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SinterInteraction Class Reference

Computes normal forces in case of a linear plastic visco-elastic interaction. More...

#include <SinterInteraction.h>

+ Inheritance diagram for SinterInteraction:

Public Types

typedef SinterNormalSpecies SpeciesType
 An alias for the corresponding species. More...
 

Public Member Functions

 SinterInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)
 Constructor. More...
 
 SinterInteraction (const SinterInteraction &p)
 Copy constructor. More...
 
virtual ~SinterInteraction ()
 Destructor. More...
 
void computeNormalForce ()
 Creates a copy of an object of this class. (Deep copy) More...
 
virtual void read (std::istream &is)
 Interaction read function, which accepts an std::istream as input. More...
 
virtual void write (std::ostream &os) const
 Interaction write function, which accepts an std::ostream as input. More...
 
virtual std::string getBaseName () const
 Returns the name of the interaction. More...
 
Mdouble getElasticEnergy () const
 Computes and returns the amount of elastic energy stored in the spring. More...
 
const SinterNormalSpeciesgetSpecies () const
 
Mdouble getPlasticOverlap () const
 
void setPlasticOverlap (const Mdouble plasticOverlap)
 
Mdouble getUnloadingStiffness () const
 
unsigned getNumberOfFieldsVTK () const override
 
std::string getTypeVTK (unsigned i) const override
 
std::string getNameVTK (unsigned i) const override
 
std::vector< MdoublegetFieldVTK (unsigned i) const override
 
- Public Member Functions inherited from BaseInteraction
 BaseInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)
 A constructor takes the BaseInteractable objects which are interacting (come into contact) and time the interaction starts. More...
 
 BaseInteraction (const BaseInteraction &p)
 Copy constructor. More...
 
 BaseInteraction ()
 Empty constructor. More...
 
virtual ~BaseInteraction ()
 The default destructor. More...
 
virtual void actionsOnErase ()
 If an interaction needs to do something before it gets erased, add it here. E.g. Liquid bridges rupture at the end of their lifetime, and the liquid bridge volume has to be redistributed. The reason this action is not done in the destructor is that this action should not be taken when erasing ghost interactions. More...
 
virtual void computeForce ()
 Virtual function that contains the force law between the two objects interacting. More...
 
void writeToFStat (std::ostream &os) const
 Writes forces data to the FStat file. More...
 
virtual std::string getName () const
 Virtual function which allows interactions to be named. More...
 
void setDistance (Mdouble distance)
 Sets the interaction distance between the two interacting objects. More...
 
void setNormal (Vec3D normal)
 Sets the normal vector between the two interacting objects. More...
 
void setOverlap (Mdouble overlap)
 Set the overlap between the two interacting object. More...
 
void setContactPoint (Vec3D contactPoint)
 Set the location of the contact point between the two interacting objects. More...
 
void setTimeStamp (Mdouble timeStamp)
 Updates the time step of the interacting. Note, timesteps used to find completed interactions. More...
 
void setSpecies (BaseSpecies *species)
 Set the Species of the interaction; note this can either be a Species or MixedSpecies. More...
 
void setP (BaseInteractable *P)
 Sets the first object involved in the interaction (normally a particle). More...
 
void setI (BaseInteractable *I)
 Sets the second object involved in the interaction (often particle or wall). More...
 
void setHandler (InteractionHandler *handler)
 Sets the pointer to the interaction hander which is storing this interaction. More...
 
InteractionHandlergetHandler () const
 Gets a point to the interaction handlers to which this interaction belongs. More...
 
const Vec3DgetForce () const
 Gets the current force (vector) between the two interacting objects. More...
 
const Vec3DgetTorque () const
 Gets the current torque (vector) between the two interacting objects. More...
 
const Vec3DgetNormal () const
 Gets the normal vector between the two interacting objects. More...
 
const Vec3DgetContactPoint () const
 Gets constant reference to contact point (vector). More...
 
Mdouble getOverlap () const
 Returns a Mdouble with the current overlap between the two interacting objects. More...
 
Mdouble getContactRadius () const
 Returns a Mdouble with the current contact between the two interacting objects. More...
 
void removeFromHandler ()
 Removes this interaction from its interaction hander. More...
 
void copySwitchPointer (const BaseInteractable *original, BaseInteractable *ghost) const
 This copies the interactions of the original particle and replaces the original with the ghost copy. More...
 
void gatherContactStatistics ()
 
BaseInteractablegetP ()
 Returns a pointer to first object involved in the interaction (normally a particle). More...
 
BaseInteractablegetI ()
 
const BaseInteractablegetP () const
 
const BaseInteractablegetI () const
 Returns a constant pointer to the second object involved in the interaction. More...
 
Mdouble getTimeStamp () const
 Returns an Mdouble which is the time stamp of the interaction. More...
 
virtual void integrate (Mdouble timeStep)
 integrates variables of the interaction which need to be integrate e.g. the tangential overlap. More...
 
virtual Mdouble getTangentialOverlap () const
 get the length of the current tangential overlap More...
 
Mdouble getDistance () const
 Returns an Mdouble which is the norm (length) of distance vector. More...
 
const Vec3DgetRelativeVelocity () const
 Returns a constant reference to a vector of relative velocity. More...
 
Mdouble getNormalRelativeVelocity () const
 Returns a double which is the norm (length) of the relative velocity vector. More...
 
Mdouble getAbsoluteNormalForce () const
 Returns the absolute value of the norm (length) of the Normal force vector. More...
 
virtual BaseInteractioncopy () const =0
 Makes a copy of the interaction and returns a pointer to the copy. More...
 
unsigned int getMultiContactIdentifier () const
 
void setMultiContactIdentifier (unsigned int multiContactIdentifier_)
 
virtual void rotateHistory (Matrix3D &rotationMatrix)
 When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that. More...
 
virtual void actionsAfterTimeStep ()
 
void setForce (Vec3D force)
 set total force (this is used by the normal force, tangential forces are added use addForce) More...
 
- Public Member Functions inherited from BaseObject
 BaseObject ()
 Default constructor. More...
 
 BaseObject (const BaseObject &p)
 Copy constructor, copies all the objects BaseObject contains. More...
 
virtual ~BaseObject ()
 virtual destructor More...
 
virtual void moveInHandler (const unsigned int index)
 Except that it is virtual, it does the same thing as setIndex() does. More...
 
void setIndex (const unsigned int index)
 Allows one to assign an index to an object in the handler/container. More...
 
void setId (const unsigned int id)
 Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More...
 
unsigned int getIndex () const
 Returns the index of the object in the handler. More...
 
unsigned int getId () const
 Returns the unique identifier of any particular object. More...
 

Private Attributes

Mdouble plasticOverlap_
 

Additional Inherited Members

- Protected Member Functions inherited from BaseInteraction
virtual const Vec3D getTangentialForce () const
 
Mdouble getEffectiveRadius () const
 Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More...
 
Mdouble getEffectiveMass () const
 Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More...
 
Mdouble getEffectiveCorrectedRadius ()
 Returns a Mdouble to the effective radius corrected for the overlaps of the particles. More...
 
void addForce (Vec3D force)
 add an force increment to the total force. More...
 
void addTorque (Vec3D torque)
 
void setTorque (Vec3D torque)
 set the total force (this is used by the normal force, tangential torques are added use addTorque) More...
 
void setRelativeVelocity (Vec3D relativeVelocity)
 set the relative velocity of the current of the interactions. More...
 
void setNormalRelativeVelocity (Mdouble normalRelativeVelocit)
 set the normal component of the relative velocity. More...
 
void setAbsoluteNormalForce (Mdouble absoluteNormalForce)
 the absolute values of the norm (length) of the normal force More...
 
const BaseSpeciesgetBaseSpecies () const
 Return a constant point to BaseSpecies of the interaction. More...
 
virtual Mdouble getElasticEnergyAtEquilibrium (Mdouble adhesiveForce) const
 
virtual void reverseHistory ()
 When periodic particles some interaction need certain history properties reversing. This is the function for that. More...
 

Detailed Description

Computes normal forces in case of a linear plastic visco-elastic interaction.

Definition at line 36 of file SinterInteraction.h.

Member Typedef Documentation

An alias for the corresponding species.

Definition at line 42 of file SinterInteraction.h.

Constructor & Destructor Documentation

SinterInteraction::SinterInteraction ( BaseInteractable P,
BaseInteractable I,
Mdouble  timeStamp 
)

Constructor.

Parameters
[in]P
[in]I
[in]timeStamp

Definition at line 39 of file SinterInteraction.cc.

References plasticOverlap_.

40  : BaseInteraction(P, I, timeStamp)
41 {
43 #ifdef DEBUG_CONSTRUCTOR
44  std::cout<<"SinterInteraction::SinterInteraction() finished"<<std::endl;
45 #endif
46 }
BaseInteraction()
Empty constructor.
SinterInteraction::SinterInteraction ( const SinterInteraction p)

Copy constructor.

Parameters
[in]p

Definition at line 50 of file SinterInteraction.cc.

References plasticOverlap_.

51  : BaseInteraction(p)
52 {
54 #ifdef DEBUG_CONSTRUCTOR
55  std::cout<<"SinterInteraction::SinterInteraction(const SinterInteraction &p finished"<<std::endl;
56 #endif
57 }
BaseInteraction()
Empty constructor.
SinterInteraction::~SinterInteraction ( )
virtual

Destructor.

Definition at line 61 of file SinterInteraction.cc.

62 {
63 #ifdef DEBUG_DESTRUCTOR
64  std::cout<<"SinterInteraction::~SinterInteraction() finished"<<std::endl;
65 #endif
66 }

Member Function Documentation

void SinterInteraction::computeNormalForce ( )

Creates a copy of an object of this class. (Deep copy)

Computes the normal forces due to linear plastic visco elastic interaction.

Todo:
basing the stiffness increase on the plastic overlap does not work: k2*(d-d0)=k1*d, k2=k1*(1+dk*d0) (1+dk*d0)*(d-d0)=d d+dk*d*d0-d0-dk*d0*d0=d -dk*d0^2+(dk*d-1)*d0+d=d d0=(dk*d-1)/dk
Todo:
adhesive force only, or add normalForce?

Definition at line 98 of file SinterInteraction.cc.

References CONSTANT_RATE, Vec3D::dot(), SinterNormalSpecies::getCohesionStiffness(), BaseInteraction::getContactPoint(), SinterNormalSpecies::getDissipation(), BaseHandler< T >::getDPMBase(), BaseInteraction::getEffectiveRadius(), BaseInteraction::getHandler(), BaseInteraction::getI(), SinterNormalSpecies::getLoadingStiffness(), BaseInteraction::getNormal(), BaseInteraction::getNormalRelativeVelocity(), BaseInteraction::getOverlap(), BaseInteraction::getP(), SinterNormalSpecies::getPenetrationDepthMax(), BaseInteraction::getRelativeVelocity(), SinterNormalSpecies::getSinterAdhesion(), SinterNormalSpecies::getSinterRate(), SinterNormalSpecies::getSinterType(), getSpecies(), ThermalParticle::getTemperature(), SinterNormalSpecies::getTemperatureDependentSinterRate(), DPMBase::getTimeStep(), SinterNormalSpecies::getUnloadingStiffnessMax(), logger, PARHAMI_MCKEEPING, plasticOverlap_, BaseInteraction::setAbsoluteNormalForce(), BaseInteraction::setForce(), BaseInteraction::setNormalRelativeVelocity(), BaseInteraction::setRelativeVelocity(), BaseInteraction::setTorque(), mathsFunc::square(), and TEMPERATURE_DEPENDENT_FRENKEL.

99 {
100  // Compute the relative velocity vector of particle P w.r.t. I
101  setRelativeVelocity(getP()->getVelocityAtContact(getContactPoint()) - getI()->getVelocityAtContact(getContactPoint()));
102  // Compute the projection of vrel onto the normal (can be negative)
104 
105  if (getOverlap() > 0) //if contact forces
106  {
107  const SinterNormalSpecies* species = getSpecies();
108  // calculate the effective diameter, equal to the radius for two equal-sized particles
109  const Mdouble effectiveDiameter = 2.0 * getEffectiveRadius();
110  //calculate the overlap above which the max. unloading stiffness
111  //becomes active (the 'fluid branch')
112  const Mdouble deltaStar = species->getPenetrationDepthMax() * effectiveDiameter;
113  //compute the rate d(k2/k1)/d(delta0)
114  const Mdouble dk = (species->getUnloadingStiffnessMax()/species->getLoadingStiffness() - 1.0)/deltaStar;
115 
116  //increase max overlap if necessary
117  //k2*(d-d0)=k1*d, k2=k1*(1+dk*d)
118  //(1+dk*d)*(d-d0)=d
119  //dk*d^2=(1+dk*d)*d0
120  //d0=d/(1+1/(dk*d))
121  const Mdouble minPlasticOverlap = std::min(getOverlap()/(1.0+1.0/(dk*getOverlap())),deltaStar);
128  //const Mdouble minPlasticOverlap = std::min(getOverlap()-1.0/dk,deltaStar);
129  //logger(INFO,"minPlasticOverlap % overlap % dk % M %",minPlasticOverlap,getOverlap(),dk, dk*getOverlap());
130  plasticOverlap_ = std::max(minPlasticOverlap,plasticOverlap_);
131 
132  //calculate the unloading stiffness (only linear in maxOverlap, not equilibriumOverlap))
133  const Mdouble unloadingStiffness = species->getLoadingStiffness() * (1.0+dk*plasticOverlap_);
134 
135  //compute elastic force
136  Mdouble normalForce = unloadingStiffness * (getOverlap() - plasticOverlap_);
137 
138  //add cohesive forces (distinct from sintering)
139  Mdouble nonSinterAdhesiveForce = -species->getCohesionStiffness() * getOverlap();
140  if (normalForce < nonSinterAdhesiveForce) {
141  plasticOverlap_ = (1.0 + species->getCohesionStiffness()/unloadingStiffness)*getOverlap();
142  normalForce = nonSinterAdhesiveForce;
143  }
144 
145  //add dissipative force (distinct from sintering)
146  normalForce -= species->getDissipation() * getNormalRelativeVelocity();
147 
148  //Here comes the sintering effect:
149  Mdouble adhesiveForce = species->getSinterAdhesion()*effectiveDiameter;
150 
151  //now set the interaction force equal to this normal force (friction and adhesive forces will be added later)
152  setForce(getNormal() * ((normalForce-adhesiveForce)));
153  setTorque(Vec3D(0.0, 0.0, 0.0));
154  //used for tangential force calculations; don't add adhesive force components
155  setAbsoluteNormalForce(std::abs(normalForce));
156 
157  //increase plastic overlap due to sintering
158  DPMBase* dpmBase = getHandler()->getDPMBase();
159  Mdouble rateOverlap;
160  // sinter adhesion force fa=sinterAdhesion_*radius in sinter rate:
162  rateOverlap = normalForce*species->getSinterRate()/
163  (0.375*species->getSinterAdhesion()*mathsFunc::square(getOverlap()/effectiveDiameter));
164  if (species->getSinterRate()==0) rateOverlap = 0;
165  } else if (species->getSinterType()==SINTERTYPE::CONSTANT_RATE) {
166  rateOverlap = 2.0*normalForce*species->getSinterRate()/species->getSinterAdhesion();
167  if (species->getSinterRate()==0) rateOverlap = 0;
169  ThermalParticle* tp = dynamic_cast<ThermalParticle*>(getP());
170  ThermalParticle* ti = dynamic_cast<ThermalParticle*>(getI());
171  logger.assert(tp && ti,"warning contact partners have to be ThermalParticle's if this sinter species is used");
172  double temperature = 2.0*tp->getTemperature()*ti->getTemperature()/(tp->getTemperature()+ti->getTemperature());
173  rateOverlap = 2.0*normalForce*species->getTemperatureDependentSinterRate(temperature)/species->getSinterAdhesion();
174  } else {
175  //missing: add the sintering model 'modified Frenkel' of the Pokula paper
176  }
177  plasticOverlap_ = std::max(0.0,std::min(deltaStar,plasticOverlap_+rateOverlap*dpmBase->getTimeStep()));
178 
179  /*//change particle radius by dr
180  Mdouble dr;
181  BaseParticle* PParticle = dynamic_cast<BaseParticle*>(getP());
182  BaseParticle* IParticle = dynamic_cast<BaseParticle*>(getI());
183  if (dpmBase->getSystemDimensions()==2) {
184  //2D: increase the radius of each particle such that the particle area
185  //increases by the same amount that the contact area decreases
186  //Particle circumference C = 2 pi r increased by dr => dA = 2 pi r dr
187  //Contact line L = 2*sqrt(2*r*o) indented by do/2 => dA = sqrt(2*r*o) do
188  //Thus, dr = sqrt(0.5*o/r)/pi do.
189  dr = sqrt(0.5*plasticOverlap_/effectiveDiameter)/3.14 *doverlap;
190  } else {
191  //3D: increase the radius of each sphere such that the particle volume
192  //increases by the same amount that the contact volume decreases
193  //Particle surface area S = 4 pi r^2 increased by dr => dA = 4 pi r^2 dr
194  //Contact area L = pi 2*r*o indented by do/2 => dA = pi r o do
195  //Thus, dr = 0.25*o/r do
196  dr = 0.25*plasticOverlap_/effectiveDiameter *doverlap;
197  }
198  if (PParticle==nullptr) { //if P is a wall
199  IParticle->setRadius(IParticle->getRadius()+dr);//should be twice that amount
200  } else if (IParticle==nullptr) { //if I is a wall
201  PParticle->setRadius(PParticle->getRadius()+dr);
202  } else { //if both P and I are particles
203  PParticle->setRadius(PParticle->getRadius()+dr);
204  IParticle->setRadius(IParticle->getRadius()+dr);
205  }*/
206  }
207  else
208  {
210  setForce(Vec3D(0.0, 0.0, 0.0));
211  setTorque(Vec3D(0.0, 0.0, 0.0));
212  }
213 }
Mdouble getEffectiveRadius() const
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) ...
The DPMBase header includes quite a few header files, defining all the handlers, which are essential...
Definition: DPMBase.h:65
Logger< MERCURY_LOGLEVEL > logger("MercuryKernel")
InteractionHandler * getHandler() const
Gets a point to the interaction handlers to which this interaction belongs.
const Vec3D & getRelativeVelocity() const
Returns a constant reference to a vector of relative velocity.
Mdouble getSinterAdhesion() const
Accesses sinterAdhesion_.
double Mdouble
void setRelativeVelocity(Vec3D relativeVelocity)
set the relative velocity of the current of the interactions.
Mdouble getTemperature() const
void setForce(Vec3D force)
set total force (this is used by the normal force, tangential forces are added use addForce) ...
static Mdouble dot(const Vec3D &a, const Vec3D &b)
Calculates the dot product of two Vec3D: .
Definition: Vector.cc:167
void setNormalRelativeVelocity(Mdouble normalRelativeVelocit)
set the normal component of the relative velocity.
T square(T val)
squares a number
Definition: ExtendedMath.h:91
SINTERTYPE getSinterType() const
const Vec3D & getContactPoint() const
Gets constant reference to contact point (vector).
Mdouble getNormalRelativeVelocity() const
Returns a double which is the norm (length) of the relative velocity vector.
const Vec3D & getNormal() const
Gets the normal vector between the two interacting objects.
Mdouble getLoadingStiffness() const
Returns the loading stiffness of the linear plastic-viscoelastic normal force.
Mdouble getCohesionStiffness() const
Returns the cohesive stiffness of the linear plastic-viscoelastic normal force.
void setTorque(Vec3D torque)
set the total force (this is used by the normal force, tangential torques are added use addTorque) ...
Mdouble getOverlap() const
Returns a Mdouble with the current overlap between the two interacting objects.
void setAbsoluteNormalForce(Mdouble absoluteNormalForce)
the absolute values of the norm (length) of the normal force
Mdouble getPenetrationDepthMax() const
Returns the maximum penetration depth of the linear plastic-viscoelastic normal force.
SinterNormalSpecies contains the parameters used to describe a plastic-cohesive normal force (Stefan ...
std::function< double(double temperature)> getTemperatureDependentSinterRate() const
BaseInteractable * getI()
Mdouble getUnloadingStiffnessMax() const
Returns the maximum unloading stiffness of the linear plastic-viscoelastic normal force...
Mdouble getDissipation() const
Allows the normal dissipation to be accessed.
BaseInteractable * getP()
Returns a pointer to first object involved in the interaction (normally a particle).
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
DPMBase * getDPMBase()
Gets the problem that is solved using this handler.
Definition: BaseHandler.h:543
Mdouble getTimeStep() const
Allows the time step dt to be accessed.
Definition: DPMBase.cc:465
const SinterNormalSpecies * getSpecies() const
Mdouble getSinterRate() const
Accesses sinterRate_.
std::string SinterInteraction::getBaseName ( ) const
virtual

Returns the name of the interaction.

Returns
std::string

Definition at line 90 of file SinterInteraction.cc.

91 {
92  return "Sinter";
93 }
Mdouble SinterInteraction::getElasticEnergy ( ) const
virtual

Computes and returns the amount of elastic energy stored in the spring.

Returns
Mdouble
Todo:
TW this is not correct; we should count the return energy

Reimplemented from BaseInteraction.

Definition at line 218 of file SinterInteraction.cc.

References SinterNormalSpecies::getLoadingStiffness(), BaseInteraction::getOverlap(), getSpecies(), and mathsFunc::square().

219 {
220  if (getOverlap() > 0)
222  else
223  return 0.0;
225 }
T square(T val)
squares a number
Definition: ExtendedMath.h:91
Mdouble getLoadingStiffness() const
Returns the loading stiffness of the linear plastic-viscoelastic normal force.
Mdouble getOverlap() const
Returns a Mdouble with the current overlap between the two interacting objects.
const SinterNormalSpecies * getSpecies() const
std::vector< Mdouble > SinterInteraction::getFieldVTK ( unsigned  i) const
overridevirtual

Reimplemented from BaseInteraction.

Definition at line 277 of file SinterInteraction.cc.

References BaseInteraction::getEffectiveRadius(), and plasticOverlap_.

277  {
278  if (i==0)
279  return std::vector<Mdouble>(1, plasticOverlap_);
280  else
281  return std::vector<Mdouble>(1, sqrt(2.0*getEffectiveRadius()*plasticOverlap_));
282 }
Mdouble getEffectiveRadius() const
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) ...
std::string SinterInteraction::getNameVTK ( unsigned  i) const
overridevirtual

Reimplemented from BaseInteraction.

Definition at line 270 of file SinterInteraction.cc.

270  {
271  if (i==0)
272  return "plasticOverlap";
273  else
274  return "neckRadius";
275 }
unsigned SinterInteraction::getNumberOfFieldsVTK ( ) const
overridevirtual

Reimplemented from BaseInteraction.

Definition at line 262 of file SinterInteraction.cc.

262  {
263  return 2;
264 }
Mdouble SinterInteraction::getPlasticOverlap ( ) const
Returns
Mdouble plasticOverlap_

Definition at line 236 of file SinterInteraction.cc.

References plasticOverlap_.

Referenced by getUnloadingStiffness().

237 {
238  return plasticOverlap_;
239 }
const SinterNormalSpecies * SinterInteraction::getSpecies ( ) const
Returns
const SinterNormalSpecies*

Definition at line 229 of file SinterInteraction.cc.

References BaseInteraction::getBaseSpecies().

Referenced by computeNormalForce(), getElasticEnergy(), and getUnloadingStiffness().

230 {
231  return dynamic_cast<const SinterNormalSpecies*>(getBaseSpecies());
232 }
const BaseSpecies * getBaseSpecies() const
Return a constant point to BaseSpecies of the interaction.
SinterNormalSpecies contains the parameters used to describe a plastic-cohesive normal force (Stefan ...
std::string SinterInteraction::getTypeVTK ( unsigned  i) const
overridevirtual

Reimplemented from BaseInteraction.

Definition at line 266 of file SinterInteraction.cc.

266  {
267  return "Float32";
268 }
Mdouble SinterInteraction::getUnloadingStiffness ( ) const
Returns
Mdouble

Definition at line 250 of file SinterInteraction.cc.

References BaseInteraction::getEffectiveRadius(), SinterNormalSpecies::getLoadingStiffness(), BaseInteraction::getOverlap(), SinterNormalSpecies::getPenetrationDepthMax(), getPlasticOverlap(), getSpecies(), and SinterNormalSpecies::getUnloadingStiffnessMax().

251 {
252  const SinterNormalSpecies* species = getSpecies();
253  Mdouble effectiveDiameter = 2.0*getEffectiveRadius();
254  Mdouble deltaMaxFluid = species->getPenetrationDepthMax() * effectiveDiameter / (1.0-species->getLoadingStiffness()/species->getUnloadingStiffnessMax());
255  if (getOverlap() > deltaMaxFluid)
256  return species->getUnloadingStiffnessMax();
257  else
258  return species->getLoadingStiffness() + (species->getUnloadingStiffnessMax() - species->getLoadingStiffness()) *
259  getPlasticOverlap()/deltaMaxFluid;
260 }
Mdouble getEffectiveRadius() const
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) ...
double Mdouble
Mdouble getLoadingStiffness() const
Returns the loading stiffness of the linear plastic-viscoelastic normal force.
Mdouble getOverlap() const
Returns a Mdouble with the current overlap between the two interacting objects.
Mdouble getPenetrationDepthMax() const
Returns the maximum penetration depth of the linear plastic-viscoelastic normal force.
SinterNormalSpecies contains the parameters used to describe a plastic-cohesive normal force (Stefan ...
Mdouble getPlasticOverlap() const
Mdouble getUnloadingStiffnessMax() const
Returns the maximum unloading stiffness of the linear plastic-viscoelastic normal force...
const SinterNormalSpecies * getSpecies() const
void SinterInteraction::read ( std::istream &  is)
virtual

Interaction read function, which accepts an std::istream as input.

Calls the read function of BaseInteraction().

Parameters
[in,out]is

Reimplemented from BaseInteraction.

Definition at line 81 of file SinterInteraction.cc.

References plasticOverlap_, and BaseInteraction::read().

82 {
84  std::string dummy;
85  is >> dummy >> plasticOverlap_;
86 }
virtual void read(std::istream &is)
Interaction read function, which accepts an std::istream as input.
void SinterInteraction::setPlasticOverlap ( const Mdouble  plasticOverlap)
Parameters
[in]maxOverlap

Definition at line 243 of file SinterInteraction.cc.

References plasticOverlap_.

244 {
245  plasticOverlap_ = plasticOverlap;
246 }
void SinterInteraction::write ( std::ostream &  os) const
virtual

Interaction write function, which accepts an std::ostream as input.

Calls the write function of BaseInteraction().

Parameters
[in,out]os

Reimplemented from BaseInteraction.

Definition at line 72 of file SinterInteraction.cc.

References plasticOverlap_, and BaseInteraction::write().

73 {
75  os << " plasticOverlap " << plasticOverlap_;
76 }
virtual void write(std::ostream &os) const
Interaction print function, which accepts an std::ostream as input.

Member Data Documentation

Mdouble SinterInteraction::plasticOverlap_
private

The documentation for this class was generated from the following files: