MercuryDPM
Alpha
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Computes normal forces in case of a linear plastic visco-elastic interaction. More...
#include <SinterInteraction.h>
Public Types | |
typedef SinterNormalSpecies | SpeciesType |
An alias for the corresponding species. More... | |
Public Member Functions | |
SinterInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp) | |
Constructor. More... | |
SinterInteraction (const SinterInteraction &p) | |
Copy constructor. More... | |
virtual | ~SinterInteraction () |
Destructor. More... | |
void | computeNormalForce () |
Creates a copy of an object of this class. (Deep copy) More... | |
virtual void | read (std::istream &is) |
Interaction read function, which accepts an std::istream as input. More... | |
virtual void | write (std::ostream &os) const |
Interaction write function, which accepts an std::ostream as input. More... | |
virtual std::string | getBaseName () const |
Returns the name of the interaction. More... | |
Mdouble | getElasticEnergy () const |
Computes and returns the amount of elastic energy stored in the spring. More... | |
const SinterNormalSpecies * | getSpecies () const |
Mdouble | getPlasticOverlap () const |
void | setPlasticOverlap (const Mdouble plasticOverlap) |
Mdouble | getUnloadingStiffness () const |
unsigned | getNumberOfFieldsVTK () const override |
std::string | getTypeVTK (unsigned i) const override |
std::string | getNameVTK (unsigned i) const override |
std::vector< Mdouble > | getFieldVTK (unsigned i) const override |
Public Member Functions inherited from BaseInteraction | |
BaseInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp) | |
A constructor takes the BaseInteractable objects which are interacting (come into contact) and time the interaction starts. More... | |
BaseInteraction (const BaseInteraction &p) | |
Copy constructor. More... | |
BaseInteraction () | |
Empty constructor. More... | |
virtual | ~BaseInteraction () |
The default destructor. More... | |
virtual void | actionsOnErase () |
If an interaction needs to do something before it gets erased, add it here. E.g. Liquid bridges rupture at the end of their lifetime, and the liquid bridge volume has to be redistributed. The reason this action is not done in the destructor is that this action should not be taken when erasing ghost interactions. More... | |
virtual void | computeForce () |
Virtual function that contains the force law between the two objects interacting. More... | |
void | writeToFStat (std::ostream &os) const |
Writes forces data to the FStat file. More... | |
virtual std::string | getName () const |
Virtual function which allows interactions to be named. More... | |
void | setDistance (Mdouble distance) |
Sets the interaction distance between the two interacting objects. More... | |
void | setNormal (Vec3D normal) |
Sets the normal vector between the two interacting objects. More... | |
void | setOverlap (Mdouble overlap) |
Set the overlap between the two interacting object. More... | |
void | setContactPoint (Vec3D contactPoint) |
Set the location of the contact point between the two interacting objects. More... | |
void | setTimeStamp (Mdouble timeStamp) |
Updates the time step of the interacting. Note, timesteps used to find completed interactions. More... | |
void | setSpecies (BaseSpecies *species) |
Set the Species of the interaction; note this can either be a Species or MixedSpecies. More... | |
void | setP (BaseInteractable *P) |
Sets the first object involved in the interaction (normally a particle). More... | |
void | setI (BaseInteractable *I) |
Sets the second object involved in the interaction (often particle or wall). More... | |
void | setHandler (InteractionHandler *handler) |
Sets the pointer to the interaction hander which is storing this interaction. More... | |
InteractionHandler * | getHandler () const |
Gets a point to the interaction handlers to which this interaction belongs. More... | |
const Vec3D & | getForce () const |
Gets the current force (vector) between the two interacting objects. More... | |
const Vec3D & | getTorque () const |
Gets the current torque (vector) between the two interacting objects. More... | |
const Vec3D & | getNormal () const |
Gets the normal vector between the two interacting objects. More... | |
const Vec3D & | getContactPoint () const |
Gets constant reference to contact point (vector). More... | |
Mdouble | getOverlap () const |
Returns a Mdouble with the current overlap between the two interacting objects. More... | |
Mdouble | getContactRadius () const |
Returns a Mdouble with the current contact between the two interacting objects. More... | |
void | removeFromHandler () |
Removes this interaction from its interaction hander. More... | |
void | copySwitchPointer (const BaseInteractable *original, BaseInteractable *ghost) const |
This copies the interactions of the original particle and replaces the original with the ghost copy. More... | |
void | gatherContactStatistics () |
BaseInteractable * | getP () |
Returns a pointer to first object involved in the interaction (normally a particle). More... | |
BaseInteractable * | getI () |
const BaseInteractable * | getP () const |
const BaseInteractable * | getI () const |
Returns a constant pointer to the second object involved in the interaction. More... | |
Mdouble | getTimeStamp () const |
Returns an Mdouble which is the time stamp of the interaction. More... | |
virtual void | integrate (Mdouble timeStep) |
integrates variables of the interaction which need to be integrate e.g. the tangential overlap. More... | |
virtual Mdouble | getTangentialOverlap () const |
get the length of the current tangential overlap More... | |
Mdouble | getDistance () const |
Returns an Mdouble which is the norm (length) of distance vector. More... | |
const Vec3D & | getRelativeVelocity () const |
Returns a constant reference to a vector of relative velocity. More... | |
Mdouble | getNormalRelativeVelocity () const |
Returns a double which is the norm (length) of the relative velocity vector. More... | |
Mdouble | getAbsoluteNormalForce () const |
Returns the absolute value of the norm (length) of the Normal force vector. More... | |
virtual BaseInteraction * | copy () const =0 |
Makes a copy of the interaction and returns a pointer to the copy. More... | |
unsigned int | getMultiContactIdentifier () const |
void | setMultiContactIdentifier (unsigned int multiContactIdentifier_) |
virtual void | rotateHistory (Matrix3D &rotationMatrix) |
When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that. More... | |
virtual void | actionsAfterTimeStep () |
void | setForce (Vec3D force) |
set total force (this is used by the normal force, tangential forces are added use addForce) More... | |
Public Member Functions inherited from BaseObject | |
BaseObject () | |
Default constructor. More... | |
BaseObject (const BaseObject &p) | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject () |
virtual destructor More... | |
virtual void | moveInHandler (const unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (const unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (const unsigned int id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
Private Attributes | |
Mdouble | plasticOverlap_ |
Additional Inherited Members | |
Protected Member Functions inherited from BaseInteraction | |
virtual const Vec3D | getTangentialForce () const |
Mdouble | getEffectiveRadius () const |
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More... | |
Mdouble | getEffectiveMass () const |
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More... | |
Mdouble | getEffectiveCorrectedRadius () |
Returns a Mdouble to the effective radius corrected for the overlaps of the particles. More... | |
void | addForce (Vec3D force) |
add an force increment to the total force. More... | |
void | addTorque (Vec3D torque) |
void | setTorque (Vec3D torque) |
set the total force (this is used by the normal force, tangential torques are added use addTorque) More... | |
void | setRelativeVelocity (Vec3D relativeVelocity) |
set the relative velocity of the current of the interactions. More... | |
void | setNormalRelativeVelocity (Mdouble normalRelativeVelocit) |
set the normal component of the relative velocity. More... | |
void | setAbsoluteNormalForce (Mdouble absoluteNormalForce) |
the absolute values of the norm (length) of the normal force More... | |
const BaseSpecies * | getBaseSpecies () const |
Return a constant point to BaseSpecies of the interaction. More... | |
virtual Mdouble | getElasticEnergyAtEquilibrium (Mdouble adhesiveForce) const |
virtual void | reverseHistory () |
When periodic particles some interaction need certain history properties reversing. This is the function for that. More... | |
Computes normal forces in case of a linear plastic visco-elastic interaction.
Definition at line 36 of file SinterInteraction.h.
An alias for the corresponding species.
Definition at line 42 of file SinterInteraction.h.
SinterInteraction::SinterInteraction | ( | BaseInteractable * | P, |
BaseInteractable * | I, | ||
Mdouble | timeStamp | ||
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Constructor.
[in] | P | |
[in] | I | |
[in] | timeStamp |
Definition at line 39 of file SinterInteraction.cc.
References plasticOverlap_.
SinterInteraction::SinterInteraction | ( | const SinterInteraction & | p | ) |
Copy constructor.
[in] | p |
Definition at line 50 of file SinterInteraction.cc.
References plasticOverlap_.
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virtual |
Destructor.
Definition at line 61 of file SinterInteraction.cc.
void SinterInteraction::computeNormalForce | ( | ) |
Creates a copy of an object of this class. (Deep copy)
Computes the normal forces due to linear plastic visco elastic interaction.
Definition at line 98 of file SinterInteraction.cc.
References CONSTANT_RATE, Vec3D::dot(), SinterNormalSpecies::getCohesionStiffness(), BaseInteraction::getContactPoint(), SinterNormalSpecies::getDissipation(), BaseHandler< T >::getDPMBase(), BaseInteraction::getEffectiveRadius(), BaseInteraction::getHandler(), BaseInteraction::getI(), SinterNormalSpecies::getLoadingStiffness(), BaseInteraction::getNormal(), BaseInteraction::getNormalRelativeVelocity(), BaseInteraction::getOverlap(), BaseInteraction::getP(), SinterNormalSpecies::getPenetrationDepthMax(), BaseInteraction::getRelativeVelocity(), SinterNormalSpecies::getSinterAdhesion(), SinterNormalSpecies::getSinterRate(), SinterNormalSpecies::getSinterType(), getSpecies(), ThermalParticle::getTemperature(), SinterNormalSpecies::getTemperatureDependentSinterRate(), DPMBase::getTimeStep(), SinterNormalSpecies::getUnloadingStiffnessMax(), logger, PARHAMI_MCKEEPING, plasticOverlap_, BaseInteraction::setAbsoluteNormalForce(), BaseInteraction::setForce(), BaseInteraction::setNormalRelativeVelocity(), BaseInteraction::setRelativeVelocity(), BaseInteraction::setTorque(), mathsFunc::square(), and TEMPERATURE_DEPENDENT_FRENKEL.
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Returns the name of the interaction.
Definition at line 90 of file SinterInteraction.cc.
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Computes and returns the amount of elastic energy stored in the spring.
Reimplemented from BaseInteraction.
Definition at line 218 of file SinterInteraction.cc.
References SinterNormalSpecies::getLoadingStiffness(), BaseInteraction::getOverlap(), getSpecies(), and mathsFunc::square().
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overridevirtual |
Reimplemented from BaseInteraction.
Definition at line 277 of file SinterInteraction.cc.
References BaseInteraction::getEffectiveRadius(), and plasticOverlap_.
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overridevirtual |
Reimplemented from BaseInteraction.
Definition at line 270 of file SinterInteraction.cc.
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overridevirtual |
Reimplemented from BaseInteraction.
Definition at line 262 of file SinterInteraction.cc.
Mdouble SinterInteraction::getPlasticOverlap | ( | ) | const |
Definition at line 236 of file SinterInteraction.cc.
References plasticOverlap_.
Referenced by getUnloadingStiffness().
const SinterNormalSpecies * SinterInteraction::getSpecies | ( | ) | const |
Definition at line 229 of file SinterInteraction.cc.
References BaseInteraction::getBaseSpecies().
Referenced by computeNormalForce(), getElasticEnergy(), and getUnloadingStiffness().
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overridevirtual |
Reimplemented from BaseInteraction.
Definition at line 266 of file SinterInteraction.cc.
Mdouble SinterInteraction::getUnloadingStiffness | ( | ) | const |
Definition at line 250 of file SinterInteraction.cc.
References BaseInteraction::getEffectiveRadius(), SinterNormalSpecies::getLoadingStiffness(), BaseInteraction::getOverlap(), SinterNormalSpecies::getPenetrationDepthMax(), getPlasticOverlap(), getSpecies(), and SinterNormalSpecies::getUnloadingStiffnessMax().
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Interaction read function, which accepts an std::istream as input.
Calls the read function of BaseInteraction().
[in,out] | is |
Reimplemented from BaseInteraction.
Definition at line 81 of file SinterInteraction.cc.
References plasticOverlap_, and BaseInteraction::read().
void SinterInteraction::setPlasticOverlap | ( | const Mdouble | plasticOverlap | ) |
[in] | maxOverlap |
Definition at line 243 of file SinterInteraction.cc.
References plasticOverlap_.
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Interaction write function, which accepts an std::ostream as input.
Calls the write function of BaseInteraction().
[in,out] | os |
Reimplemented from BaseInteraction.
Definition at line 72 of file SinterInteraction.cc.
References plasticOverlap_, and BaseInteraction::write().
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private |
Definition at line 107 of file SinterInteraction.h.
Referenced by computeNormalForce(), getFieldVTK(), getPlasticOverlap(), read(), setPlasticOverlap(), SinterInteraction(), and write().