ChutePeriodic Class Reference
+ Inheritance diagram for ChutePeriodic:

Public Member Functions

void actionsBeforeTimeStep () override
 A virtual function which allows to define operations to be executed before the new time step. More...
 
BaseParticle create_inflow_particle ()
 creates flow particles in the whole chute More...
 
void setupInitialConditions () override
 This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here. More...
 
void add_flow_particles ()
 Add initial flow particles. More...
 
void setup ()
 
void actionsBeforeTimeStep () override
 A virtual function which allows to define operations to be executed before the new time step. More...
 
void setupInitialConditions () override
 This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here. More...
 
void actionsBeforeTimeStep () override
 A virtual function which allows to define operations to be executed before the new time step. More...
 
void setupInitialConditions () override
 This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here. More...
 
void add_particles ()
 
void create_inflow_particle ()
 
void set_silbert_parameters ()
 sets parameters of particles and time stepping to the L3 type used in Silbert's papers More...
 
void set_chute_parameters ()
 sets parameters of the chute More...
 
void set_H (double H)
 
void printTime () const override
 Displays the current simulation time and the maximum simulation duration. More...
 
void actionsBeforeTimeStep () override
 A virtual function which allows to define operations to be executed before the new time step. More...
 
void create_inflow_particle ()
 
void setupInitialConditions () override
 This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here. More...
 
void set_hopperLength_ (double new_)
 
double get_hopperLength_ ()
 
void actionsBeforeTimeStep () override
 A virtual function which allows to define operations to be executed before the new time step. More...
 
void setupInitialConditions () override
 This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here. More...
 
void add_particles ()
 
void setup ()
 
void set_H (double H)
 
void printTime () const override
 Displays the current simulation time and the maximum simulation duration. More...
 
void actionsBeforeTimeStep () override
 A virtual function which allows to define operations to be executed before the new time step. More...
 
void setupInitialConditions () override
 This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here. More...
 
void writeToLocalFolder ()
 
- Public Member Functions inherited from Chute
 Chute ()
 This is the default constructor. All it does is set sensible defaults. More...
 
 Chute (const DPMBase &other)
 Copy constructor, converts an existing DPMBase problem into a Chute problem. More...
 
 Chute (const MercuryBase &other)
 Copy constructor, converts an existing MercuryBase problem into a Chute problem. More...
 
 Chute (const Mercury3D &other)
 Copy constructor, converts an existing Mercury3D problem into a Chute problem. More...
 
 Chute (const Chute &other)
 Default copy constructor. More...
 
void constructor ()
 This is the actual constructor METHOD; it is called by all constructors above (except the default copy constructor). More...
 
bool readNextArgument (int &i, int argc, char *argv[]) override
 This method can be used for reading object properties from a string. More...
 
void setupSideWalls ()
 Creates chute side walls (either solid or periodic) More...
 
void makeChutePeriodic ()
 This makes the chute periodic in Y. More...
 
bool getIsPeriodic () const
 Returns whether the chute is periodic in Y. More...
 
void setupInitialConditions () override
 Creates bottom, side walls and a particle insertion boundary. More...
 
void read (std::istream &is, ReadOptions opt=ReadOptions::ReadAll) override
 Reads all chute properties from an istream. More...
 
void write (std::ostream &os, bool writeAllParticles=true) const override
 This function writes the Chute properties to an ostream, and adds the properties of ALL chute particles as well. More...
 
void setFixedParticleRadius (Mdouble fixedParticleRadius)
 Sets the particle radius of the fixed particles which constitute the (rough) chute bottom. More...
 
Mdouble getFixedParticleRadius () const
 Returns the particle radius of the fixed particles which constitute the (rough) chute bottom. More...
 
void setFixedParticleSpacing (Mdouble fixedParticleSpacing)
 Sets the spacing of the fixed particles which constitute the (rough) chute bottom; used in triangular packing only. More...
 
Mdouble getFixedParticleSpacing () const
 Returns the particle radius of the fixed particles which constitute the (rough) chute bottom; used in triangular packing only. More...
 
void setRoughBottomType (RoughBottomType roughBottomType)
 Sets the type of rough bottom of the chute. More...
 
void setRoughBottomType (std::string roughBottomTypeString)
 Sets the type of rough bottom of the chute, using a string with the EXACT enum type as input. More...
 
RoughBottomType getRoughBottomType () const
 Returns the type of (rough) bottom of the chute. More...
 
void setChuteAngle (Mdouble chuteAngle)
 Sets gravity vector according to chute angle (in degrees) More...
 
void setChuteAngleAndMagnitudeOfGravity (Mdouble chuteAngle, Mdouble gravity)
 Sets gravity vector according to chute angle (in degrees) More...
 
Mdouble getChuteAngle () const
 Returns the chute angle (in radians) More...
 
Mdouble getChuteAngleDegrees () const
 Returns the chute angle (in degrees) More...
 
void setMaxFailed (unsigned int maxFailed)
 Sets the number of times a particle will be tried to be added to the insertion boundary. More...
 
unsigned int getMaxFailed () const
 Returns the number of times a particle will be tried to be added to the insertion boundary. More...
 
void setInflowParticleRadius (Mdouble inflowParticleRadius)
 Sets the radius of the inflow particles to a single one (i.e. ensures a monodisperse inflow). More...
 
void setInflowParticleRadius (Mdouble minInflowParticleRadius, Mdouble maxInflowParticleRadius)
 Sets the minimum and maximum radius of the inflow particles. More...
 
void setMinInflowParticleRadius (Mdouble minInflowParticleRadius)
 sets the minimum radius of inflow particles More...
 
void setMaxInflowParticleRadius (Mdouble maxInflowParticleRadius)
 Sets the maximum radius of inflow particles. More...
 
Mdouble getInflowParticleRadius () const
 Returns the average radius of inflow particles. More...
 
Mdouble getMinInflowParticleRadius () const
 returns the minimum radius of inflow particles More...
 
Mdouble getMaxInflowParticleRadius () const
 Returns the maximum radius of inflow particles. More...
 
void setInflowHeight (Mdouble inflowHeight)
 Sets maximum inflow height (Z-direction) More...
 
Mdouble getInflowHeight () const
 Returns the maximum inflow height (Z-direction) More...
 
void setInflowVelocity (Mdouble inflowVelocity)
 Sets the average inflow velocity. More...
 
Mdouble getInflowVelocity () const
 Returns the average inflow velocity. More...
 
void setInflowVelocityVariance (Mdouble inflowVelocityVariance)
 Sets the inflow velocity variance. More...
 
Mdouble getInflowVelocityVariance () const
 Returns the inflow velocity variance. More...
 
void setChuteWidth (Mdouble chuteWidth)
 Sets the chute width (Y-direction) More...
 
Mdouble getChuteWidth () const
 Returns the chute width (Y-direction) More...
 
virtual void setChuteLength (Mdouble chuteLength)
 Sets the chute length (X-direction) More...
 
Mdouble getChuteLength () const
 Returns the chute length (X-direction) More...
 
void setInsertionBoundary (InsertionBoundary *insertionBoundary)
 Sets the chute insertion boundary. More...
 
- Public Member Functions inherited from Mercury3D
 Mercury3D ()
 This is the default constructor. All it does is set sensible defaults. More...
 
 Mercury3D (const DPMBase &other)
 Copy-constructor for creates an Mercury3D problem from an existing MD problem. More...
 
 Mercury3D (const Mercury3D &other)
 Copy-constructor. More...
 
void constructor ()
 Function that sets the SystemDimension and ParticleDimension to 3. More...
 
std::vector< BaseParticle * > hGridFindParticleContacts (const BaseParticle *obj) override
 Returns all particles that have a contact with a given particle. More...
 
- Public Member Functions inherited from MercuryBase
 MercuryBase ()
 This is the default constructor. It sets sensible defaults. More...
 
 ~MercuryBase () override
 This is the default destructor. More...
 
 MercuryBase (const MercuryBase &mercuryBase)
 Copy-constructor. More...
 
void constructor ()
 This is the actual constructor, it is called do both constructors above. More...
 
void hGridActionsBeforeTimeLoop () override
 This sets up the broad phase information, has to be done at this stage because it requires the particle size. More...
 
void hGridActionsBeforeTimeStep () override
 Performs all necessary actions before a time-step, like updating the particles and resetting all the bucket information, etc. More...
 
void read (std::istream &is, ReadOptions opt=ReadOptions::ReadAll) override
 Reads the MercuryBase from an input stream, for example a restart file. More...
 
void write (std::ostream &os, bool writeAllParticles=true) const override
 Writes all data into a restart file. More...
 
Mdouble getHGridCurrentMaxRelativeDisplacement () const
 Returns hGridCurrentMaxRelativeDisplacement_. More...
 
Mdouble getHGridTotalCurrentMaxRelativeDisplacement () const
 Returns hGridTotalCurrentMaxRelativeDisplacement_. More...
 
void setHGridUpdateEachTimeStep (bool updateEachTimeStep)
 Sets whether or not the HGrid must be updated every time step. More...
 
bool getHGridUpdateEachTimeStep () const final
 Gets whether or not the HGrid is updated every time step. More...
 
void setHGridMaxLevels (unsigned int HGridMaxLevels)
 Sets the maximum number of levels of the HGrid in this MercuryBase. More...
 
unsigned int getHGridMaxLevels () const
 Gets the maximum number of levels of the HGrid in this MercuryBase. More...
 
HGridMethod getHGridMethod () const
 Gets whether the HGrid in this MercuryBase is BOTTOMUP or TOPDOWN. More...
 
void setHGridMethod (HGridMethod hGridMethod)
 Sets the HGridMethod to either BOTTOMUP or TOPDOWN. More...
 
HGridDistribution getHGridDistribution () const
 Gets how the sizes of the cells of different levels are distributed. More...
 
void setHGridDistribution (HGridDistribution hGridDistribution)
 Sets how the sizes of the cells of different levels are distributed. More...
 
Mdouble getHGridCellOverSizeRatio () const
 Gets the ratio of the smallest cell over the smallest particle. More...
 
void setHGridCellOverSizeRatio (Mdouble cellOverSizeRatio)
 Sets the ratio of the smallest cell over the smallest particle. More...
 
bool hGridNeedsRebuilding ()
 Gets if the HGrid needs rebuilding before anything else happens. More...
 
virtual unsigned int getHGridTargetNumberOfBuckets () const
 Gets the desired number of buckets, which is the maximum of the number of particles and 10. More...
 
virtual Mdouble getHGridTargetMinInteractionRadius () const
 Gets the desired size of the smallest cells of the HGrid. More...
 
virtual Mdouble getHGridTargetMaxInteractionRadius () const
 Gets the desired size of the largest cells of the HGrid. More...
 
bool checkParticleForInteraction (const BaseParticle &P) final
 Checks if given BaseParticle has an interaction with a BaseWall or other BaseParticle. More...
 
bool checkParticleForInteractionLocal (const BaseParticle &P) final
 Checks if the given BaseParticle has an interaction with a BaseWall or other BaseParticles in a local domain. More...
 
virtual Mdouble userHGridCellSize (unsigned int level)
 Virtual function that enables inheriting classes to implement a function to let the user set the cell size of the HGrid. More...
 
void hGridInfo (std::ostream &os=std::cout) const
 Writes the info of the HGrid to the screen in a nice format. More...
 
- Public Member Functions inherited from DPMBase
void constructor ()
 A function which initialises the member variables to default values, so that the problem can be solved off the shelf; sets up a basic two dimensional problem which can be solved off the shelf. It is called in the constructor DPMBase(). More...
 
 DPMBase ()
 Constructor that calls the "void constructor()". More...
 
 DPMBase (const DPMBase &other)
 Copy constructor type-2. More...
 
virtual ~DPMBase ()
 virtual destructor More...
 
void autoNumber ()
 The autoNumber() function calls three functions: setRunNumber(), readRunNumberFromFile() and incrementRunNumberInFile(). More...
 
std::vector< int > get1DParametersFromRunNumber (int size_x) const
 This turns a counter into 1 index, which is a useful feature for performing 1D parameter study. The index run from 1:size_x, while the study number starts at 0 (initially the counter=1 in COUNTER_DONOTDEL) More...
 
std::vector< int > get2DParametersFromRunNumber (int size_x, int size_y) const
 This turns a counter into 2 indices which is a very useful feature for performing a 2D study. The indices run from 1:size_x and 1:size_y, while the study number starts at 0 ( initially the counter=1 in COUNTER_DONOTDEL) More...
 
std::vector< int > get3DParametersFromRunNumber (int size_x, int size_y, int size_z) const
 This turns a counter into 3 indices, which is a useful feature for performing a 3D parameter study. The indices run from 1:size_x, 1:size_y and 1:size_z, while the study number starts at 0 ( initially the counter=1 in COUNTER_DONOTDEL) More...
 
int launchNewRun (const char *name, bool quick=false)
 This launches a code from within this code. Please pass the name of the code to run. More...
 
void setRunNumber (int runNumber)
 This sets the counter/Run number, overriding the defaults. More...
 
int getRunNumber () const
 This returns the current value of the counter (runNumber_) More...
 
virtual void decompose ()
 Sends particles from processorId to the root processor. More...
 
void solve ()
 The work horse of the code. More...
 
void initialiseSolve ()
 Beginning of the solve routine, before time stepping. More...
 
void finaliseSolve ()
 End of the solve routine, after time stepping. More...
 
virtual void computeOneTimeStep ()
 Performs everything needed for one time step, used in the time-loop of solve(). More...
 
void checkSettings ()
 Checks if the essentials are set properly to go ahead with solving the problem. More...
 
void forceWriteOutputFiles ()
 Writes output files immediately, even if the current time step was not meant to be written. Also resets the last saved time step. More...
 
virtual void writeOutputFiles ()
 Writes simulation data to all the main Mercury files: .data, .ene, .fstat, .xballs and .restart (see the Mercury website for more details regarding these files). More...
 
void solve (int argc, char *argv[])
 The work horse of the code. Can handle flags from the command line. More...
 
virtual void writeXBallsScript () const
 This writes a script which can be used to load the xballs problem to display the data just generated. More...
 
virtual Mdouble getInfo (const BaseParticle &P) const
 A virtual function that returns some user-specified information about a particle. More...
 
ParticleVtkWritergetVtkWriter () const
 
virtual void writeRestartFile ()
 Stores all the particle data for current save time step to a "restart" file, which is a file simply intended to store all the information necessary to "restart" a simulation from a given time step (see also MercuryDPM.org for more information on restart files). More...
 
void writeDataFile ()
 
void writeEneFile ()
 
void writeFStatFile ()
 
void fillDomainWithParticles (unsigned N=50)
 
bool readRestartFile (ReadOptions opt=ReadOptions::ReadAll)
 Reads all the particle data corresponding to a given, existing . restart file (for more details regarding restart files, refer to the training materials on the MercuryDPM website).Returns true if it is successful, false otherwise. More...
 
int readRestartFile (std::string fileName, ReadOptions opt=ReadOptions::ReadAll)
 The same as readRestartFile(bool), but also reads all the particle data corresponding to the current saved time step. More...
 
virtual BaseWallreadUserDefinedWall (const std::string &type) const
 Allows you to read in a wall defined in a Driver directory; see USER/Luca/ScrewFiller. More...
 
virtual void readOld (std::istream &is)
 Reads all data from a restart file, e.g. domain data and particle data; old version. More...
 
bool readDataFile (std::string fileName="", unsigned int format=0)
 This allows particle data to be reloaded from data files. More...
 
bool readParAndIniFiles (std::string fileName)
 Allows the user to read par.ini files (useful to read files produced by the MDCLR simulation code - external to MercuryDPM) More...
 
bool readNextDataFile (unsigned int format=0)
 Reads the next data file with default format=0. However, one can modify the format based on whether the particle data corresponds to 3D or 2D data- see Visualising data in xballs. More...
 
void readNextFStatFile ()
 Reads the next fstat file. More...
 
bool findNextExistingDataFile (Mdouble tMin, bool verbose=true)
 Finds and opens the next data file, if such a file exists. More...
 
bool readArguments (int argc, char *argv[])
 Can interpret main function input arguments that are passed by the driver codes. More...
 
bool checkParticleForInteractionLocalPeriodic (const BaseParticle &P)
 
void readSpeciesFromDataFile (bool read=true)
 
void importParticlesAs (ParticleHandler &particleHandler, InteractionHandler &interactionHandler, const ParticleSpecies *species)
 Copies particles, interactions assigning species from a local simulation to a global one. Useful for the creation of a cluster. More...
 
MERCURYDPM_DEPRECATED FilegetDataFile ()
 The non const version. Allows one to edit the File::dataFile. More...
 
MERCURYDPM_DEPRECATED FilegetEneFile ()
 The non const version. Allows to edit the File::eneFile. More...
 
MERCURYDPM_DEPRECATED FilegetFStatFile ()
 The non const version. Allows to edit the File::fStatFile. More...
 
MERCURYDPM_DEPRECATED FilegetRestartFile ()
 The non const version. Allows to edit the File::restartFile. More...
 
MERCURYDPM_DEPRECATED FilegetStatFile ()
 The non const version. Allows to edit the File::statFile. More...
 
FilegetInteractionFile ()
 Return a reference to the file InteractionsFile. More...
 
MERCURYDPM_DEPRECATED const FilegetDataFile () const
 The const version. Does not allow for any editing of the File::dataFile. More...
 
MERCURYDPM_DEPRECATED const FilegetEneFile () const
 The const version. Does not allow for any editing of the File::eneFile. More...
 
MERCURYDPM_DEPRECATED const FilegetFStatFile () const
 The const version. Does not allow for any editing of the File::fStatFile. More...
 
MERCURYDPM_DEPRECATED const FilegetRestartFile () const
 The const version. Does not allow for any editing of the File::restartFile. More...
 
MERCURYDPM_DEPRECATED const FilegetStatFile () const
 The const version. Does not allow for any editing of the File::statFile. More...
 
const FilegetInteractionFile () const
 
const std::string & getName () const
 Returns the name of the file. Does not allow to change it though. More...
 
void setName (const std::string &name)
 Allows to set the name of all the files (ene, data, fstat, restart, stat) More...
 
void setName (const char *name)
 Calls setName(std::string) More...
 
void setSaveCount (unsigned int saveCount)
 Sets File::saveCount_ for all files (ene, data, fstat, restart, stat) More...
 
void setFileType (FileType fileType)
 Sets File::fileType_ for all files (ene, data, fstat, restart, stat) More...
 
void setOpenMode (std::fstream::openmode openMode)
 Sets File::openMode_ for all files (ene, data, fstat, restart, stat) More...
 
void resetFileCounter ()
 Resets the file counter for each file i.e. for ene, data, fstat, restart, stat) More...
 
void closeFiles ()
 Closes all files (ene, data, fstat, restart, stat) that were opened to read or write. More...
 
void setLastSavedTimeStep (unsigned int nextSavedTimeStep)
 Sets the next time step for all the files (ene, data, fstat, restart, stat) at which the data is to be written or saved. More...
 
Mdouble getTime () const
 Returns the current simulation time. More...
 
Mdouble getNextTime () const
 Returns the current simulation time. More...
 
unsigned int getNumberOfTimeSteps () const
 Returns the current counter of time-steps, i.e. the number of time-steps that the simulation has undergone so far. More...
 
void setTime (Mdouble time)
 Sets a new value for the current simulation time. More...
 
void setTimeMax (Mdouble newTMax)
 Sets a new value for the maximum simulation duration. More...
 
Mdouble getTimeMax () const
 Returns the maximum simulation duration. More...
 
void setLogarithmicSaveCount (Mdouble logarithmicSaveCountBase)
 Sets File::logarithmicSaveCount_ for all files (ene, data, fstat, restart, stat) More...
 
void setNToWrite (int nToWrite)
 set the number of elements to write to the screen More...
 
int getNToWrite () const
 get the number of elements to write to the More...
 
void setRotation (bool rotation)
 Sets whether particle rotation is enabled or disabled. More...
 
bool getRotation () const
 Indicates whether particle rotation is enabled or disabled. More...
 
MERCURYDPM_DEPRECATED void setWallsWriteVTK (FileType writeWallsVTK)
 Sets whether walls are written into a VTK file. More...
 
MERCURYDPM_DEPRECATED void setWallsWriteVTK (bool)
 Sets whether walls are written into a VTK file. More...
 
MERCURYDPM_DEPRECATED void setInteractionsWriteVTK (bool)
 Sets whether interactions are written into a VTK file. More...
 
void setParticlesWriteVTK (bool writeParticlesVTK)
 Sets whether particles are written in a VTK file. More...
 
void setSuperquadricParticlesWriteVTK (bool writeSuperquadricParticlesVTK)
 
MERCURYDPM_DEPRECATED FileType getWallsWriteVTK () const
 Returns whether walls are written in a VTK file. More...
 
bool getParticlesWriteVTK () const
 Returns whether particles are written in a VTK file. More...
 
bool getSuperquadricParticlesWriteVTK () const
 
Mdouble getXMin () const
 If the length of the problem domain in x-direction is XMax - XMin, then getXMin() returns XMin. More...
 
Mdouble getXMax () const
 If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax. More...
 
Mdouble getYMin () const
 If the length of the problem domain in y-direction is YMax - YMin, then getYMin() returns YMin. More...
 
Mdouble getYMax () const
 If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax. More...
 
Mdouble getZMin () const
 If the length of the problem domain in z-direction is ZMax - ZMin, then getZMin() returns ZMin. More...
 
Mdouble getZMax () const
 If the length of the problem domain in z-direction is ZMax - ZMin, then getZMax() returns ZMax. More...
 
Mdouble getXCenter () const
 
Mdouble getYCenter () const
 
Mdouble getZCenter () const
 
Vec3D getMin () const
 
Vec3D getMax () const
 
void setXMin (Mdouble newXMin)
 Sets the value of XMin, the lower bound of the problem domain in the x-direction. More...
 
void setYMin (Mdouble newYMin)
 Sets the value of YMin, the lower bound of the problem domain in the y-direction. More...
 
void setZMin (Mdouble newZMin)
 Sets the value of ZMin, the lower bound of the problem domain in the z-direction. More...
 
void setXMax (Mdouble newXMax)
 Sets the value of XMax, the upper bound of the problem domain in the x-direction. More...
 
void setYMax (Mdouble newYMax)
 Sets the value of YMax, the upper bound of the problem domain in the y-direction. More...
 
void setZMax (Mdouble newZMax)
 Sets the value of ZMax, the upper bound of the problem domain in the z-direction. More...
 
void setMax (const Vec3D &max)
 Sets the maximum coordinates of the problem domain. More...
 
void setMax (Mdouble, Mdouble, Mdouble)
 Sets the maximum coordinates of the problem domain. More...
 
void setDomain (const Vec3D &min, const Vec3D &max)
 Sets the minimum coordinates of the problem domain. More...
 
void setMin (const Vec3D &min)
 Sets the minimum coordinates of the problem domain. More...
 
void setMin (Mdouble, Mdouble, Mdouble)
 Sets the minimum coordinates of the problem domain. More...
 
void setTimeStep (Mdouble newDt)
 Sets a new value for the simulation time step. More...
 
Mdouble getTimeStep () const
 Returns the simulation time step. More...
 
void setNumberOfOMPThreads (int numberOfOMPThreads)
 
int getNumberOfOMPThreads () const
 
void setXBallsColourMode (int newCMode)
 Set the xballs output mode. More...
 
int getXBallsColourMode () const
 Get the xballs colour mode (CMode). More...
 
void setXBallsVectorScale (double newVScale)
 Set the scale of vectors in xballs. More...
 
double getXBallsVectorScale () const
 Returns the scale of vectors used in xballs. More...
 
void setXBallsAdditionalArguments (std::string newXBArgs)
 Set the additional arguments for xballs. More...
 
std::string getXBallsAdditionalArguments () const
 Returns the additional arguments for xballs. More...
 
void setXBallsScale (Mdouble newScale)
 Sets the scale of the view (either normal, zoom in or zoom out) to display in xballs. The default is fit to screen. More...
 
double getXBallsScale () const
 Returns the scale of the view in xballs. More...
 
void setGravity (Vec3D newGravity)
 Sets a new value for the gravitational acceleration. More...
 
Vec3D getGravity () const
 Returns the gravitational acceleration. More...
 
void setBackgroundDrag (Mdouble backgroundDrag)
 Simple access function to turn on a background drag. The force of particleVelocity*drag is applied (note, it allowd to be negaitve i.e. create energy) More...
 
const Mdouble getBackgroundDrag () const
 Return the background drag. More...
 
void setDimension (unsigned int newDim)
 Sets both the system dimensions and the particle dimensionality. More...
 
void setSystemDimensions (unsigned int newDim)
 Sets the system dimensionality. More...
 
unsigned int getSystemDimensions () const
 Returns the system dimensionality. More...
 
void setParticleDimensions (unsigned int particleDimensions)
 Sets the particle dimensionality. More...
 
unsigned int getParticleDimensions () const
 Returns the particle dimensionality. More...
 
std::string getRestartVersion () const
 This is to take into account for different Mercury versions. Returns the version of the restart file. More...
 
void setRestartVersion (std::string newRV)
 Sets restart_version. More...
 
bool getRestarted () const
 Returns the flag denoting if the simulation was restarted or not. More...
 
void setRestarted (bool newRestartedFlag)
 Allows to set the flag stating if the simulation is to be restarted or not. More...
 
bool getAppend () const
 Returns whether the "append" option is on or off. More...
 
void setAppend (bool newAppendFlag)
 Sets whether the "append" option is on or off. More...
 
Mdouble getElasticEnergy () const
 Returns the global elastic energy within the system. More...
 
Mdouble getKineticEnergy () const
 Returns the global kinetic energy stored in the system. More...
 
Mdouble getGravitationalEnergy () const
 Returns the global gravitational potential energy stored in the system. More...
 
Mdouble getRotationalEnergy () const
 JMFT Returns the global rotational energy stored in the system. More...
 
Mdouble getTotalEnergy () const
 
Mdouble getTotalMass () const
 JMFT: Return the total mass of the system, excluding fixed particles. More...
 
Vec3D getCentreOfMass () const
 JMFT: Return the centre of mass of the system, excluding fixed particles. More...
 
Vec3D getTotalMomentum () const
 JMFT: Return the total momentum of the system, excluding fixed particles. More...
 
double getCPUTime ()
 
double getWallTime ()
 
virtual void hGridInsertParticle (BaseParticle *obj UNUSED)
 
virtual void hGridUpdateParticle (BaseParticle *obj UNUSED)
 
virtual void hGridRemoveParticle (BaseParticle *obj UNUSED)
 
bool mpiIsInCommunicationZone (BaseParticle *particle)
 Checks if the position of the particle is in an mpi communication zone or not. More...
 
bool mpiInsertParticleCheck (BaseParticle *P)
 Function that checks if the mpi particle should really be inserted by the current domain. More...
 
void insertGhostParticle (BaseParticle *P)
 This function inserts a particle in the mpi communication boundaries. More...
 
void updateGhostGrid (BaseParticle *P)
 Checks if the Domain/periodic interaction distance needs to be updated and updates it accordingly. More...
 
virtual void gatherContactStatistics (unsigned int index1, int index2, Vec3D Contact, Mdouble delta, Mdouble ctheta, Mdouble fdotn, Mdouble fdott, Vec3D P1_P2_normal_, Vec3D P1_P2_tangential)
 //Not unsigned index because of possible wall collisions. More...
 
void setNumberOfDomains (std::vector< unsigned > direction)
 Sets the number of domains in x-,y- and z-direction. Required for parallel computations. More...
 
void splitDomain (DomainSplit domainSplit)
 
std::vector< unsigned > getNumberOfDomains ()
 returns the number of domains More...
 
DomaingetCurrentDomain ()
 Function that returns a pointer to the domain corresponding to the processor. More...
 
void removeOldFiles () const
 
void setMeanVelocity (Vec3D V_mean_goal)
 This function will help you set a fixed kinetic energy and mean velocity in your system. More...
 
void setMeanVelocityAndKineticEnergy (Vec3D V_mean_goal, Mdouble Ek_goal)
 This function will help you set a fixed kinetic energy and mean velocity in your system. More...
 
Mdouble getTotalVolume () const
 Get the total volume of the cuboid system. More...
 
Matrix3D getKineticStress () const
 Calculate the kinetic stress tensor in the system averaged over the whole volume. More...
 
Matrix3D getStaticStress () const
 Calculate the static stress tensor in the system averaged over the whole volume. More...
 
Matrix3D getTotalStress () const
 Calculate the total stress tensor in the system averaged over the whole volume. More...
 
virtual void handleParticleRemoval (unsigned int id)
 Handles the removal of particles from the particleHandler. More...
 
virtual void handleParticleAddition (unsigned int id, BaseParticle *p)
 
void writePythonFileForVTKVisualisation () const
 
void setWritePythonFileForVTKVisualisation (bool forceWritePythonFileForVTKVisualisation)
 
bool getWritePythonFileForVTKVisualisation () const
 
WallVTKWritergetWallVTKWriter ()
 

Public Attributes

unsigned int numberOfParticles
 
double ContractionLength
 
- Public Attributes inherited from DPMBase
SpeciesHandler speciesHandler
 A handler to that stores the species type i.e. LinearViscoelasticSpecies, etc. More...
 
RNG random
 This is a random generator, often used for setting up the initial conditions etc... More...
 
ParticleHandler particleHandler
 An object of the class ParticleHandler, contains the pointers to all the particles created. More...
 
ParticleHandler paoloParticleHandler
 Fake particleHandler created by Paolo needed temporary by just Paolo. More...
 
WallHandler wallHandler
 An object of the class WallHandler. Contains pointers to all the walls created. More...
 
BoundaryHandler boundaryHandler
 An object of the class BoundaryHandler which concerns insertion and deletion of particles into or from regions. More...
 
PeriodicBoundaryHandler periodicBoundaryHandler
 Internal handler that deals with periodic boundaries, especially in a parallel build. More...
 
DomainHandler domainHandler
 An object of the class DomainHandler which deals with parallel code. More...
 
InteractionHandler interactionHandler
 An object of the class InteractionHandler. More...
 
CGHandler cgHandler
 Object of the class cgHandler. More...
 
File dataFile
 An instance of class File to handle in- and output into a .data file. More...
 
File fStatFile
 An instance of class File to handle in- and output into a .fstat file. More...
 
File eneFile
 An instance of class File to handle in- and output into a .ene file. More...
 
File restartFile
 An instance of class File to handle in- and output into a .restart file. More...
 
File statFile
 An instance of class File to handle in- and output into a .stat file. More...
 
File interactionFile
 File class to handle in- and output into .interactions file. This file hold information about interactions. More...
 
Time clock_
 record when the simulation started More...
 

Private Attributes

double hopperLength_
 

Additional Inherited Members

- Public Types inherited from DPMBase
enum class  ReadOptions : int { ReadAll , ReadNoInteractions , ReadNoParticlesAndInteractions }
 
enum class  DomainSplit {
  X , Y , Z , XY ,
  XZ , YZ , XYZ
}
 
- Static Public Member Functions inherited from DPMBase
static void incrementRunNumberInFile ()
 Increment the run Number (counter value) stored in the file_counter (COUNTER_DONOTDEL) by 1 and store the new value in the counter file. More...
 
static int readRunNumberFromFile ()
 Read the run number or the counter from the counter file (COUNTER_DONOTDEL) More...
 
static bool areInContact (const BaseParticle *pI, const BaseParticle *pJ)
 Checks if two particle are in contact or is there any positive overlap. More...
 
- Protected Member Functions inherited from Chute
void actionsBeforeTimeStep () override
 Calls Chute::cleanChute(). More...
 
void cleanChute ()
 Deletes all outflow particles once every 100 time steps. More...
 
virtual void createBottom ()
 Creates the chute bottom, which can be either flat or one of three flavours of rough. More...
 
virtual void addFlowParticlesCompactly ()
 Add initial flow particles in a dense packing. More...
 
virtual SphericalParticle createFlowParticle ()
 
void printTime () const override
 prints time, max time and number of particles More...
 
- Protected Member Functions inherited from Mercury3D
void hGridFindContactsWithinTargetCell (int x, int y, int z, unsigned int l)
 Finds contacts between particles in the target cell. More...
 
void hGridFindContactsWithTargetCell (int x, int y, int z, unsigned int l, BaseParticle *obj)
 Finds contacts between the BaseParticle and the target cell. More...
 
void computeWallForces (BaseWall *w) override
 Compute contacts with a wall. More...
 
void hGridFindParticlesWithTargetCell (int x, int y, int z, unsigned int l, BaseParticle *obj, std::vector< BaseParticle * > &list)
 Finds particles within target cell and stores them in a list. More...
 
void hGridGetInteractingParticleList (BaseParticle *obj, std::vector< BaseParticle * > &list) override
 Obtains all neighbour particles of a given object, obtained from the hgrid. More...
 
void computeInternalForces (BaseParticle *obj) override
 Finds contacts with the BaseParticle; avoids multiple checks. More...
 
bool hGridHasContactsInTargetCell (int x, int y, int z, unsigned int l, const BaseParticle *obj) const
 Tests if the BaseParticle has contacts with other Particles in the target cell. More...
 
bool hGridHasParticleContacts (const BaseParticle *obj) override
 Tests if a BaseParticle has any contacts in the HGrid. More...
 
void hGridRemoveParticle (BaseParticle *obj) override
 Removes a BaseParticle from the HGrid. More...
 
void hGridUpdateParticle (BaseParticle *obj) override
 Updates the cell (not the level) of a BaseParticle. More...
 
- Protected Member Functions inherited from MercuryBase
void hGridRebuild ()
 This sets up the parameters required for the contact model. More...
 
void hGridInsertParticle (BaseParticle *obj) final
 Inserts a single Particle to current grid. More...
 
void hGridUpdateMove (BaseParticle *iP, Mdouble move) final
 Computes the relative displacement of the given BaseParticle and updates the currentMaxRelativeDisplacement_ accordingly. More...
 
void hGridActionsBeforeIntegration () override
 Resets the currentMaxRelativeDisplacement_ to 0. More...
 
void hGridActionsAfterIntegration () override
 This function has to be called before integrateBeforeForceComputation. More...
 
HGridgetHGrid ()
 Gets the HGrid used by this problem. More...
 
const HGridgetHGrid () const
 Gets the HGrid used by this problem, const version. More...
 
bool readNextArgument (int &i, int argc, char *argv[]) override
 Reads the next command line argument. More...
 
- Protected Member Functions inherited from DPMBase
virtual void computeAllForces ()
 Computes all the forces acting on the particles using the BaseInteractable::setForce() and BaseInteractable::setTorque() More...
 
virtual void computeInternalForce (BaseParticle *, BaseParticle *)
 Computes the forces between two particles (internal in the sense that the sum over all these forces is zero i.e. fully modelled forces) More...
 
virtual void computeExternalForces (BaseParticle *)
 Computes the external forces, such as gravity, acting on particles. More...
 
virtual void computeForcesDueToWalls (BaseParticle *, BaseWall *)
 Computes the forces on the particles due to the walls (normals are outward normals) More...
 
virtual void actionsOnRestart ()
 A virtual function where the users can add extra code which is executed only when the code is restarted. More...
 
virtual void actionsBeforeTimeLoop ()
 A virtual function. Allows one to carry out any operations before the start of the time loop. More...
 
virtual void computeAdditionalForces ()
 A virtual function which allows to define operations to be executed prior to the OMP force collect. More...
 
virtual void actionsAfterSolve ()
 A virtual function which allows to define operations to be executed after the solve(). More...
 
virtual void actionsAfterTimeStep ()
 A virtual function which allows to define operations to be executed after time step. More...
 
void writeVTKFiles () const
 
virtual void outputXBallsData (std::ostream &os) const
 This function writes the location of the walls and particles in a format the XBalls program can read. For more information on the XBalls program, see Visualising data in xballs. More...
 
virtual void outputXBallsDataParticle (unsigned int i, unsigned int format, std::ostream &os) const
 This function writes out the particle locations into an output stream in a format the XBalls program can read. For more information on the XBalls program, see Visualising data in xballs. More...
 
virtual void writeEneHeader (std::ostream &os) const
 Writes a header with a certain format for ENE file. More...
 
virtual void writeFstatHeader (std::ostream &os) const
 Writes a header with a certain format for FStat file. More...
 
virtual void writeEneTimeStep (std::ostream &os) const
 Write the global kinetic, potential energy, etc. in the system. More...
 
virtual void initialiseStatistics ()
 
virtual void outputStatistics ()
 
void gatherContactStatistics ()
 
virtual void processStatistics (bool)
 
virtual void finishStatistics ()
 
virtual void integrateBeforeForceComputation ()
 Update particles' and walls' positions and velocities before force computation. More...
 
virtual void integrateAfterForceComputation ()
 Update particles' and walls' positions and velocities after force computation. More...
 
virtual void checkInteractionWithBoundaries ()
 There are a range of boundaries one could implement depending on ones' problem. This methods checks for interactions between particles and such range of boundaries. See BaseBoundary.h and all the boundaries in the Boundaries folder. More...
 
void setFixedParticles (unsigned int n)
 Sets a number, n, of particles in the particleHandler as "fixed particles". More...
 
virtual bool continueSolve () const
 A virtual function for deciding whether to continue the simulation, based on a user-specified criterion. More...
 
void outputInteractionDetails () const
 Displays the interaction details corresponding to the pointer objects in the interaction handler. More...
 
bool isTimeEqualTo (Mdouble time) const
 Checks whether the input variable "time" is the current time in the simulation. More...
 
void removeDuplicatePeriodicParticles ()
 Removes periodic duplicate Particles. More...
 
void checkAndDuplicatePeriodicParticles ()
 For simulations using periodic boundaries, checks and adds particles when necessary into the particle handler. See DPMBase.cc and PeriodicBoundary.cc for more details. More...
 
void performGhostParticleUpdate ()
 When the Verlet scheme updates the positions and velocities of particles, ghost particles will need an update as wel. Their status will also be updated accordingly. More...
 
void deleteGhostParticles (std::set< BaseParticle * > &particlesToBeDeleted)
 
void synchroniseParticle (BaseParticle *, unsigned fromProcessor=0)
 
void performGhostVelocityUpdate ()
 updates the final time-step velocity of the ghost particles More...
 
void setSoftStop ()
 function for setting sigaction constructor. More...
 
- Static Protected Member Functions inherited from DPMBase
static void signalHandler (int signal)
 signal handler function. More...
 

Member Function Documentation

◆ actionsBeforeTimeStep() [1/6]

void ChutePeriodic::actionsBeforeTimeStep ( )
inlineoverridevirtual

A virtual function which allows to define operations to be executed before the new time step.

no implementation but can be overidden in its derived classes.

Reimplemented from DPMBase.

41  {};

◆ actionsBeforeTimeStep() [2/6]

void ChutePeriodic::actionsBeforeTimeStep ( )
inlineoverridevirtual

A virtual function which allows to define operations to be executed before the new time step.

no implementation but can be overidden in its derived classes.

Reimplemented from DPMBase.

38  {};

◆ actionsBeforeTimeStep() [3/6]

void ChutePeriodic::actionsBeforeTimeStep ( )
inlineoverridevirtual

A virtual function which allows to define operations to be executed before the new time step.

no implementation but can be overidden in its derived classes.

Reimplemented from DPMBase.

42  {
43  }

◆ actionsBeforeTimeStep() [4/6]

void ChutePeriodic::actionsBeforeTimeStep ( )
inlineoverridevirtual

A virtual function which allows to define operations to be executed before the new time step.

no implementation but can be overidden in its derived classes.

Reimplemented from DPMBase.

39  {
40  if (getTime()>1&&getTime()-getTimeStep()<1) {
41  Walls[Walls.size()-1].set(Vec3D(1,0,0),getXMax());
42  }
43  };
Mdouble getXMax() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax.
Definition: DPMBase.h:626
Mdouble getTimeStep() const
Returns the simulation time step.
Definition: DPMBase.cc:1250
Mdouble getTime() const
Returns the current simulation time.
Definition: DPMBase.cc:808
Definition: Vector.h:51

◆ actionsBeforeTimeStep() [5/6]

void ChutePeriodic::actionsBeforeTimeStep ( )
inlineoverridevirtual

A virtual function which allows to define operations to be executed before the new time step.

no implementation but can be overidden in its derived classes.

Reimplemented from DPMBase.

41 {};

◆ actionsBeforeTimeStep() [6/6]

void ChutePeriodic::actionsBeforeTimeStep ( )
inlineoverridevirtual

A virtual function which allows to define operations to be executed before the new time step.

no implementation but can be overidden in its derived classes.

Reimplemented from DPMBase.

32 {}

◆ add_flow_particles()

void ChutePeriodic::add_flow_particles ( )
inline

Add initial flow particles.

74  {
75  logger(INFO, "Adding flowing particles");
81  setZMax(1.2 * getInflowHeight());
83  //try to find new insertable particles
84  while (particleHandler.getSize() < N)
85  {
88  {
90  }
91  else
92  {
94  }
95  }
96  logger(INFO, "InflowHeight= %", getInflowHeight());
98  }
double Mdouble
Definition: GeneralDefine.h:34
Logger< MERCURYDPM_LOGLEVEL > logger("MercuryKernel")
Definition of different loggers with certain modules. A user can define its own custom logger here.
@ INFO
@ EXPONENTIAL
Definition: MercuryBase.h:85
void setStorageCapacity(const unsigned int N)
Sets the storage capacity of this BaseHandler.
Definition: BaseHandler.h:669
std::enable_if<!std::is_pointer< U >::value, U * >::type copyAndAddObject(const U &object)
Creates a copy of a Object and adds it to the BaseHandler.
Definition: BaseHandler.h:379
unsigned int getSize() const
Gets the size of the particleHandler (including mpi and periodic particles)
Definition: BaseHandler.h:655
Definition: BaseParticle.h:54
BaseParticle create_inflow_particle()
creates flow particles in the whole chute
Definition: chute_periodic_autorun.cpp:44
Mdouble getMaxInflowParticleRadius() const
Returns the maximum radius of inflow particles.
Definition: Chute.cc:947
Mdouble getInflowHeight() const
Returns the maximum inflow height (Z-direction)
Definition: Chute.cc:974
Mdouble getChuteLength() const
Returns the chute length (X-direction)
Definition: Chute.cc:1069
Mdouble getInflowParticleRadius() const
Returns the average radius of inflow particles.
Definition: Chute.cc:929
Mdouble getChuteWidth() const
Returns the chute width (Y-direction)
Definition: Chute.cc:1049
void setInflowHeight(Mdouble inflowHeight)
Sets maximum inflow height (Z-direction)
Definition: Chute.cc:957
virtual void writeRestartFile()
Stores all the particle data for current save time step to a "restart" file, which is a file simply i...
Definition: DPMBase.cc:2942
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created.
Definition: DPMBase.h:1437
void setZMax(Mdouble newZMax)
Sets the value of ZMax, the upper bound of the problem domain in the z-direction.
Definition: DPMBase.cc:1217
void setHGridDistribution(HGridDistribution hGridDistribution)
Sets how the sizes of the cells of different levels are distributed.
Definition: MercuryBase.cc:440
bool checkParticleForInteraction(const BaseParticle &P) final
Checks if given BaseParticle has an interaction with a BaseWall or other BaseParticle.
Definition: MercuryBase.cc:594
unsigned int getNumberOfObjects() const override
Returns the number of objects in the container. In parallel code this practice is forbidden to avoid ...
Definition: ParticleHandler.cc:1325
T cubic(const T val)
calculates the cube of a number
Definition: ExtendedMath.h:115

References MercuryBase::checkParticleForInteraction(), BaseHandler< T >::copyAndAddObject(), create_inflow_particle(), mathsFunc::cubic(), EXPONENTIAL, Chute::getChuteLength(), Chute::getChuteWidth(), Chute::getInflowHeight(), Chute::getInflowParticleRadius(), Chute::getMaxInflowParticleRadius(), ParticleHandler::getNumberOfObjects(), BaseHandler< T >::getSize(), INFO, logger, DPMBase::particleHandler, MercuryBase::setHGridDistribution(), Chute::setInflowHeight(), BaseHandler< T >::setStorageCapacity(), DPMBase::setZMax(), and DPMBase::writeRestartFile().

Referenced by setupInitialConditions().

◆ add_particles() [1/2]

void ChutePeriodic::add_particles ( )
inline
62  {
63  double Nmax = get_Nmax();
64  //added after dinant update
65  HGridActionsBeforeTimeLoop();
66  HGridActionsBeforeTimeStep();
67  InflowHeight = getZMax()/1.2;
68 
69  //try max_failed times to find new insertable particle
70  while (Particles.size()<Nmax) {
71  //cout << "Particle added" << Particles.size();
73  //added after dinant update
74  if (!IsInsertable(P0)) InflowHeight += .00001* MaxInflowParticleRadius;
75  };
76  }
Mdouble getZMax() const
If the length of the problem domain in z-direction is ZMax - ZMin, then getZMax() returns ZMax.
Definition: DPMBase.h:650

◆ add_particles() [2/2]

void ChutePeriodic::add_particles ( )
inline

steady case

55  {
56  set_Nmax(4);
57  set_HGRID_num_buckets_to_power(get_Nmax());
58  HGridActionsBeforeTimeLoop();
59  HGridActionsBeforeTimeStep();
60 
61  Vec3D Gravity = getGravity();
62  Vec3D Tangential = Vec3D(-Gravity.Z,0,Gravity.X);
63 
64  switch (4) {
65  case 1: //normal forces
66  P0.Radius = MaxInflowParticleRadius;
67  P0.computeMass(Species);
68  P0.Position = Vec3D(0,5,0);
69  P0.fixParticle();
70  add_particle(P0);
71  P0.unfix(Species);
72 
73  P0.Radius = MaxInflowParticleRadius;
74  P0.computeMass(Species);
75  P0.Position += -(1.-2./getStiffness())*getGravity();
76  P0.Velocity = Vec3D(0.0,0.0,0.0);
77  cout << P0 << endl;
78  add_particle(P0);
79 
80  P0.Position += -(1.-1./getStiffness())*getGravity();
81  P0.Velocity = Vec3D(0.0,0.0,0.0);
82  add_particle(P0);
83  break;
84  case 2: //normal and tangential forces
85  P0.Radius = MaxInflowParticleRadius;
86  P0.computeMass(Species);
87  P0.Position = Vec3D(10,5,1);
88  P0.Velocity = Vec3D(0.0,0.0,-1.0);
89  cout << P0 << endl;
90  add_particle(P0);
91 
92  P0.Radius = MaxInflowParticleRadius;
93  P0.computeMass(Species);
94  P0.Position -= (1.-2./getStiffness())*Tangential;
95  P0.fixParticle();
96  add_particle(P0);
97  break;
98  case 3:
99  P0.Radius = MaxInflowParticleRadius;
100  P0.computeMass(Species);
101  P0.Position = Vec3D(0,5,0);
102  P0.fixParticle();
103  add_particle(P0);
104  P0.unfix(Species);
105 
106  P0.Radius = MaxInflowParticleRadius;
107  P0.computeMass(Species);
108  P0.Position += -(1.5-1./getStiffness())*getGravity();
109  P0.Velocity = Vec3D(0.0,0.0,0.0);
110  cout << P0 << endl;
111  add_particle(P0);
112 
113  setStiffness(2e5);
114  setDissipation(0.0);
115  cout << getDissipation() << endl;
116  setTimeStep(1e-4);
117  setTimeMax(9.93);
118  break;
119  case 4: //normal forces
120  setChuteAngle(0.0, 1.0);
121 
122  P0.Radius = MaxInflowParticleRadius;
123  P0.computeMass(Species);
124  P0.Position = Vec3D(0,5,0);
125  P0.fixParticle();
126  add_particle(P0);
127  P0.unfix(Species);
128 
129  P0.Radius = MaxInflowParticleRadius;
130  P0.computeMass(Species);
131  P0.Position += -(1.-1./getStiffness())*getGravity();
132  P0.Velocity = Vec3D(0.0,0.0,0.0);
133  cout << P0 << endl;
134  add_particle(P0);
135 
136  P0.Position = Vec3D(0,5,3);
137  P0.Velocity = Vec3D(0.0,0.0,0.0);
138  add_particle(P0);
139  P0.Position += -(1.-1./getStiffness())*getGravity();
140  P0.Velocity = Vec3D(0.0,0.0,0.0);
141  add_particle(P0);
142  break;
143  }
144  }
void setChuteAngle(Mdouble chuteAngle)
Sets gravity vector according to chute angle (in degrees)
Definition: Chute.cc:768
Vec3D getGravity() const
Returns the gravitational acceleration.
Definition: DPMBase.cc:1391
void setTimeStep(Mdouble newDt)
Sets a new value for the simulation time step.
Definition: DPMBase.cc:1234
void setTimeMax(Mdouble newTMax)
Sets a new value for the maximum simulation duration.
Definition: DPMBase.cc:873
Contains material and contact force properties.
Definition: Species.h:35
Mdouble Z
Definition: Vector.h:66
Mdouble X
the vector components
Definition: Vector.h:66

References Vec3D::X, and Vec3D::Z.

◆ create_inflow_particle() [1/3]

BaseParticle ChutePeriodic::create_inflow_particle ( )
inline

creates flow particles in the whole chute

45  {
46  BaseParticle P0;
50  random.getRandomNumber(getYMin() + 2.0 * P0.getRadius(), getYMax()),
52  P0.setVelocity(Vec3D(0.0, 0.0, 0.0));
53  return P0;
54  }
T * getObject(const unsigned int id)
Gets a pointer to the Object at the specified index in the BaseHandler.
Definition: BaseHandler.h:613
void setVelocity(const Vec3D &velocity)
set the velocity of the BaseInteractable.
Definition: BaseInteractable.cc:350
virtual void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
Definition: BaseInteractable.h:239
Mdouble getRadius() const
Returns the particle's radius.
Definition: BaseParticle.h:348
virtual void setRadius(Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species)
Definition: BaseParticle.cc:553
void setSpecies(const ParticleSpecies *species)
Definition: BaseParticle.cc:818
Mdouble getMinInflowParticleRadius() const
returns the minimum radius of inflow particles
Definition: Chute.cc:938
Mdouble getXMin() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMin() returns XMin.
Definition: DPMBase.h:619
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. LinearViscoelasticSpecies, etc.
Definition: DPMBase.h:1427
Mdouble getYMin() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMin() returns YMin.
Definition: DPMBase.h:632
RNG random
This is a random generator, often used for setting up the initial conditions etc.....
Definition: DPMBase.h:1432
Mdouble getYMax() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax.
Definition: DPMBase.h:638
Mdouble getZMin() const
If the length of the problem domain in z-direction is ZMax - ZMin, then getZMin() returns ZMin.
Definition: DPMBase.h:644
Mdouble getRandomNumber()
This is a random generating routine can be used for initial positions.
Definition: RNG.cc:143

References Chute::getInflowHeight(), Chute::getMaxInflowParticleRadius(), Chute::getMinInflowParticleRadius(), BaseHandler< T >::getObject(), BaseParticle::getRadius(), RNG::getRandomNumber(), DPMBase::getXMax(), DPMBase::getXMin(), DPMBase::getYMax(), DPMBase::getYMin(), DPMBase::getZMin(), DPMBase::random, BaseInteractable::setPosition(), BaseParticle::setRadius(), BaseParticle::setSpecies(), BaseInteractable::setVelocity(), and DPMBase::speciesHandler.

Referenced by add_flow_particles().

◆ create_inflow_particle() [2/3]

void ChutePeriodic::create_inflow_particle ( )
inline
80  {
81  P0.Radius = MaxInflowParticleRadius;
82  P0.computeMass(Species);
83  P0.Position.X = random(getXMin()+P0.Radius,getChuteLength()-ContractionLength-P0.Radius);
84  P0.Position.Y = random(getYMin()+2.0*P0.Radius,getYMax());
85  P0.Position.Z = random(getZMin()+2.0*P0.Radius,getInflowHeight());
86  P0.Velocity = Vec3D(0.0,0.0,0.0);
87  }
double ContractionLength
Definition: ChuteWithWedgeLarge.cpp:161

◆ create_inflow_particle() [3/3]

void ChutePeriodic::create_inflow_particle ( )
inline
46  {
47  P0.Radius = random(MinInflowParticleRadius,MaxInflowParticleRadius);
48  P0.computeMass(Species);
49 
50  P0.Position.X = random(getXMin()+P0.Radius,get_hopperLength_()-P0.Radius);
51  P0.Position.Y = random(getYMin()+P0.Radius,getYMax()-P0.Radius);
52  P0.Position.Z = random(getZMin()+2.0*P0.Radius,getZMax());
53  //the 1.8 is there because the initial packing compacts
54  P0.Velocity = Vec3D(0.0,0.0,0.0);
55  }
double get_hopperLength_()
Definition: Lawine.cpp:77

◆ get_hopperLength_()

double ChutePeriodic::get_hopperLength_ ( )
inline
77 {return hopperLength_;}
double hopperLength_
Definition: Lawine.cpp:80

Referenced by main().

◆ printTime() [1/2]

void ChutePeriodic::printTime ( ) const
inlineoverridevirtual

Displays the current simulation time and the maximum simulation duration.

Gets and prints the current simulation time (getTime()) and the currently set maximum simulation time (getTimeMax()) .

Reimplemented from DPMBase.

166  {
167  static Time2Finish timer;
168  cout << "t=" << setprecision(3) << left << setw(6) << getTime()
169  << ", tmax=" << setprecision(3) << left << setw(6) << getTimeMax()
170  << ", finish by " << setprecision(3) << left << setw(6) << timer.getFinishTime(getTime())
171  << endl;
172  }
Mdouble getTimeMax() const
Returns the maximum simulation duration.
Definition: DPMBase.cc:888
Estimates the total time, in seconds, left to reach the end of any simulation. First,...
Definition: MercuryTime.h:130
std::string getFinishTime(Mdouble t)
Returns the estimated finish time based on the amount of time left to finish.
Definition: MercuryTime.h:183

References Time2Finish::getFinishTime().

◆ printTime() [2/2]

void ChutePeriodic::printTime ( ) const
inlineoverridevirtual

Displays the current simulation time and the maximum simulation duration.

Gets and prints the current simulation time (getTime()) and the currently set maximum simulation time (getTimeMax()) .

Reimplemented from DPMBase.

186  {
187  //~ cout << "t=" << setprecision(3) << left << setw(6) << t
188  //~ << ", tmax=" << setprecision(3) << left << setw(6) << tmax
189  //~ << endl;
190  }

◆ set_chute_parameters()

void ChutePeriodic::set_chute_parameters ( )
inline

sets parameters of the chute

106  {
107  unsigned int NBottomX = 25; //*20
108  unsigned int NBottomY = 10; //*10
109 
110  if (readDataFile("../ini_files/bottom0.5.ini")) {
111  //chute properties
112  setChuteLength(20*NBottomX);
113  setChuteWidth(10*NBottomY);
114  setChuteAngle(28.0, 1.0);
115  set_H(13);
116 
117  unsigned int Nold = get_N();
118  set_Nmax(NBottomY*NBottomX*Nold+getChuteLength()*getChuteWidth()*getZMax()/1.2);
119  set_N(NBottomY*NBottomX*Nold);
120  for (unsigned int k=0; k<NBottomY; k++)
121  for (unsigned int j=0; j<NBottomX; j++)
122  for (unsigned int i=0; i<Nold; i++) {
123  unsigned int ind = (k*NBottomX+j)*Nold+i;
124  Particles[ind]=Particles[i];
125  Particles[ind].Position.X += j*20;
126  Particles[ind].Position.Y += k*20;
127  Particles[ind].fixParticle();
128  }
129  cout << "fixed particles: " << get_N()<< endl;
130  } else {
131  cerr << "Input data not found exiting " << endl;
132  exit(-1);
133  }
134 
135  cout << "!" << endl;
136  //create a wall below the chute
137  set_NWall(2);
138  Walls[0].set(Vec3D( 0.0, 0.0, -1.0), 3.4*MaxInflowParticleRadius);
139 
140  // wedge at an angle (90 degrees blocks the chute)
141  double relativeContractionWidth = 0.4;
142  ContractionLength=150;
143  double angle = atan(relativeContractionWidth*getChuteWidth()/2/ContractionLength);
144  cout << "ContractionAngle: " << angle*180/pi << endl;
145  Vec3D normalIntoWall = Vec3D(-1,0,0);
146  Vec3D point = Vec3D(getChuteLength(),0,0);
147  Walls[1].addObject(normalIntoWall, Vec3D::dot(normalIntoWall,point));
148  normalIntoWall = Vec3D(sin(angle),cos(angle),0);
150  Walls[1].addObject(normalIntoWall, Vec3D::dot(normalIntoWall,point));
151  normalIntoWall = Vec3D(sin(angle),-cos(angle),0);
152  Walls[1].addObject(normalIntoWall, Vec3D::dot(normalIntoWall,point));
153 
154  //create periodic walls
155  set_NWallPeriodic(2);
156  WallsPeriodic[0].set(Vec3D( 1.0, 0.0, 0.0), getXMin(), getXMax());
157  WallsPeriodic[1].set(Vec3D( 0.0, 1.0, 0.0), getYMin(), getYMax());
158 
159  }
void set_H(double H)
Definition: ChuteWithWedgeLarge.cpp:164
void setChuteWidth(Mdouble chuteWidth)
Sets the chute width (Y-direction)
Definition: Chute.cc:1039
virtual void setChuteLength(Mdouble chuteLength)
Sets the chute length (X-direction)
Definition: Chute.cc:1059
bool readDataFile(std::string fileName="", unsigned int format=0)
This allows particle data to be reloaded from data files.
Definition: DPMBase.cc:2437
static Mdouble dot(const Vec3D &a, const Vec3D &b)
Calculates the dot product of two Vec3D: .
Definition: Vector.cc:76
const Mdouble pi
Definition: ExtendedMath.h:45
const std::complex< Mdouble > i
Definition: ExtendedMath.h:51
Mdouble cos(Mdouble x)
Definition: ExtendedMath.cc:64
Mdouble sin(Mdouble x)
Definition: ExtendedMath.cc:44

References mathsFunc::cos(), Vec3D::dot(), constants::i, constants::pi, and mathsFunc::sin().

Referenced by main().

◆ set_H() [1/2]

void ChutePeriodic::set_H ( double  H)
inline
164 {setZMax(H*1.2);}

◆ set_H() [2/2]

void ChutePeriodic::set_H ( double  H)
inline
184 {setZMax(H);}

◆ set_hopperLength_()

void ChutePeriodic::set_hopperLength_ ( double  new_)
inline
76 {hopperLength_=new_;}

Referenced by main().

◆ set_silbert_parameters()

void ChutePeriodic::set_silbert_parameters ( )
inline

sets parameters of particles and time stepping to the L3 type used in Silbert's papers

90  {
91  //time stepping
92  setTimeStep(1e-4*10);
93  setTimeMax(2e7/10*getTimeStep());
94  //particle properties
97  setDensity(6/pi);
98  setStiffness(2e5/100);
99  setSlidingStiffness(2.0/7.0*getStiffness());
100  setDissipation(25.0);
101  setSlidingDissipation(0);
102  setSlidingFrictionCoefficient(0.5);
103  }
void setInflowParticleRadius(Mdouble inflowParticleRadius)
Sets the radius of the inflow particles to a single one (i.e. ensures a monodisperse inflow).
Definition: Chute.cc:848
void setFixedParticleRadius(Mdouble fixedParticleRadius)
Sets the particle radius of the fixed particles which constitute the (rough) chute bottom.
Definition: Chute.cc:653

References constants::pi.

Referenced by main().

◆ setup() [1/2]

void ChutePeriodic::setup ( )
inline
101  {
102  // Problem parameters
103  setName("chute_periodic");
106  autoNumber();
107  setTimeMax(10);
108 
109  // Particle properties
111  species.setDensity(2400.0);
113  species.setCollisionTimeAndRestitutionCoefficient(4e-4, 0.8, 1);
114  species.setSlidingDissipation(species.getDissipation());
115  species.setSlidingStiffness(species.getStiffness());
116  species.setSlidingFrictionCoefficient(0.5);
120 
121  // Chute properties
122  setChuteAngle(25.0);
123  setChuteLength(20e-3);
124  setChuteWidth(10e-3);
125  setZMax(20e-3);
126  setMaxFailed(1000);
128 
129  setTimeStep(4.0e-4 / 50);
131  logger(INFO, "dt = %", getTimeStep());
132 
133  //This set to colouring based of size and small vectors
136  }
@ MULTILAYER
Definition: Chute.h:53
@ MULTIPLE_FILES_PADDED
each time-step will be written into/read from separate files numbered consecutively,...
void setRoughBottomType(RoughBottomType roughBottomType)
Sets the type of rough bottom of the chute.
Definition: Chute.cc:714
void setMaxFailed(unsigned int maxFailed)
Sets the number of times a particle will be tried to be added to the insertion boundary.
Definition: Chute.cc:827
void makeChutePeriodic()
This makes the chute periodic in Y.
Definition: Chute.cc:632
void setSaveCount(unsigned int saveCount)
Sets File::saveCount_ for all files (ene, data, fstat, restart, stat)
Definition: DPMBase.cc:408
File fStatFile
An instance of class File to handle in- and output into a .fstat file.
Definition: DPMBase.h:1483
void autoNumber()
The autoNumber() function calls three functions: setRunNumber(), readRunNumberFromFile() and incremen...
Definition: DPMBase.cc:539
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
Definition: DPMBase.cc:422
File dataFile
An instance of class File to handle in- and output into a .data file.
Definition: DPMBase.h:1478
void setXBallsVectorScale(double newVScale)
Set the scale of vectors in xballs.
Definition: DPMBase.cc:1320
void setXBallsColourMode(int newCMode)
Set the xballs output mode.
Definition: DPMBase.cc:1300
void setFileType(FileType fileType)
Sets the type of file needed to write into or read from. File::fileType_.
Definition: File.cc:215
void setDensity(Mdouble density)
Definition: ParticleSpecies.cc:108
unsigned int getSaveCountFromNumberOfSavesAndTimeMaxAndTimeStep(unsigned int numberOfSaves, Mdouble timeMax, Mdouble timeStep)
Returns the correct saveCount if the total number of saves, the final time and the time step is known...
Definition: FormulaHelpers.cc:96

References DPMBase::autoNumber(), BaseHandler< T >::copyAndAddObject(), DPMBase::dataFile, DPMBase::fStatFile, Chute::getInflowParticleRadius(), helpers::getSaveCountFromNumberOfSavesAndTimeMaxAndTimeStep(), DPMBase::getTimeMax(), DPMBase::getTimeStep(), INFO, logger, Chute::makeChutePeriodic(), MULTILAYER, MULTIPLE_FILES_PADDED, Chute::setChuteAngle(), Chute::setChuteLength(), Chute::setChuteWidth(), ParticleSpecies::setDensity(), File::setFileType(), Chute::setFixedParticleRadius(), Chute::setInflowParticleRadius(), Chute::setMaxFailed(), DPMBase::setName(), Chute::setRoughBottomType(), DPMBase::setSaveCount(), DPMBase::setTimeMax(), DPMBase::setTimeStep(), DPMBase::setXBallsColourMode(), DPMBase::setXBallsVectorScale(), DPMBase::setZMax(), and DPMBase::speciesHandler.

Referenced by main().

◆ setup() [2/2]

void ChutePeriodic::setup ( )
inline
146  {
147  // Problem parameters
148  setName("statisticsTest");
149  //auto_number();
150  //fStatFile.setFileType(FileType::MULTIPLE_FILES_PADDED);
151  //dataFile.setFileType(FileType::MULTIPLE_FILES_PADDED);
152 
153  //time stepping
154  setTimeStep(1e-44);
155  setTimeMax(0);
156 
157  //particle radii
161 
162  //particle properties
163  setDensity(6/pi);
164  setStiffness(100);
165  setSlidingStiffness(2.0/7.0*getStiffness());
166  setDissipation(25.0);
167  setSlidingDissipation(0.0);
168  setSlidingFrictionCoefficient(0.5);
169 
170  //chute properties
171  setChuteAngle(45.0, 1.0);
172  setChuteLength(20);
173  setChuteWidth(10);
174  set_H(20);
175 
176  //output parameters
177  setSaveCount(25);
178  //setXBallsColourMode(7);
179  //setXBallsVectorScale(1);
180 
181  }

References MULTILAYER, and constants::pi.

◆ setupInitialConditions() [1/6]

void ChutePeriodic::setupInitialConditions ( )
inlineoverridevirtual

This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here.

A virtual function with no implementation but can be overriden.

Todo:
I (Anthony) wants to change this to be an external function. This has a lot of advantages especially when using copy-constructors. This is a major change and will break other codes, so therefore has to be done carefully.

This sets up the particles initial conditions it is as you expect the user to override this. By default the particles are randomly distributed

Reimplemented from DPMBase.

57  {
58 
60 
62  b.set(Vec3D(1.0, 0.0, 0.0), getXMin(), getXMax());
64  b.set(Vec3D(0.0, 1.0, 0.0), getYMin(), getYMax());
66 
67  numberOfParticles = 10000;
68 
70  }
void add_flow_particles()
Add initial flow particles.
Definition: chute_periodic_autorun.cpp:73
unsigned int numberOfParticles
Definition: chute_periodic_autorun.cpp:138
void setupInitialConditions() override
Creates bottom, side walls and a particle insertion boundary.
Definition: Chute.cc:242
BoundaryHandler boundaryHandler
An object of the class BoundaryHandler which concerns insertion and deletion of particles into or fro...
Definition: DPMBase.h:1452
Defines a pair of periodic walls. Inherits from BaseBoundary.
Definition: PeriodicBoundary.h:41
void set(Vec3D normal, Mdouble distanceLeft, Mdouble distanceRight)
Defines a PeriodicBoundary by its normal and positions.
Definition: PeriodicBoundary.cc:84

References add_flow_particles(), DPMBase::boundaryHandler, BaseHandler< T >::copyAndAddObject(), DPMBase::getXMax(), DPMBase::getXMin(), DPMBase::getYMax(), DPMBase::getYMin(), numberOfParticles, PeriodicBoundary::set(), and Chute::setupInitialConditions().

◆ setupInitialConditions() [2/6]

void ChutePeriodic::setupInitialConditions ( )
inlineoverridevirtual

This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here.

A virtual function with no implementation but can be overriden.

Todo:
I (Anthony) wants to change this to be an external function. This has a lot of advantages especially when using copy-constructors. This is a major change and will break other codes, so therefore has to be done carefully.

This sets up the particles initial conditions it is as you expect the user to override this. By default the particles are randomly distributed

Reimplemented from DPMBase.

41  {
42  if (readDataFile("c3d.ini") || readDataFile("../c3d.ini"))
43  {
44  //setTimeMax(getTime()+.1);
45  //setSaveCount(50);
46  write(std::cout, false);
47  }
48  else
49  {
50  cerr << "Input data not found exiting " << endl;
51  exit(-1);
52  }
53  }
void write(std::ostream &os, bool writeAllParticles=true) const override
This function writes the Chute properties to an ostream, and adds the properties of ALL chute particl...
Definition: Chute.cc:206

◆ setupInitialConditions() [3/6]

void ChutePeriodic::setupInitialConditions ( )
inlineoverridevirtual

This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here.

A virtual function with no implementation but can be overriden.

Todo:
I (Anthony) wants to change this to be an external function. This has a lot of advantages especially when using copy-constructors. This is a major change and will break other codes, so therefore has to be done carefully.

This sets up the particles initial conditions it is as you expect the user to override this. By default the particles are randomly distributed

Reimplemented from DPMBase.

46  {
47  int N=get_N();
48  add_particles();
49  cout << "added " << get_N()-N << " particles at max height " << InflowHeight << endl;
50  set_HGRID_num_buckets_to_power();
51  write(cout,false);
52 
53  cout
54  << "tc=" << getCollisionTime()
55  << ", eps=" << getRestitutionCoefficient()
56  << ", vmax=" << getMaximumVelocity()
57  << ", InflowHeight/getZMax()=" << getInflowHeight()/getZMax()
58  << endl << endl;
59  }
void add_particles()
Definition: ChuteWithWedgeLarge.cpp:61
MERCURYDPM_DEPRECATED Mdouble getMaximumVelocity(Mdouble k, Mdouble disp, Mdouble radius, Mdouble mass)
Calculates the maximum relative velocity allowed for a normal collision of two particles of radius r ...
Definition: FormulaHelpers.cc:68

References helpers::getMaximumVelocity().

◆ setupInitialConditions() [4/6]

void ChutePeriodic::setupInitialConditions ( )
inlineoverridevirtual

This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here.

A virtual function with no implementation but can be overriden.

Todo:
I (Anthony) wants to change this to be an external function. This has a lot of advantages especially when using copy-constructors. This is a major change and will break other codes, so therefore has to be done carefully.

This sets up the particles initial conditions it is as you expect the user to override this. By default the particles are randomly distributed

Reimplemented from DPMBase.

58  {
59 
61 
62  //~ set_Nmax(10000);
63  HGridActionsBeforeTimeLoop();
64  HGridActionsBeforeTimeStep();
65 
66  add_particles();
67 
68  int N=Walls.size();
69  Walls.resize(N+2);
70  Walls[N].set(Vec3D(-1,0,0),0);
71  Walls[N+1].set(Vec3D(1,0,0),get_hopperLength_());
72  fix_hgrid();
73  write(std::cout,false);
74  }

References Chute::setupInitialConditions().

◆ setupInitialConditions() [5/6]

void ChutePeriodic::setupInitialConditions ( )
inlineoverridevirtual

This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here.

A virtual function with no implementation but can be overriden.

Todo:
I (Anthony) wants to change this to be an external function. This has a lot of advantages especially when using copy-constructors. This is a major change and will break other codes, so therefore has to be done carefully.

This sets up the particles initial conditions it is as you expect the user to override this. By default the particles are randomly distributed

Reimplemented from DPMBase.

44  {
45  set_NWall(0);
46  set_NWallPeriodic(2);
47  WallsPeriodic[0].set(Vec3D( 1.0, 0.0, 0.0), getXMin(), xmax);
48  WallsPeriodic[1].set(Vec3D( 0.0, 1.0, 0.0), getYMin(), getYMax());
49 
50  add_particles();
51  write(cout,true);
52  }

◆ setupInitialConditions() [6/6]

void ChutePeriodic::setupInitialConditions ( )
inlineoverridevirtual

This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here.

A virtual function with no implementation but can be overriden.

Todo:
I (Anthony) wants to change this to be an external function. This has a lot of advantages especially when using copy-constructors. This is a major change and will break other codes, so therefore has to be done carefully.

This sets up the particles initial conditions it is as you expect the user to override this. By default the particles are randomly distributed

Reimplemented from DPMBase.

35  {
42  write(std::cout,false);
43  }
@ NO_FILE
file will not be created/read
@ ONE_FILE
all data will be written into/ read from a single file called name_
File eneFile
An instance of class File to handle in- and output into a .ene file.
Definition: DPMBase.h:1488
File restartFile
An instance of class File to handle in- and output into a .restart file.
Definition: DPMBase.h:1493
void setTime(Mdouble time)
Sets a new value for the current simulation time.
Definition: DPMBase.cc:836

References DPMBase::dataFile, DPMBase::eneFile, DPMBase::fStatFile, DPMBase::getTimeStep(), NO_FILE, ONE_FILE, DPMBase::restartFile, File::setFileType(), DPMBase::setTime(), DPMBase::setTimeMax(), and Chute::write().

◆ writeToLocalFolder()

void ChutePeriodic::writeToLocalFolder ( )
inline
45  {
46  //keep file name but create files in the local directory, i.e. remove folder
47  std::string name = getName();
48  size_t found = name.find_last_of("/\\");
49  setName(name.substr(found + 1).c_str());
50  logger(INFO, "new name: %", getName());
51  }
const std::string & getName() const
Returns the name of the file. Does not allow to change it though.
Definition: DPMBase.cc:399
std::string name
Definition: MercuryProb.h:48

References DPMBase::getName(), INFO, logger, units::name, and DPMBase::setName().

Referenced by main().

Member Data Documentation

◆ ContractionLength

double ChutePeriodic::ContractionLength

◆ hopperLength_

double ChutePeriodic::hopperLength_
private

◆ numberOfParticles

unsigned int ChutePeriodic::numberOfParticles

Referenced by setupInitialConditions().


The documentation for this class was generated from the following files: