public:
{
}
{
}
};
int main(
int argc,
char *argv[])
{
return 0;
}
int main(int argc, char *argv[])
Definition: T_protectiveWall.cpp:215
std::enable_if<!std::is_pointer< U >::value, U * >::type copyAndAddObject(const U &object)
Creates a copy of a Object and adds it to the BaseHandler.
Definition: BaseHandler.h:379
T * getObject(const unsigned int id)
Gets a pointer to the Object at the specified index in the BaseHandler.
Definition: BaseHandler.h:613
virtual void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
Definition: BaseInteractable.h:239
virtual void setRadius(Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species)
Definition: BaseParticle.cc:553
void setSpecies(const ParticleSpecies *species)
Definition: BaseParticle.cc:818
void setSpecies(const ParticleSpecies *species)
Defines the species of the current wall.
Definition: BaseWall.cc:169
The DPMBase header includes quite a few header files, defining all the handlers, which are essential....
Definition: DPMBase.h:77
void setSaveCount(unsigned int saveCount)
Sets File::saveCount_ for all files (ene, data, fstat, restart, stat)
Definition: DPMBase.cc:408
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. LinearViscoelasticSpecies, etc.
Definition: DPMBase.h:1427
void setDomain(const Vec3D &min, const Vec3D &max)
Sets the minimum coordinates of the problem domain.
Definition: DPMBase.cc:1098
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
Definition: DPMBase.cc:422
WallHandler wallHandler
An object of the class WallHandler. Contains pointers to all the walls created.
Definition: DPMBase.h:1447
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created.
Definition: DPMBase.h:1437
void setTimeStep(Mdouble newDt)
Sets a new value for the simulation time step.
Definition: DPMBase.cc:1234
void setTimeMax(Mdouble newTMax)
Sets a new value for the maximum simulation duration.
Definition: DPMBase.cc:873
void solve()
The work horse of the code.
Definition: DPMBase.cc:4270
void setGravity(Vec3D newGravity)
Sets a new value for the gravitational acceleration.
Definition: DPMBase.cc:1383
Mdouble getZMax() const
If the length of the problem domain in z-direction is ZMax - ZMin, then getZMax() returns ZMax.
Definition: DPMBase.h:650
This code is a example on how to write a restartable mercury code.
Definition: FreeFallRestart.cpp:31
void setupInitialConditions() override
Set species, particles, boundaries, walls here.
Definition: FreeFallRestart.cpp:35
void actionsOnRestart() override
A virtual function where the users can add extra code which is executed only when the code is restart...
Definition: FreeFallRestart.cpp:55
A infinite wall fills the half-space {point: (position_-point)*normal_<=0}.
Definition: InfiniteWall.h:48
void set(Vec3D normal, Vec3D point)
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the w...
Definition: InfiniteWall.cc:118
void setDissipation(Mdouble dissipation)
Allows the normal dissipation to be changed.
Definition: LinearViscoelasticNormalSpecies.cc:117
void setStiffness(Mdouble new_k)
Allows the spring constant to be changed.
Definition: LinearViscoelasticNormalSpecies.cc:93
void setDensity(Mdouble density)
Definition: ParticleSpecies.cc:108
A spherical particle is the most simple particle used in MercuryDPM.
Definition: SphericalParticle.h:37