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ChuteBottom Class Reference

Used by Chute::createBottom to create an unordered particle layer. More...

#include <ChuteBottom.h>

+ Inheritance diagram for ChuteBottom:

Public Member Functions

 ChuteBottom ()
 This is the default constructor. All it does is set sensible defaults. More...
 
 ChuteBottom (const DPMBase &other)
 Copy constructor, converts an existing DPMBase object into a ChuteBottom object. More...
 
 ChuteBottom (const MercuryBase &other)
 Copy constructor, converts an existing MercuryBase object into a ChuteBottom object. More...
 
 ChuteBottom (const Mercury3D &other)
 Copy constructor, converts an existing Mercury3D object into a ChuteBottom object. More...
 
 ChuteBottom (const Chute &other)
 Copy constructor, converts an existing Chute object into a ChuteBottom object. More...
 
 ChuteBottom (const ChuteBottom &other)
 Default copy constructor. More...
 
Mdouble getThickness ()
 Returns the thickness of the multilayer rough bottom. More...
 
void setThickness (Mdouble thickness)
 Sets the thickness of the multilayer rough bottom. More...
 
Mdouble getIsBottomPeriodic ()
 Returns TRUE if the bottom is periodic in Y. More...
 
void setIsBottomPeriodic (bool isBottomPeriodic)
 Sets whether the bottom should be periodic in Y. More...
 
void makeRoughBottom (Chute &chute)
 Makes a multilayered rough bottom with thickness thickness_. More...
 
void setupInitialConditions ()
 Sets up initial conditions before running a chute simulation. More...
 
void actionsBeforeTimeStep ()
 Performs all necessary actions before the start of a time step (none in this case) More...
 
- Public Member Functions inherited from Chute
 Chute ()
 This is the default constructor. All it does is set sensible defaults. More...
 
 Chute (const DPMBase &other)
 Copy constructor, converts an existing DPMBase problem into a Chute problem. More...
 
 Chute (const MercuryBase &other)
 Copy constructor, converts an existing MercuryBase problem into a Chute problem. More...
 
 Chute (const Mercury3D &other)
 Copy constructor, converts an existing Mercury3D problem into a Chute problem. More...
 
 Chute (const Chute &other)
 Default copy constructor. More...
 
void constructor ()
 This is the actual constructor METHOD; it is called by all constructors above (except the default copy constructor). More...
 
bool readNextArgument (int &i, int argc, char *argv[])
 This method can be used for reading object properties from a string. More...
 
void setupSideWalls ()
 Creates chute side walls (either solid or periodic) More...
 
void makeChutePeriodic ()
 This makes the chute periodic in Y. More...
 
bool getIsPeriodic () const
 Returns whether the chute is periodic in Y. More...
 
void read (std::istream &is)
 Reads all chute properties from an istream. More...
 
void write (std::ostream &os, bool writeAllParticles=true) const
 This function writes the Chute properties to an ostream, and adds the properties of ALL chute particles as well. More...
 
void setFixedParticleRadius (Mdouble fixedParticleRadius)
 Sets the particle radius of the fixed particles which constitute the (rough) chute bottom. More...
 
Mdouble getFixedParticleRadius () const
 Returns the particle radius of the fixed particles which constitute the (rough) chute bottom. More...
 
void setRoughBottomType (RoughBottomType roughBottomType)
 Sets the type of rough bottom of the chute. More...
 
void setRoughBottomType (std::string roughBottomTypeString)
 Sets the type of rough bottom of the chute, using a string with the EXACT enum type as input. More...
 
RoughBottomType getRoughBottomType () const
 Returns the type of (rough) bottom of the chute. More...
 
void setChuteAngle (Mdouble chuteAngle)
 Sets gravity vector according to chute angle (in degrees) More...
 
void setChuteAngleAndMagnitudeOfGravity (Mdouble chuteAngle, Mdouble gravity)
 Sets gravity vector according to chute angle (in degrees) More...
 
Mdouble getChuteAngle () const
 Returns the chute angle (in radians) More...
 
Mdouble getChuteAngleDegrees () const
 Returns the chute angle (in degrees) More...
 
void setMaxFailed (unsigned int maxFailed)
 Sets the number of times a particle will be tried to be added to the insertion boundary. More...
 
unsigned int getMaxFailed () const
 Returns the number of times a particle will be tried to be added to the insertion boundary. More...
 
void setInflowParticleRadius (Mdouble inflowParticleRadius)
 Sets the radius of the inflow particles to a single one (i.e. ensures a monodisperse inflow). More...
 
void setInflowParticleRadius (Mdouble minInflowParticleRadius, Mdouble maxInflowParticleRadius)
 Sets the minimum and maximum radius of the inflow particles. More...
 
void setMinInflowParticleRadius (Mdouble minInflowParticleRadius)
 sets the minimum radius of inflow particles More...
 
void setMaxInflowParticleRadius (Mdouble maxInflowParticleRadius)
 Sets the maximum radius of inflow particles. More...
 
Mdouble getInflowParticleRadius () const
 Returns the average radius of inflow particles. More...
 
Mdouble getMinInflowParticleRadius () const
 returns the minimum radius of inflow particles More...
 
Mdouble getMaxInflowParticleRadius () const
 Returns the maximum radius of inflow particles. More...
 
void setInflowHeight (Mdouble inflowHeight)
 Sets maximum inflow height (Z-direction) More...
 
Mdouble getInflowHeight () const
 Returns the maximum inflow height (Z-direction) More...
 
void setInflowVelocity (Mdouble inflowVelocity)
 Sets the average inflow velocity. More...
 
Mdouble getInflowVelocity () const
 Returns the average inflow velocity. More...
 
void setInflowVelocityVariance (Mdouble inflowVelocityVariance)
 Sets the inflow velocity variance. More...
 
Mdouble getInflowVelocityVariance () const
 Returns the inflow velocity variance. More...
 
void setChuteWidth (Mdouble chuteWidth)
 Sets the chute width (Y-direction) More...
 
Mdouble getChuteWidth () const
 Returns the chute width (Y-direction) More...
 
virtual void setChuteLength (Mdouble chuteLength)
 Sets the chute length (X-direction) More...
 
Mdouble getChuteLength () const
 Returns the chute length (X-direction) More...
 
int getNCreated () const
 
void increaseNCreated ()
 
void setInsertionBoundary (InsertionBoundary *insertionBoundary)
 Sets the chute insertion boundary. More...
 
- Public Member Functions inherited from Mercury3D
 Mercury3D ()
 This is the default constructor. All it does is set sensible defaults. More...
 
 Mercury3D (const DPMBase &other)
 Copy-constructor for creates an Mercury3D problem from an existing MD problem. More...
 
 Mercury3D (const Mercury3D &other)
 Copy-constructor. More...
 
void constructor ()
 Function that sets the SystemDimension and ParticleDimension to 3. More...
 
- Public Member Functions inherited from MercuryBase
 MercuryBase ()
 This is the default constructor. It sets sensible defaults. More...
 
 ~MercuryBase ()
 This is the default destructor. More...
 
 MercuryBase (const MercuryBase &mercuryBase)
 Copy-constructor. More...
 
void constructor ()
 This is the actual constructor, it is called do both constructors above. More...
 
void hGridActionsBeforeTimeLoop () override
 This sets up the broad phase information, has to be done at this stage because it requires the particle size. More...
 
void hGridActionsBeforeTimeStep () override
 Performs all necessary actions before a time-step, like updating the particles and resetting all the bucket information, etc. More...
 
void read (std::istream &is) override
 Reads the MercuryBase from an input stream, for example a restart file. More...
 
void write (std::ostream &os, bool writeAllParticles=true) const override
 Writes the MercuryBase to an output stream, for example a restart file. More...
 
Mdouble getHGridCurrentMaxRelativeDisplacement () const
 Returns hGridCurrentMaxRelativeDisplacement_. More...
 
Mdouble getHGridTotalCurrentMaxRelativeDisplacement () const
 Returns hGridTotalCurrentMaxRelativeDisplacement_. More...
 
void setHGridUpdateEachTimeStep (bool updateEachTimeStep)
 Sets whether or not the HGrid must be updated every time step. More...
 
bool getHGridUpdateEachTimeStep () const override
 Gets whether or not the HGrid is updated every time step. More...
 
void setHGridMaxLevels (unsigned int HGridMaxLevels)
 Sets the maximum number of levels of the HGrid in this MercuryBase. More...
 
unsigned int getHGridMaxLevels () const
 Gets the maximum number of levels of the HGrid in this MercuryBase. More...
 
HGridMethod getHGridMethod () const
 Gets whether the HGrid in this MercuryBase is BOTTOMUP or TOPDOWN. More...
 
void setHGridMethod (HGridMethod hGridMethod)
 Sets the HGridMethod to either BOTTOMUP or TOPDOWN. More...
 
HGridDistribution getHGridDistribution () const
 Gets how the sizes of the cells of different levels are distributed. More...
 
void setHGridDistribution (HGridDistribution hGridDistribution)
 Sets how the sizes of the cells of different levels are distributed. More...
 
Mdouble getHGridCellOverSizeRatio () const
 Gets the ratio of the smallest cell over the smallest particle. More...
 
void setHGridCellOverSizeRatio (Mdouble cellOverSizeRatio)
 Sets the ratio of the smallest cell over the smallest particle. More...
 
bool hGridNeedsRebuilding ()
 Gets if the HGrid needs rebuilding before anything else happens. More...
 
virtual unsigned int getHGridTargetNumberOfBuckets () const
 Gets the desired number of buckets, which is the maximum of the number of particles and 10. More...
 
virtual Mdouble getHGridTargetMinInteractionRadius () const
 Gets the desired size of the smallest cells of the HGrid. More...
 
virtual Mdouble getHGridTargetMaxInteractionRadius () const
 Gets the desired size of the largest cells of the HGrid. More...
 
bool checkParticleForInteraction (const BaseParticle &P) override
 Checks if given BaseParticle has an interaction with a BaseWall or other BaseParticle. More...
 
virtual Mdouble userHGridCellSize (unsigned int level)
 Virtual function that enables inheriting classes to implement a function to let the user set the cell size of the HGrid. More...
 
void hGridInfo () const
 Writes the info of the HGrid to the screen in a nice format. More...
 
- Public Member Functions inherited from DPMBase
void constructor ()
 A function which initialises the member variables to default values, so that the problem can be solved off the shelf; sets up a basic two dimensional problem which can be solved off the shelf. It is called in the constructor DPMBase(). More...
 
 DPMBase ()
 Constructor that calls the "void constructor()". More...
 
 DPMBase (const FilesAndRunNumber &other)
 Copy constructor type-1. More...
 
 DPMBase (const DPMBase &other)
 Copy constructor type-2. More...
 
virtual ~DPMBase ()
 virtual destructor More...
 
void solve ()
 The work horse of the code. More...
 
void checkSettings ()
 Checks if the essentials are set properly to go ahead with solving the problem. More...
 
virtual void writeOutputFiles ()
 Writes the simulation data onto all the files i.e. .data, .ene, .fstat ... More...
 
void solve (int argc, char *argv[])
 The solve function is the work horse of the code with the user input. More...
 
virtual void writeXBallsScript () const
 This writes a script which can be used to load the xballs problem to display the data just generated. More...
 
virtual double getInfo (const BaseParticle &P) const
 A virtual method that allows the user to overrride and set what is written into the info column in the data file. By default it returns the Species ID number. More...
 
virtual void writeRestartFile ()
 Stores all the particle data for current save time step. Calls the write function. More...
 
int readRestartFile ()
 Reads all the particle data corresponding to the current saved time step. Which is what the restart file basically stores. The problem description with the latest particle data. More...
 
int readRestartFile (std::string fileName)
 Also reads all the particle data corresponding to the current saved time step. More...
 
virtual void readOld (std::istream &is)
 Reads all particle data into a restart file; old version. More...
 
bool readDataFile (const std::string fileName, unsigned int format=0)
 This allows particle data to be reloaded from data files. More...
 
bool readParAndIniFiles (const std::string fileName)
 Allows the user to read par.ini files (useful to read MDCLR files) More...
 
bool readNextDataFile (unsigned int format=0)
 Reads the next data file with default format=0. However, one can modify the format based on whether the particle data corresponds to 3D or 2D data. See XBalls/xballs.txt. More...
 
bool findNextExistingDataFile (Mdouble tMin, bool verbose=true)
 Useful when fileType is chosen as Multiple Files or Multiple files with padded. More...
 
bool readArguments (int argc, char *argv[])
 Can interpret main function input arguments that are passed by the driver codes. More...
 
Mdouble getTime () const
 Access function for the time. More...
 
unsigned int getNtimeSteps () const
 Returns the current counter of time steps. More...
 
void setTime (Mdouble time)
 Access function for the time. More...
 
void setTimeMax (Mdouble newTMax)
 Allows the upper time limit to be changed. More...
 
Mdouble getTimeMax () const
 Allows the user to access the total simulation time during the simulation. Cannot change it though. More...
 
void setDoCGAlways (bool newDoCGFlag)
 
void setRotation (bool newRotFlag)
 Allows to set the flag for enabling or disabling particle rotation in the simulations. More...
 
bool getRotation () const
 Returns a flag indicating if particle rotation is enabled or disabled. More...
 
bool getDoCGAlways () const
 
Mdouble getXMin () const
 If the length of the problem domain in x-direction is XMax - XMin, then getXMin() returns XMin,. More...
 
Mdouble getXMax () const
 If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax,. More...
 
Mdouble getYMin () const
 If the length of the problem domain in y-direction is YMax - YMin, then getYMin() returns YMin,. More...
 
Mdouble getYMax () const
 If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax,. More...
 
Mdouble getZMin () const
 If the length of the problem domain in z-direction is ZMax - ZMin, then getZMin() returns ZMin,. More...
 
Mdouble getZMax () const
 If the length of the problem domain in z-direction is ZMax - ZMin, then getZMax() returns ZMax,. More...
 
void setXMin (Mdouble newXMin)
 If the length of the problem domain in x-direction is XMax - XMin, this method sets XMin. More...
 
void setYMin (Mdouble newYMin)
 If the length of the problem domain in y-direction is YMax - YMin, this method sets YMin. More...
 
void setZMin (Mdouble newZMin)
 If the length of the problem domain in z-direction is ZMax - ZMin, this method sets ZMin. More...
 
void setXMax (Mdouble newXMax)
 If the length of the problem domain in x-direction is XMax - XMin, this method sets XMax. More...
 
void setYMax (Mdouble newYMax)
 If the length of the problem domain in y-direction is YMax - YMin, this method sets YMax. More...
 
void setZMax (Mdouble newZMax)
 If the length of the problem domain in z-direction is XMax - XMin, this method sets ZMax. More...
 
void setTimeStep (Mdouble newDt)
 Allows the time step dt to be changed. More...
 
Mdouble getTimeStep () const
 Allows the time step dt to be accessed. More...
 
void setXBallsColourMode (int newCMode)
 Set the xball output mode. More...
 
int getXBallsColourMode () const
 Get the xball colour mode (CMode) More...
 
void setXBallsVectorScale (double newVScale)
 Set the scale of vectors in xballs. More...
 
double getXBallsVectorScale () const
 Returns the scale of vectors used in xballs. More...
 
void setXBallsAdditionalArguments (std::string newXBArgs)
 Set the additional arguments for xballs. More...
 
std::string getXBallsAdditionalArguments () const
 
void setXBallsScale (Mdouble newScale)
 Sets the scale of the view (either normal, zoom in or zoom out) to display in xballs. The default is fit to screen. More...
 
double getXBallsScale () const
 Returns the scale of the view in xballs. More...
 
void setGravity (Vec3D newGravity)
 Allows to modify the gravity vector. More...
 
Vec3D getGravity () const
 Returns the gravity vector. More...
 
void setDimension (unsigned int newDim)
 Sets the system and particle dimension. More...
 
void setSystemDimensions (unsigned int newDim)
 Allows for the dimension of the simulation to be changed. More...
 
unsigned int getSystemDimensions () const
 Returns the dimension of the simulation. Note there is also a particle dimension. More...
 
void setParticleDimensions (unsigned int particleDimensions)
 Allows the dimension of the particle (f.e. for mass) to be changed. e.g. discs or spheres. More...
 
unsigned int getParticleDimensions () const
 Returns the particle dimensions. More...
 
std::string getRestartVersion () const
 This is to take into account for different Mercury versions. Returns the version of the restart file. More...
 
void setRestartVersion (std::string newRV)
 Sets restart_version. More...
 
bool getRestarted () const
 Returns the flag denoting if the simulation was restarted or not. More...
 
void setRestarted (bool newRestartedFlag)
 Allows to set the flag stating if the simulation is to be restarted or not. More...
 
bool getAppend () const
 Returns the flag denoting if the append option is on or off. More...
 
void setAppend (bool newAppendFlag)
 Allows to set the append option. More...
 
Mdouble getElasticEnergy () const
 Returns the global elastic energy within the system. More...
 
Mdouble getKineticEnergy () const
 Returns the global kinetic energy stored in the system. More...
 
bool areInContact (const BaseParticle *pI, const BaseParticle *pJ) const
 Checks if two particle are in contact or is there any positive overlap. More...
 
virtual void hGridInsertParticle (BaseParticle *obj UNUSED)
 no implementation but can be overidden in its derived classes. More...
 
virtual void hGridUpdateParticle (BaseParticle *obj UNUSED)
 no implementation but can be overidden in its derived classes. More...
 
virtual void hGridRemoveParticle (BaseParticle *obj UNUSED)
 no implementation but can be overidden in its derived classes. More...
 
virtual void gatherContactStatistics (unsigned int index1 UNUSED, int index2 UNUSED, Vec3D Contact UNUSED, Mdouble delta UNUSED, Mdouble ctheta UNUSED, Mdouble fdotn UNUSED, Mdouble fdott UNUSED, Vec3D P1_P2_normal_ UNUSED, Vec3D P1_P2_tangential UNUSED)
 //Not unsigned index because of possible wall collisions. More...
 
- Public Member Functions inherited from FilesAndRunNumber
 FilesAndRunNumber ()
 Constructor. More...
 
 FilesAndRunNumber (const FilesAndRunNumber &other)
 Copy constructor. More...
 
virtual ~FilesAndRunNumber ()
 Constructor. More...
 
void constructor ()
 a function called by the FilesAndRunNumber() (constructor) More...
 
void incrementRunNumberInFile ()
 Increment the run Number (counter value) stored in the file_counter (COUNTER_DONOTDEL) by 1 and store the new value in the counter file. More...
 
int readRunNumberFromFile ()
 Read the run number or the counter from the counter file (COUNTER_DONOTDEL) More...
 
void autoNumber ()
 The autoNumber() function is the trigger. It calls three functions. setRunNumber(), readRunNumberFromFile() and incrementRunNumberInFile(). More...
 
std::vector< int > get2DParametersFromRunNumber (int size_x, int size_y)
 This turns a counter into two indices which is an amazing feature for doing two dimensional parameter studies. The indices run from 1:size_x and 1:size_y, while the study number starts at 0 ( initially the counter=1 in COUNTER_DONOTDEL) More...
 
int launchNewRun (const char *name, bool quick=false)
 This launches a code from within this code. Please pass the name of the code to run. More...
 
void setRunNumber (int runNumber)
 This sets the counter/Run number, overriding the defaults. More...
 
int getRunNumber () const
 This returns the current value of the counter (runNumber_) More...
 
void read (std::istream &is)
 Accepts an input stream std::istream. More...
 
void write (std::ostream &os) const
 Accepts an output stream read function, which accepts an input stream std::ostream. More...
 
- Public Member Functions inherited from Files
 Files ()
 A constructor. More...
 
virtual ~Files ()
 A destructor, watch out its a virtual destructor. More...
 
 Files (const Files &other)
 Copy constructor. More...
 
MERCURY_DEPRECATED FilegetDataFile ()
 The non const version. Allows one to edit the File::dataFile. More...
 
MERCURY_DEPRECATED FilegetEneFile ()
 The non const version. Allows to edit the File::eneFile. More...
 
MERCURY_DEPRECATED FilegetFStatFile ()
 The non const version. Allows to edit the File::fStatFile. More...
 
MERCURY_DEPRECATED FilegetRestartFile ()
 The non const version. Allows to edit the File::restartFile. More...
 
MERCURY_DEPRECATED FilegetStatFile ()
 The non const version. Allows to edit the File::statFile. More...
 
MERCURY_DEPRECATED const FilegetDataFile () const
 The const version. Does not allow for any editing of the File::dataFile. More...
 
MERCURY_DEPRECATED const FilegetEneFile () const
 The const version. Does not allow for any editing of the File::eneFile. More...
 
MERCURY_DEPRECATED const FilegetFStatFile () const
 The const version. Does not allow for any editing of the File::fStatFile. More...
 
MERCURY_DEPRECATED const FilegetRestartFile () const
 The const version. Does not allow for any editing of the File::restartFile. More...
 
MERCURY_DEPRECATED const FilegetStatFile () const
 The const version. Does not allow for any editing of the File::statFile. More...
 
const std::string & getName () const
 Returns the name of the file. Does not allow to change it though. More...
 
void setName (const std::string &name)
 Allows to set the name of all the files (ene, data, fstat, restart, stat) More...
 
void setName (const char *name)
 Calls setName(std::string) More...
 
void setSaveCount (unsigned int saveCount)
 Sets File::saveCount_ for all files (ene, data, fstat, restart, stat) More...
 
void setFileType (FileType fileType)
 Sets File::fileType_ for all files (ene, data, fstat, restart, stat) More...
 
void setOpenMode (std::fstream::openmode openMode)
 Sets File::openMode_ for all files (ene, data, fstat, restart, stat) More...
 
void resetFileCounter ()
 Resets the file counter for each file i.e. for ene, data, fstat, restart, stat) More...
 
void read (std::istream &is)
 Extracts data from the input stream (which is basically a file you want to read from) into name_, restartFile .... More...
 
void write (std::ostream &os) const
 Writes data into a file from the member variables name_, restartFile, dataFile etc. More...
 
void openFiles ()
 Opens all the files (ene, data, fstat, restart, stat) for reading and writing purposes. More...
 
void closeFiles ()
 Closes all files (ene, data, fstat, restart, stat) that were opened to read or write. More...
 
void setNextSavedTimeStep (unsigned int nextSavedTimeStep)
 Sets the next time step for all the files (ene, data, fstat, restart, stat) at which the data is to be written or saved. More...
 

Private Member Functions

void constructor ()
 This is the actual constructor METHOD; it is called by all constructors above (except the default copy constructor). More...
 

Private Attributes

Mdouble thickness_
 Thickness of the multilayer chute rough bottom. See also documentation of ChuteBottom::makeRoughBottom(). More...
 
bool isBottomPeriodic_
 TRUE if the bottom is periodic in Y. More...
 

Additional Inherited Members

- Public Attributes inherited from DPMBase
SpeciesHandler speciesHandler
 A handler to that stores the species type i.e. elastic, linear visco-elastic... et cetera. More...
 
RNG random
 This is a random generator, often used for setting up the initial conditions etc... More...
 
ParticleHandler particleHandler
 An object of the class ParticleHandler, contains the pointers to all the particles created. More...
 
WallHandler wallHandler
 An object of the class WallHandler. Contains pointers to all the walls created. More...
 
BoundaryHandler boundaryHandler
 An object of the class BoundaryHandler which concerns insertion and deletion of particles into or from regions. More...
 
InteractionHandler interactionHandler
 An object of the class InteractionHandler. More...
 
- Public Attributes inherited from Files
File dataFile
 An instance of class File to handle in- and output into a .data file. More...
 
File fStatFile
 An instance of class File to handle in- and output into a .fstat file. More...
 
File eneFile
 An instance of class File to handle in- and output into a .ene file. More...
 
File restartFile
 An instance of class File to handle in- and output into a .restart file. More...
 
File statFile
 An instance of class File to handle in- and output into a .stat file. More...
 
- Protected Member Functions inherited from Chute
void cleanChute ()
 Deletes all outflow particles once every 100 time steps. More...
 
virtual void createBottom ()
 Creates the chute bottom, which can be either flat or one of three flavours of rough. More...
 
void printTime () const
 prints time, max time and number of particles More...
 
- Protected Member Functions inherited from Mercury3D
virtual void hGridFindContactsWithinTargetCell (int x, int y, int z, unsigned int l)
 Finds contacts between particles in the target cell. More...
 
virtual void hGridFindContactsWithTargetCell (int x, int y, int z, unsigned int l, BaseParticle *obj)
 Finds contacts between the BaseParticle and the target cell. More...
 
void hGridFindOneSidedContacts (BaseParticle *obj) override
 Finds contacts with the BaseParticle; avoids multiple checks. More...
 
bool hGridHasContactsInTargetCell (int x, int y, int z, unsigned int l, const BaseParticle *obj) const
 Tests if the BaseParticle has contacts with other Particles in the target cell. More...
 
bool hGridHasParticleContacts (const BaseParticle *obj) override
 Tests if a BaseParticle has any contacts in the HGrid. More...
 
void hGridRemoveParticle (BaseParticle *obj)
 Removes a BaseParticle from the HGrid. More...
 
void hGridUpdateParticle (BaseParticle *obj) override
 Updates the cell (not the level) of a BaseParticle. More...
 
- Protected Member Functions inherited from MercuryBase
void hGridRebuild ()
 This sets up the parameters required for the contact model. More...
 
void hGridInsertParticle (BaseParticle *obj) override
 Inserts a single Particle to current grid. More...
 
void broadPhase (BaseParticle *i) override
 This checks particles in the HGRID to see if for closer enough for possible contact. More...
 
void hGridUpdateMove (BaseParticle *iP, Mdouble move) override
 Computes the relative displacement of the given BaseParticle and updates the currentMaxRelativeDisplacement_ accordingly. More...
 
void hGridActionsBeforeIntegration () override
 Resets the currentMaxRelativeDisplacement_ to 0. More...
 
void hGridActionsAfterIntegration () override
 Sets the totalCurrentMaxRelativeDisplacement_ as 2*currentMaxRelativeDisplacement_. More...
 
HGridgetHGrid ()
 Gets the HGrid used by this problem. More...
 
const HGridgetHGrid () const
 Gets the HGrid used by this problem, const version. More...
 
bool readNextArgument (int &i, int argc, char *argv[]) override
 Reads the next command line argument. More...
 
- Protected Member Functions inherited from DPMBase
virtual void computeAllForces ()
 Computes all the forces acting on the particles by using the setTorque and setForce methods. See BaseInteractible.cc. More...
 
virtual void computeInternalForces (BaseParticle *i)
 Computes the forces between particles (internal in the sense that the sum over all these forces is zero i.e. fully modelled forces) More...
 
virtual void computeInternalForces (BaseParticle *P1, BaseParticle *P2)
 Computes the forces between particles (internal in the sense that the sum over all these forces is zero i.e. fully modelled forces) More...
 
virtual void computeExternalForces (BaseParticle *PI)
 Computes the external forces acting on particles (e.g. gravitational) More...
 
virtual void computeForcesDueToWalls (BaseParticle *PI)
 Computes the forces on the particles due to the walls (normals are outward normals) More...
 
virtual void actionsOnRestart ()
 A virtual function where the users can add extra code which is executed only when the code is restarted. More...
 
virtual void actionsBeforeTimeLoop ()
 A virtual function. Allows one to carry out any operations before the start of the time loop. More...
 
virtual void actionsAfterSolve ()
 A virtual function which allows to define operations to be executed after the solve(). More...
 
virtual void actionsAfterTimeStep ()
 A virtual function which allows to define operations to be executed after time step. More...
 
virtual void outputXBallsData (std::ostream &os) const
 This function writes the location of the walls and particles in a format the XBalls program can read. See XBalls/xballs.txt. However, MercuryDPM supports a much better viewer now called Paraview. See the tutorials section in the documentation. More...
 
virtual void outputXBallsDataParticle (const unsigned int i, const unsigned int format, std::ostream &os) const
 This function writes out the particle locations into an output stream in a format the XBalls program can read. More...
 
virtual void writeEneHeader (std::ostream &os) const
 Writes a header with a certain format for ENE file. More...
 
virtual void writeFstatHeader (std::ostream &os) const
 Writes a header with a certain format for FStat file. More...
 
virtual void writeEneTimestep (std::ostream &os) const
 This function enables one to write the global energy available in the system after each time step. The default is to compute the rotational and translational kinetic energy, potential energy and the centre of mass. More...
 
virtual void initialiseStatistics ()
 no implementation but can be overidden in its derived classes. More...
 
virtual void outputStatistics ()
 no implementation but can be overidden in its derived classes. More...
 
void gatherContactStatistics ()
 
virtual void processStatistics (bool usethese UNUSED)
 no implementation but can be overidden in its derived classes. More...
 
virtual void finishStatistics ()
 no implementation but can be overidden in its derived classes. More...
 
virtual void integrateBeforeForceComputation ()
 This is were the integration is done, at the moment it is velocity Verlet integration and is done before the forces are computed. See http://en.wikipedia.org/wiki/Verlet_integration#Velocity_Verlet. More...
 
virtual void integrateAfterForceComputation ()
 Integration is done after force computations. We apply the Velocity verlet scheme. See http://en.wikipedia.org/wiki/Verlet_integration#Velocity_Verlet. More...
 
virtual void checkInteractionWithBoundaries ()
 There are a range of boundaries one could implement depending on ones' problem. This methods checks for interactions between particles and such range of boundaries. See BaseBoundary.h and all the boundaries in the Boundaries folder. More...
 
void setFixedParticles (unsigned int n)
 
void initialiseTangentialSprings ()
 
virtual bool continueSolve () const
 
void outputInteractionDetails () const
 Displays the interaction details corresponding to the pointer objects in the interaction handler. More...
 
bool isTimeEqualTo (Mdouble time) const
 Checks if the input variable "time" is the current time in the simulation. More...
 
void removeDuplicatePeriodicParticles ()
 Removes periodic duplicate Particles. More...
 
void checkAndDuplicatePeriodicParticles ()
 In case of periodic boundaries, the below methods checks and adds particles when necessary into the particle handler. See DPMBase.cc and PeriodicBoundary.cc for more details. More...
 

Detailed Description

Used by Chute::createBottom to create an unordered particle layer.

It creates a thick layer of particles in a box of the same x and y dimensions as the Chute, and places a thin slice of that layer as fixed particles at the base of the chute.

Definition at line 39 of file ChuteBottom.h.

Constructor & Destructor Documentation

ChuteBottom::ChuteBottom ( )

This is the default constructor. All it does is set sensible defaults.

Default constructor. Calls the constructor() method.

Definition at line 37 of file ChuteBottom.cc.

References constructor().

38 {
39  constructor();
40 }
void constructor()
This is the actual constructor METHOD; it is called by all constructors above (except the default cop...
Definition: ChuteBottom.cc:108
ChuteBottom::ChuteBottom ( const DPMBase other)

Copy constructor, converts an existing DPMBase object into a ChuteBottom object.

Copy constructor with a DPMBase object as an argument. This constructor basically 'upgrades' a DPMBase object to one of the ChuteBottom class. NB: The copy constructor of DPMBase has to be called because the link from DPMBase to MercuryBase is virtual.

Parameters
[in]otherobject of DPMBase class

Definition at line 49 of file ChuteBottom.cc.

References constructor().

50 : DPMBase(other), Chute(other)
51 {
52  constructor();
53 }
void constructor()
This is the actual constructor METHOD; it is called by all constructors above (except the default cop...
Definition: ChuteBottom.cc:108
Chute()
This is the default constructor. All it does is set sensible defaults.
Definition: Chute.cc:42
DPMBase()
Constructor that calls the "void constructor()".
Definition: DPMBase.cc:135
ChuteBottom::ChuteBottom ( const MercuryBase other)

Copy constructor, converts an existing MercuryBase object into a ChuteBottom object.

Copy constructor with a MercuryBase object as an argument. This constructor basically 'upgrades' a MercuryBase object to one of the ChuteBottom class. NB: The copy constructor of DPMBase has to be called because the link from DPMBase to MercuryBase is virtual.

Parameters
[in]otherobject of MercuryBase class

Definition at line 62 of file ChuteBottom.cc.

References constructor().

63 : DPMBase(other), Chute(other)
64 {
65  constructor();
66 }
void constructor()
This is the actual constructor METHOD; it is called by all constructors above (except the default cop...
Definition: ChuteBottom.cc:108
Chute()
This is the default constructor. All it does is set sensible defaults.
Definition: Chute.cc:42
DPMBase()
Constructor that calls the "void constructor()".
Definition: DPMBase.cc:135
ChuteBottom::ChuteBottom ( const Mercury3D other)

Copy constructor, converts an existing Mercury3D object into a ChuteBottom object.

Copy constructor with a Mercury3D object as an argument. This constructor basically 'upgrades' a Mercury3D object to one of the ChuteBottom class. NB: The copy constructor of DPMBase has to be called because the link from DPMBase to MercuryBase is virtual.

Parameters
[in]otherobject of Mercury3D class

Definition at line 75 of file ChuteBottom.cc.

References constructor().

76 : DPMBase(other), Chute(other)
77 {
78  constructor();
79 }
void constructor()
This is the actual constructor METHOD; it is called by all constructors above (except the default cop...
Definition: ChuteBottom.cc:108
Chute()
This is the default constructor. All it does is set sensible defaults.
Definition: Chute.cc:42
DPMBase()
Constructor that calls the "void constructor()".
Definition: DPMBase.cc:135
ChuteBottom::ChuteBottom ( const Chute other)

Copy constructor, converts an existing Chute object into a ChuteBottom object.

Copy constructor with a Chute object as an argument. This constructor basically 'upgrades' a Chute object to one of the ChuteBottom class. NB: The copy constructor of DPMBase has to be called because the link from DPMBase to MercuryBase is virtual.

Parameters
[in]otherobject of Chute class

Definition at line 88 of file ChuteBottom.cc.

References constructor().

89 : DPMBase(other), Chute(other)
90 {
91  constructor();
92 }
void constructor()
This is the actual constructor METHOD; it is called by all constructors above (except the default cop...
Definition: ChuteBottom.cc:108
Chute()
This is the default constructor. All it does is set sensible defaults.
Definition: Chute.cc:42
DPMBase()
Constructor that calls the "void constructor()".
Definition: DPMBase.cc:135
ChuteBottom::ChuteBottom ( const ChuteBottom other)

Default copy constructor.

'normal' copy constructor

Parameters
[in]otherChuteBottom object to be copied

Definition at line 98 of file ChuteBottom.cc.

99  : DPMBase(other), Chute(other),
101 {
102 
103 }
Mdouble thickness_
Thickness of the multilayer chute rough bottom. See also documentation of ChuteBottom::makeRoughBotto...
Definition: ChuteBottom.h:122
Chute()
This is the default constructor. All it does is set sensible defaults.
Definition: Chute.cc:42
bool isBottomPeriodic_
TRUE if the bottom is periodic in Y.
Definition: ChuteBottom.h:127
DPMBase()
Constructor that calls the "void constructor()".
Definition: DPMBase.cc:135

Member Function Documentation

void ChuteBottom::actionsBeforeTimeStep ( )
virtual

Performs all necessary actions before the start of a time step (none in this case)

Performs all necessary actions before the next time step, which are none.

Todo:
Why does this method even exist? Can this be removed? (BvdH)

Reimplemented from Chute.

Definition at line 336 of file ChuteBottom.cc.

337 {
338 }
void ChuteBottom::constructor ( )
private

This is the actual constructor METHOD; it is called by all constructors above (except the default copy constructor).

constructor METHOD, which sets all chute bottom properties to something sensible.

Definition at line 108 of file ChuteBottom.cc.

References Files::dataFile, Files::fStatFile, NO_FILE, ONE_FILE, Files::restartFile, File::setFileType(), setIsBottomPeriodic(), Files::setName(), and setThickness().

Referenced by ChuteBottom().

109 {
110  setName("roughbottom");
111  fStatFile.setFileType(FileType::NO_FILE); //set to 0 for no data creation
114  setThickness(2.4);
115  setIsBottomPeriodic(true);
116 }
File restartFile
An instance of class File to handle in- and output into a .restart file.
Definition: Files.h:219
file will not be created/read
void setIsBottomPeriodic(bool isBottomPeriodic)
Sets whether the bottom should be periodic in Y.
Definition: ChuteBottom.cc:379
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
Definition: Files.cc:149
all data will be written into/ read from a single file called name_
File fStatFile
An instance of class File to handle in- and output into a .fstat file.
Definition: Files.h:209
File dataFile
An instance of class File to handle in- and output into a .data file.
Definition: Files.h:204
void setFileType(FileType fileType)
Sets the type of file needed to write into or read from. File::fileType_.
Definition: File.cc:209
void setThickness(Mdouble thickness)
Sets the thickness of the multilayer rough bottom.
Definition: ChuteBottom.cc:355
Mdouble ChuteBottom::getIsBottomPeriodic ( )

Returns TRUE if the bottom is periodic in Y.

Returns if the bottom is a periodic one.

Returns
TRUE if the bottom is periodic, FALSE if not

Definition at line 370 of file ChuteBottom.cc.

References isBottomPeriodic_.

371 {
372  return isBottomPeriodic_;
373 }
bool isBottomPeriodic_
TRUE if the bottom is periodic in Y.
Definition: ChuteBottom.h:127
Mdouble ChuteBottom::getThickness ( )

Returns the thickness of the multilayer rough bottom.

Returns the thickness_ of the multilayer rough chute bottom. See also the documentation of Chute::createBottom().

Returns
the thickness of the multilayer rough chute bottom

Definition at line 345 of file ChuteBottom.cc.

References thickness_.

346 {
347  return thickness_;
348 }
Mdouble thickness_
Thickness of the multilayer chute rough bottom. See also documentation of ChuteBottom::makeRoughBotto...
Definition: ChuteBottom.h:122
void ChuteBottom::makeRoughBottom ( Chute chute)

Makes a multilayered rough bottom with thickness thickness_.

Creates a multilayer rough bottom as follows:

  1. Sets up a mini simulation, with a horizontal chute and particles poring in on the left (between 0 < Z < inflowHeight_)
  2. Runs the simulation for 2000 time steps
  3. Removes all particles from the system, EXCEPT those with a Z-position s.t.: hmax = height - maxInflowParticleRadius_; hmax - (thickness_ * maxInflowParticleRadius_) <= Z-position <= hmax
  4. Moves all remaining particles to the bottom and fixes them in space
  5. Transfers all particles to the Chute argument
Parameters
[out]chuteThe Chute object for which the multilayer rough bottom is created
Todo:
the above should be replaced with sth like this (and setTimeMax(getTimeStep() * 1e4);), but this would break the selftest and old codes
Todo:
Dinant is not a fan of this algorithm (i.e. popping back stuff while in iterator) Consider copying all (moved) valid particles directly to the chute handler instead, and apply the iterator in the for-loop initiation
Todo:
after copying a particle handler, you have to set the species pointers to the species of the chute problem; a) do you need to set other things? b) this should probably be done in ParticleHandler::operator=() => YES INDEED, the operator=() should create a DEEP copy!

Definition at line 131 of file ChuteBottom.cc.

References BaseHandler< T >::begin(), helpers::computeCollisionTimeFromKAndDispAndEffectiveMass(), BaseHandler< T >::end(), ParticleSpecies::getDensity(), Chute::getInflowParticleRadius(), ParticleSpecies::getMassFromRadius(), Chute::getMaxInflowParticleRadius(), Chute::getMinInflowParticleRadius(), BaseHandler< T >::getNumberOfObjects(), BaseHandler< T >::getObject(), DPMBase::getTimeStep(), INFO, logger, MONOLAYER_DISORDERED, DPMBase::particleHandler, ParticleHandler::removeObject(), Chute::setChuteAngle(), Chute::setFixedParticleRadius(), Chute::setInflowHeight(), Chute::setRoughBottomType(), Files::setSaveCount(), SlidingFrictionSpecies::setSlidingFrictionCoefficient(), BaseParticle::setSpecies(), BaseHandler< T >::setStorageCapacity(), DPMBase::setTimeMax(), DPMBase::setTimeStep(), DPMBase::solve(), DPMBase::speciesHandler, thickness_, and WARN.

Referenced by Chute::createBottom().

132 {
133  // set up mini-simulation with particle inflow on the left end and horizontal chute
134  // set all parameters that should be different from the original chute
135  setChuteAngle(0.0);
137  //~ setInflowHeight(45.*getInflowParticleRadius()); note: Changing the Inflow height was an attempt to make the bottom density homogeneous, but it did not have the desired effect
140 
141  auto species = dynamic_cast<LinearViscoelasticNormalSpecies*>(speciesHandler.getObject(0));
142  if (species!=nullptr)
143  {
144  //increase collision time, lower dissipation, increase timestep
146  Mdouble collisionTime= helpers::computeCollisionTimeFromKAndDispAndEffectiveMass(species->getStiffness(),speciesHandler.getObject(0)->getDensity(),effectiveMass);
147  species->setCollisionTimeAndRestitutionCoefficient(10.0*collisionTime,0.2,effectiveMass);
148  setTimeStep(10.0 * 0.02 * helpers::computeCollisionTimeFromKAndDispAndEffectiveMass(species->getStiffness(),speciesHandler.getObject(0)->getDensity(),effectiveMass));
150 // Mdouble effectiveMass = 0.5*speciesHandler.getObject(0)->getMassFromRadius(0.5 * (getMinInflowParticleRadius() + getMaxInflowParticleRadius()));
151 // Mdouble collisionTime = species->getCollisionTime(2.0*effectiveMass);
152 // species->setCollisionTimeAndRestitutionCoefficient(10.0*collisionTime,0.2,2.0*effectiveMass);
153 // setTimeStep(0.2*collisionTime);
154  }
155  else
156  {
157  logger(WARN,"[ChuteBottom::makeRoughBottom()] species type does not allow setting the parameters.");
158  }
159 
160  auto species2 = dynamic_cast<SlidingFrictionSpecies*>(speciesHandler.getObject(0));
161  if (species2 != nullptr)
162  species2->setSlidingFrictionCoefficient(0);
163 
164  // set the simulation to run for 2000 time steps
165  setTimeMax(getTimeStep() * 2e3);
166  //set_number_of_saves(2);
167  setSaveCount(100);
168 
169  // run the simulation
170  solve();
171 
172  //Find the Z-position of the highest particle in the system
173  Mdouble height = 0;
174  for (std::vector<BaseParticle*>::iterator it = particleHandler.begin(); it != particleHandler.end(); it++)
175  {
176  height = std::max(height, (*it)->getPosition().Z);
177  }
178 
179  // Next, all particles are removed from the system, except those with a Z-position s.t.:
180  // hmax = height - maxInflowParticleRadius_;
181  // hmax - thickness_ * maxInflowParticleRadius_ <= Z-position <= hmax
182  logger(INFO,"[ChuteBottom::makeRoughBottom()] Thickness: %",thickness_);
188  for (std::vector<BaseParticle*>::iterator it = particleHandler.begin(); it != particleHandler.end();)
189  {
190  if ((*it)->getPosition().Z < height - (1.0 + thickness_) * getMaxInflowParticleRadius() || (*it)->getPosition().Z > height - getMaxInflowParticleRadius())
191  {
192  //delete particles outside the given range
193  //*it = particleHandler.back();
194  //particleHandler.removeLastObject();
195  particleHandler.removeObject((*it)->getIndex());
196  }
197  else
198  {
199  // Move remaining particles to the floor
200  (*it)->move(Vec3D(0.0, 0.0, getMaxInflowParticleRadius() - height));
201 
202  // fix them to the bottom
203  (*it)->fixParticle();
204  it++;
205  }
206  }
207 
208  //copy the rough bottom over
210  logger(INFO,"[ChuteBottom::makeRoughBottom()] Chute bottom finished, consisting of % particles", particleHandler.getNumberOfObjects());
212 
220  for (BaseParticle* p : chute.particleHandler)
221  {
222  p->setSpecies(chute.speciesHandler.getObject(0));
223  }
224 
225 }
void setInflowHeight(Mdouble inflowHeight)
Sets maximum inflow height (Z-direction)
Definition: Chute.cc:799
void solve()
The work horse of the code.
Definition: DPMBase.cc:1895
void setTimeMax(Mdouble newTMax)
Allows the upper time limit to be changed.
Definition: DPMBase.cc:179
Logger< MERCURY_LOGLEVEL > logger("MercuryKernel")
Mdouble getMassFromRadius(const Mdouble radius)
void setStorageCapacity(const unsigned int N)
Sets the storage capacity of this BaseHandler.
Definition: BaseHandler.h:476
const std::vector< T * >::const_iterator end() const
Gets the end of the const_iterator over all BaseBoundary in this BaseHandler.
Definition: BaseHandler.h:494
double Mdouble
void setChuteAngle(Mdouble chuteAngle)
Sets gravity vector according to chute angle (in degrees)
Definition: Chute.cc:616
void setSpecies(const ParticleSpecies *species)
void setRoughBottomType(RoughBottomType roughBottomType)
Sets the type of rough bottom of the chute.
Definition: Chute.cc:567
const std::vector< T * >::const_iterator begin() const
Gets the begin of the const_iterator over all Object in this BaseHandler.
Definition: BaseHandler.h:482
Mdouble getInflowParticleRadius() const
Returns the average radius of inflow particles.
Definition: Chute.cc:771
Mdouble thickness_
Thickness of the multilayer chute rough bottom. See also documentation of ChuteBottom::makeRoughBotto...
Definition: ChuteBottom.h:122
Mdouble getMaxInflowParticleRadius() const
Returns the maximum radius of inflow particles.
Definition: Chute.cc:789
LinearViscoelasticNormalSpecies contains the parameters used to describe a linear elastic-dissipative...
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created...
Definition: DPMBase.h:878
T * getObject(const unsigned int id)
Gets a pointer to the Object at the specified index in the BaseHandler.
Definition: BaseHandler.h:415
void setSaveCount(unsigned int saveCount)
Sets File::saveCount_ for all files (ene, data, fstat, restart, stat)
Definition: Files.cc:138
void setSlidingFrictionCoefficient(Mdouble new_mu)
Allows the (dynamic) Coulomb friction coefficient to be changed; also sets mu_s by default...
unsigned int getNumberOfObjects() const
Gets the number of Object in this BaseHandler.
Definition: BaseHandler.h:464
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. elastic, linear visco-elastic... et cetera...
Definition: DPMBase.h:868
SlidingFrictionSpecies contains the parameters used to describe sliding friction. ...
void setFixedParticleRadius(Mdouble fixedParticleRadius)
Sets the particle radius of the fixed particles which constitute the (rough) chute bottom...
Definition: Chute.cc:540
Mdouble getMinInflowParticleRadius() const
returns the minimum radius of inflow particles
Definition: Chute.cc:780
void setTimeStep(Mdouble newDt)
Allows the time step dt to be changed.
Definition: DPMBase.cc:353
Mdouble getDensity() const
Allows the density to be accessed.
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
MERCURY_DEPRECATED Mdouble computeCollisionTimeFromKAndDispAndEffectiveMass(Mdouble k, Mdouble disp, Mdouble mass)
Calculates the collision time for a given stiffness, dissipation, and effective mass.
Definition: Helpers.cc:41
Mdouble getTimeStep() const
Allows the time step dt to be accessed.
Definition: DPMBase.cc:368
virtual void removeObject(unsigned const int id)
Removes a BaseParticle from the ParticleHandler.
void ChuteBottom::setIsBottomPeriodic ( bool  isBottomPeriodic)

Sets whether the bottom should be periodic in Y.

Sets whether the bottom should be periodic.

Parameters
[in]isBottomPeriodicTRUE if the bottom should be periodic, FALSE if not

Definition at line 379 of file ChuteBottom.cc.

References isBottomPeriodic_.

Referenced by constructor().

380 {
381  isBottomPeriodic_ = isBottomPeriodic;
382 }
bool isBottomPeriodic_
TRUE if the bottom is periodic in Y.
Definition: ChuteBottom.h:127
void ChuteBottom::setThickness ( Mdouble  new_)

Sets the thickness of the multilayer rough bottom.

Sets the thickness of the multilayer rough chute bottom. See also the documentation of Chute::createBottom().

Parameters
[in]new_the thickness_ of the multilayer rough chute bottom to be set

Definition at line 355 of file ChuteBottom.cc.

References ERROR, logger, and thickness_.

Referenced by constructor().

356 {
357  if (new_ > 0.0)
358  thickness_ = new_;
359  else
360  {
361  logger(ERROR,"[ChuteBottom::setThickness()] thickness % negative.", new_);
362  exit(-1);
363  }
364 }
Logger< MERCURY_LOGLEVEL > logger("MercuryKernel")
Mdouble thickness_
Thickness of the multilayer chute rough bottom. See also documentation of ChuteBottom::makeRoughBotto...
Definition: ChuteBottom.h:122
void ChuteBottom::setupInitialConditions ( )
virtual

Sets up initial conditions before running a chute simulation.

Creates the chute bottom, (periodic or solid) side walls and fills the chute with particles (without using an insertion boundary).

Todo:
The createBottom() function also creates some walls and boundaries, but at slightly different locations. In this version they are removed and reset, but this is (in my opinion (Dinant)) not the correct way.
Todo:
Particles are created without insertion boundary... this reeks of double work (see also Dinant's todo in this same function (ChuteBottom::setupInitialConditions()). (BvdH)

Reimplemented from Chute.

Definition at line 231 of file ChuteBottom.cc.

References DPMBase::boundaryHandler, MercuryBase::checkParticleForInteraction(), BaseHandler< T >::clear(), BaseHandler< T >::copyAndAddObject(), Chute::createBottom(), mathsFunc::cubic(), Chute::getFixedParticleRadius(), Chute::getInflowParticleRadius(), Chute::getMaxInflowParticleRadius(), Chute::getMinInflowParticleRadius(), BaseHandler< T >::getNumberOfObjects(), BaseParticle::getRadius(), RNG::getRandomNumber(), DPMBase::getXMax(), DPMBase::getXMin(), DPMBase::getYMax(), DPMBase::getYMin(), DPMBase::getZMax(), DPMBase::getZMin(), MercuryBase::hGridActionsBeforeTimeLoop(), INFO, isBottomPeriodic_, logger, DPMBase::particleHandler, DPMBase::random, PeriodicBoundary::set(), InfiniteWall::set(), BaseInteractable::setAngularVelocity(), BaseParticle::setHandler(), MercuryBase::setHGridMaxLevels(), BaseInteractable::setOrientation(), BaseInteractable::setPosition(), BaseParticle::setRadius(), BaseHandler< T >::setStorageCapacity(), BaseInteractable::setVelocity(), DPMBase::wallHandler, Vec3D::X, Vec3D::Y, and Vec3D::Z.

232 {
233 
234  particleHandler.setStorageCapacity(static_cast<unsigned int>(std::min(3.0 * getXMax() * getYMax() * getZMax() / mathsFunc::cubic(2.0*getInflowParticleRadius()), 1e6)));
235 
236  createBottom();
237 
243  wallHandler.clear();
245  if (isBottomPeriodic_)
246  {
247  InfiniteWall w0;
248  w0.set(Vec3D(0.0, 0.0, -1.0), Vec3D(0, 0, getZMin() - getInflowParticleRadius()));
250  PeriodicBoundary b0;
251  b0.set(Vec3D(1.0, 0.0, 0.0), getXMin(), getXMax());
253  b0.set(Vec3D(0.0, 1.0, 0.0), getYMin(), getYMax());
255  }
256  else
257  {
258  InfiniteWall w0;
259  w0.set(Vec3D(0.0, 0.0, -1.0), Vec3D(0, 0, getZMin() - getInflowParticleRadius()));
261  w0.set(Vec3D(-1.0, 0.0, 0.0), Vec3D(getXMin(), 0, 0));
263  w0.set(Vec3D( 1.0, 0.0, 0.0), Vec3D(getXMax(), 0, 0));
265  w0.set(Vec3D(0.0,-1.0, 0.0), Vec3D(0, getYMin(), 0));
267  w0.set(Vec3D(0.0, 1.0, 0.0), Vec3D(0, getYMax(), 0));
269  }
270 
271  // add particles
278  int failed = 0, max_failed = 500;
279  //try max_failed times to find new insertable particle
280 
281  BaseParticle inflowParticle_;
282  inflowParticle_.setHandler(&particleHandler);
283  inflowParticle_.setOrientation(Vec3D(0.0, 0.0, 0.0));
284  inflowParticle_.setAngularVelocity(Vec3D(0.0, 0.0, 0.0));
285  while (failed <= max_failed)
286  {
287  inflowParticle_.setRadius(getFixedParticleRadius());
288  //inflowParticle_.computeMass();
289 
290  // The position components are first stored in a Vec3D, because if you pass
291  // them directly into setPosition the compiler is allowed to change the order
292  // in which the numbers are generated
293  Vec3D position;
294  position.X = random.getRandomNumber(inflowParticle_.getRadius(), getXMax() - inflowParticle_.getRadius());
295  position.Y = random.getRandomNumber(inflowParticle_.getRadius(), getYMax() - inflowParticle_.getRadius());
296  position.Z = random.getRandomNumber(2 * inflowParticle_.getRadius(), getZMax() - inflowParticle_.getRadius());
297  inflowParticle_.setPosition(position);
298  inflowParticle_.setVelocity(Vec3D(0.0, 0.0, 0.0));
299 
300 
301  if (checkParticleForInteraction(inflowParticle_))
302  {
303  particleHandler.copyAndAddObject(inflowParticle_);
304  failed = 0;
305  }
306  else
307  {
308  failed++;
309  }
310  }
311  //set_Nmax(particleHandler.getNumberOfObjects());
312  logger(INFO, "[ChuteBottom::setupInitialConditions()] Number of particles created: %", particleHandler.getNumberOfObjects());
313 
314  //fix hgrid (there is still an issue when particles are polydispersed)
315  //assume 1-2 levels are optimal (which is the case for mono and bidispersed) and set the cell size to min and max
316  // !this is not optimal for polydispersed
317  Mdouble minCell = 2. * std::min(getFixedParticleRadius(), getMinInflowParticleRadius());
318  Mdouble maxCell = 2. * std::max(getFixedParticleRadius(), getMaxInflowParticleRadius());
319  if ((minCell == maxCell) | (minCell == 0.))
321  else
323 // set_HGRID_cell_to_cell_ratio (1.0000000001*maxCell/minCell);
324  //optimize number of buckets
325  //setHGridNumberOfBucketsToPower(particleHandler.getNumberOfObjects() * 1.5);
326  //end: fix hgrid
327 
328  //~ write(std::cout,false);
329 }
void set(Vec3D normal, Mdouble distanceLeft, Mdouble distanceRight)
Defines a periodic wall.
bool checkParticleForInteraction(const BaseParticle &P) override
Checks if given BaseParticle has an interaction with a BaseWall or other BaseParticle.
Definition: MercuryBase.cc:609
Mdouble X
the vector components
Definition: Vector.h:52
void setVelocity(const Vec3D &velocity)
set the velocity of the BaseInteractable.
Logger< MERCURY_LOGLEVEL > logger("MercuryKernel")
void setOrientation(const Vec3D &orientation)
Sets the orientation of this BaseInteractable.
Mdouble getZMax() const
If the length of the problem domain in z-direction is ZMax - ZMin, then getZMax() returns ZMax...
Definition: DPMBase.cc:259
Mdouble getXMin() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMin() returns XMin...
Definition: DPMBase.cc:224
void setStorageCapacity(const unsigned int N)
Sets the storage capacity of this BaseHandler.
Definition: BaseHandler.h:476
void setHandler(ParticleHandler *handler)
Sets the pointer to the particle's ParticleHandler.
Mdouble getYMin() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMin() returns YMin...
Definition: DPMBase.cc:238
double Mdouble
void setRadius(const Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species) ...
Defines a pair of periodic walls. Inherits from BaseBoundary.
Mdouble getXMax() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax...
Definition: DPMBase.cc:231
Mdouble getInflowParticleRadius() const
Returns the average radius of inflow particles.
Definition: Chute.cc:771
Mdouble getMaxInflowParticleRadius() const
Returns the maximum radius of inflow particles.
Definition: Chute.cc:789
U * copyAndAddObject(const U &O)
Creates a copy of a Object and adds it to the BaseHandler.
Definition: BaseHandler.h:268
BoundaryHandler boundaryHandler
An object of the class BoundaryHandler which concerns insertion and deletion of particles into or fro...
Definition: DPMBase.h:888
Mdouble getFixedParticleRadius() const
Returns the particle radius of the fixed particles which constitute the (rough) chute bottom...
Definition: Chute.cc:552
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created...
Definition: DPMBase.h:878
T cubic(T val)
calculates the cube of a number
Definition: ExtendedMath.h:99
Mdouble getRadius() const
Returns the particle's radius_.
void setHGridMaxLevels(unsigned int HGridMaxLevels)
Sets the maximum number of levels of the HGrid in this MercuryBase.
Definition: MercuryBase.cc:500
unsigned int getNumberOfObjects() const
Gets the number of Object in this BaseHandler.
Definition: BaseHandler.h:464
void hGridActionsBeforeTimeLoop() override
This sets up the broad phase information, has to be done at this stage because it requires the partic...
Definition: MercuryBase.cc:95
Mdouble getYMax() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax...
Definition: DPMBase.cc:245
Mdouble Y
Definition: Vector.h:52
WallHandler wallHandler
An object of the class WallHandler. Contains pointers to all the walls created.
Definition: DPMBase.h:883
RNG random
This is a random generator, often used for setting up the initial conditions etc...
Definition: DPMBase.h:873
void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
virtual void createBottom()
Creates the chute bottom, which can be either flat or one of three flavours of rough.
Definition: Chute.cc:288
Mdouble getMinInflowParticleRadius() const
returns the minimum radius of inflow particles
Definition: Chute.cc:780
void set(Vec3D normal, Vec3D point)
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the w...
Definition: InfiniteWall.cc:70
Mdouble getZMin() const
If the length of the problem domain in z-direction is ZMax - ZMin, then getZMin() returns ZMin...
Definition: DPMBase.cc:252
This is a class defining walls.
Definition: InfiniteWall.h:43
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
Mdouble Z
Definition: Vector.h:52
void setAngularVelocity(const Vec3D &angularVelocity)
set the angular velocity of the BaseInteractble.
bool isBottomPeriodic_
TRUE if the bottom is periodic in Y.
Definition: ChuteBottom.h:127
Mdouble getRandomNumber(Mdouble min, Mdouble max)
This is a random generating routine can be used for initial positions.
Definition: RNG.cc:69
void clear()
Empties the whole BaseHandler by removing all Objects and setting all other variables to 0...
Definition: BaseHandler.h:360

Member Data Documentation

bool ChuteBottom::isBottomPeriodic_
private

TRUE if the bottom is periodic in Y.

Definition at line 127 of file ChuteBottom.h.

Referenced by getIsBottomPeriodic(), setIsBottomPeriodic(), and setupInitialConditions().

Mdouble ChuteBottom::thickness_
private

Thickness of the multilayer chute rough bottom. See also documentation of ChuteBottom::makeRoughBottom().

Definition at line 122 of file ChuteBottom.h.

Referenced by getThickness(), makeRoughBottom(), and setThickness().


The documentation for this class was generated from the following files: