43 #ifdef DEBUG_CONSTRUCTOR
44 std::cout<<
"LinearPlasticViscoelasticInteraction::LinearPlasticViscoelasticInteraction() finished"<<std::endl;
54 #ifdef DEBUG_CONSTRUCTOR
55 std::cout<<
"LinearPlasticViscoelasticInteraction::LinearPlasticViscoelasticInteraction(const LinearPlasticViscoelasticInteraction &p finished"<<std::endl;
63 #ifdef DEBUG_DESTRUCTOR
64 std::cout<<
"LinearPlasticViscoelasticInteraction::~LinearPlasticViscoelasticInteraction() finished"<<std::endl;
89 return "LinearPlasticViscoelastic";
112 effectiveDiameter = 2.0 * PParticle->
getRadius();
145 normalForce += unloadingStiffness * (
getOverlap() - equilibriumOverlap);
virtual std::string getBaseName() const
Returns the name of the interaction.
Mdouble getEffectiveRadius() const
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) ...
virtual void read(std::istream &is)
Interaction read function, which accepts an std::istream as input.
Mdouble getUnloadingStiffness() const
void computeLinearPlasticViscoelasticForce()
Creates a copy of an object of this class. (Deep copy)
Mdouble getUnloadingStiffnessMax() const
Returns the maximum unloading stiffness of the linear plastic-viscoelastic normal force...
const Vec3D & getRelativeVelocity() const
Returns a constant reference to a vector of relative velocity.
void setRelativeVelocity(Vec3D relativeVelocity)
set the relative velocity of the current of the interactions.
void setForce(Vec3D force)
set total force (this is used by the normal force, tangential forces are added use addForce) ...
static Mdouble dot(const Vec3D &a, const Vec3D &b)
Calculates the dot product of two Vec3D: .
void setNormalRelativeVelocity(Mdouble normalRelativeVelocit)
set the normal component of the relative velocity.
void setMaxOverlap(const Mdouble maxOverlap)
T square(T val)
squares a number
Stores information about interactions between two interactable objects; often particles but could be ...
void computeNormalForce()
Calls computeLinearPlasticViscoElasticForce().
Mdouble getCohesionStiffness() const
Returns the cohesive stiffness of the linear plastic-viscoelastic normal force.
const Vec3D & getContactPoint() const
Gets constant reference to contact point (vector).
Mdouble getNormalRelativeVelocity() const
Returns a double which is the norm (length) of the relative velocity vector.
LinearPlasticViscoelasticInteraction(BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)
Constructor.
const BaseSpecies * getBaseSpecies() const
Return a constant point to BaseSpecies of the interaction.
const Vec3D & getNormal() const
Gets the normal vector between the two interacting objects.
void setTorque(Vec3D torque)
set the total force (this is used by the normal force, tangential torques are added use addTorque) ...
Mdouble getDissipation() const
Allows the normal dissipation to be accessed.
Mdouble getRadius() const
Returns the particle's radius_.
Mdouble getOverlap() const
Returns a Mdouble with the current overlap between the two interacting objects.
void setAbsoluteNormalForce(Mdouble absoluteNormalForce)
the absolute values of the norm (length) of the normal force
Mdouble getElasticEnergy() const
Computes and returns the amount of elastic energy stored in the spring.
BaseInteractable * getI()
const LinearPlasticViscoelasticNormalSpecies * getSpecies() const
virtual void read(std::istream &is)
Interaction read function, which accepts an std::istream as input.
Defines the basic properties that a interactable object can have.
LinearPlasticViscoelasticNormalSpecies contains the parameters used to describe a plastic-cohesive no...
Mdouble getMaxOverlap() const
BaseInteractable * getP()
Returns a pointer to first object involved in the interaction (normally a particle).
Implementation of a 3D vector (by Vitaliy).
Mdouble getPenetrationDepthMax() const
Returns the maximum penetration depth of the linear plastic-viscoelastic normal force.
virtual void write(std::ostream &os) const
Interaction print function, which accepts an std::ostream as input.
Computes normal forces in case of a linear plastic visco-elastic interaction.
virtual void write(std::ostream &os) const
Interaction write function, which accepts an std::ostream as input.
virtual ~LinearPlasticViscoelasticInteraction()
Destructor.
Mdouble getLoadingStiffness() const
Returns the loading stiffness of the linear plastic-viscoelastic normal force.