
set the velocity of the BaseInteractable. More... | |
void | setAngularVelocity (const Vec3D &angularVelocity) |
set the angular velocity of the BaseInteractble. More... | |
void | addVelocity (const Vec3D &velocity) |
adds an increment to the velocity. More... | |
void | addAngularVelocity (const Vec3D &angularVelocity) |
add an increment to the angular velocity. More... | |
virtual const Vec3D & | getVelocity () const |
Returns the velocity of this interactable. More... | |
virtual const Vec3D & | getAngularVelocity () const |
Returns the angular velocity of this interactable. More... | |
void | setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition) |
Allows the position of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedPosition (double time) |
Computes the position from the user defined prescribed position function. More... | |
void | setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity) |
Allows the velocity of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedVelocity (double time) |
Computes the velocity from the user defined prescribed velocity function. More... | |
void | setPrescribedOrientation (const std::function< Quaternion(double)> &prescribedOrientation) |
Allows the orientation of the infinite mass interactbale to be prescribed. More... | |
void | applyPrescribedOrientation (double time) |
Computes the orientation from the user defined prescribed orientation function. More... | |
void | setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity) |
Allows the angular velocity of the infinite mass interactable to be prescribed. More... | |
void | applyPrescribedAngularVelocity (double time) |
Computes the angular velocity from the user defined prescribed angular velocity. More... | |
virtual const Vec3D | getVelocityAtContact (const Vec3D &contact) const |
Returns the velocity at the contact point, use by many force laws. More... | |
void | integrateBeforeForceComputation (double time, double timeStep) |
This is part of integrate routine for objects with infinite mass. More... | |
void | integrateAfterForceComputation (double time, double timeStep) |
This is part of the integration routine for objects with infinite mass. More... | |
virtual Mdouble | getInvMass () const |
virtual Mdouble | getCurvature (const Vec3D &labFixedCoordinates) const |
virtual bool | isFaceContact (const Vec3D &normal) const |
Public Member Functions inherited from BaseObject | |
BaseObject ()=default | |
Default constructor. More... | |
BaseObject (const BaseObject &p)=default | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject ()=default |
virtual destructor More... | |
virtual void | moveInHandler (unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (unsigned long id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
void | setGroupId (unsigned groupId) |
unsigned | getGroupId () const |
Private Attributes | |
InfiniteWall | wall |
Mdouble | radius_ |
Additional Inherited Members | |
Static Public Member Functions inherited from BaseWall | |
static void | addToVTK (const std::vector< Vec3D > &points, VTKContainer &vtk) |
Takes the points provided and adds a triangle strip connecting these points to the vtk container. More... | |
A drum in xz-direction with centre at the origin with a certain radius. Usable with superquadric particles.
Notice that this wall contains a mutable infinite wall. This is because for contact-detection we map the infinite wall on a point with the correct distance from the origin, thereby linearising the drum. Since this infinite wall has to change normal and position for every interaction, it must be changeable in the const method getDistanceAndNormal and therefore the infinite wall must be mutable (or volatile, but that is not necessary here).
Document
Definitions in source-file
VTK-write function
Test
SimpleDrumSuperquadrics::SimpleDrumSuperquadrics | ( | ) |
Default constructor.
References DEBUG, logger, radius_, InfiniteWall::set(), and wall.
Referenced by copy().
SimpleDrumSuperquadrics::SimpleDrumSuperquadrics | ( | const SimpleDrumSuperquadrics & | other | ) |
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override |
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finalvirtual |
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
Implements BaseWall.
References SimpleDrumSuperquadrics().
Referenced by operator=().
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overridevirtual |
Computes the distance from the wall for a given BaseParticle and returns true if there is a collision. If there is a collision, also return the normal vector.
First, the particle is translated by the vector position_, then the distance normal and tangential to the orientation is computed. This normal and tangential direction is interpreted as the x and z coordinate. With the particle shifted into the XZ plane, the distance and normal is computed, as if the AxisymmetricIntersectionOfWalls would be a simple IntersectionOfWalls. Finally, the object and the normal is rotated back to the original position.
See also AxisymmetricIntersectionOfWalls for details.
Implements BaseWall.
References DEBUG, BaseInteractable::getAngularVelocity(), InfiniteWall::getDistanceAndNormal(), BaseInteractable::getPosition(), logger, Vec3D::normalise(), radius_, InfiniteWall::set(), wall, and Vec3D::Y.
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overridevirtual |
Reimplemented from BaseWall.
References DEBUG, InfiniteWall::getDistanceNormalOverlapSuperquadric(), Vec3D::getLengthSquared(), BaseInteractable::getPosition(), logger, Vec3D::normalise(), radius_, InfiniteWall::set(), wall, and Vec3D::Y.
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inlineoverridevirtual |
Reimplemented from BaseWall.
References InfiniteWall::getFurthestPointSuperQuadric(), and wall.
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inlineoverridevirtual |
Reimplemented from BaseWall.
References BaseWall::getInteractionWithSuperQuad(), and wall.
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finalvirtual |
Returns the name of the object.
Implements BaseObject.
SimpleDrumSuperquadrics & SimpleDrumSuperquadrics::operator= | ( | const SimpleDrumSuperquadrics & | other | ) |
Copy assignment operator.
[in] | other | The AxisymmetricIntersectionOfWalls that must be copied. |
References copy().
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finalvirtual |
reads wall
[in] | is | The input stream from which the AxisymmetricIntersectionOfWalls is read, usually a restart file. |
Reimplemented from BaseWall.
References radius_, BaseWall::read(), InfiniteWall::read(), and wall.
void SimpleDrumSuperquadrics::setAxis | ( | Vec3D | a | ) |
References BaseInteractable::setOrientationViaNormal().
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inline |
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finalvirtual |
outputs wall
[in] | os | The output stream where the AxisymmetricIntersectionOfWalls must be written to, usually a restart file. |
Reimplemented from BaseWall.
References radius_, wall, and BaseWall::write().
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private |
Referenced by getDistanceAndNormal(), getDistanceNormalOverlapSuperquadric(), read(), setRadius(), SimpleDrumSuperquadrics(), and write().
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mutableprivate |